I was wondering if you guys were working on/ aware that the dice roller for magic missile does not roll the proper number of dice even for the base 1st level spell.
Each weapon, spell, and harmful monster ability specifies the damage it deals. You roll the damage die or dice, add any modifiers, and apply the damage to your target. Magic weapons, special abilities, and other factors can grant a bonus to damage.
With a penalty, it is possible to deal 0 damage, but never negative damage.
When attacking with a weapon, you add your ability modifier--the same modifier used for the attack roll--to the damage. A spell tells you which dice to roll for damage and whether to add any modifiers.
If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For example, when a wizard casts fireballor a cleric casts flame strike, the spell's damage is rolled once for all creatures caught in the blast.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
D&D Beyond follows the RAW interpretation. If you'd like to follow the interpretation where you roll separately for each missile, then you will need to create a homebrew copy of the spell.
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I was wondering if you guys were working on/ aware that the dice roller for magic missile does not roll the proper number of dice even for the base 1st level spell.
Technically speaking, for Magic Missile, you roll once and all darts do the exact same damage.
https://www.dndbeyond.com/sources/basic-rules/combat#DamageandHealing
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D&D Beyond follows the RAW interpretation. If you'd like to follow the interpretation where you roll separately for each missile, then you will need to create a homebrew copy of the spell.
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