Can I add +1 to the people who would like a new-level view to manage the HP gain on level-up if the character is on "Manual" mode? It could be a simply as throwing a pop-up when a level is added to a class showing the Rolled HP value for that level and providing a slider to adjust it, e.g.
[Character adds +1 Paladin level] [Pop Up: Manage gained HP on new level; Paladin: d10, Rolled HP: +9 <+->; Constitution Modifier: +2; Gained HP = +11]
My group tried the DDB for the first time yesterday and went up to level 2. Having to explain to them how to add their HP gained on level up into DND Beyond was not something I have ever had to do with any other character interface. I am a math person but not all my group are and this way of adding HP on level felt quite clumsy to me.
So far I am quite pleased with DDB overall but there is definitely bits and pieces that could do with improvement. The counter-intuitive nature of the HP gain on leveling was the one that stood out the most.
I mean, even better might be a per level management interface for HP but that is possibly a more substantial change.
Thanks.
Yes, the HP leveling management is probably my biggest complaint on the site right now. Obviously works cleanly if you are doing fixed HP, but if you're doing manual, there's no way of remembering whether you rolled your HP for each level. In my groups, we flip flop from rolling at the end of the session that we level, or at the start of the next session. And when you open up your character sheet, it sucks to think "did I roll my HP before we finished last game or not?"
And it doesn't even automatically add the full hit die value at Level 1, and a lot of my players forget how those starting hit points work. So unless I verify that everyone has it set up right, you can have a Level 1 wizard with like 3 HP.
As an interim temporary workaround you can just add a line in the character's notes listing the rolled hit points (and/or the running total) to have it logged so it can be checked; but obviously that does not replace the need for a proper tracking history - especially if you want to deal with occasional level loss (permanent or temporary)...
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
If I don't have any of a particular spell slot level learned, the entire slot block disappears from the character sheet. E.g. I have 1st, 2nd and 3rd level spells available, I learn Shield, Magic Missle, Sleep, Fireball, Blink, but no 2nd level spells. The entire slot block disappers from the Spellcasting section of the character sheet:
Are you a class that Prepares spells? You've put "Fighter" as class, so presumably an Eldritch Knight? They 'know' spells, they don't 'prepare' them.
If you don't know any 2nd level spells then there's no point having a section for 2nd level spells is there? The sheet therefore removes the otherwise empty section, for neatness and organisation. That's not a bug, it's a beneficial feature.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Hm, what if i want to cast magic missile at second level? If i don't prepare spells in advance, i want access to see all my available boost-slots. Sorc would have a similar issue I would imagine.
If you don't know any 2nd level spells then there's no point having a section for 2nd level spells is there?
ANY spell can be cast using a higher level spell slot - some (for example Sleep and Magic Missile on that sheet) get increased effects, but even the ones without increased effects can use the higher slots, so, yes, there's plenty of points to list the available slots.
Good points above. Paladins and warlocks w/a smite invocations can burn all their spell slots as smites. So we can use spell slots even without casting a spell, yet more reason to have the official character sheet show them.
It would be satisfying, functionally optimal, user-friendly, and player/beginner friendly.
Imagine where or near the Hammer and Anvil icon is for character sheet editor there was a level up button. Pressing it brings up a Pop Up screen, like a banner or scroll in front of your character sheet. You select which class you are leveling up in.
Is it really any slower than selecting "Manage Levels" from the cog icon next to the character's name?
We would be debating the difference of a minute left or right. It isn't about speed. It's about my players feeling awesome! Imagine sitting behind the screen with that level up button in your face -- building anticipation. While you explore, role-play, and hack your way to when the DM says "Level Up" and you get that sweet sweet dopamine release!
The other purpose is for the players to be well informed and guided through the level up system. Instead of having to search for what the new features are that they gain or select the tab with the blue exclamation mark to make a choice. Those things will be shown to the player one after another in a clean guided format. So my rogue knows he got Uncanny Dodge at lvl 5 and what it does. When he hits level 7 as an Arcane Trickster he knows that he can now cast 2nd lvl spells.
The "Manage Levels" option belongs where it is. In the editor. This option also has a place and purpose that I believe will benefit Players and Dungeon Masters everywhere.
I love DnD Beyond because I don't have to hunt for information. This will further improve DnD Beyond's functionality over that of Pen and Paper.
Bump, because same issue here: I play a half-orc who's the fruit of a **** and grew up with his human mother. It makes no sense why he should have learned orcish when he's never lived with orcs and actually harbors quite some hatred against them... My GM allowed me to swap it for another language that's more fitting, but I can't reflect it on the char sheet (or more precisely, I can add the other language, but I can't remove orcish). Would be cool to make the change on the otherwise great online char sheet.
Bump, because same issue here: I play a half-orc who's the fruit of a **** and grew up with his human mother. It makes no sense why he should have learned orcish when he's never lived with orcs and actually harbors quite some hatred against them... My GM allowed me to swap it for another language that's more fitting, but I can't reflect it on the char sheet (or more precisely, I can add the other language, but I can't remove orcish). Would be cool to make the change on the otherwise great online char sheet.
Especially since this is featured in the Eberron campaign setting, where not only the default languages are different (e.g. orcs speak Goblin, not Orc by default - Orc is an antient language that counts as exotic), but players are allowed to change their default languages (halflings growing up in Aundair more likely to speak Elvish than Halfling, for example)
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
”I love it! I've been so looking forward to this, glad to finally get it in our hands.
Could Divination Wizards get a place to put their Portent rolls in the portent ability itself? It has two use boxes, but I've got to find somewhere else to write down what the rolls actually were at the beginning of the day. “
Already available in the form of the notes and extra tab.
Fantastic work. Only addition that could be used would be a way to allocate items in your inventory, so that the characters are not shown as carrying the weight of their mounts saddles, for instance.
Fantastic work. Only addition that could be used would be a way to allocate items in your inventory, so that the characters are not shown as carrying the weight of their mounts saddles, for instance.
As a workaround, you can customise the item and set its weight to 0 (and add a note about where it is). Having a container system and allowing mounts/beasts of burden to be used as containers would be helpful in the long run though.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I just noticed that feat Medium Armor Master has also removed the disadvantage on stealth when wearing full plate.
Anybody else getting this bug?
Confirmed: Medium Armor Master negates the stealth disadvantage on Heavy Armour, it should only work on Medium Armour. (Tested with nonmagical Plate mail and Chain mail).
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Used to be able to export your char sheet to pdf and print it for places that don't have wifi. Did this move or was it completely removed? I cannot seem to find it anymore.
Disregard, found it buried in the last page of the builder. I did like the right click > Export on the first page of view though...
Used to be able to export your char sheet to pdf and print it for places that don't have wifi. Did this move or was it completely removed? I cannot seem to find it anymore.
Disregard, found it buried in the last page of the builder. I did like the right click > Export on the first page of view though...
If you're on your character view (NOT in the builder) and click on your portrait, the "Export to PDF" is on the bottom of the list that opens on the sidebar.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Used to be able to export your char sheet to pdf and print it for places that don't have wifi. Did this move or was it completely removed? I cannot seem to find it anymore.
Disregard, found it buried in the last page of the builder. I did like the right click > Export on the first page of view though...
If you're on your character view (NOT in the builder) and click on your portrait, the "Export to PDF" is on the bottom of the list that opens on the sidebar.
Used to be able to export your char sheet to pdf and print it for places that don't have wifi. Did this move or was it completely removed? I cannot seem to find it anymore.
Disregard, found it buried in the last page of the builder. I did like the right click > Export on the first page of view though...
If you're on your character view (NOT in the builder) and click on your portrait, the "Export to PDF" is on the bottom of the list that opens on the sidebar.
The gigantic dice roller toggle has no doubt pushed it off the bottom of the screen for a lot of users...
Used to be able to export your char sheet to pdf and print it for places that don't have wifi. Did this move or was it completely removed? I cannot seem to find it anymore.
Disregard, found it buried in the last page of the builder. I did like the right click > Export on the first page of view though...
If you're on your character view (NOT in the builder) and click on your portrait, the "Export to PDF" is on the bottom of the list that opens on the sidebar.
The gigantic dice roller toggle has no doubt pushed it off the bottom of the screen for a lot of users...
I still wish there was an account-level toggle to opt out from the dice roller including the loading of all assets - I will never use it, and with new sets added every time I can see my browser will be loading half a MB of assets on every page load for a feature I will not use or require...
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
In the 'Features and Traits' section of the character sheet, not all the choices for some features appear. For instance, for Magical secrets on my 15th level bard, only the 14th level choices appear, the 10th level choices are not there. The same goes for the expertise choices. It's not a huge deal, the spells are still appropriately there in the spell list and expertise still shows up in the skill box, but it is an odd omission.
I'm not sure if this is the right place, but when playing a class with "always prepared" - spells, those are shown twice in the spell section. Anyone else experiencing this problem?
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As an interim temporary workaround you can just add a line in the character's notes listing the rolled hit points (and/or the running total) to have it logged so it can be checked; but obviously that does not replace the need for a proper tracking history - especially if you want to deal with occasional level loss (permanent or temporary)...
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
If I don't have any of a particular spell slot level learned, the entire slot block disappears from the character sheet. E.g. I have 1st, 2nd and 3rd level spells available, I learn Shield, Magic Missle, Sleep,
Fireball, Blink, but no 2nd level spells. The entire slot block disappers from the Spellcasting section of the character sheet:
Are you a class that Prepares spells? You've put "Fighter" as class, so presumably an Eldritch Knight? They 'know' spells, they don't 'prepare' them.
If you don't know any 2nd level spells then there's no point having a section for 2nd level spells is there? The sheet therefore removes the otherwise empty section, for neatness and organisation. That's not a bug, it's a beneficial feature.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Hm, what if i want to cast magic missile at second level? If i don't prepare spells in advance, i want access to see all my available boost-slots. Sorc would have a similar issue I would imagine.
ANY spell can be cast using a higher level spell slot - some (for example Sleep and Magic Missile on that sheet) get increased effects, but even the ones without increased effects can use the higher slots, so, yes, there's plenty of points to list the available slots.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Good points above. Paladins and warlocks w/a smite invocations can burn all their spell slots as smites. So we can use spell slots even without casting a spell, yet more reason to have the official character sheet show them.
We would be debating the difference of a minute left or right. It isn't about speed. It's about my players feeling awesome! Imagine sitting behind the screen with that level up button in your face -- building anticipation. While you explore, role-play, and hack your way to when the DM says "Level Up" and you get that sweet sweet dopamine release!
The other purpose is for the players to be well informed and guided through the level up system. Instead of having to search for what the new features are that they gain or select the tab with the blue exclamation mark to make a choice. Those things will be shown to the player one after another in a clean guided format. So my rogue knows he got Uncanny Dodge at lvl 5 and what it does. When he hits level 7 as an Arcane Trickster he knows that he can now cast 2nd lvl spells.
The "Manage Levels" option belongs where it is. In the editor. This option also has a place and purpose that I believe will benefit Players and Dungeon Masters everywhere.
I love DnD Beyond because I don't have to hunt for information. This will further improve DnD Beyond's functionality over that of Pen and Paper.
Thank you for your time.
Bump, because same issue here: I play a half-orc who's the fruit of a **** and grew up with his human mother. It makes no sense why he should have learned orcish when he's never lived with orcs and actually harbors quite some hatred against them... My GM allowed me to swap it for another language that's more fitting, but I can't reflect it on the char sheet (or more precisely, I can add the other language, but I can't remove orcish). Would be cool to make the change on the otherwise great online char sheet.
Especially since this is featured in the Eberron campaign setting, where not only the default languages are different (e.g. orcs speak Goblin, not Orc by default - Orc is an antient language that counts as exotic), but players are allowed to change their default languages (halflings growing up in Aundair more likely to speak Elvish than Halfling, for example)
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
”I love it! I've been so looking forward to this, glad to finally get it in our hands.
Could Divination Wizards get a place to put their Portent rolls in the portent ability itself? It has two use boxes, but I've got to find somewhere else to write down what the rolls actually were at the beginning of the day. “
Already available in the form of the notes and extra tab.
Fantastic work. Only addition that could be used would be a way to allocate items in your inventory, so that the characters are not shown as carrying the weight of their mounts saddles, for instance.
As a workaround, you can customise the item and set its weight to 0 (and add a note about where it is). Having a container system and allowing mounts/beasts of burden to be used as containers would be helpful in the long run though.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Hi there,
I just noticed that feat Medium Armor Master has also removed the disadvantage on stealth when wearing full plate.
Anybody else getting this bug?
Confirmed: Medium Armor Master negates the stealth disadvantage on Heavy Armour, it should only work on Medium Armour. (Tested with nonmagical Plate mail and Chain mail).
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Used to be able to export your char sheet to pdf and print it for places that don't have wifi. Did this move or was it completely removed? I cannot seem to find it anymore.
Disregard, found it buried in the last page of the builder. I did like the right click > Export on the first page of view though...
If you're on your character view (NOT in the builder) and click on your portrait, the "Export to PDF" is on the bottom of the list that opens on the sidebar.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
The gigantic dice roller toggle has no doubt pushed it off the bottom of the screen for a lot of users...
I still wish there was an account-level toggle to opt out from the dice roller including the loading of all assets - I will never use it, and with new sets added every time I can see my browser will be loading half a MB of assets on every page load for a feature I will not use or require...
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
In the 'Features and Traits' section of the character sheet, not all the choices for some features appear. For instance, for Magical secrets on my 15th level bard, only the 14th level choices appear, the 10th level choices are not there. The same goes for the expertise choices. It's not a huge deal, the spells are still appropriately there in the spell list and expertise still shows up in the skill box, but it is an odd omission.
I'm not sure if this is the right place, but when playing a class with "always prepared" - spells, those are shown twice in the spell section. Anyone else experiencing this problem?