Played with the new sheet for the first time last night (on a laptop, so using the desktop layout). Thoughts:
1. Navigation feels much smoother and cleaner, and the sheet is easier to read. It gives a far greater sense of control and ease.
2. The split between the "Actions" and "Combat" tab is seriously annoying. Too much flipping back and forth when one has bonus-action and reaction tricks (my character is a Polearm Mastery/Sentinel hexblade). It would be immensely helpful if we could merge those two somehow, at least the key elements.
3. A visual cue to distinguish the saving throw box from regular attribute modifiers would be helpful. My character has a cloak of protection, so my save modifiers are all at least +1 above my regular stat modifiers, and I mixed them up a couple times.
4. I love that spells granted by magic items show up in the regular spell list... but the spell list itself is a little bit clunky. It would be super helpful to have a view that would show all of my spells, including spells granted by items, and my spell slots.
5. Managing my hit dice is a real. Our party has no healer, so hit dice are one of our primary resources, and as far as I can tell, the only way to adjust my number of hit dice remaining is to actually take and confirm a short rest. If I make a mistake, fixing it is a serious nuisance.
The split between the "Actions" and "Combat" tab is seriously annoying. Too much flipping back and forth when one has bonus-action and reaction tricks (my character is a Polearm Mastery/Sentinel hexblade). It would be immensely helpful if we could merge those two somehow, at least the key elements.
I think this is a really good idea but I have a hard time envisioning what it might look like without being super cluttered. I think they definitely should be combined into one page in the mobile version, but I just can't get a sense of how it'd work on desktop. If anyone with graphic design skills has an idea they should do a mockup!
Another thought I had for the mobile app, unrelated to the above, is that maybe instead of the text blocks for navigation, use icons instead to both save space and make everything feel more accessible/of a piece with everything else. They could surround the floating button in a crescent in roughly the same order they're in now (if they stay text they really need to be listed from top to bottom instead of how they are now). The abilities, saves, etc icon could be the D&D ampersand dragon, combat/actions a sword, skills a D20, equipment maybe a quiver with arrows in it, spells a scroll, etc. Just a thought. I also think that in addition to the floating selection button/menu you should be able to swipe between pages, maybe up and down to not disturb the sidebar functionality.
Minor detail: Spells with duration - Until Dispelled or Triggered, Until Dispelled and Special in the character sheet in full browser view under section spells, under notes, show D: 0, which when hovered with mouse shows a tool tip "0 null Duration", that is not descriptive and should be improved.
It could be a toggle, so that new players are not accidentally rearranging things, but experienced players could customize the sheet and change box sizes and placement.
I have no idea how hard it would be to implement but it would surely solve a lot of problems people have with the sheet.
Shared character sheet does not show description or notes sections which are very important for me that they could be seen by anyone viewing my character sheet. Also it would be nice to have stats for summoned weapons like spiritual weapon or shadow blade as attacks new customization only has natural or unarmed attack while these are counted as simple weapon but does not fit to any other weapons template.
Itll be a change for this new look for sure and there is some aspects that of course eill need tweaking
It would be nice if you had an option to view your characters appearance/ background ECT without having to go into edit to look it up. Sometimes as dm it's nice to go look at what a player has written or even just if you made a new character for a session to be able to refresh your memory with what they are all about. As of right now you can't.
Being able to see more discriptions would be nice (even in adding to the side pop up) so players whom are still learning can see and use.
How much gold needs to be more easily viewable and changable as that often gets changed as well as possibly how much weight you are carrying if encumbrance is a thing for ones session.
Eldritch Strike for Hexblades still doesn't show up as an actual attack or spell. I can add it to my "Combat" list but it won't contain any of the details needed or connect it to my spell slots.
Hexblade's Curse also can't be flagged as having been used, there's no check box for " [ ] / Short Rest"
Also, there needs to be a link to "Spectre" in the "Accursed Spectre" class feature for hexblade so we can quickly pull up stats when it's summoned.
In general, all of the class features are reall difficult to manage right now because of all the text that is automatically displayed.
The new layout is terrible, especially on mobile. Having to navigate through multiple pages is far more time consuming and it’s far harder to find the information I need to find. The old layout looked fine, and worked great. With this new layout, it’s much harder to navigate abilities, and it’s near impossible to reference general information like it used to be (for instance, checking the mathematical formula for determining spell saves, which is no longer available). I’ve also noticed a few glaring omissions, such as clerics not having access to the information about how Channel Divinity: Turn Undead works. Additionally, on cell phones, it’s not clear how to close side bars once their opened, causing them to have to re-load the page and waste more time.
Having everything on the same page, regardless of whether you were on mobile or desktop, was perfect. Information was well organized and easy to access without flipping through tabs and wasting the time of the other players at the table. The old layout wasn’t as fancy as the new one, but it looked clean and unimpeded. It was easy to prepare spells, manage inventory, and reference rules relating to race and class. The new layout is cumbersome and has too many glitches that have been slowing my play groups WAY down. I am relentlessly hoping for a prompt change, either for a return to the old format, or for an option to.
It would also be nice to hide descriptions of things in some of the actions/bonus actions, etc pages to reduce some of the text clutter when I don't need it.
Itll be a change for this new look for sure and there is some aspects that of course eill need tweaking
It would be nice if you had an option to view your characters appearance/ background ECT without having to go into edit to look it up. Sometimes as dm it's nice to go look at what a player has written or even just if you made a new character for a session to be able to refresh your memory with what they are all about. As of right now you can't.
Being able to see more discriptions would be nice (even in adding to the side pop up) so players whom are still learning can see and use.
How much gold needs to be more easily viewable and changable as that often gets changed as well as possibly how much weight you are carrying if encumbrance is a thing for ones session.
Umm you can see background and apperance things at the right bottom paney under notes and descriptions tabs though i am not sure if they appear other than owner.
The split between the "Actions" and "Combat" tab is seriously annoying. Too much flipping back and forth when one has bonus-action and reaction tricks (my character is a Polearm Mastery/Sentinel hexblade). It would be immensely helpful if we could merge those two somehow, at least the key elements.
I think this is a really good idea but I have a hard time envisioning what it might look like without being super cluttered. I think they definitely should be combined into one page in the mobile version, but I just can't get a sense of how it'd work on desktop. If anyone with graphic design skills has an idea they should do a mockup!
Another thought I had for the mobile app, unrelated to the above, is that maybe instead of the text blocks for navigation, use icons instead to both save space and make everything feel more accessible/of a piece with everything else. They could surround the floating button in a crescent in roughly the same order they're in now (if they stay text they really need to be listed from top to bottom instead of how they are now). The abilities, saves, etc icon could be the D&D ampersand dragon, combat/actions a sword, skills a D20, equipment maybe a quiver with arrows in it, spells a scroll, etc. Just a thought. I also think that in addition to the floating selection button/menu you should be able to swipe between pages, maybe up and down to not disturb the sidebar functionality.
I did a search through the thread and didn't see anything addressing this...
As a Rogue I often wield 2 daggers, main hand is a "Dagger +1", offhand is a regular Dagger. As such, the damage of my offhand dagger does not include a modifier. When the character sheet was transferred over to this new format, my offhand dagger now lists "dual wield" as a note/property on my 2nd dagger. Automatically takes into account no modifier. What if I wanted to switch a different light weapon into my offhand? There's no option to click for "offhand" or "dual wield" - NOR to turn off that property for my offhand dagger. The weapon's damage is forever listed without modifier.
I did a search through the thread and didn't see anything addressing this...
As a Rogue I often wield 2 daggers, main hand is a "Dagger +1", offhand is a regular Dagger. As such, the damage of my offhand dagger does not include a modifier. When the character sheet was transferred over to this new format, my offhand dagger now lists "dual wield" as a note/property on my 2nd dagger. Automatically takes into account no modifier. What if I wanted to switch which light weapon is in my offhand? There's no option to click for "offhand" or "dual wield". The weapon is forever listed without modifier.
I think the best way to describe the sheet as it is currently, is a better sheet once you learn it, but it's harder to learn than the last one. The level of customisability is amazing, but it's little bit clunky out of the box. So far, the biggest gripes I've seen are the actions/combat tab not essentially being the same thing, and having several tabs you need for that one job on mobile.
Along with better class feature management, and magic items...Everything that was in the bottom right box of the old sheet that is now scattered to the four winds. which it sounds like you have on the way with this resource overhaul.
It was a massive job, and I personally really like it, but I also have had enough time to spend sever hours just tinkering with it before my first game using it, which many people haven't, and won't have.
Overall, keep up the good work, and I look forward to seeing how you shine up these bits, as I'm sure you will.
On a positive note, I really like the "Action" section detailing what characters are capable of from an action/bonus action/reaction standpoint - helps catalogue those moves in your brain better.
Tried that - so now the modifier is back, but there's no way to checkbox "offhand" on any weapon at all that will take out the modifier like you could on the previous format.
The dual wield toggle functions like the off-hand of the previous sheet. Equip two one-hand weapons, mark one as dual wield and that weapon will not show the bouns to the damage.
I did a search through the thread and didn't see anything addressing this...
As a Rogue I often wield 2 daggers, main hand is a "Dagger +1", offhand is a regular Dagger. As such, the damage of my offhand dagger does not include a modifier. When the character sheet was transferred over to this new format, my offhand dagger now lists "dual wield" as a note/property on my 2nd dagger. Automatically takes into account no modifier. What if I wanted to switch which light weapon is in my offhand? There's no option to click for "offhand" or "dual wield". The weapon is forever listed without modifier.
Thoughts/fix?
Try to remove the item and take it back.
Ok so I found the "dual wield" option hidden in the "customize" dropdown within the sidebar for the weapon. You can checkbox it on and off for a given weapon.
I have to reiterate what Migit said in post #496 - it's a good character sheet but far from user-friendly, and requires a lot more time to get used to. Whereas previous sheet was good for plug and play newbies who are just getting used to what is what.
If you could include things to show the raised armor class for a a bladesinger or when a shield spell is used, that would be awesome. Other than that it looks great!
Temporary effects are coming at some point but in the mean time you can make a magic item to achieve all the effects you want that you can equip at will.
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Played with the new sheet for the first time last night (on a laptop, so using the desktop layout). Thoughts:
1. Navigation feels much smoother and cleaner, and the sheet is easier to read. It gives a far greater sense of control and ease.
2. The split between the "Actions" and "Combat" tab is seriously annoying. Too much flipping back and forth when one has bonus-action and reaction tricks (my character is a Polearm Mastery/Sentinel hexblade). It would be immensely helpful if we could merge those two somehow, at least the key elements.
3. A visual cue to distinguish the saving throw box from regular attribute modifiers would be helpful. My character has a cloak of protection, so my save modifiers are all at least +1 above my regular stat modifiers, and I mixed them up a couple times.
4. I love that spells granted by magic items show up in the regular spell list... but the spell list itself is a little bit clunky. It would be super helpful to have a view that would show all of my spells, including spells granted by items, and my spell slots.
5. Managing my hit dice is a real. Our party has no healer, so hit dice are one of our primary resources, and as far as I can tell, the only way to adjust my number of hit dice remaining is to actually take and confirm a short rest. If I make a mistake, fixing it is a serious nuisance.
I think this is a really good idea but I have a hard time envisioning what it might look like without being super cluttered. I think they definitely should be combined into one page in the mobile version, but I just can't get a sense of how it'd work on desktop. If anyone with graphic design skills has an idea they should do a mockup!
Another thought I had for the mobile app, unrelated to the above, is that maybe instead of the text blocks for navigation, use icons instead to both save space and make everything feel more accessible/of a piece with everything else. They could surround the floating button in a crescent in roughly the same order they're in now (if they stay text they really need to be listed from top to bottom instead of how they are now). The abilities, saves, etc icon could be the D&D ampersand dragon, combat/actions a sword, skills a D20, equipment maybe a quiver with arrows in it, spells a scroll, etc. Just a thought. I also think that in addition to the floating selection button/menu you should be able to swipe between pages, maybe up and down to not disturb the sidebar functionality.
DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder)
Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
Minor detail: Spells with duration - Until Dispelled or Triggered, Until Dispelled and Special in the character sheet in full browser view under section spells, under notes, show D: 0, which when hovered with mouse shows a tool tip "0 null Duration", that is not descriptive and should be improved.
On the new PDF export "CHARACTER APPEARANCE" no longer allow us to insert an image file. Will this be supported moving forward?
What about customizable boxes and arrangements?
It could be a toggle, so that new players are not accidentally rearranging things, but experienced players could customize the sheet and change box sizes and placement.
I have no idea how hard it would be to implement but it would surely solve a lot of problems people have with the sheet.
Shared character sheet does not show description or notes sections which are very important for me that they could be seen by anyone viewing my character sheet. Also it would be nice to have stats for summoned weapons like spiritual weapon or shadow blade as attacks new customization only has natural or unarmed attack while these are counted as simple weapon but does not fit to any other weapons template.
Itll be a change for this new look for sure and there is some aspects that of course eill need tweaking
It would be nice if you had an option to view your characters appearance/ background ECT without having to go into edit to look it up. Sometimes as dm it's nice to go look at what a player has written or even just if you made a new character for a session to be able to refresh your memory with what they are all about. As of right now you can't.
Being able to see more discriptions would be nice (even in adding to the side pop up) so players whom are still learning can see and use.
How much gold needs to be more easily viewable and changable as that often gets changed as well as possibly how much weight you are carrying if encumbrance is a thing for ones session.
Eldritch Strike for Hexblades still doesn't show up as an actual attack or spell. I can add it to my "Combat" list but it won't contain any of the details needed or connect it to my spell slots.
Hexblade's Curse also can't be flagged as having been used, there's no check box for " [ ] / Short Rest"
Also, there needs to be a link to "Spectre" in the "Accursed Spectre" class feature for hexblade so we can quickly pull up stats when it's summoned.
In general, all of the class features are reall difficult to manage right now because of all the text that is automatically displayed.
The new layout is terrible, especially on mobile. Having to navigate through multiple pages is far more time consuming and it’s far harder to find the information I need to find. The old layout looked fine, and worked great. With this new layout, it’s much harder to navigate abilities, and it’s near impossible to reference general information like it used to be (for instance, checking the mathematical formula for determining spell saves, which is no longer available). I’ve also noticed a few glaring omissions, such as clerics not having access to the information about how Channel Divinity: Turn Undead works. Additionally, on cell phones, it’s not clear how to close side bars once their opened, causing them to have to re-load the page and waste more time.
Having everything on the same page, regardless of whether you were on mobile or desktop, was perfect. Information was well organized and easy to access without flipping through tabs and wasting the time of the other players at the table. The old layout wasn’t as fancy as the new one, but it looked clean and unimpeded. It was easy to prepare spells, manage inventory, and reference rules relating to race and class. The new layout is cumbersome and has too many glitches that have been slowing my play groups WAY down. I am relentlessly hoping for a prompt change, either for a return to the old format, or for an option to.
It would also be nice to hide descriptions of things in some of the actions/bonus actions, etc pages to reduce some of the text clutter when I don't need it.
In my opinion you've taken a step back in terms of a user friendly interface. I feel you've made it more difficult to find what you want at a glance.
Umm you can see background and apperance things at the right bottom paney under notes and descriptions tabs though i am not sure if they appear other than owner.
Like this?
http://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/19571-mega-thread-character-sheet-revamp-feedback?comment=242
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I did a search through the thread and didn't see anything addressing this...
As a Rogue I often wield 2 daggers, main hand is a "Dagger +1", offhand is a regular Dagger. As such, the damage of my offhand dagger does not include a modifier. When the character sheet was transferred over to this new format, my offhand dagger now lists "dual wield" as a note/property on my 2nd dagger. Automatically takes into account no modifier. What if I wanted to switch a different light weapon into my offhand? There's no option to click for "offhand" or "dual wield" - NOR to turn off that property for my offhand dagger. The weapon's damage is forever listed without modifier.
Thoughts/fix?
Try to remove the item and take it back.
I think the best way to describe the sheet as it is currently, is a better sheet once you learn it, but it's harder to learn than the last one. The level of customisability is amazing, but it's little bit clunky out of the box. So far, the biggest gripes I've seen are the actions/combat tab not essentially being the same thing, and having several tabs you need for that one job on mobile.
Along with better class feature management, and magic items...Everything that was in the bottom right box of the old sheet that is now scattered to the four winds. which it sounds like you have on the way with this resource overhaul.
It was a massive job, and I personally really like it, but I also have had enough time to spend sever hours just tinkering with it before my first game using it, which many people haven't, and won't have.
Overall, keep up the good work, and I look forward to seeing how you shine up these bits, as I'm sure you will.
On a positive note, I really like the "Action" section detailing what characters are capable of from an action/bonus action/reaction standpoint - helps catalogue those moves in your brain better.
The dual wield toggle functions like the off-hand of the previous sheet. Equip two one-hand weapons, mark one as dual wield and that weapon will not show the bouns to the damage.
Ok so I found the "dual wield" option hidden in the "customize" dropdown within the sidebar for the weapon. You can checkbox it on and off for a given weapon.
I have to reiterate what Migit said in post #496 - it's a good character sheet but far from user-friendly, and requires a lot more time to get used to. Whereas previous sheet was good for plug and play newbies who are just getting used to what is what.
Temporary effects are coming at some point but in the mean time you can make a magic item to achieve all the effects you want that you can equip at will.