I currently have a Warforged character in a campaign that was created using Wayfarer’s guide to Ebberon. Due to the release of Ebberon: Rising from the last war, I can no longer create a Warforged using the same abilities.
Due to the change you cannot chose the other version of the race. It would be much better to have an option of using either version because it is a major change to existing races.
Yeah, I really wish they included a "Wayfinder's Guide to Eberron" source toggle in the character builder. It doesn't make any sense to me that we can't use source options in the character builder that we paid for, even if it isn't WotC official / AL legal. I'm sure you can use homebrew features to recreate the race, but we really shouldn't need to do that.
The WGtE was clearly marked as playtest and subject to change.
The game mechanics here are usable in your campaign, but at this time they aren’t officially part of the game and aren’t permitted in D&D Adventurers League events. These mechanics will evolve based on player feedback. This is a living document, and as these concepts are refined, this book will also be updated for free; so you will be kept up to date with any changes that are made to it. Due to this, the content is not available in the D&D Beyond reader mobile app until a later date.
The player feedback happened, and as a result, the content changed. Part of D&D Beyond's licensing agreement with WotC requires that they remove outdated UA content from the official tools (see the news and announcements on UA being retired)
If you absolutely must have the original WGtE content, then you can create homebrew races, variants, or feats to make up the differences.
Hi Houligan, thanks for the reply. I didn't realize that D&D Beyond's licensing agreement with WotC was the reason behind the change. However, could you discuss this with WotC? Agreements can be changed, and it would be a great service to your customers to allow them to continue using archived UA content that they enjoy. Does WotC realize the impact this is having? Telling customers they need to manually recreate what was previously provided is not customer friendly.
Unfortunately, its my guess that there isn't much that can be done. From what I can tell, D&D Beyond is required to officially support ONLY published WotC, active UA, and other approved material (like the Critical Role gunslinger). If WotC changes a UA or removes it from being active, then D&D Beyond has to reflect those changes. As some sort of compromise, any characters created with UA content when it is changed or removed DO NOT get those changes automatically. The user has to "opt in" to them be re-selecting their race / subclass / whatever was changed.
UA is generally retired for three reasons: it was overpowered, not in a direction that WotC decided they wanted to go, or is about to be published (the gloom stalker in XGtE started as a UA). And even UA that does make it to print generally will start overpowered in the UA and be refined over time until it gets to the correct power level.
The Wayfinder's Guide to Eberron is in the process of being updated by WotC to reflect the race changes in Last War, hence why everyone's WGtE content changed. This was supposed to be a good thing for people, as their "playtest" content became "official" content.
For instance, the Warforged "Integrated Protection" feature originally in WGtE was clearly broken and allowed for ACs much higher than the 5e rules system was designed for. That feature as released in Last War is much more sane. Some of the other changes, like to the changeling, I am not as much of a fan of. I feel like the Last War changeling still needs some sort of ribbon ability, but two skills, two languages, and an at will, non-magical disguise self, with the floating +1 ASI are still a very good deal, and I can see why they removed the things they did.
For the new UA on class features, Jeremy Crawford did a brief QA session with Todd Kenreck, which I found to be incredibly helpful for understanding WotC's design perspective and WHY they were suggesting those features. I feel like a similar video for the WGtE / LW changes would have helped smooth out a lot of the community tension.
/ side note, I am not a mod or affiliated with D&D Beyond, I just try to be helpful and understanding with a decent memory for things that have been discussed before.
Haha, well you definitely sound official! It makes sense that they'd want to protect potential sales when they include updated playtest material in their official source books, but it's still frustrating since we paid for access to it originally; at least they'll be updating WgtE content for those who purchased the book. Thanks, Houlagin.
The best way to think about WGtE and UA is as buying or playing a video game in early access. The developer is going to make changes over time, and as a player (in most cases), you can't go back to previous versions of the game. The only thing you can do is submit feedback to the developer about things that you like and don't.
For D&D, that means fill out the playtest surveys, because that feedback loop only iterates once (UA released -> Survey -> UA is either archived or published).
The WGtE was clearly marked as playtest and subject to change.
The game mechanics here are usable in your campaign, but at this time they aren’t officially part of the game and aren’t permitted in D&D Adventurers League events. These mechanics will evolve based on player feedback. This is a living document, and as these concepts are refined, this book will also be updated for free; so you will be kept up to date with any changes that are made to it. Due to this, the content is not available in the D&D Beyond reader mobile app until a later date.
The player feedback happened, and as a result, the content changed. Part of D&D Beyond's licensing agreement with WotC requires that they remove outdated UA content from the official tools (see the news and announcements on UA being retired)
If you absolutely must have the original WGtE content, then you can create homebrew races, variants, or feats to make up the differences.
I really wish people would stop reposting this. This wasn't true. It has never been true. Wayfinders Guide was initially released without anything on the store page claiming it was playtest. Only after the initial buyers bought it was the store page changed to claim it was playtest material. Which was another bag of worms because that meant they were now selling playtest material that was then released over the next several weeks as UA material. Meaning that all of those who initially bought the book bought a book that quickly became redundant or worthless. After the first week or so, maybe even shorter, yes the store page claimed it was a living document and a playtest. But that is not what it initially said.
EDIT: And also likening it to buying a book in Early Access is a poor comparison. If it was like buying a book in early access then everyone who bought Wayfinders would have gotten the entire Last War book for free.
Early access? This isn't a video game. Treating game rules like it's software is not good. Not everyone may choose to upgrade immediately and no software company out there forces their users to do so. It's an absurd position to have/defend.
Unfortunately, its my guess that there isn't much that can be done. From what I can tell, D&D Beyond is required to officially support ONLY published WotC, active UA, and other approved material (like the Critical Role gunslinger). If WotC changes a UA or removes it from being active, then D&D Beyond has to reflect those changes. As some sort of compromise, any characters created with UA content when it is changed or removed DO NOT get those changes automatically. The user has to "opt in" to them be re-selecting their race / subclass / whatever was changed.
UA is generally retired for three reasons: it was overpowered, not in a direction that WotC decided they wanted to go, or is about to be published (the gloom stalker in XGtE started as a UA). And even UA that does make it to print generally will start overpowered in the UA and be refined over time until it gets to the correct power level.
The Wayfinder's Guide to Eberron is in the process of being updated by WotC to reflect the race changes in Last War, hence why everyone's WGtE content changed. This was supposed to be a good thing for people, as their "playtest" content became "official" content.
For instance, the Warforged "Integrated Protection" feature originally in WGtE was clearly broken and allowed for ACs much higher than the 5e rules system was designed for. That feature as released in Last War is much more sane. Some of the other changes, like to the changeling, I am not as much of a fan of. I feel like the Last War changeling still needs some sort of ribbon ability, but two skills, two languages, and an at will, non-magical disguise self, with the floating +1 ASI are still a very good deal, and I can see why they removed the things they did.
For the new UA on class features, Jeremy Crawford did a brief QA session with Todd Kenreck, which I found to be incredibly helpful for understanding WotC's design perspective and WHY they were suggesting those features. I feel like a similar video for the WGtE / LW changes would have helped smooth out a lot of the community tension.
/ side note, I am not a mod or affiliated with D&D Beyond, I just try to be helpful and understanding with a decent memory for things that have been discussed before.
You're wrong about integrated protection. I don't know how so many people can circlejerk such an obvious falsehood. The maximum AC of the original Warforged is 22. The maximum AC of the new Warforged is 22. The difference is that new Warforged have to pay for/find their armor, but can use magic armor. The ability to not only have high AC but to also utilize magic armor is a better benefit than being able to save a little gold.
Additionally, the new Warforged bonus is more compatible with other AC bonuses, such as the Forge Priest ability, that give them the ability to distort the AC scale far more than their original form ever could.
The only time the old form is stronger is as a druid, so if you were royally pissed about druids finally having a decent AC option in base form, you win I guess.
Meanwhile, all of the flavor of Warforged is gone. The integrated tool and specialization, the built-in protection, the three different variants; they are now a bland, more powerful general humanoid with an AC bonus.
Unfortunately, its my guess that there isn't much that can be done. From what I can tell, D&D Beyond is required to officially support ONLY published WotC, active UA, and other approved material (like the Critical Role gunslinger). If WotC changes a UA or removes it from being active, then D&D Beyond has to reflect those changes. As some sort of compromise, any characters created with UA content when it is changed or removed DO NOT get those changes automatically. The user has to "opt in" to them be re-selecting their race / subclass / whatever was changed.
UA is generally retired for three reasons: it was overpowered, not in a direction that WotC decided they wanted to go, or is about to be published (the gloom stalker in XGtE started as a UA). And even UA that does make it to print generally will start overpowered in the UA and be refined over time until it gets to the correct power level.
The Wayfinder's Guide to Eberron is in the process of being updated by WotC to reflect the race changes in Last War, hence why everyone's WGtE content changed. This was supposed to be a good thing for people, as their "playtest" content became "official" content.
For instance, the Warforged "Integrated Protection" feature originally in WGtE was clearly broken and allowed for ACs much higher than the 5e rules system was designed for. That feature as released in Last War is much more sane. Some of the other changes, like to the changeling, I am not as much of a fan of. I feel like the Last War changeling still needs some sort of ribbon ability, but two skills, two languages, and an at will, non-magical disguise self, with the floating +1 ASI are still a very good deal, and I can see why they removed the things they did.
For the new UA on class features, Jeremy Crawford did a brief QA session with Todd Kenreck, which I found to be incredibly helpful for understanding WotC's design perspective and WHY they were suggesting those features. I feel like a similar video for the WGtE / LW changes would have helped smooth out a lot of the community tension.
/ side note, I am not a mod or affiliated with D&D Beyond, I just try to be helpful and understanding with a decent memory for things that have been discussed before.
You're wrong about integrated protection. I don't know how so many people can circlejerk such an obvious falsehood. The maximum AC of the original Warforged is 22. The maximum AC of the new Warforged is 22. The difference is that new Warforged have to pay for/find their armor, but can use magic armor. The ability to not only have high AC but to also utilize magic armor is a better benefit than being able to save a little gold.
Additionally, the new Warforged bonus is more compatible with other AC bonuses, such as the Forge Priest ability, that give them the ability to distort the AC scale far more than their original form ever could.
The only time the old form is stronger is as a druid, so if you were royally pissed about druids finally having a decent AC option in base form, you win I guess.
Meanwhile, all of the flavor of Warforged is gone. The integrated tool and specialization, the built-in protection, the three different variants; they are now a bland, more powerful general humanoid with an AC bonus.
The Warforged change is 100% negative.
I just NEED to endorse this.
Warforged change is 100% negative, not only kills the flavor, but also makes no sense this 4E vision of Integrated Plating. It's completelly lame. The lack of subraces for THE most iconic race in the setting is a bad sign, it shows part of the design team isn't keen on the setting...
Any word on whether those who bought access to the old Warforged in DnD Beyond will get credit toward the new version? Or do we just have to buy it again?
Edit 6 hr later: The new Warforged is now available in my character creator. A-OK!
The fact that they invalidated source material I had previously purchased IE WGtE is bad faith business. I have discontinued my DNDBEYOND subscription and won't purchase another book until it's brought back. I have previously purchased every single source material single 2nd Ed and this is the most ridiculous thing I've seen.
A 1st level warforged started with the equivalent to plate (18). Highest attainable otherwise is chain (16).
It is Wizard's right to change PLAYTEST content at will, and D&D Beyond was REQUIRED to abide by those changes. Like anything for D&D, it is also your RIGHT to run things however you want at your own tables (AL withstanding).
I'm not sure I am sold on the race changes yet either. When WGtE first came out, I changed Warforged to be choose either 13+Dex or AC=17 for the integrated protection. And I will also be messing around with some of the other races too, since they lost things that I thought were also flavorful to them. Am I mad at WotC about it? No, because I knew going in that the content would be updated later based on feedback. And I think where the races currently are is a better starting point.
I paid extra for said content to be included in my account when i purchased said book. I expect to have access to said content in my account. If not i want credit to a new purchase.
A 1st level warforged started with the equivalent to plate (18). Highest attainable otherwise is chain (16).
It is Wizard's right to change PLAYTEST content at will, and D&D Beyond was REQUIRED to abide by those changes. Like anything for D&D, it is also your RIGHT to run things however you want at your own tables (AL withstanding).
I'm not sure I am sold on the race changes yet either. When WGtE first came out, I changed Warforged to be choose either 13+Dex or AC=17 for the integrated protection. And I will also be messing around with some of the other races too, since they lost things that I thought were also flavorful to them. Am I mad at WotC about it? No, because I knew going in that the content would be updated later based on feedback. And I think where the races currently are is a better starting point.
You keep insisting that DnDBeyond is required to abide by something, but no one has ever shown this to be the case. We've all suggested workarounds for such a hypothetical arrangement as well. It's a non-starter.
And so what if a 1-st level Warforged had 18 AC? That evens out extraordinarily quickly, and your argument basically boils down to "they start with extra gold". Dropping their starting AC by one, but allowing magic armor and raising the ceiling drastically is your idea of better balance? Why are you pitching a fit over the shortest and least enjoyable levels anyway? Nothing is balanced at early levels, just ask a Wizard.
We realize that the Wayfinder's experiment with early access was a new type of distribution from WotC and lessons were learned. If you are still unsatisfied, feel free to contact our support team to request a refund for WGtE - we are committed to doing right by our customers.
I currently have a Warforged character in a campaign that was created using Wayfarer’s guide to Ebberon. Due to the release of Ebberon: Rising from the last war, I can no longer create a Warforged using the same abilities.
Due to the change you cannot chose the other version of the race. It would be much better to have an option of using either version because it is a major change to existing races.
Yeah, I really wish they included a "Wayfinder's Guide to Eberron" source toggle in the character builder. It doesn't make any sense to me that we can't use source options in the character builder that we paid for, even if it isn't WotC official / AL legal. I'm sure you can use homebrew features to recreate the race, but we really shouldn't need to do that.
Hi Houligan, thanks for the reply. I didn't realize that D&D Beyond's licensing agreement with WotC was the reason behind the change. However, could you discuss this with WotC? Agreements can be changed, and it would be a great service to your customers to allow them to continue using archived UA content that they enjoy. Does WotC realize the impact this is having? Telling customers they need to manually recreate what was previously provided is not customer friendly.
Early access? This isn't a video game. Treating game rules like it's software is not good. Not everyone may choose to upgrade immediately and no software company out there forces their users to do so. It's an absurd position to have/defend.
Unfortunately, its my guess that there isn't much that can be done. From what I can tell, D&D Beyond is required to officially support ONLY published WotC, active UA, and other approved material (like the Critical Role gunslinger). If WotC changes a UA or removes it from being active, then D&D Beyond has to reflect those changes. As some sort of compromise, any characters created with UA content when it is changed or removed DO NOT get those changes automatically. The user has to "opt in" to them be re-selecting their race / subclass / whatever was changed.
UA is generally retired for three reasons: it was overpowered, not in a direction that WotC decided they wanted to go, or is about to be published (the gloom stalker in XGtE started as a UA). And even UA that does make it to print generally will start overpowered in the UA and be refined over time until it gets to the correct power level.
The Wayfinder's Guide to Eberron is in the process of being updated by WotC to reflect the race changes in Last War, hence why everyone's WGtE content changed. This was supposed to be a good thing for people, as their "playtest" content became "official" content.
For instance, the Warforged "Integrated Protection" feature originally in WGtE was clearly broken and allowed for ACs much higher than the 5e rules system was designed for. That feature as released in Last War is much more sane. Some of the other changes, like to the changeling, I am not as much of a fan of. I feel like the Last War changeling still needs some sort of ribbon ability, but two skills, two languages, and an at will, non-magical disguise self, with the floating +1 ASI are still a very good deal, and I can see why they removed the things they did.
For the new UA on class features, Jeremy Crawford did a brief QA session with Todd Kenreck, which I found to be incredibly helpful for understanding WotC's design perspective and WHY they were suggesting those features. I feel like a similar video for the WGtE / LW changes would have helped smooth out a lot of the community tension.
/ side note, I am not a mod or affiliated with D&D Beyond, I just try to be helpful and understanding with a decent memory for things that have been discussed before.
You're wrong about integrated protection. I don't know how so many people can circlejerk such an obvious falsehood. The maximum AC of the original Warforged is 22. The maximum AC of the new Warforged is 22. The difference is that new Warforged have to pay for/find their armor, but can use magic armor. The ability to not only have high AC but to also utilize magic armor is a better benefit than being able to save a little gold.
Additionally, the new Warforged bonus is more compatible with other AC bonuses, such as the Forge Priest ability, that give them the ability to distort the AC scale far more than their original form ever could.
The only time the old form is stronger is as a druid, so if you were royally pissed about druids finally having a decent AC option in base form, you win I guess.
Meanwhile, all of the flavor of Warforged is gone. The integrated tool and specialization, the built-in protection, the three different variants; they are now a bland, more powerful general humanoid with an AC bonus.
The Warforged change is 100% negative.
I just NEED to endorse this.
Warforged change is 100% negative, not only kills the flavor, but also makes no sense this 4E vision of Integrated Plating. It's completelly lame. The lack of subraces for THE most iconic race in the setting is a bad sign, it shows part of the design team isn't keen on the setting...
The fact that they invalidated source material I had previously purchased IE WGtE is bad faith business. I have discontinued my DNDBEYOND subscription and won't purchase another book until it's brought back. I have previously purchased every single source material single 2nd Ed and this is the most ridiculous thing I've seen.
I paid extra for said content to be included in my account when i purchased said book. I expect to have access to said content in my account. If not i want credit to a new purchase.
I currently have a Warforged character in a campaign that was created using Wayfarer’s guide to Ebberon. Due to the release of Ebberon: Rising from the last war, I can no longer create a Warforged using the same abilities.
Due to the change you cannot chose the other version of the race. It would be much better to have an option of using either version because it is a major change to existing races.
Yeah, I really wish they included a "Wayfinder's Guide to Eberron" source toggle in the character builder. It doesn't make any sense to me that we can't use source options in the character builder that we paid for, even if it isn't WotC official / AL legal. I'm sure you can use homebrew features to recreate the race, but we really shouldn't need to do that.
The WGtE was clearly marked as playtest and subject to change.
The game mechanics here are usable in your campaign, but at this time they aren’t officially part of the game and aren’t permitted in D&D Adventurers League events. These mechanics will evolve based on player feedback. This is a living document, and as these concepts are refined, this book will also be updated for free; so you will be kept up to date with any changes that are made to it. Due to this, the content is not available in the D&D Beyond reader mobile app until a later date.
The player feedback happened, and as a result, the content changed. Part of D&D Beyond's licensing agreement with WotC requires that they remove outdated UA content from the official tools (see the news and announcements on UA being retired)
If you absolutely must have the original WGtE content, then you can create homebrew races, variants, or feats to make up the differences.
Site Info: Wizard's ToS | Fan Content Policy | Forum Rules | Physical Books | Content Not Working | Contact Support
How To: Homebrew Rules | Create Homebrew | Snippet Codes | Tool Tips (Custom) | Rollables (Generator)
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Hi Houligan, thanks for the reply. I didn't realize that D&D Beyond's licensing agreement with WotC was the reason behind the change. However, could you discuss this with WotC? Agreements can be changed, and it would be a great service to your customers to allow them to continue using archived UA content that they enjoy. Does WotC realize the impact this is having? Telling customers they need to manually recreate what was previously provided is not customer friendly.
Unfortunately, its my guess that there isn't much that can be done. From what I can tell, D&D Beyond is required to officially support ONLY published WotC, active UA, and other approved material (like the Critical Role gunslinger). If WotC changes a UA or removes it from being active, then D&D Beyond has to reflect those changes. As some sort of compromise, any characters created with UA content when it is changed or removed DO NOT get those changes automatically. The user has to "opt in" to them be re-selecting their race / subclass / whatever was changed.
UA is generally retired for three reasons: it was overpowered, not in a direction that WotC decided they wanted to go, or is about to be published (the gloom stalker in XGtE started as a UA). And even UA that does make it to print generally will start overpowered in the UA and be refined over time until it gets to the correct power level.
The Wayfinder's Guide to Eberron is in the process of being updated by WotC to reflect the race changes in Last War, hence why everyone's WGtE content changed. This was supposed to be a good thing for people, as their "playtest" content became "official" content.
For instance, the Warforged "Integrated Protection" feature originally in WGtE was clearly broken and allowed for ACs much higher than the 5e rules system was designed for. That feature as released in Last War is much more sane. Some of the other changes, like to the changeling, I am not as much of a fan of. I feel like the Last War changeling still needs some sort of ribbon ability, but two skills, two languages, and an at will, non-magical disguise self, with the floating +1 ASI are still a very good deal, and I can see why they removed the things they did.
For the new UA on class features, Jeremy Crawford did a brief QA session with Todd Kenreck, which I found to be incredibly helpful for understanding WotC's design perspective and WHY they were suggesting those features. I feel like a similar video for the WGtE / LW changes would have helped smooth out a lot of the community tension.
/ side note, I am not a mod or affiliated with D&D Beyond, I just try to be helpful and understanding with a decent memory for things that have been discussed before.
Site Info: Wizard's ToS | Fan Content Policy | Forum Rules | Physical Books | Content Not Working | Contact Support
How To: Homebrew Rules | Create Homebrew | Snippet Codes | Tool Tips (Custom) | Rollables (Generator)
My Homebrew: Races | Subclasses | Backgrounds | Feats | Spells | Magic Items
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Haha, well you definitely sound official! It makes sense that they'd want to protect potential sales when they include updated playtest material in their official source books, but it's still frustrating since we paid for access to it originally; at least they'll be updating WgtE content for those who purchased the book. Thanks, Houlagin.
The best way to think about WGtE and UA is as buying or playing a video game in early access. The developer is going to make changes over time, and as a player (in most cases), you can't go back to previous versions of the game. The only thing you can do is submit feedback to the developer about things that you like and don't.
For D&D, that means fill out the playtest surveys, because that feedback loop only iterates once (UA released -> Survey -> UA is either archived or published).
Site Info: Wizard's ToS | Fan Content Policy | Forum Rules | Physical Books | Content Not Working | Contact Support
How To: Homebrew Rules | Create Homebrew | Snippet Codes | Tool Tips (Custom) | Rollables (Generator)
My Homebrew: Races | Subclasses | Backgrounds | Feats | Spells | Magic Items
Other: Beyond20 | Page References | Other Guides | Entitlements | Dice Randomization | Images Fix | FAQ
I really wish people would stop reposting this. This wasn't true. It has never been true. Wayfinders Guide was initially released without anything on the store page claiming it was playtest. Only after the initial buyers bought it was the store page changed to claim it was playtest material. Which was another bag of worms because that meant they were now selling playtest material that was then released over the next several weeks as UA material. Meaning that all of those who initially bought the book bought a book that quickly became redundant or worthless. After the first week or so, maybe even shorter, yes the store page claimed it was a living document and a playtest. But that is not what it initially said.
EDIT: And also likening it to buying a book in Early Access is a poor comparison. If it was like buying a book in early access then everyone who bought Wayfinders would have gotten the entire Last War book for free.
Early access? This isn't a video game. Treating game rules like it's software is not good. Not everyone may choose to upgrade immediately and no software company out there forces their users to do so. It's an absurd position to have/defend.
You're wrong about integrated protection. I don't know how so many people can circlejerk such an obvious falsehood. The maximum AC of the original Warforged is 22. The maximum AC of the new Warforged is 22. The difference is that new Warforged have to pay for/find their armor, but can use magic armor. The ability to not only have high AC but to also utilize magic armor is a better benefit than being able to save a little gold.
Additionally, the new Warforged bonus is more compatible with other AC bonuses, such as the Forge Priest ability, that give them the ability to distort the AC scale far more than their original form ever could.
The only time the old form is stronger is as a druid, so if you were royally pissed about druids finally having a decent AC option in base form, you win I guess.
Meanwhile, all of the flavor of Warforged is gone. The integrated tool and specialization, the built-in protection, the three different variants; they are now a bland, more powerful general humanoid with an AC bonus.
The Warforged change is 100% negative.
Maybe they (DnDBeyond staff) can make the "old" Warforged race into a homebrew content?
I just NEED to endorse this.
Warforged change is 100% negative, not only kills the flavor, but also makes no sense this 4E vision of Integrated Plating. It's completelly lame. The lack of subraces for THE most iconic race in the setting is a bad sign, it shows part of the design team isn't keen on the setting...
Any word on whether those who bought access to the old Warforged in DnD Beyond will get credit toward the new version? Or do we just have to buy it again?
Edit 6 hr later: The new Warforged is now available in my character creator. A-OK!
Sounds like they plan on updating WgtE, so you shouldn't need to buy anything else.
The fact that they invalidated source material I had previously purchased IE WGtE is bad faith business. I have discontinued my DNDBEYOND subscription and won't purchase another book until it's brought back. I have previously purchased every single source material single 2nd Ed and this is the most ridiculous thing I've seen.
A 1st level warforged started with the equivalent to plate (18). Highest attainable otherwise is chain (16).
It is Wizard's right to change PLAYTEST content at will, and D&D Beyond was REQUIRED to abide by those changes. Like anything for D&D, it is also your RIGHT to run things however you want at your own tables (AL withstanding).
I'm not sure I am sold on the race changes yet either. When WGtE first came out, I changed Warforged to be choose either 13+Dex or AC=17 for the integrated protection. And I will also be messing around with some of the other races too, since they lost things that I thought were also flavorful to them. Am I mad at WotC about it? No, because I knew going in that the content would be updated later based on feedback. And I think where the races currently are is a better starting point.
Site Info: Wizard's ToS | Fan Content Policy | Forum Rules | Physical Books | Content Not Working | Contact Support
How To: Homebrew Rules | Create Homebrew | Snippet Codes | Tool Tips (Custom) | Rollables (Generator)
My Homebrew: Races | Subclasses | Backgrounds | Feats | Spells | Magic Items
Other: Beyond20 | Page References | Other Guides | Entitlements | Dice Randomization | Images Fix | FAQ
I paid extra for said content to be included in my account when i purchased said book. I expect to have access to said content in my account. If not i want credit to a new purchase.
How is it playtest when it continues to be in the source material?
You keep insisting that DnDBeyond is required to abide by something, but no one has ever shown this to be the case. We've all suggested workarounds for such a hypothetical arrangement as well. It's a non-starter.
And so what if a 1-st level Warforged had 18 AC? That evens out extraordinarily quickly, and your argument basically boils down to "they start with extra gold". Dropping their starting AC by one, but allowing magic armor and raising the ceiling drastically is your idea of better balance? Why are you pitching a fit over the shortest and least enjoyable levels anyway? Nothing is balanced at early levels, just ask a Wizard.
Just wanted to make sure you were all aware of this message from BadEye:
https://twitter.com/BadEyeAdam/status/1196550341212422146
We realize that the Wayfinder's experiment with early access was a new type of distribution from WotC and lessons were learned. If you are still unsatisfied, feel free to contact our support team to request a refund for WGtE - we are committed to doing right by our customers.
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