I know this sounds like a strange request, but charachters are capped at level 20. Period. Done. End of story. But the nature of DnD is that it isn't ever supposed to end. Newer and greater adventures are supposed to happen.
Removing a level cap will allow other game modes:
Changing to another class after level 20, which is something we could do in Editions 1-4 of DnD
Following certain videogames, Final Fantasy Tactics as an example, is to introduce the Class System, in that you can level a class up, then switch to another class but retain 1, 2 or more features from that other class depending upon the game system
And so on...
I want it specifically because in my mind, a character doesn't just START as certain classes, like the Paladin for example.
Truthfully, to be a Paladin, a person would start as a Fighter (Cavilier), move into Cleric and THEN into Paladin.
For further startup, you can even have a person go through sidekick classes first, and THEN go through actual PC classes. But having only a LV20 cap on characters ruins my ability to GM like that.
December input for "homebrew classes". Homebrewers have shown we can operate in the coding functions.
1. Fosters Creativity: Homebrew classes let players and DMs bring unique ideas to life, strengthening the community.
2. Streamlines Gameplay: we already use homebrew classes, but it's complicated over the most popular way to digitally play DND. Integrating homebrew classes would reduce reliance on manual tracking or third-party tools, enhancing the digital experience.
3. Proven Demand: Popular homebrew content like Matt Mercer’s Blood Hunter and the recent illrigger class proves players want these options, but to input our own designs.
4. Existing Framework: D&D Beyond already supports complex custom tools, making homebrew classes a logical next step.
Wotc discord mods hint that it's bad inherited beyond coding, and if that's the case, and current coders can't fix it. Out source it, unda NDA, if needed.
DND is game built on optional ruling decisions, let us tap into its full potential.
December input for "homebrew classes". Homebrewers have shown we can operate in the coding functions.
1. Fosters Creativity: Homebrew classes let players and DMs bring unique ideas to life, strengthening the community.
2. Streamlines Gameplay: we already use homebrew classes, but it's complicated over the most popular way to digitally play DND. Integrating homebrew classes would reduce reliance on manual tracking or third-party tools, enhancing the digital experience.
3. Proven Demand: Popular homebrew content like Matt Mercer’s Blood Hunter and the recent illrigger class proves players want these options, but to input our own designs.
4. Existing Framework: D&D Beyond already supports complex custom tools, making homebrew classes a logical next step.
Wotc discord mods hint that it's bad inherited beyond coding, and if that's the case, and current coders can't fix it. Out source it, unda NDA, if needed.
DND is game built on optional ruling decisions, let us tap into its full potential.
"Bad coding" is the excuse, but if Hasbro can afford bloated executive salaries, they can afford diverting people from Sigil to fix the coding.
Now, as for my latest proposal:
A proper voting system for what the community wants, 3rd-party content-wise, which will help C-suite gauge whom to expedite partnering with.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I want to be able to access content via the app on my tablet without having to download every single book I own, taking up scarce space on my tablet. Every time I search for something I own, when I tap on it, the app directs me to download the entire book. Accessing this data on DnDBeyond via a browser does not require downloading entire books to my PC or tablet in order to view a single item.
I get that most people just run a campaign straight out of a single book, meaning you only need to download that one book and maybe the DM/Players guide. But when you or your DM writes custom adventures using creatures, items and other content from across multiple sources, there really is no way to use the app properly without filling the entire device memory by downloading all of the books at once. If you own many books, that is a lot of data to store at one time.
I want to be able to access content via the app on my tablet without having to download every single book I own, taking up scarce space on my tablet. Every time I search for something I own, when I tap on it, the app directs me to download the entire book. Accessing this data on DnDBeyond via a browser does not require downloading entire books to my PC or tablet in order to view a single item.
I get that most people just run a campaign straight out of a single book, meaning you only need to download that one book and maybe the DM/Players guide. But when you or your DM writes custom adventures using creatures, items and other content from across multiple sources, there really is no way to use the app properly without filling the entire device memory by downloading all of the books at once. If you own many books, that is a lot of data to store at one time.
It's a poorly designed system for the app.
I can't stand the app. I've tried it several times and it has so many shortcomings that the web page version does better that I just use the web page even on my tablet. It flows better. I can find my info faster and easier. It lets me access all my books with a centralized search without having to download all that content. I understand that the app is designed to work better with cell phone displays, but even there, I find the browser version better.
Though I REALLY wish I could print out the details of all my spells on the printable character sheets. Having to also go find those spells separately and print them out is super tedious and referencing a dozen pages in physical books is even worse.
I want to be able to access content via the app on my tablet without having to download every single book I own, taking up scarce space on my tablet. Every time I search for something I own, when I tap on it, the app directs me to download the entire book. Accessing this data on DnDBeyond via a browser does not require downloading entire books to my PC or tablet in order to view a single item.
I get that most people just run a campaign straight out of a single book, meaning you only need to download that one book and maybe the DM/Players guide. But when you or your DM writes custom adventures using creatures, items and other content from across multiple sources, there really is no way to use the app properly without filling the entire device memory by downloading all of the books at once. If you own many books, that is a lot of data to store at one time.
It's a poorly designed system for the app.
I can't stand the app. I've tried it several times and it has so many shortcomings that the web page version does better that I just use the web page even on my tablet. It flows better. I can find my info faster and easier. It lets me access all my books with a centralized search without having to download all that content. I understand that the app is designed to work better with cell phone displays, but even there, I find the browser version better.
Though I REALLY wish I could print out the details of all my spells on the printable character sheets. Having to also go find those spells separately and print them out is super tedious and referencing a dozen pages in physical books is even worse.
I know what you mean about the spells. I received a full set of spell cards as a gift last year, and they make it so much easier to reference spell descriptions when working from paper.
Can we get the option to create 2024 style Backgrounds (per the DMG), with 2 skills, only 1 tool, an origin feat, and the ability scores that can be increased. I get a lot of player requests for a custom background (even if it is just swapping a skill or feat), but the custom backgrounds are all set up as 2014 backgrounds.
I would like the website to stop trying to make me buy a physical product when I just want the digital. Seriously, I keep clicking "Digital" and then it changes to "Physical". I have to race the system to add digital to the cart before it changes back.
Rollback Post to RevisionRollBack
"I don't give a rat's f***ing ass how big it is, it can still bleed and I'm not dealing with this s*** a minute longer!!!" -Brass Khorne, Dragonborn Rogue/Fighter Battlemaster.
"Welcome to the Weeping Willow! Ale, rooms, or both?...Yes, dogs are fine, why does everyone ask that?" -Lucky Shot, Tabaxi Eldritch Knight and Innkeeper
"Greetings, I'm Sir Dexter of House Barkton. What do I do? I'm a Good Boy." -Dexter, Awakened Dog Rogue and knight of the realm.
i would love to see homebrew classes be added to beyond, and a final fantasy collab book with the classes from ff14 would be amazing to see wizards of the coast would have my money immediately if they released something like this https://www.gmbinder.com/share/-LsDqsNbupzeLhkTIcPv final fantasy feels like it would be perfect to add to DnD as a whole.
Folders or tags on your character collections to sort them for ease of finding if you're involved in multiple games, or have multiple sets of NPCs in a campaign you're running.
Depends on if they do post level 20 content ever again like they have in the past. I suspect that will be left to 3rd party though. So it would be up in the air if integrated.
Access to the books as we have. And all the content to work as it is supposed to in game on the character creator. Too many bugs and things left out at the moment. Unfortunately bug/fixes like this don't make them money and don't get the resources they need.
I would like a full divorce of the 5e and 5.5e content, be it by toggle or reworking it as a standard pay for access like all other content. I don't need dupes with altered texts and abilities when I play only one edition, I just need to easily access my spells, abilities, and rules without confusion.
Edited to add- I also would love to see them drop the desire for D&D to feel like a video game. It's not a video game, it's a tabletop role playing game, and it's hard enough to balance without players being even more overpowered. We don't need video game logic, we just need new, exciting content for both players and DMs. There is some GREAT rp to come out of failure, lessons to be learned, and for long haul campaigns it means there are stakes! We don't need homogenised content, we need unique things that make us excited as players and DMs to use or put into our games.
There's a reason that 3pcs are such a thriving market; they create better, more innovative content than the main publishers.
Adding my request for a 2024 rules toggle. Really messes up 2014 char sheets, removing some things, adding others, to where I have to go in and try to manually fix everything. For example, my hexblade no longer displays expanded spell list. Automatically switching everything to 2024 rules has created more work for players, not less, as D&d beyond was supposed to do in concept.
Im with DarkBeaver and Fluidfryingpan, please we need a way to keep 2014 and 2024 better separated. I know you (wizards/ddb) might see it as a sort of blessing to force me to accept the new rules, but honestly its more annoying. I love this website and game, but the 2024 addition so far has been a mess for ddb and avrea alike if you want to stick 2014.
Two things would be nice :
1) A filter in "Sources" to show only books we own, like in the mobile app
2) Localization of books who are already translated in other languages...
Can we please have a way to modify the range of homebrew weapons - this has been an issue for the longest time.
No Level Cap
I know this sounds like a strange request, but charachters are capped at level 20. Period. Done. End of story. But the nature of DnD is that it isn't ever supposed to end. Newer and greater adventures are supposed to happen.
Removing a level cap will allow other game modes:
I want it specifically because in my mind, a character doesn't just START as certain classes, like the Paladin for example.
Truthfully, to be a Paladin, a person would start as a Fighter (Cavilier), move into Cleric and THEN into Paladin.
For further startup, you can even have a person go through sidekick classes first, and THEN go through actual PC classes. But having only a LV20 cap on characters ruins my ability to GM like that.
December input for "homebrew classes". Homebrewers have shown we can operate in the coding functions.
1. Fosters Creativity: Homebrew classes let players and DMs bring unique ideas to life, strengthening the community.
2. Streamlines Gameplay: we already use homebrew classes, but it's complicated over the most popular way to digitally play DND. Integrating homebrew classes would reduce reliance on manual tracking or third-party tools, enhancing the digital experience.
3. Proven Demand: Popular homebrew content like Matt Mercer’s Blood Hunter and the recent illrigger class proves players want these options, but to input our own designs.
4. Existing Framework: D&D Beyond already supports complex custom tools, making homebrew classes a logical next step.
Wotc discord mods hint that it's bad inherited beyond coding, and if that's the case, and current coders can't fix it. Out source it, unda NDA, if needed.
DND is game built on optional ruling decisions, let us tap into its full potential.
"Bad coding" is the excuse, but if Hasbro can afford bloated executive salaries, they can afford diverting people from Sigil to fix the coding.
Now, as for my latest proposal:
A proper voting system for what the community wants, 3rd-party content-wise, which will help C-suite gauge whom to expedite partnering with.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I want to be able to access content via the app on my tablet without having to download every single book I own, taking up scarce space on my tablet. Every time I search for something I own, when I tap on it, the app directs me to download the entire book. Accessing this data on DnDBeyond via a browser does not require downloading entire books to my PC or tablet in order to view a single item.
I get that most people just run a campaign straight out of a single book, meaning you only need to download that one book and maybe the DM/Players guide. But when you or your DM writes custom adventures using creatures, items and other content from across multiple sources, there really is no way to use the app properly without filling the entire device memory by downloading all of the books at once. If you own many books, that is a lot of data to store at one time.
It's a poorly designed system for the app.
I can't stand the app. I've tried it several times and it has so many shortcomings that the web page version does better that I just use the web page even on my tablet. It flows better. I can find my info faster and easier. It lets me access all my books with a centralized search without having to download all that content. I understand that the app is designed to work better with cell phone displays, but even there, I find the browser version better.
Though I REALLY wish I could print out the details of all my spells on the printable character sheets. Having to also go find those spells separately and print them out is super tedious and referencing a dozen pages in physical books is even worse.
I know what you mean about the spells. I received a full set of spell cards as a gift last year, and they make it so much easier to reference spell descriptions when working from paper.
Can we get the option to create 2024 style Backgrounds (per the DMG), with 2 skills, only 1 tool, an origin feat, and the ability scores that can be increased. I get a lot of player requests for a custom background (even if it is just swapping a skill or feat), but the custom backgrounds are all set up as 2014 backgrounds.
I would like the website to stop trying to make me buy a physical product when I just want the digital. Seriously, I keep clicking "Digital" and then it changes to "Physical". I have to race the system to add digital to the cart before it changes back.
"I don't give a rat's f***ing ass how big it is, it can still bleed and I'm not dealing with this s*** a minute longer!!!" -Brass Khorne, Dragonborn Rogue/Fighter Battlemaster.
"Welcome to the Weeping Willow! Ale, rooms, or both?...Yes, dogs are fine, why does everyone ask that?" -Lucky Shot, Tabaxi Eldritch Knight and Innkeeper
"Greetings, I'm Sir Dexter of House Barkton. What do I do? I'm a Good Boy." -Dexter, Awakened Dog Rogue and knight of the realm.
Filter by owned content. that is all
i would love to see homebrew classes be added to beyond, and a final fantasy collab book with the classes from ff14 would be amazing to see wizards of the coast would have my money immediately if they released something like this https://www.gmbinder.com/share/-LsDqsNbupzeLhkTIcPv final fantasy feels like it would be perfect to add to DnD as a whole.
Folders or tags on your character collections to sort them for ease of finding if you're involved in multiple games, or have multiple sets of NPCs in a campaign you're running.
The ability to clear or remove all when it comes to equipment, but also homebrew collections/creations too.
Depends on if they do post level 20 content ever again like they have in the past. I suspect that will be left to 3rd party though. So it would be up in the air if integrated.
Access to the books as we have.
And all the content to work as it is supposed to in game on the character creator. Too many bugs and things left out at the moment. Unfortunately bug/fixes like this don't make them money and don't get the resources they need.
I would like a full divorce of the 5e and 5.5e content, be it by toggle or reworking it as a standard pay for access like all other content. I don't need dupes with altered texts and abilities when I play only one edition, I just need to easily access my spells, abilities, and rules without confusion.
Edited to add- I also would love to see them drop the desire for D&D to feel like a video game. It's not a video game, it's a tabletop role playing game, and it's hard enough to balance without players being even more overpowered. We don't need video game logic, we just need new, exciting content for both players and DMs. There is some GREAT rp to come out of failure, lessons to be learned, and for long haul campaigns it means there are stakes! We don't need homogenised content, we need unique things that make us excited as players and DMs to use or put into our games.
There's a reason that 3pcs are such a thriving market; they create better, more innovative content than the main publishers.
Adding my request for a 2024 rules toggle. Really messes up 2014 char sheets, removing some things, adding others, to where I have to go in and try to manually fix everything. For example, my hexblade no longer displays expanded spell list. Automatically switching everything to 2024 rules has created more work for players, not less, as D&d beyond was supposed to do in concept.
Im with DarkBeaver and Fluidfryingpan, please we need a way to keep 2014 and 2024 better separated. I know you (wizards/ddb) might see it as a sort of blessing to force me to accept the new rules, but honestly its more annoying. I love this website and game, but the 2024 addition so far has been a mess for ddb and avrea alike if you want to stick 2014.
I want to bring back a la carte shopping