Access to all the features and subclasses in the new players handbook in the app. Example, I am a Druid who through the app can only choose Circle of the Land, because I have the new handbook digitally.
Access to all the features and subclasses in the new players handbook in the app. Example, I am a Druid who through the app can only choose Circle of the Land, because I have the new handbook digitally.
If you bought the new PHB digitally you should already have access. If you bought it physically, this has never been a thing.
Access to all the features and subclasses in the new players handbook in the app. Example, I am a Druid who through the app can only choose Circle of the Land, because I have the new handbook digitally.
When making your character did you choose the 2024 Druid or the 2014 Druid?
If you bought the new PHB it will only show up with the 2024 Druid.
These are all requests that have been asked for several years, but he we go again :)
Features to make the experience much more user-friendly at the table.
- A Concentration toggle - Custom Conditions - Dynamic Conditions (i.e. when toggle on, the digital character sheet reflects the bonuses or penalties) - A visual "Bloodied" condition when the character has 50% or fewer Hit Points (e.g. Hit Points box area turning red, like monsters in the Encounter tracker). - An Advantage / Disadvantage option when customizing skills - A "Quests" tab for the notes section - Ability to spend Hit Dice without having to take a Short Rest (so many features now allow this, example: Grim Hollow sangromancy spells...) [As of now, If you mark a Hit Die check box without taking a Short Rest, the check won't register] - When managing Inventory on the digital character sheet, we need filters by Rarity !!! (this is really getting unwieldy with the amount of magic items now available in the game when you include 3rd party products and homebrew) - More love for the Encounter Builder that isn't integrated to MAPS. (A "Create New Encounter" button when you finish creating an encounter would be great)... Integrate the 2024 combat encounter difficulty and XP budget (Easy, Medium, Hard, Deadly) in the non-MAPS Encounter Builder. - When you roll digitial dice during game play on your digital character sheet, there should be a way to click on the result and see all the individual dice that were rolled (rather than just the first 6 dice) because many features now allow to reroll some 1s and 2s or poor die roll results... - Customizable Spell Scrolls (i.e. when you add a spell scroll to your inventory, you can choose any spells in the game (that have been unlocked).
Some of these requests can be addressed in an afternoon's work by your programmers. Why they are still major "requests" after 8 years of D&D Beyond is... beyond me.
WOULD BE VERY USEFUL AND APPRECIATED
- Better Search filters for Homebrew Creations and Homebrew Collection (e.g. search by spell level for spells, or spell school, or CR for monsters, or Rarity for items....) - When adding a "snippet" or "description" to a custom action on the digital character sheet ("Manage Custom"> choose an action > "General"...), the notes you put there don't appear for some reason in the Notes section of the Action, Bonus Action, Reaction or other tab. This seems like a bug that's been around for years. - Speaking of custom actions, there should be the option to add several damage output fields. Many items or spells have several different damage rolls. E.g. a sword that deals 1d6 Slashing, but also 1d8 Necrotic damage. - 2024 DMG Gemstones as actual items (without having to toggle on the annoying Legacy option, which also adds all the Legacy spells and feats that we don't necessarily want... ) - Allow the creation of homebrew nonmagical items - A "M" tag beside spell names that indicate an costly Material component that has to be provided (e.g. 300 GP diamond for Revivify). - Ability to transfer loot items from one character to another character in the campaign. (D&D Beyond was working on that before the company got bought by WoTC)... [Edit 2025-09-11: PARTY INVENTORY is now a thing! ] - Ability to ENABLE or DISABLE homebrew content from each participant in a shared campaign. (Very annoying that is has to be all homebrew content or nothing). - More granularity for character options: We (or the DM) should be able to decide which book / supplement's content will be allowed for a given character... Similar to how we can already filter Partnered content in the Preferences section of the character, we should be able to decide we don't want Acquisitions Inc. content, or Spelljammer content....(In other word, Expanded Rules and Legacy Content should be more granular.)
As someone that has been a Master Tier subscriber from day 1 and has unlocked most of the digital content on this site, I thank you for your attention to these matters, and for your hard work making all the books usable with the digital character sheet and encounter builder. But I -- and a lot of other users -- have been waiting for many of these requests for years and it's infuriating knowing some of these requests can be easily addressed.
How about support for Gestalt characters? Please? Even just the ability to add more than 20 class levels?
I think this would be something more for wotc than dndbeyond... but I do think they gestalt in particular could be entertaining as an option for stupidly op one shots or campaigns
How about support for Gestalt characters? Please? Even just the ability to add more than 20 class levels?
I think this would be something more for wotc than dndbeyond... but I do think they gestalt in particular could be entertaining as an option for stupidly op one shots or campaigns
Yeah D&D doesn't have rules for it, and D&D Beyond does not exceed it's own mandate to implement the D&D rules.
How about a Blank Character sheet that allows us to fill in all the fields with whatever text we want. Used for anything we want. no need to have Homebrew classes, we just track information on it, our way. Write whatever class we want, raise level up and down, write features, skills, anything, we can add anything we want from the database so it can be referenced.
Concentration indicator, like showing "CONCENTRATING" under you health, and when you adjust your heath to ask you if you want to roll concentration check.
Would love to be able to filter content, i.e. monsters in the encounter builder, spells under game rules, by things that you own. I hate clicking on something I see only for it be locked behind another sourcebook. Just show me what I own and can use immediately.
How about a Blank Character sheet that allows us to fill in all the fields with whatever text we want. Used for anything we want. no need to have Homebrew classes, we just track information on it, our way. Write whatever class we want, raise level up and down, write features, skills, anything, we can add anything we want from the database so it can be referenced.
Would love to be able to filter content, i.e. monsters in the encounter builder, spells under game rules, by things that you own. I hate clicking on something I see only for it be locked behind another sourcebook. Just show me what I own and can use immediately.
The new encounter builder (maps) does the filtering by what's in the library already.
I'd love to see the standard encounter builder updated for the new ruleset; we play around the table and don't use the maps vtt at all. currently i just build in the old encounter builder, which is fine for the most part but without support for the new ruleset I'd imagine it will eventually not work the way i need it to.
With the addition of 3rd party new classes, I'd love to see the ability for us to homebrew our own classes. being able to build subclasses is nice, but sometimes i want to start a whole new class and there's no support for that which means i'm taking those players offline for those games. overall, that reduces my use of dndbeyond and since i have all the physical books already, why would i need to come back?
I like the ease of the digital tools. it helps to reduce some of my prep time. I just wish that there were some more options for us DMs that do a lot of homebrewing.
For things to be fully implemented when they add them to DNDBeyond. Especially when most of the time they say "We can't implement this" and most of the time its stuff that most of the player based has figured out how to implement in Homebrew ages ago.
0 Reason for the Invocations to be updated yet, or for them to not be able to be put into subclasses from other classes. Or for the invocations that effects Cantrips to not be able to pick anything other than Eldritch blast. If Artificer's and other subclasses have a Feature that give a Dropdown option for spells or other features, that then drop down to select the spell. Then Eldritch Invocations can sure as hell do so.
For things to be fully implemented when they add them to DNDBeyond. Especially when most of the time they say "We can't implement this" and most of the time its stuff that most of the player based has figured out how to implement in Homebrew ages ago.
HBers can get things working in isolation.
As part of an interlinked system, tho...that's a different story.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Access to all the features and subclasses in the new players handbook in the app. Example, I am a Druid who through the app can only choose Circle of the Land, because I have the new handbook digitally.
If you bought the new PHB digitally you should already have access. If you bought it physically, this has never been a thing.
When making your character did you choose the 2024 Druid or the 2014 Druid?
If you bought the new PHB it will only show up with the 2024 Druid.
These are all requests that have been asked for several years, but he we go again :)
Features to make the experience much more user-friendly at the table.
- A Concentration toggle
- Custom Conditions
- Dynamic Conditions (i.e. when toggle on, the digital character sheet reflects the bonuses or penalties)
- A visual "Bloodied" condition when the character has 50% or fewer Hit Points (e.g. Hit Points box area turning red, like monsters in the Encounter tracker).
- An Advantage / Disadvantage option when customizing skills
- A "Quests" tab for the notes section
- Ability to spend Hit Dice without having to take a Short Rest (so many features now allow this, example: Grim Hollow sangromancy spells...) [As of now, If you mark a Hit Die check box without taking a Short Rest, the check won't register]
- When managing Inventory on the digital character sheet, we need filters by Rarity !!! (this is really getting unwieldy with the amount of magic items now available in the game when you include 3rd party products and homebrew)
- More love for the Encounter Builder that isn't integrated to MAPS. (A "Create New Encounter" button when you finish creating an encounter would be great)... Integrate the 2024 combat encounter difficulty and XP budget (Easy, Medium, Hard, Deadly) in the non-MAPS Encounter Builder.
- When you roll digitial dice during game play on your digital character sheet, there should be a way to click on the result and see all the individual dice that were rolled (rather than just the first 6 dice) because many features now allow to reroll some 1s and 2s or poor die roll results...
- Customizable Spell Scrolls (i.e. when you add a spell scroll to your inventory, you can choose any spells in the game (that have been unlocked).
Some of these requests can be addressed in an afternoon's work by your programmers. Why they are still major "requests" after 8 years of D&D Beyond is... beyond me.
WOULD BE VERY USEFUL AND APPRECIATED
- Better Search filters for Homebrew Creations and Homebrew Collection (e.g. search by spell level for spells, or spell school, or CR for monsters, or Rarity for items....)
- When adding a "snippet" or "description" to a custom action on the digital character sheet ("Manage Custom"> choose an action > "General"...), the notes you put there don't appear for some reason in the Notes section of the Action, Bonus Action, Reaction or other tab. This seems like a bug that's been around for years.
- Speaking of custom actions, there should be the option to add several damage output fields. Many items or spells have several different damage rolls. E.g. a sword that deals 1d6 Slashing, but also 1d8 Necrotic damage.
- 2024 DMG Gemstones as actual items (without having to toggle on the annoying Legacy option, which also adds all the Legacy spells and feats that we don't necessarily want... )
- Allow the creation of homebrew nonmagical items
- A "M" tag beside spell names that indicate an costly Material component that has to be provided (e.g. 300 GP diamond for Revivify).
- Ability to transfer loot items from one character to another character in the campaign. (D&D Beyond was working on that before the company got bought by WoTC)... [Edit 2025-09-11: PARTY INVENTORY is now a thing! ]
- Ability to ENABLE or DISABLE homebrew content from each participant in a shared campaign. (Very annoying that is has to be all homebrew content or nothing).
- More granularity for character options: We (or the DM) should be able to decide which book / supplement's content will be allowed for a given character... Similar to how we can already filter Partnered content in the Preferences section of the character, we should be able to decide we don't want Acquisitions Inc. content, or Spelljammer content....(In other word, Expanded Rules and Legacy Content should be more granular.)
As someone that has been a Master Tier subscriber from day 1 and has unlocked most of the digital content on this site, I thank you for your attention to these matters, and for your hard work making all the books usable with the digital character sheet and encounter builder. But I -- and a lot of other users -- have been waiting for many of these requests for years and it's infuriating knowing some of these requests can be easily addressed.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Blasphemy - CN Wizard Occult tradition (Chains of Asmosdeus)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) X: @benmorrier
How about support for Gestalt characters? Please? Even just the ability to add more than 20 class levels?
I think this would be something more for wotc than dndbeyond... but I do think they gestalt in particular could be entertaining as an option for stupidly op one shots or campaigns
Yeah D&D doesn't have rules for it, and D&D Beyond does not exceed it's own mandate to implement the D&D rules.
I really wish I could create and print sidekicks.
How about a Blank Character sheet that allows us to fill in all the fields with whatever text we want. Used for anything we want. no need to have Homebrew classes, we just track information on it, our way. Write whatever class we want, raise level up and down, write features, skills, anything, we can add anything we want from the database so it can be referenced.
Concentration indicator, like showing "CONCENTRATING" under you health, and when you adjust your heath to ask you if you want to roll concentration check.
Would love to be able to filter content, i.e. monsters in the encounter builder, spells under game rules, by things that you own. I hate clicking on something I see only for it be locked behind another sourcebook. Just show me what I own and can use immediately.
They have that:
https://media.dndbeyond.com/compendium-images/free-rules/ph/character-sheet.pdf
The new encounter builder (maps) does the filtering by what's in the library already.
I'd love to see the standard encounter builder updated for the new ruleset; we play around the table and don't use the maps vtt at all. currently i just build in the old encounter builder, which is fine for the most part but without support for the new ruleset I'd imagine it will eventually not work the way i need it to.
With the addition of 3rd party new classes, I'd love to see the ability for us to homebrew our own classes. being able to build subclasses is nice, but sometimes i want to start a whole new class and there's no support for that which means i'm taking those players offline for those games. overall, that reduces my use of dndbeyond and since i have all the physical books already, why would i need to come back?
I like the ease of the digital tools. it helps to reduce some of my prep time. I just wish that there were some more options for us DMs that do a lot of homebrewing.
For things to be fully implemented when they add them to DNDBeyond. Especially when most of the time they say "We can't implement this" and most of the time its stuff that most of the player based has figured out how to implement in Homebrew ages ago.
0 Reason for the Invocations to be updated yet, or for them to not be able to be put into subclasses from other classes. Or for the invocations that effects Cantrips to not be able to pick anything other than Eldritch blast. If Artificer's and other subclasses have a Feature that give a Dropdown option for spells or other features, that then drop down to select the spell. Then Eldritch Invocations can sure as hell do so.
"Not getting cut into bloody littles slices, That's the key to a sound plan."
HBers can get things working in isolation.
As part of an interlinked system, tho...that's a different story.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
They could at least provide some 'official homebrew' for people to use, rather than leaving everyone to make their own solution.
this would be a great feature! or even something like folders
MAC OS SIGIL
I'd like to see folders for my characters. Either levels or class.