a good portion of them are immortal (dhampir,reborn,hexblood are immortal as is fairy.),dragon born and owlfolk are fairly long lived,fey hobogoblin are medium lived,the new kobold and rabbitfolk have extremely short life spans.
Spectacularly irrelevant since aging attacks are almost completely removed from 5e (ghosts still have it), so go with whatever seems appropriate.
People really have to stop worrying about backstories so much. Given that the vast vast majority of campaigns can run from level 1 to level 20 (so few ever get to level 20) in a matter of a few short years in-game time, no one should worry about how long a char can live.
Spectacularly irrelevant since aging attacks are almost completely removed from 5e (ghosts still have it), so go with whatever seems appropriate.
People really have to stop worrying about backstories so much. Given that the vast vast majority of campaigns can run from level 1 to level 20 (so few ever get to level 20) in a matter of a few short years in-game time, no one should worry about how long a char can live.
They never even mentioned backstories.Also,less then 7% percent of campaigns go from 1-20 a far cry from ¨a vast majority¨.
Spectacularly irrelevant since aging attacks are almost completely removed from 5e (ghosts still have it), so go with whatever seems appropriate.
People really have to stop worrying about backstories so much. Given that the vast vast majority of campaigns can run from level 1 to level 20 (so few ever get to level 20) in a matter of a few short years in-game time, no one should worry about how long a char can live.
And if for some reason you do have a campaign that covers centuries, clone every few decades is not a major expense.
Spectacularly irrelevant since aging attacks are almost completely removed from 5e (ghosts still have it), so go with whatever seems appropriate.
People really have to stop worrying about backstories so much. Given that the vast vast majority of campaigns can run from level 1 to level 20 (so few ever get to level 20) in a matter of a few short years in-game time, no one should worry about how long a char can live.
They never even mentioned backstories.Also,less then 7% percent of campaigns go from 1-20 a far cry from ¨a vast majority¨.
I am talking in hypothetical terms. Yeah, the vast vast majority never get to level 20, and those that can, do so in scant in-game years.
Spectacularly irrelevant since aging attacks are almost completely removed from 5e (ghosts still have it), so go with whatever seems appropriate.
People really have to stop worrying about backstories so much. Given that the vast vast majority of campaigns can run from level 1 to level 20 (so few ever get to level 20) in a matter of a few short years in-game time, no one should worry about how long a char can live.
And if for some reason you do have a campaign that covers centuries, clone every few decades is not a major expense.
a good portion of them are immortal (dhampir,reborn,hexblood are immortal as is fairy.),dragon born and owlfolk are fairly long lived,fey hobogoblin are medium lived,the new kobold and rabbitfolk have extremely short life spans.
I think these sound like they roughly match my ideas on the ages of these lineages. A bunch of the responses in this thread are accurate in that its unlikely to make a mechanical difference but seemingly forget or ignore that its a useful question from a roleplay perspective. How someone plays a the character of a 50 year old dhampir to playing a 1000 year old could be hugelt different from a storyline / characterisation standpoint.
For the life of me, I cannot find a list of Lineages. This makes the question difficult to answer. Can someone tell me what book to look in and what chapter the list might be found?
For the life of me, I cannot find a list of Lineages. This makes the question difficult to answer. Can someone tell me what book to look in and what chapter the list might be found?
Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
I appreciate your trying to help me Saga. I've scoured Chapter 1 of Van Richten's, and I find nothing at all specific about Lineages beyond this. That's it? Or is it the part under Character Creation where it lists ASI's, Languages, and Creature Type? Not a single word can I find about "Lifespans" or "Age". I enjoy helping people, and I'd love to do so here, but the original poster has not returned in the full day since they posted, and I have not the least clue how.
Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
I appreciate your trying to help me Saga. I've scoured Chapter 1 of Van Richten's, and I find nothing at all specific about Lineages beyond this. That's it? Or is it the part under Character Creation where it lists ASI's, Languages, and Creature Type? Not a single word can I find about "Lifespans" or "Age". I enjoy helping people, and I'd love to do so here, but the original poster has not returned in the full day since they posted, and I have not the least clue how.
VRGTR does not mention age for the new races, so I think the new races do not age at all, especially considering that most of them are associated with undeath.
WotC has eliminated things like lifespans, weight, height, and alignment from new races and the lineages. You won't find any mention of them in VRGtR. The rule of thumb is then that it depends on the DM.
Spectacularly irrelevant since aging attacks are almost completely removed from 5e (ghosts still have it), so go with whatever seems appropriate.
The age of NPCs is still relevant in some situations if you want to use the races for them. A dhampir NPC that is 20 years old isn't going to quite come across the same as one that is 500 years old.
That being said, I prefer this kind of stuff to be determined by the DM rather than officially stated as it leaves more room for imagination. What if the body of a reborn slowly deteriorated over time so that they only had a year or so to complete whatever mission they had come back to accomplish?
as far as I know for Hexbloods and Dhampir and Reborn they are all VRGR and it doesn't include an age for Hexbloods seemingly the same as hags since they can become hags but there's no real answer it could also be intended for us to use whatever race they started as. it's been a while since I looked at the others but I'm fairly certain Reborn don't age as they are essentially dead
I know this is a bit old, but I feel this is an important point to make for anyone that may read this. I don't think people worry about how long a race lives because they're worried about their character specifically (I know that's not why I care). I think it helps in other regards. For instance, in world building, a society filled with long lived races may have a different culture because of their life span than short lived races. Or, maybe there is a fabled hero from the past and you're wondering if they would still be alive today or if they would have passed which could be based on how long their race lives. Or you may be trying to figure out how old your parents are for your backstory based on the age you chose to be and how long your race lives, etc. I know in my world building I think very deeply about how society works, so knowing life spans helps me make it feel real.
I know this is a bit old, but I feel this is an important point to make for anyone that may read this. I don't think people worry about how long a race lives because they're worried about their character specifically (I know that's not why I care). I think it helps in other regards. For instance, in world building, a society filled with long lived races may have a different culture because of their life span than short lived races. Or, maybe there is a fabled hero from the past and you're wondering if they would still be alive today or if they would have passed which could be based on how long their race lives. Or you may be trying to figure out how old your parents are for your backstory based on the age you chose to be and how long your race lives, etc. I know in my world building I think very deeply about how society works, so knowing life spans helps me make it feel real.
While I'm not against this in principle, for lineages I think it's a bit trickier; they don't necessarily have a society. Dhampirs might, in a setting where vampirism is uncommonly common (heh), but I don't see Reborn or Hexbloods coalescing in that way.
Its not just about the society of the long lived ones but its more important in the societies of the short lived races.
Long lived races gain the advantage of time that other races never gain. What are their disadvantages?
Racial animosity can come from anything. And a long life with no disadvantage is number one in my book. And in many other books also.
What if one evil elf decided he wanted to take over a human city. He has several human lifetimes to do it. Would anyone human notice before they die? Whats to say the Elves are not the real rulers of all the lands around the globe?
Jealousy breeds conspiracy theories which leads to an almost religious belief in something which leads to hatred and eventual war.
I can see why racism and sexism was removed from 5E but I just can not see how it could possibly be removed from some creatures who are so different than each other.
Just a general rant I have had sine I have started to play 5E.
Hi!
Anyone have an Idea what should be used for the lineages Lifespans?
Thank You!
Spectacularly irrelevant since aging attacks are almost completely removed from 5e (ghosts still have it), so go with whatever seems appropriate.
a good portion of them are immortal (dhampir,reborn,hexblood are immortal as is fairy.),dragon born and owlfolk are fairly long lived,fey hobogoblin are medium lived,the new kobold and rabbitfolk have extremely short life spans.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
People really have to stop worrying about backstories so much. Given that the vast vast majority of campaigns can run from level 1 to level 20 (so few ever get to level 20) in a matter of a few short years in-game time, no one should worry about how long a char can live.
They never even mentioned backstories.Also,less then 7% percent of campaigns go from 1-20 a far cry from ¨a vast majority¨.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
And if for some reason you do have a campaign that covers centuries, clone every few decades is not a major expense.
I am talking in hypothetical terms. Yeah, the vast vast majority never get to level 20, and those that can, do so in scant in-game years.
Yup
I think these sound like they roughly match my ideas on the ages of these lineages. A bunch of the responses in this thread are accurate in that its unlikely to make a mechanical difference but seemingly forget or ignore that its a useful question from a roleplay perspective. How someone plays a the character of a 50 year old dhampir to playing a 1000 year old could be hugelt different from a storyline / characterisation standpoint.
For the life of me, I cannot find a list of Lineages. This makes the question difficult to answer. Can someone tell me what book to look in and what chapter the list might be found?
<Insert clever signature here>
Van Richten’s Guide to Ravenloft, chapter 1.
I appreciate your trying to help me Saga. I've scoured Chapter 1 of Van Richten's, and I find nothing at all specific about Lineages beyond this. That's it? Or is it the part under Character Creation where it lists ASI's, Languages, and Creature Type? Not a single word can I find about "Lifespans" or "Age". I enjoy helping people, and I'd love to do so here, but the original poster has not returned in the full day since they posted, and I have not the least clue how.
<Insert clever signature here>
VRGTR does not mention age for the new races, so I think the new races do not age at all, especially considering that most of them are associated with undeath.
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WotC has eliminated things like lifespans, weight, height, and alignment from new races and the lineages. You won't find any mention of them in VRGtR. The rule of thumb is then that it depends on the DM.
The age of NPCs is still relevant in some situations if you want to use the races for them. A dhampir NPC that is 20 years old isn't going to quite come across the same as one that is 500 years old.
That being said, I prefer this kind of stuff to be determined by the DM rather than officially stated as it leaves more room for imagination. What if the body of a reborn slowly deteriorated over time so that they only had a year or so to complete whatever mission they had come back to accomplish?
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
as far as I know for Hexbloods and Dhampir and Reborn they are all VRGR and it doesn't include an age for Hexbloods seemingly the same as hags since they can become hags but there's no real answer it could also be intended for us to use whatever race they started as. it's been a while since I looked at the others but I'm fairly certain Reborn don't age as they are essentially dead
i they just have a normal life span until there become a hag in witch there Immortal. Thats just my head canon tho.
I know this is a bit old, but I feel this is an important point to make for anyone that may read this. I don't think people worry about how long a race lives because they're worried about their character specifically (I know that's not why I care). I think it helps in other regards. For instance, in world building, a society filled with long lived races may have a different culture because of their life span than short lived races. Or, maybe there is a fabled hero from the past and you're wondering if they would still be alive today or if they would have passed which could be based on how long their race lives. Or you may be trying to figure out how old your parents are for your backstory based on the age you chose to be and how long your race lives, etc. I know in my world building I think very deeply about how society works, so knowing life spans helps me make it feel real.
While I'm not against this in principle, for lineages I think it's a bit trickier; they don't necessarily have a society. Dhampirs might, in a setting where vampirism is uncommonly common (heh), but I don't see Reborn or Hexbloods coalescing in that way.
Its not just about the society of the long lived ones but its more important in the societies of the short lived races.
Long lived races gain the advantage of time that other races never gain. What are their disadvantages?
Racial animosity can come from anything. And a long life with no disadvantage is number one in my book. And in many other books also.
What if one evil elf decided he wanted to take over a human city. He has several human lifetimes to do it. Would anyone human notice before they die? Whats to say the Elves are not the real rulers of all the lands around the globe?
Jealousy breeds conspiracy theories which leads to an almost religious belief in something which leads to hatred and eventual war.
I can see why racism and sexism was removed from 5E but I just can not see how it could possibly be removed from some creatures who are so different than each other.
Just a general rant I have had sine I have started to play 5E.