I just wanted to know what all of your favorite Dnd characters that you have played.
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Sneavil the Weasil, was not really a weasel, but a human who acted like one. He was a cowardly wizard who almost always ran away from the enemy. It was quite fun playing him.
The Executor, Reborn Monk of Mercy. Found as a wandering corpse with no memory before his death, but still capable of thought and speech and didn’t try to eat anyone’s face off. He started off nigh-emotionless, but over time started to open up. Unfortunately that campaign was put on hold, but I still hold out hope that we’ll pick it back up one day.
Oh, jeez! That's hard. That's like asking "which toe is your favorite toe?" I'm gonna have to go with Viktor, my white dragonborn grave cleric from a pervious campaign. He was a tank. Low Intelligence, okay Wisdom, high Constitution. What I love most about him is not just the experience of playing him, but rather what I learned by playing him. He came from some remote, off the map, arctic tundra, so while I was creating him I also created his home, and the region around it, and their pantheon of gods, and the climate and economy of the area. It was the deepest and most thorough backstory delve I had ever done, and I LOVE backstory.
And because he was a grave cleric, and because he was serving at the request of the homebrew God of Death that I created for his society, I spent a lot of time developing the tenets of that faith, and pondering the role that Death plays in our sweet little temporary lives (and after). Playing Viktor, and exploring his relationship with Death, completely changed how I feel about life and death in our world. Viktor taught me that Death is not some spooky scary angry dude. Death is patient. Death is fair. Death treats everyone the same, regardless of race, or gender, or status, or wealth. Death isn't the bad guy who swoops in like, "AHA! I GOT YOU!" Death is a calm old man, riding a rickety wooden cart, who offers you a lift to that next place, and who teaches you how fortunate you are to have that moment to reflect on what you have learned in this life, as you enjoy the ride through the fields to the next place.
Right now its my old spider rider beast master Kobold. I loved that I could climb walls and be in the shadows of water deep and there were times when ambushers were on the roofs and I could go up and push the little buggers off. Also I thought that the negative ASI were a fun way to make my choices more distinct. I'm from the small camp that bad stats are fun. I know that it helped keep in line some of the power of pact tactics, but I found pact tactics to be well tamed by people using the optional rule to flank.
Agnomally was my favorite character. She’s a gnomish sorcerer, and my profile picture. She got her powers when she rescued a bronze dragon’s egg from a group of villagers who believed it to be the egg of an evil dragon. It’s mother granted her a drop of draconic blood in her veins as a reward, and she became a sorcerer.
I like her the best for three main reasons.
First, she’s relentlessly cheerful. Even when things get tough, she’s always hopeful and looking on the bright side. It allowed me to bring a lot of joy to the table, and helped me as a player to not be so upset about bad rolls or failed plans.
Second, she is small, but mighty. People underestimate her but she quickly proves them wrong. My favorite line as her: “You think me small, mortal? I have the blood of dragons in my veins!” Her ultimate goal is to prove herself so that no one underestimates her again. And she does so, both by her magic and her quarterstaff, since she had a starting strength of 16 with some lucky ability score rolls.
That is Nishi, my Woodelf Druid, his campaign is on hold rn, but I love playing him.
He's only 24, which is very young by elven standards, so I play him as very excitable and still somewhat childish. He is very competent with his shortbow, Clarity (magic homebrew weapon our DM made, every chara in the campaign got one) and with the spells he casts.
Mark of Making Human Artificer, Battle Smith / Druid, Circle of Shepherds
Victor is essentially a Pokémon trainer, and as you can see from his origin, his backstory is basically that of Daniel from the Karate Kid mixed with Robert Baratheon (at least as far as his role in the tourney at Harrenhal).
He has so many pets: a homunculus servant named Servo, a Steel Defender named Sparky, and a bunch of Pokémon via his Wild Companion feature, Spirit Totem feature, and a Grey Bag of Tricks.
Origin
Victor and his fellow villager Lawrence LaRusso were always friendly rivals, competing at swordplay with sticks, foot races through the forest, getting the higher grades from their tutors, and anything and everything which could crown one as the winner. Both shared a dream of founding in their sleepy little hamlet a gymnasium like those in antiquity, and an arena in which to host tourneys that they themselves would win. They had deep disagreements about their philosophies and politics, but their shared love of summons and summon battles forged a bond of brotherhood which could never be broken. Except by one thing and one thing only...
As their eighteenth summer was approaching autumn, an old gnome named Maurice moved into the village. He was an accomplished artificer - as an armorer, an artillerist, and as a battle smith. Vance would have sought to apprentice under him irrespectively, but an even more motivating factor was at play. Maurice was the adoptive father of a beauteous Eldarin maiden named Alizabeth.
As expected, Vance and LaRusso became rivals for her affection, but their once friendly competition grew fierce and bitter with the prospect of so pulchritudinous a prize on the line. Vance sought to endear himself to her by impressing her father as an able artificer apprentice, and indeed, Maurice often spoke highly of Vance to his daughter, and the three would work and eat and spend time together often. Lawrence in turn would walk with her through the woods, opining on his love for all the fauna and flora and the beauty of the natural world, but praising her beauty as greater still.
Alizabeth was torn in heart between her suitors, and so promised to pledge herself to whichever was winner of the summon battle at the tourney in a town nearby. On the night before the battle, Victor prayed to his namesake, the god of victory, that he might prove victorious and in doing so win Alizabeth’s her hand. Likewise, Lawrence prayed to the goddess of love, that no matter the outcome, he might merit Alizabeth’s favor.
The battle itself was hard fought. LaRusso called forth nature spirits and earth elementals, while Victor conjured constructs of metal and magic. In the end, it was Victor’s faithful Defender - a little Labrator Reciever named “Sparky” who was colorfully coated in glistening gold and burnished bronze and piped with sunset orange copper, and made under the tutelage of Maurice - that gained Victor victory, albeit a pyrrhic one.
During the fight, one of Lawrence’s summons sent a stray dart of mistletoe, sharply scratching Vance’s shoulder. It was an apparent accident, and Victor fought through the pain of the poison, but immediately after he required medical attention. Seeing it as a sign from the goddess, Lawrence used the distraction to summon a steed and steal away Alizabeth. Because all attention was on Vance, her abduction was not noted for hours.
Victor and Maurice returned to their village in the hopes that LaRusso had absconded there, but found neither trace nor trail of the villain and his victim. Searches were made in the surrounding burroughs and burgs, but nowhere were they seen. After some weeks Maurice promoted his son-in-law-to-be to the rank of Journeyman Battle Smith, and advised him to take up the journey that the rank implied, using his continued training to also seek out word of Alizabeth and her abductor, and in doing so to rescue the distressed damsel.
I once played a Way of the Four Elements monk with some homebrew earth-based disciplines and I was just a rip off of THE BOULDER from Avatar the Last Airbender. I think playing another character with that pro-wrestler persona would be alot of fun.
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
I think that every way of the 4 elements monk is inspired by avatar
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
I think my most fun one is still my first 5e character -- Nolzur Two-Eyes, a goblin Fighter. Through shenanigans, he had grown up hiding in Waterdeep, and was trying unsuccessfully to run an art studio.
He had basically absorbed the values of humans, but still had the affectation and instincts of a goblin raider. My favorite moment of his was probably when we found some lost children in the woods. He innocently advised them that they should be careful, because there are monsters out there that eat children. Then to prove he was friendly, he smiled his busted up grin of sharp teeth at them. They were not encouraged by this.
Scar, a brain-damaged Leonin with PTSD from the battle which gave him his distinctive scar and took both his brothers from him. Barbarian, juggernaught.
Flynnbarr Rydersson, halfling druid. Son of a god ("at least, that's what mam always said") who started off life as a drifter, sleeping his way around the world. He developed a genuinely loving relationship with another PC. Campaign currently on hold, perhaps permanently.
A scholar of sorts, who firmly believed, he is a reborn dragon in a kobold body, searching for knowledge to unlock his dormant potential and rise to his original form, a bronze dragon.
His actual power source was the primordial chaos and he was more of an elemental conduit.
High INT and CHA, low WIS... little arrogant master of sarcasm, but with a heart of gold. Miss him...
Thaos. Human Hexblade Warlock / Divine Soul Sorcerer
Ironically, he was the character that had the shortest amount of play: our DM hosted a surprise, high-level one-shot that ended up being a battle royale between the players.
His divine bloodline was to Bane, the god of strife & tyranny. He essentially resembled something close to the Nazgûl or a wraith…black, gauntleted armor, with a frail, withered humanoid contained within (a metaphor for Bane’s subjugation).
It was a high-level power fantasy sort of character…deliberately edgy, who only uttered one word at a time in a menacing voice.
He got stabbed about four times by a Barbarian’s javelins, healed himself, and whispered “MORE”.
Freaked out the Barbarian.
Then he got “Reverse Gravity’D” by the Druid, and uttered “…WHAT?!” when he got propelled into a ceiling that was basically a large bug-zapper.
It was fun to play an uber-serious character getting slapped around by wacky characters.
Some day I hope to play him from low-level…sort of show his journey into misery.
So I have two favorite characters I've played. I'm mainly the DM so it's rare and far between games that I do get to play, but it also means that I get to build some of my favorite characters from a super highly creative thought process.
First character: Brudles "ROCK" Skaarn - Gnome Barbarian Standing just shy of 3' tall, Brudles is short even by gnomish standards. However he's focused on creating such a large presence and demeanor, nobody (who even barely knows him) dares comment on his size. Wielding a Great axe that's nearly twice his height, he's almost comical to watch until his fury and anger pushes his fighting style in front of his lighthearted and joking demeanor. Then he becomes almost scary to watch. Generally wearing only a loose fitting set of pants and boots that fit his small feet perfectly, his tattooed upper body is muscular an bulges as his strength shocks even the most skeptical and observative person. His tattoos look mostly like a hodgepodge of roses, banners, tribal stripes and names. The two names that stand out the most are "Mom" in a banner underneath a rose on his bicep and "Cardania" signed in a heart on his chest. He's notorious for rushing headlong into battle and starting barfights (especially when his size is brought up).
Second character: Laceníte nu Aurë - Dark Elf Wizard A hooded figure stands in the shadows of the darn tavern. Below the hood a dark skinned human with stark white eyes appears to blindly stare past you. In spite of appearing blind, you feel that he can still see you... this is when you notice the faint purple shimmer around the owl sitting on his shoulder. Laceníte is a dark elf who escaped the constant betrayal and fighting of his underdark home in order to pursue and explore the greater world of magic. By using a combination of clothing, growing his hair out, some minor illusion magic, and the natural all white of his eyes, he has learned to blend in as a blind dark skinned human from just south of the Firesteap Mountains. In order to help sell his deception, he often times will use his owl familiar to be his eyes and ears, even if it's sitting directly on his own shoulder. It took him some time to learn to control his own body from the eyes of another creature, but he's gotten adept at it over the years.
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I just wanted to know what all of your favorite Dnd characters that you have played.
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
I, unfortunately in this case, have always been the DM so I haven't gotten to play any dndcharacters. Other table tops though...
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
Sneavil the Weasil, was not really a weasel, but a human who acted like one. He was a cowardly wizard who almost always ran away from the enemy. It was quite fun playing him.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
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HERE.The Executor, Reborn Monk of Mercy. Found as a wandering corpse with no memory before his death, but still capable of thought and speech and didn’t try to eat anyone’s face off. He started off nigh-emotionless, but over time started to open up. Unfortunately that campaign was put on hold, but I still hold out hope that we’ll pick it back up one day.
Oh, jeez! That's hard. That's like asking "which toe is your favorite toe?" I'm gonna have to go with Viktor, my white dragonborn grave cleric from a pervious campaign. He was a tank. Low Intelligence, okay Wisdom, high Constitution. What I love most about him is not just the experience of playing him, but rather what I learned by playing him. He came from some remote, off the map, arctic tundra, so while I was creating him I also created his home, and the region around it, and their pantheon of gods, and the climate and economy of the area. It was the deepest and most thorough backstory delve I had ever done, and I LOVE backstory.
And because he was a grave cleric, and because he was serving at the request of the homebrew God of Death that I created for his society, I spent a lot of time developing the tenets of that faith, and pondering the role that Death plays in our sweet little temporary lives (and after). Playing Viktor, and exploring his relationship with Death, completely changed how I feel about life and death in our world. Viktor taught me that Death is not some spooky scary angry dude. Death is patient. Death is fair. Death treats everyone the same, regardless of race, or gender, or status, or wealth. Death isn't the bad guy who swoops in like, "AHA! I GOT YOU!" Death is a calm old man, riding a rickety wooden cart, who offers you a lift to that next place, and who teaches you how fortunate you are to have that moment to reflect on what you have learned in this life, as you enjoy the ride through the fields to the next place.
I liked Viktor.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
Right now its my old spider rider beast master Kobold. I loved that I could climb walls and be in the shadows of water deep and there were times when ambushers were on the roofs and I could go up and push the little buggers off. Also I thought that the negative ASI were a fun way to make my choices more distinct. I'm from the small camp that bad stats are fun. I know that it helped keep in line some of the power of pact tactics, but I found pact tactics to be well tamed by people using the optional rule to flank.
Hector the Hobgoblin war wizard
Outside the Lines Fantasy – A collection of self published fiction stories.
I had a human priest back in 2e, he ended up being cursed and is now a gargoyle that has shown up in a few campaigns since as an NPC.
Agnomally was my favorite character. She’s a gnomish sorcerer, and my profile picture. She got her powers when she rescued a bronze dragon’s egg from a group of villagers who believed it to be the egg of an evil dragon. It’s mother granted her a drop of draconic blood in her veins as a reward, and she became a sorcerer.
I like her the best for three main reasons.
First, she’s relentlessly cheerful. Even when things get tough, she’s always hopeful and looking on the bright side. It allowed me to bring a lot of joy to the table, and helped me as a player to not be so upset about bad rolls or failed plans.
Second, she is small, but mighty. People underestimate her but she quickly proves them wrong. My favorite line as her: “You think me small, mortal? I have the blood of dragons in my veins!” Her ultimate goal is to prove herself so that no one underestimates her again. And she does so, both by her magic and her quarterstaff, since she had a starting strength of 16 with some lucky ability score rolls.
Third, her name. Agnomally. It’s just perfect.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
That is Nishi, my Woodelf Druid, his campaign is on hold rn, but I love playing him.
He's only 24, which is very young by elven standards, so I play him as very excitable and still somewhat childish. He is very competent with his shortbow, Clarity (magic homebrew weapon our DM made, every chara in the campaign got one) and with the spells he casts.
I miss playing him. ( .__.)
I think my favorite character I have ever played was Shui, the Human Bard. My inspiration was to make my own take on Jack Sparrow.
Victor Vance
Mark of Making Human
Artificer, Battle Smith / Druid, Circle of Shepherds
Victor is essentially a Pokémon trainer, and as you can see from his origin, his backstory is basically that of Daniel from the Karate Kid mixed with Robert Baratheon (at least as far as his role in the tourney at Harrenhal).
He has so many pets: a homunculus servant named Servo, a Steel Defender named Sparky, and a bunch of Pokémon via his Wild Companion feature, Spirit Totem feature, and a Grey Bag of Tricks.
Origin
Victor and his fellow villager Lawrence LaRusso were always friendly rivals, competing at swordplay with sticks, foot races through the forest, getting the higher grades from their tutors, and anything and everything which could crown one as the winner. Both shared a dream of founding in their sleepy little hamlet a gymnasium like those in antiquity, and an arena in which to host tourneys that they themselves would win. They had deep disagreements about their philosophies and politics, but their shared love of summons and summon battles forged a bond of brotherhood which could never be broken. Except by one thing and one thing only...
As their eighteenth summer was approaching autumn, an old gnome named Maurice moved into the village. He was an accomplished artificer - as an armorer, an artillerist, and as a battle smith. Vance would have sought to apprentice under him irrespectively, but an even more motivating factor was at play. Maurice was the adoptive father of a beauteous Eldarin maiden named Alizabeth.
As expected, Vance and LaRusso became rivals for her affection, but their once friendly competition grew fierce and bitter with the prospect of so pulchritudinous a prize on the line. Vance sought to endear himself to her by impressing her father as an able artificer apprentice, and indeed, Maurice often spoke highly of Vance to his daughter, and the three would work and eat and spend time together often. Lawrence in turn would walk with her through the woods, opining on his love for all the fauna and flora and the beauty of the natural world, but praising her beauty as greater still.
Alizabeth was torn in heart between her suitors, and so promised to pledge herself to whichever was winner of the summon battle at the tourney in a town nearby. On the night before the battle, Victor prayed to his namesake, the god of victory, that he might prove victorious and in doing so win Alizabeth’s her hand. Likewise, Lawrence prayed to the goddess of love, that no matter the outcome, he might merit Alizabeth’s favor.
The battle itself was hard fought. LaRusso called forth nature spirits and earth elementals, while Victor conjured constructs of metal and magic. In the end, it was Victor’s faithful Defender - a little Labrator Reciever named “Sparky” who was colorfully coated in glistening gold and burnished bronze and piped with sunset orange copper, and made under the tutelage of Maurice - that gained Victor victory, albeit a pyrrhic one.
During the fight, one of Lawrence’s summons sent a stray dart of mistletoe, sharply scratching Vance’s shoulder. It was an apparent accident, and Victor fought through the pain of the poison, but immediately after he required medical attention. Seeing it as a sign from the goddess, Lawrence used the distraction to summon a steed and steal away Alizabeth. Because all attention was on Vance, her abduction was not noted for hours.
Victor and Maurice returned to their village in the hopes that LaRusso had absconded there, but found neither trace nor trail of the villain and his victim. Searches were made in the surrounding burroughs and burgs, but nowhere were they seen. After some weeks Maurice promoted his son-in-law-to-be to the rank of Journeyman Battle Smith, and advised him to take up the journey that the rank implied, using his continued training to also seek out word of Alizabeth and her abductor, and in doing so to rescue the distressed damsel.
I once played a Way of the Four Elements monk with some homebrew earth-based disciplines and I was just a rip off of THE BOULDER from Avatar the Last Airbender. I think playing another character with that pro-wrestler persona would be alot of fun.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I think that every way of the 4 elements monk is inspired by avatar
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
I think my most fun one is still my first 5e character -- Nolzur Two-Eyes, a goblin Fighter. Through shenanigans, he had grown up hiding in Waterdeep, and was trying unsuccessfully to run an art studio.
He had basically absorbed the values of humans, but still had the affectation and instincts of a goblin raider. My favorite moment of his was probably when we found some lost children in the woods. He innocently advised them that they should be careful, because there are monsters out there that eat children. Then to prove he was friendly, he smiled his busted up grin of sharp teeth at them. They were not encouraged by this.
Scar, a brain-damaged Leonin with PTSD from the battle which gave him his distinctive scar and took both his brothers from him. Barbarian, juggernaught.
Flynnbarr Rydersson, halfling druid. Son of a god ("at least, that's what mam always said") who started off life as a drifter, sleeping his way around the world. He developed a genuinely loving relationship with another PC. Campaign currently on hold, perhaps permanently.
Flip The Kobold.
He's a beast master ranger that I played in a water deep campaign. I really enjoyed him. He rode on a giant hunting spider.
Voras, kobold wild magic sorcerer
A scholar of sorts, who firmly believed, he is a reborn dragon in a kobold body, searching for knowledge to unlock his dormant potential and rise to his original form, a bronze dragon.
His actual power source was the primordial chaos and he was more of an elemental conduit.
High INT and CHA, low WIS... little arrogant master of sarcasm, but with a heart of gold. Miss him...
Thaos. Human Hexblade Warlock / Divine Soul Sorcerer
Ironically, he was the character that had the shortest amount of play: our DM hosted a surprise, high-level one-shot that ended up being a battle royale between the players.
His divine bloodline was to Bane, the god of strife & tyranny. He essentially resembled something close to the Nazgûl or a wraith…black, gauntleted armor, with a frail, withered humanoid contained within (a metaphor for Bane’s subjugation).
It was a high-level power fantasy sort of character…deliberately edgy, who only uttered one word at a time in a menacing voice.
He got stabbed about four times by a Barbarian’s javelins, healed himself, and whispered “MORE”.
Freaked out the Barbarian.
Then he got “Reverse Gravity’D” by the Druid, and uttered “…WHAT?!” when he got propelled into a ceiling that was basically a large bug-zapper.
It was fun to play an uber-serious character getting slapped around by wacky characters.
Some day I hope to play him from low-level…sort of show his journey into misery.
So I have two favorite characters I've played. I'm mainly the DM so it's rare and far between games that I do get to play, but it also means that I get to build some of my favorite characters from a super highly creative thought process.
First character: Brudles "ROCK" Skaarn - Gnome Barbarian
Standing just shy of 3' tall, Brudles is short even by gnomish standards. However he's focused on creating such a large presence and demeanor, nobody (who even barely knows him) dares comment on his size. Wielding a Great axe that's nearly twice his height, he's almost comical to watch until his fury and anger pushes his fighting style in front of his lighthearted and joking demeanor. Then he becomes almost scary to watch. Generally wearing only a loose fitting set of pants and boots that fit his small feet perfectly, his tattooed upper body is muscular an bulges as his strength shocks even the most skeptical and observative person. His tattoos look mostly like a hodgepodge of roses, banners, tribal stripes and names. The two names that stand out the most are "Mom" in a banner underneath a rose on his bicep and "Cardania" signed in a heart on his chest. He's notorious for rushing headlong into battle and starting barfights (especially when his size is brought up).
Second character: Laceníte nu Aurë - Dark Elf Wizard
A hooded figure stands in the shadows of the darn tavern. Below the hood a dark skinned human with stark white eyes appears to blindly stare past you. In spite of appearing blind, you feel that he can still see you... this is when you notice the faint purple shimmer around the owl sitting on his shoulder. Laceníte is a dark elf who escaped the constant betrayal and fighting of his underdark home in order to pursue and explore the greater world of magic. By using a combination of clothing, growing his hair out, some minor illusion magic, and the natural all white of his eyes, he has learned to blend in as a blind dark skinned human from just south of the Firesteap Mountains. In order to help sell his deception, he often times will use his owl familiar to be his eyes and ears, even if it's sitting directly on his own shoulder. It took him some time to learn to control his own body from the eyes of another creature, but he's gotten adept at it over the years.