Find the Path really is such a garbage spell. It doesn't mechanically function for the purposes implied by its own description and there is really only one situation for which it's useful. You basically have to be in an unknown maze but have a chunk of something from a location you're familiar with. *However* you could just Teleport there with lowzero chances of missing thanks to the object and the likelihood you've already been there. Yes, it's one level higher but the difference between the two spells in regards effective utility is vast.
You have to make do with what you got. Not everyone is a bard who can choose both. Clerics and druids cannot use Teleport (and wizards and sorcerers cannot use Find the Path).
And if you are escorting a large group of people, you cannot Teleport everyone, so you will have to make do with leading them to safety physically.
I will say making find the path a concentration spell is kinda dumb, considering its duration
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
There are a disturbing number of those. By memory I can think of Control Weather, 8th level which lasts for 8 hours and has concentration for the whole time. It's not even a combat spell (10 minute casting time) and it's 8th level. I can't see it being more than 6th level honestly.
I noted to my DM that the 'object from the place you wish to find' component for Find the Path has no gold value and is not consumed, and they agreed that it could be replaced by a spellcasting focus.
I'll say what I said last time it was brought up. There are multiple legacy spells brought into 5e that seem fairly disconnected from actual balance and testing. Like they just had one guy port the spells over from a previous edition, checked the nostalgia box, and moved on to focus on real content.
There are a disturbing number of those. By memory I can think of Control Weather, 8th level which lasts for 8 hours and has concentration for the whole time. It's not even a combat spell (10 minute casting time) and it's 8th level. I can't see it being more than 6th level honestly.
It's probably 8th level because it can wreak havoc on the land for 5 miles around, and concentration partly because the caster is able to adjust the weather during its duration, and so that when the party finally takes down the Archdruid who's wreaking havoc on the land, the nasty weather will stop.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Right, but that makes it more of a Plot spell rather than one the party would cast themselves. Most of the spells are really built around their effective combat value (to an extent, obviously).
Right, but that makes it more of a Plot spell rather than one the party would cast themselves. Most of the spells are really built around their effective combat value (to an extent, obviously).
Maybe it is just me, but I think using spell slots on combat is a generally unnecessary and a huge waste. Sure, if you are fighting against the main villain, are in a life or death situation, or you know your GM is extremely generous and likes giving you plenty of rest, it is probably best and pretty safe to unload all your spell slots and go nova. But if you are adventuring out in the wild during a regular day, you want to pace yourself and save your spell slots for emergencies, and generally those emergencies will come from social and exploration encounters, i.e.: plot and story moments.
You also have your martial teammates you can rely on too, and it would be nice to let them shine in combat rather than steal their thunder with a fireball every encounter.
Find the Path really is such a garbage spell. It doesn't mechanically function for the purposes implied by its own description and there is really only one situation for which it's useful. You basically have to be in an unknown maze but have a chunk of something from a location you're familiar with. *However* you could just Teleport there with
lowzero chances of missing thanks to the object and the likelihood you've already been there. Yes, it's one level higher but the difference between the two spells in regards effective utility is vast.You have to make do with what you got. Not everyone is a bard who can choose both. Clerics and druids cannot use Teleport (and wizards and sorcerers cannot use Find the Path).
And if you are escorting a large group of people, you cannot Teleport everyone, so you will have to make do with leading them to safety physically.
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Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
I will say making find the path a concentration spell is kinda dumb, considering its duration
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
There are a disturbing number of those. By memory I can think of Control Weather, 8th level which lasts for 8 hours and has concentration for the whole time. It's not even a combat spell (10 minute casting time) and it's 8th level. I can't see it being more than 6th level honestly.
I noted to my DM that the 'object from the place you wish to find' component for Find the Path has no gold value and is not consumed, and they agreed that it could be replaced by a spellcasting focus.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
I'll say what I said last time it was brought up. There are multiple legacy spells brought into 5e that seem fairly disconnected from actual balance and testing. Like they just had one guy port the spells over from a previous edition, checked the nostalgia box, and moved on to focus on real content.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
It's probably 8th level because it can wreak havoc on the land for 5 miles around, and concentration partly because the caster is able to adjust the weather during its duration, and so that when the party finally takes down the Archdruid who's wreaking havoc on the land, the nasty weather will stop.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Right, but that makes it more of a Plot spell rather than one the party would cast themselves. Most of the spells are really built around their effective combat value (to an extent, obviously).
Maybe it is just me, but I think using spell slots on combat is a generally unnecessary and a huge waste. Sure, if you are fighting against the main villain, are in a life or death situation, or you know your GM is extremely generous and likes giving you plenty of rest, it is probably best and pretty safe to unload all your spell slots and go nova. But if you are adventuring out in the wild during a regular day, you want to pace yourself and save your spell slots for emergencies, and generally those emergencies will come from social and exploration encounters, i.e.: plot and story moments.
You also have your martial teammates you can rely on too, and it would be nice to let them shine in combat rather than steal their thunder with a fireball every encounter.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >