I've played DnD at my mate's house a few times. I'm at the point were I'm a decent player with a good understanding for rules and stuff. At this point I'm wanting to start to host my own campaigns and finally become a DM, where the hell should I start?
Side note: I not to good on moneys... I want to get into it for sure but I'm still looking for a cheaper way to start. Help please?
If you don't have any money, the Basic Rules are available for free. You'll want to get 3 core books eventually, but that can wait. Your character creation options will be a bit more limited, but you and your players can buy specific races, subclasses, spells, feats, backgrounds and magic items piecemeal from the D&D Beyond Marketplace and even pool all your purchases together.
It's up to you whether you want to use minis. If you like using minis, a free alternative is using a virtual tabletop like Roll20.
The front page has a ton of useful information for new players. In the past week, there's already been an article on using miniatures and another article on adventures for new DMs.
To clarify something I said earlier: content sharing isn't free, someone in your group needs to have a master tier subscription which costs $6 a month. Still, for less than $2 per person per month it's a pretty cost-effective way to share your individual purchases.
It is worth noting that anything except classes can be replicated as homebrewed for private use for free and you can share private homebrew for anyone in your campaign for free. Not as convenient as it will take time to homebrew those things you need, but can be a budget-saving option until you can afford to buy things properly from the marketplace.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
The starter set has everything you need to run your first adventure, no other books needed.
Then you can begin to build from there.
I am going to agree with this as well. The rule kit contained has everything you will need to run a party through level 5. After that the PHB, DM, AND MM are must gets. Read them thoroughly, no you don’t need to memorize them, but you do need to know what is in there. For my games, I insist the players know their class/subclass/spells etc. It is not my job to tell them FOREX how much damage a Burning hands spell does; that is on them. That said, having read the spell list, I know roughly what it does and can implement it in game.
You should also look at DM tip videos. GM tips with Matt Mercer or Satine, Nerdarchy, DMTIPS, just throw a search and start learning. One last piece of advice, be prepared to fail forward. You are going to screw up. Good! Learn from it. Improve next game, be humble when dealing with players, but stick to your guns when making rulings.
In terms of minis, there are several low cost options, in addition to the suggestion of d20:
-you can use "theater of the mind" and avoid minis altogether
-you can scrounge markers from other games, use coins, bottle caps, etc.
I have a batch of Pathfinder pawns (cardboard minis--cheaper than plastic or metal minis, but still pricy), but a lot of the time we use pawns from a Sorry game because it's quicker.
One of the intro articles on the front page discusses options for minis, in more detail than I did here.
I don't use minis - theatre of the mind and counters. Cheapest way to get the books is used hardcopy, then here (but you need to have reliable internet and/or a tablet to download the books onto).
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I've played DnD at my mate's house a few times. I'm at the point were I'm a decent player with a good understanding for rules and stuff. At this point I'm wanting to start to host my own campaigns and finally become a DM, where the hell should I start?
Side note: I not to good on moneys... I want to get into it for sure but I'm still looking for a cheaper way to start. Help please?
big gay.
The starter set has everything you need to run your first adventure, no other books needed.
Then you can begin to build from there.
Perpetually annoyed that Eldritch Knights can't use Eldritch Blast, Eldritch Smite, and Eldritch Sight.
Once I've done that should I just go on to players handbook and the DM handbook? Also what should I do about miniatures and that stuff?
big gay.
If you don't have any money, the Basic Rules are available for free. You'll want to get 3 core books eventually, but that can wait. Your character creation options will be a bit more limited, but you and your players can buy specific races, subclasses, spells, feats, backgrounds and magic items piecemeal from the D&D Beyond Marketplace and even pool all your purchases together.
It's up to you whether you want to use minis. If you like using minis, a free alternative is using a virtual tabletop like Roll20.
The front page has a ton of useful information for new players. In the past week, there's already been an article on using miniatures and another article on adventures for new DMs.
The Forum Infestation (TM)
thanks dude
big gay.
You're welcome.
To clarify something I said earlier: content sharing isn't free, someone in your group needs to have a master tier subscription which costs $6 a month. Still, for less than $2 per person per month it's a pretty cost-effective way to share your individual purchases.
The Forum Infestation (TM)
I think if I had a talk to the group I currently play with we could set p a system to all chip in.
Thanks again dude.
big gay.
It is worth noting that anything except classes can be replicated as homebrewed for private use for free and you can share private homebrew for anyone in your campaign for free. Not as convenient as it will take time to homebrew those things you need, but can be a budget-saving option until you can afford to buy things properly from the marketplace.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I'm proper excited to get into in now. Thanks again!
big gay.
In terms of minis, there are several low cost options, in addition to the suggestion of d20:
-you can use "theater of the mind" and avoid minis altogether
-you can scrounge markers from other games, use coins, bottle caps, etc.
I have a batch of Pathfinder pawns (cardboard minis--cheaper than plastic or metal minis, but still pricy), but a lot of the time we use pawns from a Sorry game because it's quicker.
One of the intro articles on the front page discusses options for minis, in more detail than I did here.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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I don't use minis - theatre of the mind and counters. Cheapest way to get the books is used hardcopy, then here (but you need to have reliable internet and/or a tablet to download the books onto).