I have played in a few FR campaigns - I found it worked best when the DM stated they just were using FR for the maps and overarching city concepts, but didn’t want to get bogged down with all the lore bloat that has occurred through the years, so mostly we’re using it as a shortcut for homebrewing their campaign.
I did exactly this when the FR first came out, even before there was decades of bloat, it seemed like there was too much bloat. I got the boxed set, read it over and was running an adventure. The players said, we go to this town. Then I realized I was supposed to know about that town. I didn’t want to go flipping through setting books to figure out who the mayor was, and if he was secretly in the Zhentarium but the bartender was a Harper. I quickly pitched the books and just used the maps.
somehow that doesn't bother me about FR but it bugs me to no end about dragonlance. ugh, why do all the DL magic people have to join weird nonsense gangs??
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unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
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I've DM'ed a module or two in the FR, but for most of my games I use a homebrew setting. I've tied it to the FR (basically it was "pulled" into its own plane eons ago by an elder entity, but tenuous connections remain, and PCs/NPCs can stumble into them by accident or intent). Basically this allows for players to tie their characters to FR locations and backgrounds, but it rarely connects in gameplay unless its important for story reasons.
How many people play in the forgotten realms? Or do you choose to not use WOTC golden child when you are playing or running dnd
I noticed that the only two official settings that I actually use are not on your list: Mystara and Dark Sun. Those are my favorites. Otherwise I run Homebrew.
Blackmoor, Mystara, Greyhawk, Al-Qadim, Dark Sun, Council of Wyrms land, all are missing.
this presupposes that Blackmoor is not subsumed by Mystara, and that Kara-Tur and Maztica are part of FR these days.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I strongly doubt there is a plague of grognards crashing through walls like the Koolaid Man, pushing up their magical glasses and shouting "That's not correct! You're doing FR wrong!1!1!11!!!"
I’ve met a few folks who are indeed like that—but they’re in the minority.
The problem, however, comes not from these folks, but the folks who are using meta knowledge at a player level to inform their choices at the character level. That is a fairly common occurrence, and one that is nearly impossible for most players with meta knowledge to avoid. In turn, that creates gameplay problems - things being spoiled because the player(s) already have the information, players being able to skip ahead on certain things because they have information their characters would otherwise have to discover, some players feeling left out because player A seems to have all the right answers, etc.
That’s a problem in any premade setting, of course, but it’s a particular problem with FR given how much information is out there and how many folks likely have experience with things like Baldur’s Gate or such.
(Which, again, I’ve had some good FR experiences—so I don’t vehemently dislike the setting at all, but I can understand fully why folks wouldn’t want to deal with Meta Knowledge Abounds: The Setting.)
Could you give a specific example?
Perhaps it's partly because I'm not 100% up on all the lore and so do an almost homebrew version of FR that incorporates parts of canon lore then fills gaps as I go along, but I've not had a situation yet where I could see knowing the lore giving any significant advantage. It can be beneficial because if the players know what Neverwinter or Bryn Shander is, I don't have to spend so much game time describing them, but nothing's come up yet where I thought "You know, I wish they didn't know that about the history, that's broken my quest now".
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I strongly doubt there is a plague of grognards crashing through walls like the Koolaid Man, pushing up their magical glasses and shouting "That's not correct! You're doing FR wrong!1!1!11!!!"
I’ve met a few folks who are indeed like that—but they’re in the minority.
The problem, however, comes not from these folks, but the folks who are using meta knowledge at a player level to inform their choices at the character level. That is a fairly common occurrence, and one that is nearly impossible for most players with meta knowledge to avoid. In turn, that creates gameplay problems - things being spoiled because the player(s) already have the information, players being able to skip ahead on certain things because they have information their characters would otherwise have to discover, some players feeling left out because player A seems to have all the right answers, etc.
That’s a problem in any premade setting, of course, but it’s a particular problem with FR given how much information is out there and how many folks likely have experience with things like Baldur’s Gate or such.
(Which, again, I’ve had some good FR experiences—so I don’t vehemently dislike the setting at all, but I can understand fully why folks wouldn’t want to deal with Meta Knowledge Abounds: The Setting.)
Could you give a specific example?
Perhaps it's partly because I'm not 100% up on all the lore and so do an almost homebrew version of FR that incorporates parts of canon lore then fills gaps as I go along, but I've not had a situation yet where I could see knowing the lore giving any significant advantage. It can be beneficial because if the players know what Neverwinter or Bryn Shander is, I don't have to spend so much game time describing them, but nothing's come up yet where I thought "You know, I wish they didn't know that about the history, that's broken my quest now".
I feel like this is an issue that can apply to any published campaign world, and I'm going to suggest it is more of a problem with players who have been in the game a lot longer (newer players have had less exposure, obviously). I mean, a LOT of new players came in to the game because of Critical Role, and I'll wager a lot of those players who end up playing in an Exandria campaign likely come to the game already knowing alot about the world.
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"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing) You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
How many people play in the forgotten realms? Or do you choose to not use WOTC golden child when you are playing or running dnd
I feel like it is kind of narrow minded to call Forgotten Realms the Golden Child. It was conceived, by one of the largest contributors to DND lore, and developed over 55 years now.
It has incorporated or spawned more lore and stories than almost any other work of fiction in history
There are a lot of players who enjoy the familiarity of Forgotten Realms..
I don't run in it myself, but I do enjoy the stories. However, my current DM is running a game in Chult.
I like using the complexity of Forgotten Realms as a well of inspiration and a source of maps, media, etc. As far as contradictions go, or a player having "knowledge" of lore, I have always treated that as a rumor their PC heard. It might ignite an adventure and pan out to be true...or not.
I like using the complexity of Forgotten Realms as a well of inspiration and a source of maps, media, etc. As far as contradictions go, or a player having "knowledge" of lore, I have always treated that as a rumor their PC heard. It might ignite an adventure and pan out to be true...or not.
Yea it is hard to avoid player knowledge. The group I currently with a very good at saying, "my character would not know this" and then do the foolish thing or the wrong thing
I strongly doubt there is a plague of grognards crashing through walls like the Koolaid Man, pushing up their magical glasses and shouting "That's not correct! You're doing FR wrong!1!1!11!!!"
I’ve met a few folks who are indeed like that—but they’re in the minority.
The problem, however, comes not from these folks, but the folks who are using meta knowledge at a player level to inform their choices at the character level. That is a fairly common occurrence, and one that is nearly impossible for most players with meta knowledge to avoid. In turn, that creates gameplay problems - things being spoiled because the player(s) already have the information, players being able to skip ahead on certain things because they have information their characters would otherwise have to discover, some players feeling left out because player A seems to have all the right answers, etc.
That’s a problem in any premade setting, of course, but it’s a particular problem with FR given how much information is out there and how many folks likely have experience with things like Baldur’s Gate or such.
(Which, again, I’ve had some good FR experiences—so I don’t vehemently dislike the setting at all, but I can understand fully why folks wouldn’t want to deal with Meta Knowledge Abounds: The Setting.)
Could you give a specific example?
Perhaps it's partly because I'm not 100% up on all the lore and so do an almost homebrew version of FR that incorporates parts of canon lore then fills gaps as I go along, but I've not had a situation yet where I could see knowing the lore giving any significant advantage. It can be beneficial because if the players know what Neverwinter or Bryn Shander is, I don't have to spend so much game time describing them, but nothing's come up yet where I thought "You know, I wish they didn't know that about the history, that's broken my quest now".
I'm sure groups vary because I often have the problem of encouraging players to use more of their lore knowledge (even just what their PC would know from living in that world) instead of just thinking "Well, this happened in the books, but I'm sure it's different in our game." :)
Plus, also I've had times where despite reading the FR Wiki and older edition sourcebooks a lot, I've missed some stuff that my players told me about that wound up becoming really interesting twists and background to work into the game.
So, overall, it's odd because I actually like the designs and themes of other settings much more, but with a deep history full of a ridiculous number of plot hooks, we've been spending all our time in FR and barely scratching the tons of ideas I'm finding in that lore. Like you said, it is actually SO messy and contradictory, that it's a massive sandbox of whatever you want.
All this talk about Lore has my clawing my face, lol. Not because of anything anyone has said but because I have to write a ton of Lore, and among the second to last round of asks was "flower language, gemstone properties, and astrology, please" and all I can think of is "wow, really, y'all love lore that much?
I have had to add stuff into the lore I have no need for in the planned campaign (well, this one) and all I can imagine now is an argument over some obscure thing I wrote because they asked me to do so.
Thank heavens I have a single Lore Book to reference!
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Ahhh, meta knowledge - knowing the lore of a world and using it to your advantage. Let’s stop and think this through. I live on earth and have a fairly detailed knowledge of the workings, political and business leaders of my state and country. Being a fairly well traveled individual I also know a fair amount about the cultures and peoples of significant amounts of the rest of my world. I use this info in my career, my business dealings and my political activities. Am I wrong for using this “meta knowledge” about my world, it’s cultures and history?
my characters and my players characters are also citizens of a world, region and country (even if it’s just a city-state). They should have an in-depth knowledge of their world and they should be using that knowledge to be successful in their endeavors. The only person who might have as in-depth a knowledge of FR as we have of Earth is Ed Greenwood. That meta knowledge of their world is actually what gives the PCs much of their depth. Otherwise they are a stat block characature. Yes, at level 1 they shouldn’t know as much as at L20 just as you and I probably have never met Biden or Putin or Bill Gates. But if we had moved up in our world as high level PCs have generally moved up in theirs their equivalents would no longer be just names and maybe faces and reps - they would be folks we had interacted with and knew on a personal level ( for good or Ill). That said there is stuff, like the history of the creator races, that low level characters shouldn’t know without some specific reference/reason in their backstory. Generally I don’t worry about lore metagaming in my campaign world. If anything I want my players to do this. What I am more likely to worry about is mechanics metagaming - pre designing a power gamed character and then following the pre design even if it makes no sense given the campaign story arc. Personally I like to start at low level and then grow my character deciding what makes the most sense “ right now” based on the bit of backstory and the campaign events - just as you and I have evolved our skills, abilities and interests over our lives.
All this talk about Lore has my clawing my face, lol. Not because of anything anyone has said but because I have to write a ton of Lore, and among the second to last round of asks was "flower language, gemstone properties, and astrology, please" and all I can think of is "wow, really, y'all love lore that much?
I have had to add stuff into the lore I have no need for in the planned campaign (well, this one) and all I can imagine now is an argument over some obscure thing I wrote because they asked me to do so.
Thank heavens I have a single Lore Book to reference!
Depending on the player and your setting, you could ask the player to write it. Like you said someone wanted flower language, you could easily say "Ok, here's a list of flowers, you tell me what they mean." or "if you want to make that a part of your character, why don't you pick twenty flowers and tell me what each one means and I'll incorporate that." It's a great way to hook into what is probably already a special interest and/or expertise of that player. Give them a few parameters and let them go wild.
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I have a unique relationship with Lady Luck. She smiles on me often. Usually with derision. -- https://linktr.ee/aurhia
For FR "lore management" or Meta knowledge, I sorta like what Free League's Gaska did with the Alien Game. Everything, 6 movies, decades of comics, novels, video games, William Gibson's Cold War spin on the franchise screenplay, gets space on the timeline. But the Gamemuthur is told it is up to the GM what actually happened. The glalaxy is big, people tell stories to pass time on ships, in bars, in colony assembly halls, and marine barracks. People in the galaxy here a lot of stuff whispered, maybe some of it is true.
I guess I'd say I sorta run my FR touching games that way. A player may know a story, and maybe the DM allows the character to know that story, it may be something true in the world, it may not be.
To kinda merge that with the scoffing at FR "gatekeeper" types. Anyone remember those Drow threads from like a couple of years back when Salvatore introduced those two new "unmarked" Drow enclaves into the FR? How "he's doing the FR wrong" was the constant refrain. That would be a good instance where this comes into play. Arguably, most FR surface residents have never seen a Drow. Those who have, or have heard stories, maybe some of them even heard rumors of the two enclaves, others have heard stories of the Elistraee. I remember at the time of Salvatore's book folks were irked that no attention to Elistraee was given. That's sort of the situation where you can have multiple stories existing in a world, maybe they both, maybe just one, or maybe neither really matters or binds the game being played at the table. And that's fine. D&D isn't trivia pursuit, that's why the DM has all that latitude in running the game.
All this talk about Lore has my clawing my face, lol. Not because of anything anyone has said but because I have to write a ton of Lore, and among the second to last round of asks was "flower language, gemstone properties, and astrology, please" and all I can think of is "wow, really, y'all love lore that much?
I have had to add stuff into the lore I have no need for in the planned campaign (well, this one) and all I can imagine now is an argument over some obscure thing I wrote because they asked me to do so.
Thank heavens I have a single Lore Book to reference!
Depending on the player and your setting, you could ask the player to write it. Like you said someone wanted flower language, you could easily say "Ok, here's a list of flowers, you tell me what they mean." or "if you want to make that a part of your character, why don't you pick twenty flowers and tell me what each one means and I'll incorporate that." It's a great way to hook into what is probably already a special interest and/or expertise of that player. Give them a few parameters and let them go wild.
I echo this this approach, with the disclaimer that this is also how Miss Frizzle gets added to the canon of your world...
All this talk about Lore has my clawing my face, lol. Not because of anything anyone has said but because I have to write a ton of Lore, and among the second to last round of asks was "flower language, gemstone properties, and astrology, please" and all I can think of is "wow, really, y'all love lore that much?
I have had to add stuff into the lore I have no need for in the planned campaign (well, this one) and all I can imagine now is an argument over some obscure thing I wrote because they asked me to do so.
Thank heavens I have a single Lore Book to reference!
Depending on the player and your setting, you could ask the player to write it. Like you said someone wanted flower language, you could easily say "Ok, here's a list of flowers, you tell me what they mean." or "if you want to make that a part of your character, why don't you pick twenty flowers and tell me what each one means and I'll incorporate that." It's a great way to hook into what is probably already a special interest and/or expertise of that player. Give them a few parameters and let them go wild.
Oh, I totally do, lol. They are doing about a third of the work -- my role is to make it cohesive and fit into the other stuff.
I mean, they just asked me to add in Maid Robots based on the Warforged, so you can probably imagine what they submitted, lol.
I just wish they would let me finish the campaign instead of adding lore, lol! We can do more lore later!
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
somehow that doesn't bother me about FR but it bugs me to no end about dragonlance. ugh, why do all the DL magic people have to join weird nonsense gangs??
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
Hail Cerilian! :)
I've DM'ed a module or two in the FR, but for most of my games I use a homebrew setting. I've tied it to the FR (basically it was "pulled" into its own plane eons ago by an elder entity, but tenuous connections remain, and PCs/NPCs can stumble into them by accident or intent). Basically this allows for players to tie their characters to FR locations and backgrounds, but it rarely connects in gameplay unless its important for story reasons.
I noticed that the only two official settings that I actually use are not on your list: Mystara and Dark Sun. Those are my favorites. Otherwise I run Homebrew.
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DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Neither is Dark Sun.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Blackmoor, Mystara, Greyhawk, Al-Qadim, Dark Sun, Council of Wyrms land, all are missing.
this presupposes that Blackmoor is not subsumed by Mystara, and that Kara-Tur and Maztica are part of FR these days.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Could you give a specific example?
Perhaps it's partly because I'm not 100% up on all the lore and so do an almost homebrew version of FR that incorporates parts of canon lore then fills gaps as I go along, but I've not had a situation yet where I could see knowing the lore giving any significant advantage. It can be beneficial because if the players know what Neverwinter or Bryn Shander is, I don't have to spend so much game time describing them, but nothing's come up yet where I thought "You know, I wish they didn't know that about the history, that's broken my quest now".
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I feel like this is an issue that can apply to any published campaign world, and I'm going to suggest it is more of a problem with players who have been in the game a lot longer (newer players have had less exposure, obviously). I mean, a LOT of new players came in to the game because of Critical Role, and I'll wager a lot of those players who end up playing in an Exandria campaign likely come to the game already knowing alot about the world.
"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing)
You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
I feel like it is kind of narrow minded to call Forgotten Realms the Golden Child. It was conceived, by one of the largest contributors to DND lore, and developed over 55 years now.
It has incorporated or spawned more lore and stories than almost any other work of fiction in history
There are a lot of players who enjoy the familiarity of Forgotten Realms..
I don't run in it myself, but I do enjoy the stories. However, my current DM is running a game in Chult.
I like using the complexity of Forgotten Realms as a well of inspiration and a source of maps, media, etc. As far as contradictions go, or a player having "knowledge" of lore, I have always treated that as a rumor their PC heard. It might ignite an adventure and pan out to be true...or not.
Yea it is hard to avoid player knowledge. The group I currently with a very good at saying, "my character would not know this" and then do the foolish thing or the wrong thing
I'm sure groups vary because I often have the problem of encouraging players to use more of their lore knowledge (even just what their PC would know from living in that world) instead of just thinking "Well, this happened in the books, but I'm sure it's different in our game." :)
Plus, also I've had times where despite reading the FR Wiki and older edition sourcebooks a lot, I've missed some stuff that my players told me about that wound up becoming really interesting twists and background to work into the game.
So, overall, it's odd because I actually like the designs and themes of other settings much more, but with a deep history full of a ridiculous number of plot hooks, we've been spending all our time in FR and barely scratching the tons of ideas I'm finding in that lore. Like you said, it is actually SO messy and contradictory, that it's a massive sandbox of whatever you want.
All this talk about Lore has my clawing my face, lol. Not because of anything anyone has said but because I have to write a ton of Lore, and among the second to last round of asks was "flower language, gemstone properties, and astrology, please" and all I can think of is "wow, really, y'all love lore that much?
I have had to add stuff into the lore I have no need for in the planned campaign (well, this one) and all I can imagine now is an argument over some obscure thing I wrote because they asked me to do so.
Thank heavens I have a single Lore Book to reference!
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Ahhh, meta knowledge - knowing the lore of a world and using it to your advantage. Let’s stop and think this through. I live on earth and have a fairly detailed knowledge of the workings, political and business leaders of my state and country. Being a fairly well traveled individual I also know a fair amount about the cultures and peoples of significant amounts of the rest of my world. I use this info in my career, my business dealings and my political activities. Am I wrong for using this “meta knowledge” about my world, it’s cultures and history?
my characters and my players characters are also citizens of a world, region and country (even if it’s just a city-state). They should have an in-depth knowledge of their world and they should be using that knowledge to be successful in their endeavors. The only person who might have as in-depth a knowledge of FR as we have of Earth is Ed Greenwood. That meta knowledge of their world is actually what gives the PCs much of their depth. Otherwise they are a stat block characature. Yes, at level 1 they shouldn’t know as much as at L20 just as you and I probably have never met Biden or Putin or Bill Gates. But if we had moved up in our world as high level PCs have generally moved up in theirs their equivalents would no longer be just names and maybe faces and reps - they would be folks we had interacted with and knew on a personal level ( for good or Ill). That said there is stuff, like the history of the creator races, that low level characters shouldn’t know without some specific reference/reason in their backstory. Generally I don’t worry about lore metagaming in my campaign world. If anything I want my players to do this. What I am more likely to worry about is mechanics metagaming - pre designing a power gamed character and then following the pre design even if it makes no sense given the campaign story arc. Personally I like to start at low level and then grow my character deciding what makes the most sense “ right now” based on the bit of backstory and the campaign events - just as you and I have evolved our skills, abilities and interests over our lives.
Wisea$$ DM and Player since 1979.
<3 Hail and well met!
I have a unique relationship with Lady Luck. She smiles on me often. Usually with derision.
--
https://linktr.ee/aurhia
Depending on the player and your setting, you could ask the player to write it. Like you said someone wanted flower language, you could easily say "Ok, here's a list of flowers, you tell me what they mean." or "if you want to make that a part of your character, why don't you pick twenty flowers and tell me what each one means and I'll incorporate that." It's a great way to hook into what is probably already a special interest and/or expertise of that player. Give them a few parameters and let them go wild.
I have a unique relationship with Lady Luck. She smiles on me often. Usually with derision.
--
https://linktr.ee/aurhia
For FR "lore management" or Meta knowledge, I sorta like what Free League's Gaska did with the Alien Game. Everything, 6 movies, decades of comics, novels, video games, William Gibson's Cold War spin on the franchise screenplay, gets space on the timeline. But the Gamemuthur is told it is up to the GM what actually happened. The glalaxy is big, people tell stories to pass time on ships, in bars, in colony assembly halls, and marine barracks. People in the galaxy here a lot of stuff whispered, maybe some of it is true.
I guess I'd say I sorta run my FR touching games that way. A player may know a story, and maybe the DM allows the character to know that story, it may be something true in the world, it may not be.
To kinda merge that with the scoffing at FR "gatekeeper" types. Anyone remember those Drow threads from like a couple of years back when Salvatore introduced those two new "unmarked" Drow enclaves into the FR? How "he's doing the FR wrong" was the constant refrain. That would be a good instance where this comes into play. Arguably, most FR surface residents have never seen a Drow. Those who have, or have heard stories, maybe some of them even heard rumors of the two enclaves, others have heard stories of the Elistraee. I remember at the time of Salvatore's book folks were irked that no attention to Elistraee was given. That's sort of the situation where you can have multiple stories existing in a world, maybe they both, maybe just one, or maybe neither really matters or binds the game being played at the table. And that's fine. D&D isn't trivia pursuit, that's why the DM has all that latitude in running the game.
Jander Sunstar is the thinking person's Drizzt, fight me.
I echo this this approach, with the disclaimer that this is also how Miss Frizzle gets added to the canon of your world...
Oh, I totally do, lol. They are doing about a third of the work -- my role is to make it cohesive and fit into the other stuff.
I mean, they just asked me to add in Maid Robots based on the Warforged, so you can probably imagine what they submitted, lol.
I just wish they would let me finish the campaign instead of adding lore, lol! We can do more lore later!
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
To all those who said I missed some settings yes I know. I was trying to have all the dnd settings here. Thanks for pointing it out