You realize that when that survey dropped, most of the YouTube personalities leading the war on the OGL told their viewer not to vote on it. That sharp drop in replies shows how many people on here were following the YouTube content creators advice on the situation.
You mean the YouTube content creators who "switched" to Pathfinder, got absolutely wrecked by a combination of the algorithm and general disinterest in the broader TTRPG audience, and switched back?
Well no matter what Hasbro wants to call it, the community will call it what they want to. Most of use are half way between 6.0 and 5.5, no one will call it D&D2024 as that is too wordy and not descriptive in a way that makes sense.
I completely agree with calling it 5.5e. I don't see the big deal with avoiding that term, and that's a criticism of WotC dancing around the issue too.
You realize that when that survey dropped, most of the YouTube personalities leading the war on the OGL told their viewer not to vote on it. That sharp drop in replies shows how many people on here were following the YouTube content creators advice on the situation.
You mean the YouTube content creators who "switched" to Pathfinder, got absolutely wrecked by a combination of the algorithm and general disinterest in the broader TTRPG audience, and switched back?
Well no matter what Hasbro wants to call it, the community will call it what they want to. Most of use are half way between 6.0 and 5.5, no one will call it D&D2024 as that is too wordy and not descriptive in a way that makes sense.
I completely agree with calling it 5.5e. I don't see the big deal with avoiding that term, and that's a criticism of WotC dancing around the issue too.
Since Pathfinder was mentioned, I personally like their “Remastered” label for PF2e. It seems to be exactly what WotC is doing for 5e, but ‘Remastered’ evokes a more positive reaction in my opinion. R5e or 5eR aren’t super complicated. What do you think about that?
Wait: nothing that was typed by PsyrenXY was a lie.
Not even an exaggeration.
D&D is growing, is strong, and is a key driver of Hasbro -- none of this is false, and all of it can be read or discerned from reports and publicly available data.
It is the dominant TTRPG and is the default against all others are measured and the most successful of all TTRPGs. Where other TTRPGs are struggling to raise 5 million in cash, D&D itself (without Mtg) made 750 million in 2021 alone, and is poised to break 1 billion either this fiscal year or next.
I remain in the camp of investors who want to see D&D spun off to be its own company (and Magic spun off as its own company as well, separate from D&D). I am still upset i gave my proxy over for that and they didn't succeed.
I get that some folks just want everyone else to be mad at Hasbro and WotC for their own reasons, but really, doing so is a waste of time, energy, and life -- and calling the truth about them a lie is neither wise nor honest.
Slow down buckaroo.
Hasbro in 2023 they made $5.4 Billion which is a decrease of 12% from 2022, (2022% was down by 8% from 2021 their last profitable year).
Of that profit WotC makes a revenue of about $1billion 90% of that is Magic the gathering, which has a massive overhead, but still counts as their most profitable division. D&D makes approximately $100 million a year in revenue (Overhead makes the profit margin very tiny, which is why they are pushing for more digital content, as physical books have little profit on them.)
Meanwhile, the next biggest company that competes directly with D&D is Paizo "Paizo's estimated annual revenue is currently $35.3M" - growjo.com
So yes, D&D is more profitable than other TTRPG makers, but it does not hold up Hasbro, in fact if someone had 100million dollars I bet they could buy D&D from Hasbro, as they clearly don't actually care about the health of the brand. Magic on the other hand is a massive revenue stream for Hasbro, and if they can cut it's costs they can make a ton off it.
Oh and in a juxtaposition, Games Workshop, which started out as the UK distributor of D&D but went into Wargaming in the 80s... GW made:
Games Workshop is pleased to confirm that trading since the last update in September 2023 is in line with expectations. The Board’s estimate of the results for the six months to 26 November 2023, at actual exchange rates, is core revenue of not less than £235 million (2022/23: £212.3 million) and licensing revenue of c. £12 million (2022/23: £14.3 million). Core operating profit is estimated at not less than £82 million (2022/23: £70.7 million) and licensing operating profit of c. £11 million (2022/23: £12.9 million). Profit before tax is estimated at not less than £94 million (2022/23: £83.6 million).
Under our profit share scheme, we are paying £2,500 in cash to each employee in December (2023/24: £7.5 million; 2022/23: £4.5 million) to reward their contribution to our performance. Dividends declared and paid in the period are 195p per share, £64.2 million (2022/23: 165p, £54.2 million).
Further details will be announced in the half yearly report which will be released on 9 January 2024.
Wait: nothing that was typed by PsyrenXY was a lie.
Not even an exaggeration.
D&D is growing, is strong, and is a key driver of Hasbro -- none of this is false, and all of it can be read or discerned from reports and publicly available data.
It is the dominant TTRPG and is the default against all others are measured and the most successful of all TTRPGs. Where other TTRPGs are struggling to raise 5 million in cash, D&D itself (without Mtg) made 750 million in 2021 alone, and is poised to break 1 billion either this fiscal year or next.
I remain in the camp of investors who want to see D&D spun off to be its own company (and Magic spun off as its own company as well, separate from D&D). I am still upset i gave my proxy over for that and they didn't succeed.
I get that some folks just want everyone else to be mad at Hasbro and WotC for their own reasons, but really, doing so is a waste of time, energy, and life -- and calling the truth about them a lie is neither wise nor honest.
Slow down buckaroo.
Hasbro in 2023 they made $5.4 Billion which is a decrease of 12% from 2022, (2022% was down by 8% from 2021 their last profitable year).
Of that profit WotC makes a revenue of about $1billion 90% of that is Magic the gathering, which has a massive overhead, but still counts as their most profitable division. D&D makes approximately $100 million a year in revenue (Overhead makes the profit margin very tiny, which is why they are pushing for more digital content, as physical books have little profit on them.)
Meanwhile, the next biggest company that competes directly with D&D is Paizo "Paizo's estimated annual revenue is currently $35.3M" - growjo.com
So yes, D&D is more profitable than other TTRPG makers, but it does not hold up Hasbro, in fact if someone had 100million dollars I bet they could buy D&D from Hasbro, as they clearly don't actually care about the health of the brand. Magic on the other hand is a massive revenue stream for Hasbro, and if they can cut it's costs they can make a ton off it.
Oh and in a juxtaposition, Games Workshop, which started out as the UK distributor of D&D but went into Wargaming in the 80s... GW made:
Games Workshop is pleased to confirm that trading since the last update in September 2023 is in line with expectations. The Board’s estimate of the results for the six months to 26 November 2023, at actual exchange rates, is core revenue of not less than £235 million (2022/23: £212.3 million) and licensing revenue of c. £12 million (2022/23: £14.3 million). Core operating profit is estimated at not less than £82 million (2022/23: £70.7 million) and licensing operating profit of c. £11 million (2022/23: £12.9 million). Profit before tax is estimated at not less than £94 million (2022/23: £83.6 million).
Under our profit share scheme, we are paying £2,500 in cash to each employee in December (2023/24: £7.5 million; 2022/23: £4.5 million) to reward their contribution to our performance. Dividends declared and paid in the period are 195p per share, £64.2 million (2022/23: 165p, £54.2 million).
Further details will be announced in the half yearly report which will be released on 9 January 2024.
- GW's Investor page
Funny, my investor reports have quite a different set of figures.
I still have some of my GW stuff -- and they were in wargaming from the start (I believe the owners stepped out of wargaming to form it). Love them. The rivalry between them and Iron Crown has always been a thing I liked to follow. I had hoped they would pick up the Harnmaster stuff way back when, but I suppose that fell apart.
That's good news about Paizo -- I am glad to hear it -- note that I also said "raise", which is a reference to information previously provided by someone else.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Well no matter what Hasbro wants to call it, the community will call it what they want to. Most of use are half way between 6.0 and 5.5, no one will call it D&D2024 as that is too wordy and not descriptive in a way that makes sense.
I completely agree with calling it 5.5e. I don't see the big deal with avoiding that term, and that's a criticism of WotC dancing around the issue too.
I've been calling it 5.5, I see Tasha's as 5.25, and if they do a massive idea addition in the future but keep it 5e I'll call that 5.75. ;)
BTW just for a sense, the differences of each type of D&D game ie from 1974 until now:
Chainmail Era - D6 game
Red Box - added multiple dice types, still played like the Chainmail game
1st Edition - better overall game design feels like D&D as we know it, but AC was based on the thAC0
AD&D - the differences of Tasha's vs base game
2nd Ed - included AD&D into the base Game (ie OneD&D)
2.5 ed - Most today don't remember this. Easy to read books, better design philosophy, part of why WotC purchased D&D.
3rd Edition - Complete redesign of the game thAC0 was gone, uniform XP table, standardized monster stats and uniform language.
D20 - 3rd party content supported by D&D, was separate and above the OGL
3.5 ed - Cleaned up rules, Easier to use, kind of like Tasha's, only more so.
4th ed - Table Top MMORPG seriously a fun game, best lore books and design, D&D Insider (Imagine DnDB but better, and 10 years ago. Still sad about that) Also included the biggest mistake in the OGL ever, 4th Ed had a Closed License, meaning no 3rd part content. It failed with sale in the hundreds of millions. Note Pathfinder at it's apex (this year) made $34million. 4th edition in the few short years failed with sales equal or better than the last few years at Wizards. Basically it failed due to bad PR, not because of bad book sales, they also failed to sell any License agreements which means no 3rd party books, and all those D20 books moved on to other rule sets and Paizo their biggest 3rd Party creator and maker of their official magazine made Pathfinder.
5th Edition - What we play. Opened back up to 3rd party content, allowing for live Streamed Games becoming popular, Kickstarter rule books becoming popular, and even a few of the games that moved on.
AEDorsay didn't say D&D was "holding up Hasbro" though - they called it a key driver, which it is. And if it's pulling in 100M a year, that means it is worth much more than that as a brand, the 100M is just an input to calculating the NPV.
Since Pathfinder was mentioned, I personally like their “Remastered” label for PF2e. It seems to be exactly what WotC is doing for 5e, but ‘Remastered’ evokes a more positive reaction in my opinion. R5e or 5eR aren’t super complicated. What do you think about that?
Wait: nothing that was typed by PsyrenXY was a lie.
Not even an exaggeration.
D&D is growing, is strong, and is a key driver of Hasbro -- none of this is false, and all of it can be read or discerned from reports and publicly available data.
It is the dominant TTRPG and is the default against all others are measured and the most successful of all TTRPGs. Where other TTRPGs are struggling to raise 5 million in cash, D&D itself (without Mtg) made 750 million in 2021 alone, and is poised to break 1 billion either this fiscal year or next.
I remain in the camp of investors who want to see D&D spun off to be its own company (and Magic spun off as its own company as well, separate from D&D). I am still upset i gave my proxy over for that and they didn't succeed.
I get that some folks just want everyone else to be mad at Hasbro and WotC for their own reasons, but really, doing so is a waste of time, energy, and life -- and calling the truth about them a lie is neither wise nor honest.
Slow down buckaroo.
Hasbro in 2023 they made $5.4 Billion which is a decrease of 12% from 2022, (2022% was down by 8% from 2021 their last profitable year).
Of that profit WotC makes a revenue of about $1billion 90% of that is Magic the gathering, which has a massive overhead, but still counts as their most profitable division. D&D makes approximately $100 million a year in revenue (Overhead makes the profit margin very tiny, which is why they are pushing for more digital content, as physical books have little profit on them.)
Meanwhile, the next biggest company that competes directly with D&D is Paizo "Paizo's estimated annual revenue is currently $35.3M" - growjo.com
So yes, D&D is more profitable than other TTRPG makers, but it does not hold up Hasbro, in fact if someone had 100million dollars I bet they could buy D&D from Hasbro, as they clearly don't actually care about the health of the brand. Magic on the other hand is a massive revenue stream for Hasbro, and if they can cut it's costs they can make a ton off it.
Oh and in a juxtaposition, Games Workshop, which started out as the UK distributor of D&D but went into Wargaming in the 80s... GW made:
Games Workshop is pleased to confirm that trading since the last update in September 2023 is in line with expectations. The Board’s estimate of the results for the six months to 26 November 2023, at actual exchange rates, is core revenue of not less than £235 million (2022/23: £212.3 million) and licensing revenue of c. £12 million (2022/23: £14.3 million). Core operating profit is estimated at not less than £82 million (2022/23: £70.7 million) and licensing operating profit of c. £11 million (2022/23: £12.9 million). Profit before tax is estimated at not less than £94 million (2022/23: £83.6 million).
Under our profit share scheme, we are paying £2,500 in cash to each employee in December (2023/24: £7.5 million; 2022/23: £4.5 million) to reward their contribution to our performance. Dividends declared and paid in the period are 195p per share, £64.2 million (2022/23: 165p, £54.2 million).
Further details will be announced in the half yearly report which will be released on 9 January 2024.
- GW's Investor page
Funny, my investor reports have quite a different set of figures.
I still have some of my GW stuff -- and they were in wargaming from the start (I believe the owners stepped out of wargaming to form it). Love them. The rivalry between them and Iron Crown has always been a thing I liked to follow. I had hoped they would pick up the Harnmaster stuff way back when, but I suppose that fell apart.
That's good news about Paizo -- I am glad to hear it -- note that I also said "raise", which is a reference to information previously provided by someone else.
Chainmail TSR's original game system was a War Game, D&D grew out of it. Games Workshop started off in 1975 selling board games and got the license from TSR to sell and make miniatures and rules for D&D. They also created rules for a Wargame to use with the D&D Minis they had made. Those rules ended up becoming Warhammer fantasy. White Dwarf originally was a D&D publication.
Since Pathfinder was mentioned, I personally like their “Remastered” label for PF2e. It seems to be exactly what WotC is doing for 5e, but ‘Remastered’ evokes a more positive reaction in my opinion. R5e or 5eR aren’t super complicated. What do you think about that?
I'd have been fine with 5e Remaster too!
I could get behind remaster. Or revised, because if there's one thing WotC hates its getting caught taking an idea from Paizo.
Since Pathfinder was mentioned, I personally like their “Remastered” label for PF2e. It seems to be exactly what WotC is doing for 5e, but ‘Remastered’ evokes a more positive reaction in my opinion. R5e or 5eR aren’t super complicated. What do you think about that?
I'd have been fine with 5e Remaster too!
I could get behind remaster. Or revised, because if there's one thing WotC hates its getting caught taking an idea from Paizo.
I also like it. R5E is a cold name, much more so than “One D&D.” (And yeah, I know that was just a working title. It was still a bad working title.)
Since Pathfinder was mentioned, I personally like their “Remastered” label for PF2e. It seems to be exactly what WotC is doing for 5e, but ‘Remastered’ evokes a more positive reaction in my opinion. R5e or 5eR aren’t super complicated. What do you think about that?
I'd have been fine with 5e Remaster too!
I could get behind remaster. Or revised, because if there's one thing WotC hates its getting caught taking an idea from Paizo.
I also like it. R5E is a cold name, much more so than “One D&D.” (And yeah, I know that was just a working title. It was still a bad working title.)
Is it any more cold than simply “5e” or “AD&D” or “3.5e” etc.? Shorthands are always a bit cold, and I think folks would get used to R5e or 5eR pretty quickly if it was consistently applied.
Personally, I think Revised 5e is the most accurate way to represent the update. Plus, Remastered is already used by Wizards in Magic, and it would be a bit weird to have them use branding that both a competitor uses and they use in a different context.
The fact their PR team completely bungled this messaging and gave fire to the “this is 6e, everything will be incomparable” trolls… just another example of how a non-issue has become a major source of contention and confusion due to Wizards’ truly awful PR department.
I suspect the reluctance to get behind the name is good old conservatism. They haven't picked a name and 100% decided to go with it just yet, and they know if they refer to it as 5.5e etc it'll stick and they'll have to keep with it. Personally, I'd prefer they just picked one and got on with it. It would help calm some down a bit too.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Well no matter what Hasbro wants to call it, the community will call it what they want to. Most of use are half way between 6.0 and 5.5, no one will call it D&D2024 as that is too wordy and not descriptive in a way that makes sense.
I completely agree with calling it 5.5e. I don't see the big deal with avoiding that term, and that's a criticism of WotC dancing around the issue too.
Same. And it's actively gonna be an unnecessary point of confusion when people say 5e due to Wizards' apparent hatred of accurate shorthand.
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So ... multi-quote isn't working today. So I'll just paraphrase.
No, I'm not conflating anything with anything, I'm just quoting the sources I've been able to find, which show steady growth for D&D since 15. And also, what AE Dorsay says seems to fit quite snugly into what I've been able to find.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I suspect the reluctance to get behind the name is good old conservatism. They haven't picked a name and 100% decided to go with it just yet, and they know if they refer to it as 5.5e etc it'll stick and they'll have to keep with it. Personally, I'd prefer they just picked one and got on with it. It would help calm some down a bit too.
I think it’s this but mostly from a branding perspective. Most people are far, far more casual players than we board posters. Numbers like 5.5 could potentially scare off some new players, who might wonder if they have to play 5.0 first before they can get into 5.5. Then they find 5.0 is out of print and just kind of walk away altogether. Or existing players who will assume it’s not compatible with 5.0 and then not buy the new stuff. That’s what they’ve been saying since 2014 is they want to get off the edition treadmill.
Personally, I think Revised 5e is the most accurate way to represent the update. Plus, Remastered is already used by Wizards in Magic, and it would be a bit weird to have them use branding that both a competitor uses and they use in a different context.
I agree, that’s why I’ve been referring to it as Revised 5th edition (R5e) for a while now.
A lot of the reason I (and my players) didn't care that much about the whole mess is that... I didn't expect better of them, or of any other RPG company. They're companies, not friends. Paizo is no more your friend than WotC; CC/BY is a vastly superior license for downstream creators than ORC.
Tried telling them that during the upset, but they wouldn't have it. WotC is evil and everyone else are saints, y'see. I'm somewhat annoyed after having noticed that one of the better YTs that was released (not great, but better than some) carried on flooding my feed with videos saying D&D is doomed etc ever since...and I just realised that they sell a competitor product (not Paizo). Blatantly just smelt blood in the water and decided to do what they could to exacerbate it.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
The OGL episode made the decision to unsubscribe easier, but I'd been meaning to anyway. I haven't resubbed since because I just don't think DDB has been good enough a product recently to justify it.
Personally, I've been using 5.5e to refer to it so far. WotC can call it 'The Dungeons and the Dragons: Tokyo Drift', and I'm still ultimately going to default to whatever shorthand the community consensus decides it is. Whether that is R5e, or 5.5e, or 6e, or anything else remains to be seen.
You mean the YouTube content creators who "switched" to Pathfinder, got absolutely wrecked by a combination of the algorithm and general disinterest in the broader TTRPG audience, and switched back?
I completely agree with calling it 5.5e. I don't see the big deal with avoiding that term, and that's a criticism of WotC dancing around the issue too.
Since Pathfinder was mentioned, I personally like their “Remastered” label for PF2e. It seems to be exactly what WotC is doing for 5e, but ‘Remastered’ evokes a more positive reaction in my opinion. R5e or 5eR aren’t super complicated. What do you think about that?
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Slow down buckaroo.
Hasbro in 2023 they made $5.4 Billion which is a decrease of 12% from 2022, (2022% was down by 8% from 2021 their last profitable year).
Of that profit WotC makes a revenue of about $1billion 90% of that is Magic the gathering, which has a massive overhead, but still counts as their most profitable division. D&D makes approximately $100 million a year in revenue (Overhead makes the profit margin very tiny, which is why they are pushing for more digital content, as physical books have little profit on them.)
Meanwhile, the next biggest company that competes directly with D&D is Paizo "Paizo's estimated annual revenue is currently $35.3M" - growjo.com
So yes, D&D is more profitable than other TTRPG makers, but it does not hold up Hasbro, in fact if someone had 100million dollars I bet they could buy D&D from Hasbro, as they clearly don't actually care about the health of the brand. Magic on the other hand is a massive revenue stream for Hasbro, and if they can cut it's costs they can make a ton off it.
Oh and in a juxtaposition, Games Workshop, which started out as the UK distributor of D&D but went into Wargaming in the 80s... GW made:
Funny, my investor reports have quite a different set of figures.
I still have some of my GW stuff -- and they were in wargaming from the start (I believe the owners stepped out of wargaming to form it). Love them. The rivalry between them and Iron Crown has always been a thing I liked to follow. I had hoped they would pick up the Harnmaster stuff way back when, but I suppose that fell apart.
That's good news about Paizo -- I am glad to hear it -- note that I also said "raise", which is a reference to information previously provided by someone else.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I've been calling it 5.5, I see Tasha's as 5.25, and if they do a massive idea addition in the future but keep it 5e I'll call that 5.75. ;)
BTW just for a sense, the differences of each type of D&D game ie from 1974 until now:
Chainmail Era - D6 game
Red Box - added multiple dice types, still played like the Chainmail game
1st Edition - better overall game design feels like D&D as we know it, but AC was based on the thAC0
AD&D - the differences of Tasha's vs base game
2nd Ed - included AD&D into the base Game (ie OneD&D)
2.5 ed - Most today don't remember this. Easy to read books, better design philosophy, part of why WotC purchased D&D.
3rd Edition - Complete redesign of the game thAC0 was gone, uniform XP table, standardized monster stats and uniform language.
D20 - 3rd party content supported by D&D, was separate and above the OGL
3.5 ed - Cleaned up rules, Easier to use, kind of like Tasha's, only more so.
4th ed - Table Top MMORPG seriously a fun game, best lore books and design, D&D Insider (Imagine DnDB but better, and 10 years ago. Still sad about that) Also included the biggest mistake in the OGL ever, 4th Ed had a Closed License, meaning no 3rd part content. It failed with sale in the hundreds of millions. Note Pathfinder at it's apex (this year) made $34million. 4th edition in the few short years failed with sales equal or better than the last few years at Wizards. Basically it failed due to bad PR, not because of bad book sales, they also failed to sell any License agreements which means no 3rd party books, and all those D20 books moved on to other rule sets and Paizo their biggest 3rd Party creator and maker of their official magazine made Pathfinder.
5th Edition - What we play. Opened back up to 3rd party content, allowing for live Streamed Games becoming popular, Kickstarter rule books becoming popular, and even a few of the games that moved on.
1 DND/"D&D 2024 edition" - aka 5.5 - we will see.
AEDorsay didn't say D&D was "holding up Hasbro" though - they called it a key driver, which it is. And if it's pulling in 100M a year, that means it is worth much more than that as a brand, the 100M is just an input to calculating the NPV.
I'd have been fine with 5e Remaster too!
Chainmail TSR's original game system was a War Game, D&D grew out of it. Games Workshop started off in 1975 selling board games and got the license from TSR to sell and make miniatures and rules for D&D. They also created rules for a Wargame to use with the D&D Minis they had made. Those rules ended up becoming Warhammer fantasy. White Dwarf originally was a D&D publication.
I could get behind remaster. Or revised, because if there's one thing WotC hates its getting caught taking an idea from Paizo.
I also like it. R5E is a cold name, much more so than “One D&D.” (And yeah, I know that was just a working title. It was still a bad working title.)
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Is it any more cold than simply “5e” or “AD&D” or “3.5e” etc.? Shorthands are always a bit cold, and I think folks would get used to R5e or 5eR pretty quickly if it was consistently applied.
Personally, I think Revised 5e is the most accurate way to represent the update. Plus, Remastered is already used by Wizards in Magic, and it would be a bit weird to have them use branding that both a competitor uses and they use in a different context.
The fact their PR team completely bungled this messaging and gave fire to the “this is 6e, everything will be incomparable” trolls… just another example of how a non-issue has become a major source of contention and confusion due to Wizards’ truly awful PR department.
I suspect the reluctance to get behind the name is good old conservatism. They haven't picked a name and 100% decided to go with it just yet, and they know if they refer to it as 5.5e etc it'll stick and they'll have to keep with it. Personally, I'd prefer they just picked one and got on with it. It would help calm some down a bit too.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Same. And it's actively gonna be an unnecessary point of confusion when people say 5e due to Wizards' apparent hatred of accurate shorthand.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.So ... multi-quote isn't working today. So I'll just paraphrase.
No, I'm not conflating anything with anything, I'm just quoting the sources I've been able to find, which show steady growth for D&D since 15. And also, what AE Dorsay says seems to fit quite snugly into what I've been able to find.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I think it’s this but mostly from a branding perspective. Most people are far, far more casual players than we board posters. Numbers like 5.5 could potentially scare off some new players, who might wonder if they have to play 5.0 first before they can get into 5.5. Then they find 5.0 is out of print and just kind of walk away altogether. Or existing players who will assume it’s not compatible with 5.0 and then not buy the new stuff.
That’s what they’ve been saying since 2014 is they want to get off the edition treadmill.
I agree, that’s why I’ve been referring to it as Revised 5th edition (R5e) for a while now.
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A lot of the reason I (and my players) didn't care that much about the whole mess is that... I didn't expect better of them, or of any other RPG company. They're companies, not friends. Paizo is no more your friend than WotC; CC/BY is a vastly superior license for downstream creators than ORC.
Tried telling them that during the upset, but they wouldn't have it. WotC is evil and everyone else are saints, y'see. I'm somewhat annoyed after having noticed that one of the better YTs that was released (not great, but better than some) carried on flooding my feed with videos saying D&D is doomed etc ever since...and I just realised that they sell a competitor product (not Paizo). Blatantly just smelt blood in the water and decided to do what they could to exacerbate it.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
The OGL episode made the decision to unsubscribe easier, but I'd been meaning to anyway. I haven't resubbed since because I just don't think DDB has been good enough a product recently to justify it.
Who's really the one to put ogl at the feet of? DND team at WOTC? WOTC? Hasbro?
What have the done to reverse course other than lip service?
Personally, I've been using 5.5e to refer to it so far. WotC can call it 'The Dungeons and the Dragons: Tokyo Drift', and I'm still ultimately going to default to whatever shorthand the community consensus decides it is. Whether that is R5e, or 5.5e, or 6e, or anything else remains to be seen.
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