Fergus Ironboot, Gnome follower of Gaerdal Ironhand, Rune Knight Fighter.
Had a thick, wheezy Scottish accent, and enjoyed brawling.
Often mocked for his size as a gnome, his signature “warm-up” would be to crack his neck or do a minor stretch before he would “bulk-up” with his Giant form feature.
His best moment was when he rode a ballista bolt through the air, enlarged himself, and proceed to stab the ballista bolt into the eyeball of a Tarrasque.
This did absolutely nothing, of course, but in the wake of certain death, this boosted the morale of the army to a crazy degree.
Elodie, my level 13 moon druid with warlock initiate feat that gave her comprehend languages 1/d, as well as toll the dead and eldritch blast. She had a habit of turning into lions, tigers, and giant spiders, or else elemental creatures, depending on the situation.
Currently, my boy Wilder, who is presently hunter ranger/stars druid/fighter (to be echo knight). I've made a level 20 version of him to plan out his leveling and... whooooooooooooooo boy. He's super fast (talking 45ft movement standard not including haste or his unique homebrewed boots that give him +10ft or his temporary feywild trait that give shim +5 ft). He's got a glaive and a longbow, both magical, archery fighting style, GWM feat, Horde Breaker, and his multiattack at ranger 11 will be Whirlwind. In his current form he can get up to, I think, 5 attacks in 1 turn with Haste? And his stats are REALLY good.
Edit: Also a level 13 Chronurgy wizard with the Lucky feat. UNRAVEL TIME, Y'ALL.
I played as Goblin Bard named Quitter for a long campaign. He played a stolen Squeezebox and wore a comically large hat because he was legitimately convinced that it made him taller. It was really fun to lean into the idea of being a goblin... he casually ate insects, had a very warped concept of human society, and although he was generally a nice guy he still had a goblinoid sense of morality... unbothered by killing and spoke casually about other goblins he knew getting killed, since it was just such a common thing for them.
Mostly, though, I played him with a very cartoony bent to his personality and actions. I spoke with basically a bad Yakko Warner impersonation and he would do things like cast Minor Illusion to leave behind a puff of gas in the shape of his body before running away. He collected every dumb joke magic item the party ever came across and always found ridiculous ways to use them.
Basically the inspiration for the build was "The Devil Went Down to Georgia".... where he met my mom. Essentially a devil impregnated a woman on his trip to Georgia, but after his embarrassing loss in a fiddle competition he skipped town never to be seen again. The mother, understandably pissed, named her teifling child Johnny out of spite and taught him to play the fiddle. Johnny ends up being a warlock/bard multiclass with a preference toward fire damage spells and enchantment spells, all cast through his trusty silver fiddle (which he one day hopes to swap out for a gold one)
Sheldyn Roundback, drug addict, tortle, circle of the stars druid with habits of skywriting shit and misinterpretation. (Herb Potter was the human prototype) Barry Cade sword and board battle master and Stu Pendous, sentinal rune knight. Austin Taye-Chuse dragonborn paladin with dip into divine soul sorcerer for prestidigitation and Thaumaturgy and effects such as the sound of coconut horse hooves as he trots along. I had hopes for Mau Glee, a halfling barbarian turned moon druid, originally named Max but the wolves that adopted him couldn't pronounce that. (this one gets a bit samey due to his tendency to morph into wolf shapes). Don-Jean Blingdonstone, aka Papa Svirfneblin, deep gnome armoured artificer with intention to go abjuration wizard. The guttural voice of deep gnomes fits great with the rolling Rs of an overdone french accent and with Don-Jean saying that he's "from the continent". The Germinator, warforge circle of the forge druid, "give me your trowel, your rake and your wheelbarrow", "I'll be bark", "wolfie's just fine"... Conan the Librarian (a classic, though I never got as far as this Waterdeep campaign).
One of the most fun character i played a fortune teller. It was a gnome wizard that was a charlatant but not totally clueless being also a diviner. I'd pull destiny card from my Tarokka deck and provide cryptic predictions at the table that often proved to be right or wrong but that was fun as hell to improv. I also liked how Portent was allowing me to buff allies or debuff enemies rolls.
His entire village got raided by gnolls, and everyone was killed. His older brother prayed that if anyone would spare his baby bro that they could have his soul (soul of the older brother, who was dying) and a Solar responded. Solar made short work of the gnolls and took the baby to a nearby temple dedicated to Tempus. There he was raised as a tiefling that thought his magic came from Tempus. He was convinced he was a paladin, having never met one.
Nit "Fixit" Lipwicki, the Quickest Wit with Shit that Goes Ticky-Ticky.
Gnomes are a blast just for their names. I also rolled stats and got a 4 Wis on 4d6 drop 1. I highly recommend playing a low-Wis character for outrageous antics.
one of my favorite so far was Beaux, the half-orc Bloodhunter. I foget what his subclass was called, but it was the lycanthropy one. So he was a half-orc werebear that dual wielded a longsword and a war pick with the two weapon fighting style and dual wielder feat. He wore scale mail that only covered his chest (no sleeves) so his arms were readily accesible for cutting himself to augment his weapons. His backstory was the basic dead family, but they were killed by a weretiger and so to kill the monster that stole everything from him, he had to become a monster himself. He had no real need for gold other than basic equipment and the occasional magic item, so he gave a lot of the gold he earned to those he helped. And he never haggled for prices, surprisingly the party put me in charge of all the gold lol. my favorite moment was when we were infiltrating a goblin camp that worked for Kodlack (the weretiger) i was hunting so i turned to my werebear form and jumped from the cliff into the camp. It was about a 70ft drop so i took 7d6 damage halved and the rest of the party floated in using feather fall. the goblins immediately surrounded us and prepared to attack, so i said with my 8 charisma "We're with Kodlack and its time for our payment!" I failed miserably and the goblin leader asked for proof. I looked around at the party and nodded. "Well...you got me there...." I drew my greatsword and with a single slash (clutch nat 20 and DM flavoring) I decapitated their leader. The party wizard used prestidigitation to create an insignia on my armor matching Kodlack's and I showed it to the quivering goblins and asked if anyone else wanted to question Kodlack's secondary. They backed down, payed us a small fortune and we took 3 goblins as additional payment for Kodlack in the hopes that they might be able to lead us to his camp. They couldn't so once we got out of the goblin camp we killed them and went on our way. He wasn't the smartest, he was terrible with money, and his charisma left something to be desired, but he was a lot of fun to play. He died by pushing a cart of oil drums and old rusty weapons towards a dragon and blowing it up then getting eaten by the dragon. He called it Beaux's bangin' dragon bombs! he almost survived the fight too! it was my way of giving him an honorable death so i could try a new character concept. I tend to get bored of playing the same character for long periods of time.
Ophelia, my elf warlock of Baphomet. Basically made her Baphomet's girlfriend. She is super confident and fantastic. I loved her so much I brought her back as DM for my OotA campaign (which has become soooooo heavily homebrewed, its hard for me to call it OotA).
Her Grace, Äïkaterina Karolya Poɫtorak, Heiress to the Duchy of the Broken Shore and the Baronetcy of Czworniak-on-Zaɫecza was a diva who ultimately proved herself to be too much of a ***** to side with the badguys.
Beatrix Samantha Krokus was an awakened mystic, and she had a tick where I got to speak to people who weren't at the table.
I played a human eloquence bard that was initially lightly influenced by Black Widow and the Red Room. Her background was that she was raised by a espionage program and taught how to enchant nobles, influence policy, trade in secrets, and dispose of those who could not be bought or coerced. She married into old money, arranged by her program, to make for a convincing cover. Then she had a child, which caused her to run away, leaving behind the husband and child because being a family woman was a lot harder than sliding a blade across someone's neck.
She was originally an NPC in my CoS campaign as nothing more than wallpaper in a tavern scene, but was stubbornly adopted by the party and taken through Barovia, where she had a change of heart in the party's struggle to survive. She changed from a self-serving, manipulative opportunist who only helped to keep the party alive because it meant her own survival, into a person who was more or less good in their fight against true evil. She still was haughty despite this alignment shift. That campaign ended prematurely but my next DM loved the concept (he was a player in my CoS campaign) and allowed me to bring her over to his campaign with some wibbly wobbly timey wimey.
From there, she had adventures all over the globe. She made mountains of cash, gave (most of) it away to the poor, offended a corrupt councilman, killed the assassins that the councilman sent after us. She was taken down a peg and defeated by a mercenary supersoldier who stole almost every coin she had left. She befriended an initially standoffish and paranoid, polished and pressed soldier-boy who couldn't even imagine doing a misdeed. She wounded the cleric in a way that only one with unsettling words can, causing him to leave (the player wanted to swap cleric for druid and this was the in-story reason for the departure). Accidentally reactivated a warforged fighter that was thought to be a statue in a town square for over 1,000 years and invited it into the party. Killed a lot of werewolves threatening to take over the world with a werewolf pandemic. Was branded a murderer because two in the party, in an ironic twist of seeing her old self through them, killed some cops and let the party take the blame before they fled. Too many other things to remember in the almost three years I played her. Ultimately, she made a deal with an archfey, binding herself to him for eternity to save the lives of her new friends (the party). She sacrificed her most treasured possession: her freedom, to save them. A rough session, that one.
At, and Atom (ferry) who belived he was the guardian of the forst. He rode a large tabby cat (who was actualy a pollymorphed Bronze dragon). Any time he got in over his head the dragon would clear things. At of sourse was obilvious to the dragon and took all the credit.
Was a huge amount of fun playing an argogant 1' tall ferry.
Eccles is based off my favourite character from the old-time radio show, "The Goon Show". He is a Celestial Warlock who thinks that he's a paladin. He's a dwarf with an intelligence of 6.
Among his quirks are:
When asked what god he worships, he acts a little awkward, and says "you know when you've been working with someone for a long time, and it feels rude now to ask their name? Yup, that's how it is!"
He has the "warhammer of invisibility". Only the head of the warhammer is invisible. It's a Quarterstaff.
He is clean shaven. He was once told that if he shaves off his beard, it'll grow back thicker. He's been trying it every morning now for 40 years, with no success.
He refers to every offensive spell he knows as Smite. In his accent, it's "Smoite!". It's become impossible for anyone in the local group to say "smite" normally, even for a real paladin.
He once had to offer a book to the library in exchange for entry. He offered a book called "My first A-B-C's". it was missing everything after "C". He claimed it taught him everything he knew about "spellin'". When told that it was incomplete, he rejected the idea, saying "any more letters would just get confusin'!".
When he talks to "god", he does so as if leaving an answerphone message. "Hello God, Eccles 'ere, just to let you know that there's a few people here in - where are we? - coldstone who are a bit chilly tonight, so if you might be in the area, any chance you could bless them, and protect them? - what's yer name? - Especially >NPC<. Right, I think that's about everything, so I'll leave you to it! Thanks!"
When people mention darkvision, he explains that he used to be called "cat's eyes Eccles", because he was the same size as a cat.
When baking, he invented a new cake (called an Eccles cake, which is a real cake). In following the recipe, he explains "It said to use self raisin' flour, so I added raisins myself!".
Is hoplelessly optimistic at all times.
He's extremely good fun to play, and surprisingly effective as a paladin. Confuses people who don't know when I say "Eccles uses Eldritch Blast" then shout "Smoite!" in character!
I had previously played chars like Sharpshooter Atrificer battle smith/ fighter Battle master. ranged shoot alot do big damage. not so fun for a year. for a oneshot a genie warlock packt of the chain. for a heist oneshot. super fun.
but this new one i wanted to have somthing that could be fun not just in combat but in RP too. and then i got the Tal'dorai and the new subclass College of tradegy bard. so i got this idear about a Ruined (alert) Small fat Tabaxi cat College of tradegy bard.
and here Chatgpt have helped me alot with 200+ lines and quotes form tradic comedy's. melancholy quotes and insults for my vicious mockery cantrip
Fergus Ironboot, Gnome follower of Gaerdal Ironhand, Rune Knight Fighter.
Had a thick, wheezy Scottish accent, and enjoyed brawling.
Often mocked for his size as a gnome, his signature “warm-up” would be to crack his neck or do a minor stretch before he would “bulk-up” with his Giant form feature.
His best moment was when he rode a ballista bolt through the air, enlarged himself, and proceed to stab the ballista bolt into the eyeball of a Tarrasque.
This did absolutely nothing, of course, but in the wake of certain death, this boosted the morale of the army to a crazy degree.
Elodie, my level 13 moon druid with warlock initiate feat that gave her comprehend languages 1/d, as well as toll the dead and eldritch blast. She had a habit of turning into lions, tigers, and giant spiders, or else elemental creatures, depending on the situation.
Currently, my boy Wilder, who is presently hunter ranger/stars druid/fighter (to be echo knight). I've made a level 20 version of him to plan out his leveling and... whooooooooooooooo boy. He's super fast (talking 45ft movement standard not including haste or his unique homebrewed boots that give him +10ft or his temporary feywild trait that give shim +5 ft). He's got a glaive and a longbow, both magical, archery fighting style, GWM feat, Horde Breaker, and his multiattack at ranger 11 will be Whirlwind. In his current form he can get up to, I think, 5 attacks in 1 turn with Haste? And his stats are REALLY good.
Edit: Also a level 13 Chronurgy wizard with the Lucky feat. UNRAVEL TIME, Y'ALL.
I played as Goblin Bard named Quitter for a long campaign. He played a stolen Squeezebox and wore a comically large hat because he was legitimately convinced that it made him taller. It was really fun to lean into the idea of being a goblin... he casually ate insects, had a very warped concept of human society, and although he was generally a nice guy he still had a goblinoid sense of morality... unbothered by killing and spoke casually about other goblins he knew getting killed, since it was just such a common thing for them.
Mostly, though, I played him with a very cartoony bent to his personality and actions. I spoke with basically a bad Yakko Warner impersonation and he would do things like cast Minor Illusion to leave behind a puff of gas in the shape of his body before running away. He collected every dumb joke magic item the party ever came across and always found ridiculous ways to use them.
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Basically the inspiration for the build was "The Devil Went Down to Georgia".... where he met my mom. Essentially a devil impregnated a woman on his trip to Georgia, but after his embarrassing loss in a fiddle competition he skipped town never to be seen again. The mother, understandably pissed, named her teifling child Johnny out of spite and taught him to play the fiddle. Johnny ends up being a warlock/bard multiclass with a preference toward fire damage spells and enchantment spells, all cast through his trusty silver fiddle (which he one day hopes to swap out for a gold one)
Sheldyn Roundback, drug addict, tortle, circle of the stars druid with habits of skywriting shit and misinterpretation. (Herb Potter was the human prototype)
Barry Cade sword and board battle master and Stu Pendous, sentinal rune knight.
Austin Taye-Chuse dragonborn paladin with dip into divine soul sorcerer for prestidigitation and Thaumaturgy and effects such as the sound of coconut horse hooves as he trots along.
I had hopes for Mau Glee, a halfling barbarian turned moon druid, originally named Max but the wolves that adopted him couldn't pronounce that. (this one gets a bit samey due to his tendency to morph into wolf shapes).
Don-Jean Blingdonstone, aka Papa Svirfneblin, deep gnome armoured artificer with intention to go abjuration wizard. The guttural voice of deep gnomes fits great with the rolling Rs of an overdone french accent and with Don-Jean saying that he's "from the continent".
The Germinator, warforge circle of the forge druid, "give me your trowel, your rake and your wheelbarrow", "I'll be bark", "wolfie's just fine"...
Conan the Librarian (a classic, though I never got as far as this Waterdeep campaign).
One of the most fun character i played a fortune teller. It was a gnome wizard that was a charlatant but not totally clueless being also a diviner. I'd pull destiny card from my Tarokka deck and provide cryptic predictions at the table that often proved to be right or wrong but that was fun as hell to improv. I also liked how Portent was allowing me to buff allies or debuff enemies rolls.
He looked like Hoggle ☺
Chroloch.
His entire village got raided by gnolls, and everyone was killed. His older brother prayed that if anyone would spare his baby bro that they could have his soul (soul of the older brother, who was dying) and a Solar responded. Solar made short work of the gnolls and took the baby to a nearby temple dedicated to Tempus. There he was raised as a tiefling that thought his magic came from Tempus. He was convinced he was a paladin, having never met one.
He was a Changeling Celestial Warlock.
Nit "Fixit" Lipwicki, the Quickest Wit with Shit that Goes Ticky-Ticky.
Gnomes are a blast just for their names. I also rolled stats and got a 4 Wis on 4d6 drop 1. I highly recommend playing a low-Wis character for outrageous antics.
one of my favorite so far was Beaux, the half-orc Bloodhunter. I foget what his subclass was called, but it was the lycanthropy one. So he was a half-orc werebear that dual wielded a longsword and a war pick with the two weapon fighting style and dual wielder feat. He wore scale mail that only covered his chest (no sleeves) so his arms were readily accesible for cutting himself to augment his weapons. His backstory was the basic dead family, but they were killed by a weretiger and so to kill the monster that stole everything from him, he had to become a monster himself. He had no real need for gold other than basic equipment and the occasional magic item, so he gave a lot of the gold he earned to those he helped. And he never haggled for prices, surprisingly the party put me in charge of all the gold lol. my favorite moment was when we were infiltrating a goblin camp that worked for Kodlack (the weretiger) i was hunting so i turned to my werebear form and jumped from the cliff into the camp. It was about a 70ft drop so i took 7d6 damage halved and the rest of the party floated in using feather fall. the goblins immediately surrounded us and prepared to attack, so i said with my 8 charisma "We're with Kodlack and its time for our payment!" I failed miserably and the goblin leader asked for proof. I looked around at the party and nodded. "Well...you got me there...." I drew my greatsword and with a single slash (clutch nat 20 and DM flavoring) I decapitated their leader. The party wizard used prestidigitation to create an insignia on my armor matching Kodlack's and I showed it to the quivering goblins and asked if anyone else wanted to question Kodlack's secondary. They backed down, payed us a small fortune and we took 3 goblins as additional payment for Kodlack in the hopes that they might be able to lead us to his camp. They couldn't so once we got out of the goblin camp we killed them and went on our way. He wasn't the smartest, he was terrible with money, and his charisma left something to be desired, but he was a lot of fun to play. He died by pushing a cart of oil drums and old rusty weapons towards a dragon and blowing it up then getting eaten by the dragon. He called it Beaux's bangin' dragon bombs! he almost survived the fight too! it was my way of giving him an honorable death so i could try a new character concept. I tend to get bored of playing the same character for long periods of time.
Ophelia, my elf warlock of Baphomet. Basically made her Baphomet's girlfriend. She is super confident and fantastic. I loved her so much I brought her back as DM for my OotA campaign (which has become soooooo heavily homebrewed, its hard for me to call it OotA).
A changeling rogue.
A toss up between Äïkaterina and Beatrix.
Her Grace, Äïkaterina Karolya Poɫtorak, Heiress to the Duchy of the Broken Shore and the Baronetcy of Czworniak-on-Zaɫecza was a diva who ultimately proved herself to be too much of a ***** to side with the badguys.
Beatrix Samantha Krokus was an awakened mystic, and she had a tick where I got to speak to people who weren't at the table.
I played a human eloquence bard that was initially lightly influenced by Black Widow and the Red Room. Her background was that she was raised by a espionage program and taught how to enchant nobles, influence policy, trade in secrets, and dispose of those who could not be bought or coerced. She married into old money, arranged by her program, to make for a convincing cover. Then she had a child, which caused her to run away, leaving behind the husband and child because being a family woman was a lot harder than sliding a blade across someone's neck.
She was originally an NPC in my CoS campaign as nothing more than wallpaper in a tavern scene, but was stubbornly adopted by the party and taken through Barovia, where she had a change of heart in the party's struggle to survive. She changed from a self-serving, manipulative opportunist who only helped to keep the party alive because it meant her own survival, into a person who was more or less good in their fight against true evil. She still was haughty despite this alignment shift. That campaign ended prematurely but my next DM loved the concept (he was a player in my CoS campaign) and allowed me to bring her over to his campaign with some wibbly wobbly timey wimey.
From there, she had adventures all over the globe. She made mountains of cash, gave (most of) it away to the poor, offended a corrupt councilman, killed the assassins that the councilman sent after us. She was taken down a peg and defeated by a mercenary supersoldier who stole almost every coin she had left. She befriended an initially standoffish and paranoid, polished and pressed soldier-boy who couldn't even imagine doing a misdeed. She wounded the cleric in a way that only one with unsettling words can, causing him to leave (the player wanted to swap cleric for druid and this was the in-story reason for the departure). Accidentally reactivated a warforged fighter that was thought to be a statue in a town square for over 1,000 years and invited it into the party. Killed a lot of werewolves threatening to take over the world with a werewolf pandemic. Was branded a murderer because two in the party, in an ironic twist of seeing her old self through them, killed some cops and let the party take the blame before they fled. Too many other things to remember in the almost three years I played her. Ultimately, she made a deal with an archfey, binding herself to him for eternity to save the lives of her new friends (the party). She sacrificed her most treasured possession: her freedom, to save them. A rough session, that one.
She's off somewhere between worlds now.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
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At, and Atom (ferry) who belived he was the guardian of the forst. He rode a large tabby cat (who was actualy a pollymorphed Bronze dragon). Any time he got in over his head the dragon would clear things. At of sourse was obilvious to the dragon and took all the credit.
Was a huge amount of fun playing an argogant 1' tall ferry.
One of my favourites is Eccles, the "paladin".
Eccles is based off my favourite character from the old-time radio show, "The Goon Show". He is a Celestial Warlock who thinks that he's a paladin. He's a dwarf with an intelligence of 6.
Among his quirks are:
He's extremely good fun to play, and surprisingly effective as a paladin. Confuses people who don't know when I say "Eccles uses Eldritch Blast" then shout "Smoite!" in character!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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I had previously played chars like Sharpshooter Atrificer battle smith/ fighter Battle master. ranged shoot alot do big damage. not so fun for a year.
for a oneshot a genie warlock packt of the chain. for a heist oneshot. super fun.
but this new one i wanted to have somthing that could be fun not just in combat but in RP too. and then i got the Tal'dorai and the new subclass College of tradegy bard. so i got this idear about a Ruined (alert) Small fat Tabaxi cat College of tradegy bard.
and here Chatgpt have helped me alot with 200+ lines and quotes form tradic comedy's. melancholy quotes and insults for my vicious mockery cantrip
My Warlock ‘Ozron Wradwrith’. Unlike the typical warlock who eldritch blasts everything, instead he demiplaned everything that he didn’t like. :)
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
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