I just wanted to know how people felt about the general lack of magic item diversity with weapons. Where are the legendary polearms and very rare Double-Bladed scimitars?
How do people feel about this?
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It doesn't matter how smart you think are you. No one will want to work with you if you're an *******.
There is a Javelin of Lightning, and a Spear of Backbiting, and a few others, but yes. Swords are mainly the only weapons that have unique magical properties.
A DM could just reskin a glaive or pike to be a flame tongue.
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Please check out my homebrew, I would appreciate feedback:
I've created a number of home brewed magic weapons for different characters in my campaigns. I'd say about half of the ones that I've created are swords and the rest are other weapon types. When I create a weapon "for" a character I make it the weapon that the character already has and uses so the player will be happy with it.
I think the real problem is that most of the magic weapons have a type at all. Instead of Flametongue weapon being a sword maybe it's any bladed weapon. But nothing prevents you from doing that and say, giving players a dragon slaying club or something.
I think D&D Beyond has done 5e a huge service with the homebrew item creation. It makes it a lot easier and simpler to create stuff and keep track of it, and your stuff works just like "real" magic items do so it makes them feel more legitimate than something just written on a piece of paper.
But yeah, the official list is extremely lacking IMO. Luckily it is easier than ever to just do it yourself.
I just wanted to know how people felt about the general lack of magic item diversity with weapons. Where are the legendary polearms and very rare Double-Bladed scimitars?
How do people feel about this?
It doesn't matter how smart you think are you. No one will want to work with you if you're an *******.
I do think that it would be nice to have more interesting magic weapons for all weapon types... right now swords seem to be over represented.
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There is a Javelin of Lightning, and a Spear of Backbiting, and a few others, but yes. Swords are mainly the only weapons that have unique magical properties.
A DM could just reskin a glaive or pike to be a flame tongue.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I've created a number of home brewed magic weapons for different characters in my campaigns. I'd say about half of the ones that I've created are swords and the rest are other weapon types. When I create a weapon "for" a character I make it the weapon that the character already has and uses so the player will be happy with it.
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I think the real problem is that most of the magic weapons have a type at all. Instead of Flametongue weapon being a sword maybe it's any bladed weapon. But nothing prevents you from doing that and say, giving players a dragon slaying club or something.
I've gotten so much mileage out of just changing the weapon type. I've got a Flametongue Spear, a Maul of Disruption, and a Longbow of Wounding.
Make your own
I think we would all be better off if most magic weapons were templates.
I think D&D Beyond has done 5e a huge service with the homebrew item creation. It makes it a lot easier and simpler to create stuff and keep track of it, and your stuff works just like "real" magic items do so it makes them feel more legitimate than something just written on a piece of paper.
But yeah, the official list is extremely lacking IMO. Luckily it is easier than ever to just do it yourself.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm