I suppose you could call "trying to steal the power of the goddess of magic for himself while forgetting that that power was necessary to keep his kingdom's flying cities flying" just a stupid move.
His plan wasn't terrible, he just chose the one god that he shouldn't have chosen. It was a fatally stupid move, and turned him into a blood-covered boulder sitting in a forest.
Ouch.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
I suppose you could call "trying to steal the power of the goddess of magic for himself while forgetting that that power was necessary to keep his kingdom's flying cities flying" just a stupid move.
His plan wasn't terrible, he just chose the one god that he shouldn't have chosen. It was a fatally stupid move, and turned him into a blood-covered boulder sitting in a forest.
He was specifically after her power, he wasn't after the power of just any deity, IIRC.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I suppose you could call "trying to steal the power of the goddess of magic for himself while forgetting that that power was necessary to keep his kingdom's flying cities flying" just a stupid move.
His plan wasn't terrible, he just chose the one god that he shouldn't have chosen. It was a fatally stupid move, and turned him into a blood-covered boulder sitting in a forest.
He was specifically after her power, he wasn't after the power of just any deity, IIRC.
Yeah, but the spell works on any deity, IIRC (not Ao, though). He could have just as "easily" slain another god, taken their place, and saved Netheril.
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Please check out my homebrew, I would appreciate feedback:
Okay. Each character must align to a specific deity - no non-theistic beliefs allowed. All of the deity's tenets and rituals must be strictly followed at all times, but any prayer to the deity at any time that does not defy the tenets or rituals will be treated as an automatically successful Wish. Any deviation of the tenets or rituals will result in immediate death of the character and the character's soul will be destroyed.
Good luck if you pick a deity with vague or flat-out contradicting edicts. That's most of them if not all of them.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Okay. Each character must align to a specific deity - no non-theistic beliefs allowed. All of the deity's tenets and rituals must be strictly followed at all times, but any prayer to the deity at any time that does not defy the tenets or rituals will be treated as an automatically successful Wish. Any deviation of the tenets or rituals will result in immediate death of the character and the character's soul will be destroyed.
Good luck if you pick a deity with vague or flat-out contradicting edicts. That's most of them if not all of them.
I recall there was one rpg system in which a cleric could be denied spells after using them too often because the deity just kinda gets sick of it. That's a valid interpretation of spell slots, but I recall there were mechanics for how to apologize properly.
Okay. Each character must align to a specific deity - no non-theistic beliefs allowed. All of the deity's tenets and rituals must be strictly followed at all times, but any prayer to the deity at any time that does not defy the tenets or rituals will be treated as an automatically successful Wish. Any deviation of the tenets or rituals will result in immediate death of the character and the character's soul will be destroyed.
Good luck if you pick a deity with vague or flat-out contradicting edicts. That's most of them if not all of them.
I recall there was one rpg system in which a cleric could be denied spells after using them too often because the deity just kinda gets sick of it. That's a valid interpretation of spell slots, but I recall there were mechanics for how to apologize properly.
That seems hilarious, but I don't think I'd use it in D&D.
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Please check out my homebrew, I would appreciate feedback:
Okay. Each character must align to a specific deity - no non-theistic beliefs allowed. All of the deity's tenets and rituals must be strictly followed at all times, but any prayer to the deity at any time that does not defy the tenets or rituals will be treated as an automatically successful Wish. Any deviation of the tenets or rituals will result in immediate death of the character and the character's soul will be destroyed.
Good luck if you pick a deity with vague or flat-out contradicting edicts. That's most of them if not all of them.
I recall there was one rpg system in which a cleric could be denied spells after using them too often because the deity just kinda gets sick of it. That's a valid interpretation of spell slots, but I recall there were mechanics for how to apologize properly.
That seems hilarious, but I don't think I'd use it in D&D.
It's not the worst idea in this thread. It's like paladins accidentally breaking oaths
Okay. Each character must align to a specific deity - no non-theistic beliefs allowed. All of the deity's tenets and rituals must be strictly followed at all times, but any prayer to the deity at any time that does not defy the tenets or rituals will be treated as an automatically successful Wish. Any deviation of the tenets or rituals will result in immediate death of the character and the character's soul will be destroyed.
Good luck if you pick a deity with vague or flat-out contradicting edicts. That's most of them if not all of them.
I recall there was one rpg system in which a cleric could be denied spells after using them too often because the deity just kinda gets sick of it. That's a valid interpretation of spell slots, but I recall there were mechanics for how to apologize properly.
That seems hilarious, but I don't think I'd use it in D&D.
It's not the worst idea in this thread. It's like paladins accidentally breaking oaths
Do not normally apply that principle to all cleric spells, but occasionally do to raises. Bringing someone back from the dead is pulling them out of the afterlife. That is not a trivial thing in most religions.
You may be a Grave Cleric of the Raven Queen, but even she objects to True Resurrect-ing a random human that died 500 years ago in the Village of Homlet.
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Please check out my homebrew, I would appreciate feedback:
Spells are cast through Health. While casting, you lose health equal to (Three times spell level-half your level in the class). If the spell needs concentration, and you're reduced to 0 hp when you cast a spell, you stay there until your concentration breaks, at which point you resume making death saving throws
Every wizard would have to take 1st as a barbarian. You would not be stupid not to and you would not be as good of a spell caster. It would be like everyone who started 1st level as a rogue in 3rd edition to get the extra skill points.
Spells are cast through Health. While casting, you lose health equal to (Three times spell level-half your level in the class). If the spell needs concentration, and you're reduced to 0 hp when you cast a spell, you stay there until your concentration breaks, at which point you resume making death saving throws
The original d20 and rcr Star Wars rpg did something like this for the Force. It was irritating.
Reverse levelling...You start at level 20 and as you gain XP you lose levels.
Actually, that's feasible -- the players start at a high level as famous adventurers, but then the wasting illness effecting the kingdom reduces their strength, so by the time they reach the final boss they have reduced power. This way the players can have 3 desirable things:
a campaign with a reasonable length (5 or 10 level)
a chance to play OP characters
use of a lot of high-teir monsters
CR 15-16 final boss. Manshoon, I will finally use your epic stat block.
Ouch.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
They should do a Star Wars campaign.
Ranger
And devote an entire chapter to nothing but midichlorians.
EDIT: Make it the biggest chapter in the entire book.
Star Wars D20 was compatible with D&D 3.0.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
No, the only chapter in the book. The monster manual is only Jar Jar.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
He was specifically after her power, he wasn't after the power of just any deity, IIRC.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Yeah, but the spell works on any deity, IIRC (not Ao, though). He could have just as "easily" slain another god, taken their place, and saved Netheril.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Okay. Each character must align to a specific deity - no non-theistic beliefs allowed. All of the deity's tenets and rituals must be strictly followed at all times, but any prayer to the deity at any time that does not defy the tenets or rituals will be treated as an automatically successful Wish. Any deviation of the tenets or rituals will result in immediate death of the character and the character's soul will be destroyed.
Good luck if you pick a deity with vague or flat-out contradicting edicts. That's most of them if not all of them.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
But in 5E, most gods are given little more than a name, an alignment, a holy symbol, and some domains.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
A 20 person party
I recall there was one rpg system in which a cleric could be denied spells after using them too often because the deity just kinda gets sick of it. That's a valid interpretation of spell slots, but I recall there were mechanics for how to apologize properly.
That seems hilarious, but I don't think I'd use it in D&D.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
It's not the worst idea in this thread. It's like paladins accidentally breaking oaths
You may be a Grave Cleric of the Raven Queen, but even she objects to True Resurrect-ing a random human that died 500 years ago in the Village of Homlet.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
No spell slots
Spells are cast through Health. While casting, you lose health equal to (Three times spell level-half your level in the class). If the spell needs concentration, and you're reduced to 0 hp when you cast a spell, you stay there until your concentration breaks, at which point you resume making death saving throws
Every wizard would have to take 1st as a barbarian. You would not be stupid not to and you would not be as good of a spell caster. It would be like everyone who started 1st level as a rogue in 3rd edition to get the extra skill points.
A subclass of Cleric that can only cast healing spells, and the spells that deal damage instead heal the target
The original d20 and rcr Star Wars rpg did something like this for the Force. It was irritating.
Reverse levelling...You start at level 20 and as you gain XP you lose levels.
Actually, that's feasible -- the players start at a high level as famous adventurers, but then the wasting illness effecting the kingdom reduces their strength, so by the time they reach the final boss they have reduced power. This way the players can have 3 desirable things:
Proud poster on the Create a World thread