Most of the people that I have played with in the past 35ish years would just consider you disruptive. I have seen groups kick the characters that they can't trust out of the party or turn them in to the authorities for the reward money. Sometimes the player gets the hint and makes a more suitable character that is part of the team or they leave, either way mission accomplished. This does not mean that you can't be a "loose canon", but murdering civilians tends to have unwanted consequences for the group as a whole no matter what alignment they are playing.
I don't just do that for fun, they attacked me, and i was roleplaying. Dwarves are not really chill people, and that seemed like a reaction thet seemed warranted. Had I done that with my halfling druid, that would have been out of place, but it's a dwarf criminal, with a chaotic, neutral alignment with just a touch of mental health issues.
Maybe you’re unaware, but the term “Murder Hobo” refers to a character that would sooner kill a shopkeep and rob the store than actually pay the 1gp for a coil of Rope, Hempen (50 feet).
They bring up an interesting point. Part of your justifications for your action seems to be trying to prove you're *not* a murder hobo and that your actions were justified, but in the OP and title of this thread you self-identify your character as a murder-hobo.
Maybe defending yourself against this NPC is not the thing your party is mad about. Maybe that was just the DM trying to put you in a situation where you'd be held to account for your actions because you'd been a murder-hobo in the past. What other things has this character done for you to identify them as a murder-hobo? Is it possible that you have a different understanding of this term? Because we all take it to mean a very specific type of player that's not 100% congrouous with what you've described.
I was labeled a murder hobo and was unfamiliar with the term. I assumed that i was being one. There were no other events, other than me attempting to steal a mule, (which i repented of), Slapping a fellow PC, for being less than enthusiastic about carrying on, picking a few pockets, and occasionally posting out of turn. (if you want a reference, look at The Festival of Ends by CherryBomb414 on PBP.)
Most of the people that I have played with in the past 35ish years would just consider you disruptive. I have seen groups kick the characters that they can't trust out of the party or turn them in to the authorities for the reward money. Sometimes the player gets the hint and makes a more suitable character that is part of the team or they leave, either way mission accomplished. This does not mean that you can't be a "loose canon", but murdering civilians tends to have unwanted consequences for the group as a whole no matter what alignment they are playing.
I don't just do that for fun, they attacked me, and i was roleplaying. Dwarves are not really chill people, and that seemed like a reaction thet seemed warranted. Had I done that with my halfling druid, that would have been out of place, but it's a dwarf criminal, with a chaotic, neutral alignment with just a touch of mental health issues.
If they attacked you, and you fought back, then that’s not being a “Murder Hobo.”
Maybe you’re unaware, but the term “Murder Hobo” refers to a character that would sooner kill a shopkeep and rob the store than actually pay the 1gp for a coil of Rope, Hempen (50 feet).
Yeah, i have no problem paying for that, It was a drow mage who petrified my baby yeti, and i hadn't learned that it wasn't un-petrified yet.
It was a villager who attacked me because i had tried to pick he pocket several days prior and had already attacked me. I had already specified in the game that i was on the warpath for the petrification, and that when i had had vengeance things would return to normal. I had also said i would kill any who stood in my path; As an angry dwarf hell-bent on vengeance would have.
But again, there's not *one* way an angry dwarf hell-bent on vengeance would act.
Most of the people that I have played with in the past 35ish years would just consider you disruptive. I have seen groups kick the characters that they can't trust out of the party or turn them in to the authorities for the reward money. Sometimes the player gets the hint and makes a more suitable character that is part of the team or they leave, either way mission accomplished. This does not mean that you can't be a "loose canon", but murdering civilians tends to have unwanted consequences for the group as a whole no matter what alignment they are playing.
I don't just do that for fun, they attacked me, and i was roleplaying. Dwarves are not really chill people, and that seemed like a reaction thet seemed warranted. Had I done that with my halfling druid, that would have been out of place, but it's a dwarf criminal, with a chaotic, neutral alignment with just a touch of mental health issues.
Being a Dwarf does not make you a psychopath nor does it excuse murdering a villager. You can't even claim self defense as this is the equivalent of shooting a toddler for kicking you after you took her lollipop.
Most of the people that I have played with in the past 35ish years would just consider you disruptive. I have seen groups kick the characters that they can't trust out of the party or turn them in to the authorities for the reward money. Sometimes the player gets the hint and makes a more suitable character that is part of the team or they leave, either way mission accomplished. This does not mean that you can't be a "loose canon", but murdering civilians tends to have unwanted consequences for the group as a whole no matter what alignment they are playing.
I don't just do that for fun, they attacked me, and i was roleplaying. Dwarves are not really chill people, and that seemed like a reaction thet seemed warranted. Had I done that with my halfling druid, that would have been out of place, but it's a dwarf criminal, with a chaotic, neutral alignment with just a touch of mental health issues.
If they attacked you, and you fought back, then that’s not being a “Murder Hobo.”
Maybe you’re unaware, but the term “Murder Hobo” refers to a character that would sooner kill a shopkeep and rob the store than actually pay the 1gp for a coil of Rope, Hempen (50 feet).
Yeah, i have no problem paying for that, It was a drow mage who petrified my baby yeti, and i hadn't learned that it wasn't un-petrified yet.
It was a villager who attacked me because i had tried to pick he pocket several days prior and had already attacked me. I had already specified in the game that i was on the warpath for the petrification, and that when i had had vengeance things would return to normal. I had also said i would kill any who stood in my path; As an angry dwarf hell-bent on vengeance would have.
But again, there's not *one* way an angry dwarf hell-bent on vengeance would act.
true, but it felt right based on how i had crafted (and played) my character to that point.
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Cult of Sedge
Rangers are the best, and have always been the best
But dwarves and elves are more prideful (in my opinion). and as I specified, they got in my way, All I did was hit it with a warhammer. As I said, not all my characters would do this, but some would, and this one was especially chaotic.
Most of the people that I have played with in the past 35ish years would just consider you disruptive. I have seen groups kick the characters that they can't trust out of the party or turn them in to the authorities for the reward money. Sometimes the player gets the hint and makes a more suitable character that is part of the team or they leave, either way mission accomplished. This does not mean that you can't be a "loose canon", but murdering civilians tends to have unwanted consequences for the group as a whole no matter what alignment they are playing.
I don't just do that for fun, they attacked me, and i was roleplaying. Dwarves are not really chill people, and that seemed like a reaction thet seemed warranted. Had I done that with my halfling druid, that would have been out of place, but it's a dwarf criminal, with a chaotic, neutral alignment with just a touch of mental health issues.
If they attacked you, and you fought back, then that’s not being a “Murder Hobo.”
Maybe you’re unaware, but the term “Murder Hobo” refers to a character that would sooner kill a shopkeep and rob the store than actually pay the 1gp for a coil of Rope, Hempen (50 feet).
Yeah, i have no problem paying for that, It was a drow mage who petrified my baby yeti, and i hadn't learned that it wasn't un-petrified yet.
It was a villager who attacked me because i had tried to pick he pocket several days prior and had already attacked me. I had already specified in the game that i was on the warpath for the petrification, and that when i had had vengeance things would return to normal. I had also said i would kill any who stood in my path; As an angry dwarf hell-bent on vengeance would have.
Most of the people that I have played with in the past 35ish years would just consider you disruptive. I have seen groups kick the characters that they can't trust out of the party or turn them in to the authorities for the reward money. Sometimes the player gets the hint and makes a more suitable character that is part of the team or they leave, either way mission accomplished. This does not mean that you can't be a "loose canon", but murdering civilians tends to have unwanted consequences for the group as a whole no matter what alignment they are playing.
I don't just do that for fun, they attacked me, and i was roleplaying. Dwarves are not really chill people, and that seemed like a reaction thet seemed warranted. Had I done that with my halfling druid, that would have been out of place, but it's a dwarf criminal, with a chaotic, neutral alignment with just a touch of mental health issues.
Maybe you’re unaware, but the term “Murder Hobo” refers to a character that would sooner kill a shopkeep and rob the store than actually pay the 1gp for a coil of Rope, Hempen (50 feet).
They bring up an interesting point. Part of your justifications for your action seems to be trying to prove you're *not* a murder hobo and that your actions were justified, but in the OP and title of this thread you self-identify your character as a murder-hobo.
Maybe defending yourself against this NPC is not the thing your party is mad about. Maybe that was just the DM trying to put you in a situation where you'd be held to account for your actions because you'd been a murder-hobo in the past. What other things has this character done for you to identify them as a murder-hobo? Is it possible that you have a different understanding of this term? Because we all take it to mean a very specific type of player that's not 100% congrouous with what you've described.
I was labeled a murder hobo and was unfamiliar with the term. I assumed that i was being one.
In that case it sounds like the main point of conflict between your party and you was the amount of time you were setting your character in the spotlight while maybe pushing the other characters to the sidelines. You spent a lot of time dealing with your revenge plot and taking down this villager and dealing with the justice system that the other players may have felt your character dominated the session.
Roleplaying or no, you as a player should always try to be conscious of what the other players are doing or trying to do. Make sure what you're doing isn't interrupting that all the time. Take your turn in the spotlight but still let others have theirs. Maybe if your revenge quest takes up too much of the session and the other players want a turn to play, maybe your character decides to pull a long con and return to kill the drow mage after a certain amount of time or a certain milestone, letting other players go about their business. Try not to have your character go off on too many solo missions, but try to justify why your character would decide it's better to stick with the party and do something else for a while. Bide your time.
Remember that D&D is above all a collaborative game, and if you find yourself playing a character that doesn't collaborate well with others, then maybe save them for your novel and play the game with a character that does.
"I was labeled a murder hobo and was unfamiliar with the term. I assumed that i was being one."
does not fit with your previous statements.
"Murder hobos are hardcore roleplayers. When i go with a murder hobo (not often, usually if i have a dwarf or an elf), I take stock of the action and carefully consider what the action implies."
As I said; I take careful stock of my actions, and was not sure what murder hobo was. Now that I am, I can sincerely say, when I roleplay chaotic characters, some may call me a "murder hobo", but they didn't really know what was up, please refer to the link.
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Cult of Sedge
Rangers are the best, and have always been the best
I can see why some people (probalably every player, including myself, at some stage in their roleplay life) creates a murderhobo type character but it does work "best" when the DM and other players are in on it. The sad thing is a lot of murderhobo characters are not created with any consideration of the work the DM is putting into creating the story or adventures or the work the other players may have doen in creating their characters.
If you are wanting to play one then you have to accept the consequences; be that being arrested and sent to prison or even put to death or just abandoned by the rest of the party who refuse to clear up one more of the murderhobos messes, or a party that refuses to offer aid when "the law" send a possee after the murderhobo and as a player you should owe it to your DM to say "heads up, I'm playing this character this way and this is the reason why" and not to get sour grapes if the rest of the players/DM, either in or out of character, comment on how disruptive it is or how bad of an experience the game is for them and the murderhobo player should not be overly mad when a DM may say "you've gone to far, the murderhbobo is now an NPC".
If you were claiming your character was "insane" I'd want a clearer defintion from you baout the nature fo your insanity and you'd have various saving throws applied periodically to refflect that, for instance, if you said your "insanity", using the word in it loosest possible definition, was Pyromania then I might ask for a saving throw from you when you encounter a suitably large fire and if you fail you become charmed by it and get the charmed condition, if you have a phobia then if you fail the saving throw you gain the frightened condition etc. I fyou said you were playing a psycho/sociopath I#ve want you to show me what definition of the term you were basing your character off of.
Saying you are playing a chaotic alignment and there fore you act in a random way as an excuse for playing a murderhobo is not being a hardcore roleplayer. For me, being a hardcore roleplayer is about going the extra mile with your backstory, being prepared to play a character that is far less then fully optimised or is purposesly underpowered, you could even say a hardcore rolepalyer is a method actor that onyl ever talks in character once a session has started even when they are not actually in character.
I was hardly an OP character, I was a dwarf monk, and I crafted a backstory which was in my opinion, good.
As for the "insanity" I explained it as "grief" or a "mother bear whose child has been injured" It will hurt the other humans who were just near him in order to get to the hunter.
so maybe "Berserk"
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Cult of Sedge
Rangers are the best, and have always been the best
You were asked, out of character, to stop being disruptive. You didn't want to and so you left the group. Their gain. Roleplaying is a group activity and whenever someone doesn't respond to a request to treat their fellow group members respectfully it stops being a group activity and it becomes either babysitting the disruptive person or having a confrontation with them and kicking them out. The issue here isn't about being in or out of character, the issue is that you're not respecting your fellow gamers when they ask that you stop doing things that are disrespectful of their game time.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
You were asked, out of character, to stop being disruptive. You didn't want to and so you left the group. Their gain. Roleplaying is a group activity and whenever someone doesn't respond to a request to treat their fellow group members respectfully it stops being a group activity and it becomes either babysitting the disruptive person or having a confrontation with them and kicking them out. The issue here isn't about being in or out of character, the issue is that you're not respecting your fellow gamers when they ask that you stop doing things that are disrespectful of their game time.
This 100%. Don't try to explain that 'that's what my character would do', first answer this: "Am I being considerate of the other people at the table?" If the answer is no, don't try to be validated by strangers on the internet that your behavior is 'roleplaying'. And look, I'm not trying to cast vicious mockery on you, but you're being very evasive with your answers and are not really paying attention to the questions and responses of the other people here. I hope you can learn to cooperate with the other players and DM, and have a good one!
Edit: Well, I guess this isn't as needed, but I'm leaving it here.
Hosted a battle between the Cult of Sedge and the Forum Countershere(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
My last word on the subject: going back and reading the exchange with your party, I'm able to believe you're not a murder-hobo and maybe you were just playing your character, BUT, it also looked like the other players were playing *their* characters. They didn't like that your stole in general and killed that lady. You playing your character isn't as unassailable virtue, it's a two way street, and some characters just aren't compatible with some others. Tailor your character to fit your party in the future.
When the DM magically teleports you away from a fight in the middle of the fight, that's a sign. When the DM has you take damage without an attack roll, that's a sign. When the DM has you arrested, that's a sign. Take a break from the role-playing, talk to the DM, in private messaging if you like, and say 'look, my character is doing X because Y. It looks like you don't want that to happen, but I can't think of a way for my character to react to this situation that doesn't involve X." Hopefully they help you figure something out, even if it's 'the guards arrest you, knock you out, get a cleric to cast calm emotions and then someone goes and finds your yeti.' But the DM tells you to stop, even indirectly, like they did, you stop.
I was labeled a murder hobo and was unfamiliar with the term. I assumed that i was being one. There were no other events, other than me attempting to steal a mule, (which i repented of), Slapping a fellow PC, for being less than enthusiastic about carrying on, picking a few pockets, and occasionally posting out of turn. (if you want a reference, look at The Festival of Ends by CherryBomb414 on PBP.)
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
But again, there's not *one* way an angry dwarf hell-bent on vengeance would act.
Being a Dwarf does not make you a psychopath nor does it excuse murdering a villager. You can't even claim self defense as this is the equivalent of shooting a toddler for kicking you after you took her lollipop.
She/Her Player and Dungeon Master
true, but it felt right based on how i had crafted (and played) my character to that point.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
But dwarves and elves are more prideful (in my opinion). and as I specified, they got in my way, All I did was hit it with a warhammer. As I said, not all my characters would do this, but some would, and this one was especially chaotic.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
That’s not a Murder Hobo, that’s just a PC.
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Content Troubleshooting
I think maybe you need to do more research on Dwarves and Elves.
She/Her Player and Dungeon Master
In that case it sounds like the main point of conflict between your party and you was the amount of time you were setting your character in the spotlight while maybe pushing the other characters to the sidelines. You spent a lot of time dealing with your revenge plot and taking down this villager and dealing with the justice system that the other players may have felt your character dominated the session.
Roleplaying or no, you as a player should always try to be conscious of what the other players are doing or trying to do. Make sure what you're doing isn't interrupting that all the time. Take your turn in the spotlight but still let others have theirs. Maybe if your revenge quest takes up too much of the session and the other players want a turn to play, maybe your character decides to pull a long con and return to kill the drow mage after a certain amount of time or a certain milestone, letting other players go about their business. Try not to have your character go off on too many solo missions, but try to justify why your character would decide it's better to stick with the party and do something else for a while. Bide your time.
Remember that D&D is above all a collaborative game, and if you find yourself playing a character that doesn't collaborate well with others, then maybe save them for your novel and play the game with a character that does.
I had no beef with the villager, only the mage, the villager attacked me, and i hit back.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
For context, look at pages 50 -54 of this: The character is Anthony. Plz read don't post.
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/64491-the-festival-of-ends?page=53
i think that Halec describes him quite well in post #1047
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
"I was labeled a murder hobo and was unfamiliar with the term. I assumed that i was being one."
does not fit with your previous statements.
"Murder hobos are hardcore roleplayers. When i go with a murder hobo (not often, usually if i have a dwarf or an elf), I take stock of the action and carefully consider what the action implies."
She/Her Player and Dungeon Master
As I said; I take careful stock of my actions, and was not sure what murder hobo was. Now that I am, I can sincerely say, when I roleplay chaotic characters, some may call me a "murder hobo", but they didn't really know what was up, please refer to the link.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
I can see why some people (probalably every player, including myself, at some stage in their roleplay life) creates a murderhobo type character but it does work "best" when the DM and other players are in on it. The sad thing is a lot of murderhobo characters are not created with any consideration of the work the DM is putting into creating the story or adventures or the work the other players may have doen in creating their characters.
If you are wanting to play one then you have to accept the consequences; be that being arrested and sent to prison or even put to death or just abandoned by the rest of the party who refuse to clear up one more of the murderhobos messes, or a party that refuses to offer aid when "the law" send a possee after the murderhobo and as a player you should owe it to your DM to say "heads up, I'm playing this character this way and this is the reason why" and not to get sour grapes if the rest of the players/DM, either in or out of character, comment on how disruptive it is or how bad of an experience the game is for them and the murderhobo player should not be overly mad when a DM may say "you've gone to far, the murderhbobo is now an NPC".
If you were claiming your character was "insane" I'd want a clearer defintion from you baout the nature fo your insanity and you'd have various saving throws applied periodically to refflect that, for instance, if you said your "insanity", using the word in it loosest possible definition, was Pyromania then I might ask for a saving throw from you when you encounter a suitably large fire and if you fail you become charmed by it and get the charmed condition, if you have a phobia then if you fail the saving throw you gain the frightened condition etc. I fyou said you were playing a psycho/sociopath I#ve want you to show me what definition of the term you were basing your character off of.
Saying you are playing a chaotic alignment and there fore you act in a random way as an excuse for playing a murderhobo is not being a hardcore roleplayer. For me, being a hardcore roleplayer is about going the extra mile with your backstory, being prepared to play a character that is far less then fully optimised or is purposesly underpowered, you could even say a hardcore rolepalyer is a method actor that onyl ever talks in character once a session has started even when they are not actually in character.
I was hardly an OP character, I was a dwarf monk, and I crafted a backstory which was in my opinion, good.
As for the "insanity" I explained it as "grief" or a "mother bear whose child has been injured" It will hurt the other humans who were just near him in order to get to the hunter.
so maybe "Berserk"
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
You were asked, out of character, to stop being disruptive. You didn't want to and so you left the group. Their gain. Roleplaying is a group activity and whenever someone doesn't respond to a request to treat their fellow group members respectfully it stops being a group activity and it becomes either babysitting the disruptive person or having a confrontation with them and kicking them out. The issue here isn't about being in or out of character, the issue is that you're not respecting your fellow gamers when they ask that you stop doing things that are disrespectful of their game time.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
There had been no problems previously. I asked some of the other characters, only one seemed to have a problem with it.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
This 100%. Don't try to explain that 'that's what my character would do', first answer this: "Am I being considerate of the other people at the table?" If the answer is no, don't try to be validated by strangers on the internet that your behavior is 'roleplaying'. And look, I'm not trying to cast vicious mockery on you, but you're being very evasive with your answers and are not really paying attention to the questions and responses of the other people here. I hope you can learn to cooperate with the other players and DM, and have a good one!
Edit: Well, I guess this isn't as needed, but I'm leaving it here.
Subclass Evaluations So Far:
Sorcerer
Warlock
My statblock. Fear me!
Hosted a battle between the Cult of Sedge and the Forum Counters here(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
I just think everything got way out of control and you did nothing to stop it if I’m being completely honest
My last word on the subject: going back and reading the exchange with your party, I'm able to believe you're not a murder-hobo and maybe you were just playing your character, BUT, it also looked like the other players were playing *their* characters. They didn't like that your stole in general and killed that lady. You playing your character isn't as unassailable virtue, it's a two way street, and some characters just aren't compatible with some others. Tailor your character to fit your party in the future.
When the DM magically teleports you away from a fight in the middle of the fight, that's a sign. When the DM has you take damage without an attack roll, that's a sign. When the DM has you arrested, that's a sign. Take a break from the role-playing, talk to the DM, in private messaging if you like, and say 'look, my character is doing X because Y. It looks like you don't want that to happen, but I can't think of a way for my character to react to this situation that doesn't involve X." Hopefully they help you figure something out, even if it's 'the guards arrest you, knock you out, get a cleric to cast calm emotions and then someone goes and finds your yeti.' But the DM tells you to stop, even indirectly, like they did, you stop.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep