So I have heard, but you you really need 40K of them?
Well, if you use it exclusively for warhammering, you're probably fine, but it's good to the have the other 39,999 in case you mess predecessors up hammering in tent stakes (maybe vampire stakes too), doorstop work or tactical entries, or if you otherwise use it against "sledge" instead of enemies.
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
Quarterstaffs I like for their broad applicability. Nearly any class can use them effectively, they're simple weapons, thematic AF if you're a monk, solid option for a wizard if you're out of spell slots and just want to hit something, and I also played as a Devotion paladin who used one in place of a sword because they didn't fully trust themselves with a real weapon like a hammer or a mace.
Quarterstaffs I like for their broad applicability. Nearly any class can use them effectively, they're simple weapons, thematic AF if you're a monk, solid option for a wizard if you're out of spell slots and just want to hit something, and I also played as a Devotion paladin who used one in place of a sword because they didn't fully trust themselves with a real weapon like a hammer or a mace.
"A jack of all trades is a master of none"
Rollback Post to RevisionRollBack
Cult of Sedge
Rangers are the best, and have always been the best
Quarterstaffs I like for their broad applicability. Nearly any class can use them effectively, they're simple weapons, thematic AF if you're a monk, solid option for a wizard if you're out of spell slots and just want to hit something, and I also played as a Devotion paladin who used one in place of a sword because they didn't fully trust themselves with a real weapon like a hammer or a mace.
"A jack of all trades is a master of none"
The League of Big Stickwielders* would like a word with you about those words. You're allowed to proclaim your comeuppance the exception that proves the rule, but they wish to exercise big stick comeuppance nevertheless.
*Actual group in my game, more of a club within a group with a larger mission, largely consisting of Rangers and Druids. The Head Stick is a Gnome. He wins the limbo contests, even when he takes a handicap.
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
Is it just me or has everyone here forgotten about magical weapons. I know this would normally SUCK but because we are talking about weapons alone and not how they would work well on your character you could do A: Belt of storm giant strength, B: Gauntlets of ogre power, and C: Hammer of thunderbolts (all require Attunement).
Rollback Post to RevisionRollBack
Head leader of the 42nd cult. Lower sorcerer in the cult of bacon. Member of the LeviRocks cult.
Super Yahtzee records: 12, another 12, 31 and another 31. Yahtzee of 4’s: 24
Depends on my character, usually...though I do tend to pick similiar weapons after a while...
For example, my butcher character would dual-wield battleaxes, styled as meat cleavers.
For dexterity characters, I shuffle between dual wielding scimitars, dagger-throwing, or specific builds that use a whip (usually re-flavored as a spiked ball-and-chain or meteor hammer).
I usually use a quarterstaff for Polearm Master...it's accessible to most characters...and I just like bashing enemies with a stick.
Darts are a fun little weapon to mess with as a Kensei monk...with Sharpshooter, you can treat them as shuriken or throwing needles.
Oddly, when I do a ranged character, I always use crossbows in some capacity...either concealed hand crossbows up their sleeves, or fully-sized heavy crossbows.
Oddly, when I do a ranged character, I always use crossbows in some capacity...either concealed hand crossbows up their sleeves, or fully-sized heavy crossbows.
I just like their look.
Hand crossbow ... up their sleeves? Is this a thing, like some feat of Drow engineering? The hand crossbow as I understand it is a one handed crossbow, in the manual it weighs 3 lbs. At first I was thinking some sort of bicep holster, or perhaps more likely some sort of derringer spring holster that puts it in the characters hand at the game table when the chips are down, or some sort of bracer that fires the bolt over or under the wrist. Is that what you're talking about? I mean as written and their real world analogs they're not derringers, but I'm more curious how they work in your game world. I think I'd let the bracer idea fly, so to speak, but it'd be some pretty exotic engineering.
Oddly, when I do a ranged character, I always use crossbows in some capacity...either concealed hand crossbows up their sleeves, or fully-sized heavy crossbows.
I just like their look.
Hand crossbow ... up their sleeves? Is this a thing, like some feat of Drow engineering? The hand crossbow as I understand it is a one handed crossbow, in the manual it weighs 3 lbs. At first I was thinking some sort of bicep holster, or perhaps more likely some sort of derringer spring holster that puts it in the characters hand at the game table when the chips are down, or some sort of bracer that fires the bolt over or under the wrist. Is that what you're talking about? I mean as written and their real world analogs they're not derringers, but I'm more curious how they work in your game world. I think I'd let the bracer idea fly, so to speak, but it'd be some pretty exotic engineering.
Wrist mounted crossbows are a fairly common idea in shows/movies. The bow can be folded back or the device can be spring operated. You could also have the bow be vertical to allow a shoulder rig.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Oddly, when I do a ranged character, I always use crossbows in some capacity...either concealed hand crossbows up their sleeves, or fully-sized heavy crossbows.
I just like their look.
Hand crossbow ... up their sleeves? Is this a thing, like some feat of Drow engineering? The hand crossbow as I understand it is a one handed crossbow, in the manual it weighs 3 lbs. At first I was thinking some sort of bicep holster, or perhaps more likely some sort of derringer spring holster that puts it in the characters hand at the game table when the chips are down, or some sort of bracer that fires the bolt over or under the wrist. Is that what you're talking about? I mean as written and their real world analogs they're not derringers, but I'm more curious how they work in your game world. I think I'd let the bracer idea fly, so to speak, but it'd be some pretty exotic engineering.
Wrist mounted crossbows are a fairly common idea in shows/movies. The bow can be folded back or the device can be spring operated. You could also have the bow be vertical to allow a shoulder rig.
The concept can be tweaked to suit your game session...in some cases, it can be a foldable or collapsible hand-crossbow that can be released from inside the sleeve into your hand like any other gripped weapon...though my concept IS essentially a spring-loaded wrist device which flicks bolts at enemies, simply using the hand crossbow damage die. Gotta keep the weight rule for rules sake...but the way I see it, so long as you satisfy the base mechanics, you can go nuts.
I used this concept with the "Crossbow Expert" feat...a roguish character stabs an enemy with a dagger...then launches their concealed sleeve-bolt at a nearby guard who believes himself out of range, with the feat's bonus-action...somewhere between the hidden blade from "Assassins Creed" and Daud from "Dishonored".
It's purely flavor at that point...though, one would have to roll "Sleight of Hand" or "Deception" checks to attempt to smuggle the hidden weapon into some places...and some DM's might want the character to have proficiency in "Tinker Tools" to create such a device in the first place.
"Tinker Tools" have been quite the fun proficiency at my table in the past...let's see...I think it was a cleric & a fighter that created a "holy hand grenade" with holy water, shrapnel, and some powder...they wanted that to work SO badly...
Random sidenote: it really gets my goat how D&D "longswords" are actually arming swords, etc.
I'm fair certain that arming swords were mostly one-handers, while the the D&D longsword is a mishmash of every long bladed edged weapon useable with one or two hands.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Random sidenote: it really gets my goat how D&D "longswords" are actually arming swords, etc.
I'm fair certain that arming swords were mostly one-handers, while the the D&D longsword is a mishmash of every long bladed edged weapon useable with one or two hands.
Yes, an Arming Sword was a one-handed backup weapon, the Longsword or Bastard Sword were in a group of swords known as “hand-and-a-half swords” that could be used either one or two handed. Historically, they would start one-handed and with a shield, and around the time that the shield finally got destroyed the swordarm would also be exhausted and then they would switch to using it two-handed.
That common pairing of swords was practically a European version of a Daishō until armor advanced to the point where heavier weapons that could punch through or crush plate armor became more common.
Eventually the arms race picked up until armor became useless and armies were all about pike formations protecting formations of soldiers using black powder weaponry.
Well, if you use it exclusively for warhammering, you're probably fine, but it's good to the have the other 39,999 in case you mess predecessors up hammering in tent stakes (maybe vampire stakes too), doorstop work or tactical entries, or if you otherwise use it against "sledge" instead of enemies.
Jander Sunstar is the thinking person's Drizzt, fight me.
I also like naginatas
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Those are counts-as glaives?
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Depends, some would be glaives, some would be spears.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Or Halberds.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Quarterstaffs I like for their broad applicability. Nearly any class can use them effectively, they're simple weapons, thematic AF if you're a monk, solid option for a wizard if you're out of spell slots and just want to hit something, and I also played as a Devotion paladin who used one in place of a sword because they didn't fully trust themselves with a real weapon like a hammer or a mace.
No, they had blades, not axe heads and spikes.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"A jack of all trades is a master of none"
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
The League of Big Stickwielders* would like a word with you about those words. You're allowed to proclaim your comeuppance the exception that proves the rule, but they wish to exercise big stick comeuppance nevertheless.
*Actual group in my game, more of a club within a group with a larger mission, largely consisting of Rangers and Druids. The Head Stick is a Gnome. He wins the limbo contests, even when he takes a handicap.
Jander Sunstar is the thinking person's Drizzt, fight me.
Is it just me or has everyone here forgotten about magical weapons. I know this would normally SUCK but because we are talking about weapons alone and not how they would work well on your character you could do A: Belt of storm giant strength, B: Gauntlets of ogre power, and C: Hammer of thunderbolts (all require Attunement).
Head leader of the 42nd cult. Lower sorcerer in the cult of bacon. Member of the LeviRocks cult.
Super Yahtzee records: 12, another 12, 31 and another 31. Yahtzee of 4’s: 24
#42 #YeetusDeletus
Homebrew|Backgrounds|Feats|Magic items|Monsters|Races|Spells|Subclass|
Spear - cheap and practical
Guide to the Five Factions (PWYW)
Deck of Decks
Depends on my character, usually...though I do tend to pick similiar weapons after a while...
For example, my butcher character would dual-wield battleaxes, styled as meat cleavers.
For dexterity characters, I shuffle between dual wielding scimitars, dagger-throwing, or specific builds that use a whip (usually re-flavored as a spiked ball-and-chain or meteor hammer).
I usually use a quarterstaff for Polearm Master...it's accessible to most characters...and I just like bashing enemies with a stick.
Darts are a fun little weapon to mess with as a Kensei monk...with Sharpshooter, you can treat them as shuriken or throwing needles.
Oddly, when I do a ranged character, I always use crossbows in some capacity...either concealed hand crossbows up their sleeves, or fully-sized heavy crossbows.
I just like their look.
Hand crossbow ... up their sleeves? Is this a thing, like some feat of Drow engineering? The hand crossbow as I understand it is a one handed crossbow, in the manual it weighs 3 lbs. At first I was thinking some sort of bicep holster, or perhaps more likely some sort of derringer spring holster that puts it in the characters hand at the game table when the chips are down, or some sort of bracer that fires the bolt over or under the wrist. Is that what you're talking about? I mean as written and their real world analogs they're not derringers, but I'm more curious how they work in your game world. I think I'd let the bracer idea fly, so to speak, but it'd be some pretty exotic engineering.
Jander Sunstar is the thinking person's Drizzt, fight me.
Wrist mounted crossbows are a fairly common idea in shows/movies. The bow can be folded back or the device can be spring operated. You could also have the bow be vertical to allow a shoulder rig.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I use a great sword what do you think about that
The concept can be tweaked to suit your game session...in some cases, it can be a foldable or collapsible hand-crossbow that can be released from inside the sleeve into your hand like any other gripped weapon...though my concept IS essentially a spring-loaded wrist device which flicks bolts at enemies, simply using the hand crossbow damage die. Gotta keep the weight rule for rules sake...but the way I see it, so long as you satisfy the base mechanics, you can go nuts.
I used this concept with the "Crossbow Expert" feat...a roguish character stabs an enemy with a dagger...then launches their concealed sleeve-bolt at a nearby guard who believes himself out of range, with the feat's bonus-action...somewhere between the hidden blade from "Assassins Creed" and Daud from "Dishonored".
It's purely flavor at that point...though, one would have to roll "Sleight of Hand" or "Deception" checks to attempt to smuggle the hidden weapon into some places...and some DM's might want the character to have proficiency in "Tinker Tools" to create such a device in the first place.
"Tinker Tools" have been quite the fun proficiency at my table in the past...let's see...I think it was a cleric & a fighter that created a "holy hand grenade" with holy water, shrapnel, and some powder...they wanted that to work SO badly...
Mace. The classic for clerics.
Random sidenote: it really gets my goat how D&D "longswords" are actually arming swords, etc.
Wizard (Gandalf) of the Tolkien Club
Dwarven waraxe. 3.5 has a good weapons array.
Enjoy my magic items, spells, monsters, my race, and a few feats. And GIVE ME FEEDBACK... or else.
Like what I say?
⬐ Just press this little guy right here.
I'm fair certain that arming swords were mostly one-handers, while the the D&D longsword is a mishmash of every long bladed edged weapon useable with one or two hands.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Yes, an Arming Sword was a one-handed backup weapon, the Longsword or Bastard Sword were in a group of swords known as “hand-and-a-half swords” that could be used either one or two handed. Historically, they would start one-handed and with a shield, and around the time that the shield finally got destroyed the swordarm would also be exhausted and then they would switch to using it two-handed.
That common pairing of swords was practically a European version of a Daishō until armor advanced to the point where heavier weapons that could punch through or crush plate armor became more common.
Eventually the arms race picked up until armor became useless and armies were all about pike formations protecting formations of soldiers using black powder weaponry.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting