For those of you who are a fan of crafting the strangest, most ridiculous characters, I WANT TO SEE THEM!
Share your favorite bizarre character concept here, as Todd Kenreck and I are going to feature the most amazing submissions, and a few of our own, on this week's Builds Character! We're not looking for optimized, we're looking for the strange, the silly, the weird, and the fantastic!
I don't know if he's what you're looking for, but I have a Bard I've always been fond of, even though I never get a chance to use him. He's a reporter for a city broadsheet and he's optimized for getting into trouble, but not so much to get out. His STR is 9 and he never carries weapons, so he averages 0hp/round damage. But he has expertise in Deception and Persuasion, disguise self, minor illusion, and nondetection, so he can get in anywhere to follow a story and usually talk his way out, later. I thought of him while I was watching Fletch one time, and I'd love to use him more often, but D&D just doesn't work that way and the rest of the party turned out not to be a fan of me hogging all the talking and then jumping out the window at the first sign of violence.
I had a hilarious concept for a Giff Arcane Archer who used Firearms instead of bows. Thick British accent with a lot of "pip pip" and "cheerio". Big dopey looking lumbering Hippo-man who is also an arcano-technological genius. An interesting character who can shoot the wings of a fly at 30 feet while eating a whole head of lettuce in one bite.
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
Somewhere in my bloodline, one of my ancestors made a pact with a powerful spirit of flame and predation, known as the Ashen Wolf. This elemental creature is neither fiend nor fey, but something primal and otherworldly. It is honored with ritualistic immolation and sacrifices of meat and metal. While the Wolf may have no hold over me, it may be interested in my affairs nevertheless, and my very existence could draw the ire of the Wolf’s eternal foe: the frost-bound Wild Huntsman. With smoke and cinders pouring from my hands with each spell I cast and a layer of ash gradually creeping over my body, I am the incarnation of a smoldering ember thrown upon a dry forest.
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"Semper in faecibus sumus, solum profundum variat" playing since 1986
My character builds and backstories are rather straight forward as I prefer to start at level 1 (3 at the very most) and work my character forward to becoming a hero rather than being one from the start. (What can I say? I'm a huge fan of the "anyone can be a hero if they take action" trope.)
The weirdest thing I did was successfully argue that the horns of a Manx Loaghtan ram count as a "pair" of horns for a Tiefling since the rules state it's a pair of horns of any kind. I agreed that the character couldn't wear headwear, that there were possible size issues in certain situations while still considered Medium for most of the time, and that blending in was totally impossible. The horns of a Tiefling aren't considered much in the rules, but it made sense to allow those additions.
Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
My all-time favorite character I have made, I give you a character I made for Storm Kings Thunder. Not sure how much detail you want, so I can add more if needed.
Chuk-Chuk, the Goblin Artificer (Acolyte)
He was raised in a temple of Deneir by a priest who found him in the underdark after his warren collapsed. Chuk-Chuk was very naive of the outside world as a result. Imagine the hopeful optimism of a 8 year old, complete with stream of consciousness rambling and the willingness to talk to absolutely anyone. With no filter on what they should or should not say.
To help with my RP (which was usually pretty poor until this adventure) I made a prop note in Google Docs that Chuk-Chuk carries with him as a Letter of Recommendation to keep people from trying to kill him for being a goblin. The best way to know that this is a good goblin of course, is that they can count. Cue many a groan of Oh no, not the note whenever we met a new NPC and I just start blasting word salad at them and counting to 10. As an example early interaction, when we met the Storm Sorcerer after rescuing them in a cave:
[audio of it here] Hi I'm Chuk-Chuk I'm from the temple of Deneir and its really nice to meet you we should probably get out of this cave before more goblins show up by the way do you know what happened in the town there were all these boulders that looked like they fell from the sky oh yeah I should probably count so you know its me 1 ... 2 ... 3 ... 4 ...
The note in question:
Later on in the campaign there is a big meeting between all of the factions to determine what the next move will be. Chuk-Chuk is of course a Harper. Rather than just sidebar with the other Harpers or withold information (from the Zhentarim that are sort of evil, or the Lord's Alliance who are incompetent), Chuk-Chuk just walks into the middle of the room and full on exposition dumps everything the party knows to everyone in the room.
One of my favorite things to do in combat was to use the grease spell. Towards the end of Storm Kings there is an optional cinematic fight where movement can be a bit limited. Using grease, our fighter ended up having a field day as the big bad couldn't move past him because of the terrain and they routinely failed their saving throw.
Chuk-Chuk has now become a recurring NPC, as after SKT, I ran Waterdeep: Dragon Heist, but replaced Mirt with Chuk-Chuk as the Harper quest giver (the only Harper in our group was a Kobold, so it just made more sense that another "monstrous race" would be assigned as their liason). The oh my god from the party as I described the first encounter with him at Trollskull was priceless.
Here is some art that I ended up commissioning of him from a friend (which you are free to share on stream if you decide to use this character). Credit goes to pangolinart The portrait / token
And a full scene of him being caught in the city while investigating something
My second favorite character, and the one half the group would die for, is Wurt, a bugbear echo knight fighter with the volstrucker agent background. Except he didn't realize he was an agent. He thought that his echo was his invisible friend that every else just happened to be able to see and that the letters he got as an agent were his echo writing to him, since the letters would just materialize out of the air. The echo's name is Eric of course.
Another character I enjoyed was ZimBrimble TurboBlaster, a mountain gnome wizard of the school of more firepower. He believed every problem could be solved by applying more explosives. I used a very annoying high pitched used car salesman voice for him. My wife was very relieved when I retired him after only a few sessions.
Me and my boyfriend have a habit of playing a big strong character and a little smart character when we play together . In one game I played a dwarf barbarian and he played a gnome artificer, in another we're playing a gnome wizard and a half-orc fighter. I once proposed to him, semi-jokingly, that we play a Tecmo Knight/Wild Fang based duo compromised of a goliath Moon druid (so they can shift between big muscle man and tiger, and occasionally a dragon) and a halfing fighter. The halfling rides on the goliath.
Thanks Houligan! Looks like I had an accidental bit of extra stuff on the end of my link! Edited it to fix it just in case, but I appreciate you pulling all the links over here!
I haven't had a chance to use them yet, but I drafted a gender fluid changeling who would shift at random. After a long rest, I would roll for their preferred pronouns that adventuring day as well as their "race," though that would be more heavily weighted toward human (their preferred race to copy). But to top it off, they actively wanted to be a Hero. So, they would shift forms from normal, walking around the city as a smallish unassuming human, and when trouble struck or while on a quest, they would adopt a much more muscled physique. They are a Oath of Heroism (UA for Oath of Glory) Paladin who is just dedicated to the path of being a hero. Saving the world one smite and smile at a time.
For RP, only their team mates would really know their identity , but at the beginning of adventures, they would try to hide their transformation and the voice would change from a much more heroic voice with a basic american english accent to a small and rough cockney.
My absolute favorite gimmicky character that’s loads of fun is Open Hand Monk 18 / Chronurgy or Divination Wizard 2. The primary draw of the combo is being able to make an opponent fail the save for Quivering Palm using the Wizard features, quite literally resulting in a one-punch build.
Using Divination Wizard’s Portent ability, depending on your roll, you can choose to replace a target’s saving throw with your roll. Using your Quivering Palm feature from Open Hand, you would immediately punch them, replace their Constitution save, and they would immediately die.
A little late to the party here, but I am currently playing a Tabaxi Warlock(genie Dhinni). He was locked in his vessel for over a century and is now a little crazy, but wants to experience everything. He is just as apt to watch the fight as he is to join, summoning a fey or aberration to do his fighting for him. The DM has also allowed him to us Galder's Speedy Currier to send his vessel (with him in it) to anyone that he knows, making him the party taxi. (unseen servant to close the chest) Truly a blast to play, never laughed so hard at a table at his recklessness and naivety at the same time.
Riznick Glockenspiel, a Rock Gnome Artificer - well at least initially. At 1st level he came upon a Halfling Druid fighting a 3-armed Troll. Riznick, being Riznick, ran in to try and save said Halfling from being killed. The next thing he knew, he woke up in a little clearing, with the Halfling standing over him, and the HELLISH Sun blazing into his eyes!!! Turns out, he was swiftly smashed by the Troll, and was later Reincarnated by the Druid after he had dispatched the Troll. Unfortunately, Riznick came back as a stupid Drow - having lost his Gnomish intelligence. Too stupid, as a matter of fact, to continue his carrier as an Artificer, and was therefore forced to turn to Wizardry instead.
He had a beloved Fire Starter that no longer works, because he doesn't remember how to repair it, but is still fascinated by Gnomish gadgets - and sparkles (gems)... Oh, and bright and flamboyant cloths. The more that he stands out in a crowd, the better! He does still remember how to tinker around with mundane objects, though. He has a rock that glows, and another rock that continually plays thunderstorms. He likes to sleep with that one next to his bedroll each night.
It does take a while for other Gnomes to warm up to Riznick, because well - he doesn't look like a Gnome, and well, his story IS a bit far-fetched about waking up as a Drow... Even for other Gnomes to swallow. While visiting some city, Riznick was able to eventually cultivate a bit of good will with a group of local Gnomes who had developed a remarkable new device called and "umbrella" that they thought might help him combat the evil Hell known as the Sun, during the day. He is currently stuck on volume 1 of a 20 volume set of instruction manuals on how to properly deploy, use, and undeploy said "umbrella". Damn STUUUPID Drow body!
Oh! And Druids are like dentists - He's not met one yet that he has liked.
And he does not like Halflings - at ALL! The entire race is dead to him. He'd rather go without, than take even a scrap of food from ANY Halfling...
Halfling Druids are the absolute WORST!!! Unfortunately, he runs into them quite frequently. Riznick is like the strongest Halfling Druid magnet in the entire Multiverse, and he doesn't understand why it had to be him...
My favorite character i ever build has only been theory and never actually played, but I'd love to play it some day. let me introduce my magnum opus of builds, The Warden, the entire point behind this character is to lock you down, and keep you there. this character is able to be built at lvl 5 and does almost no damage, but imposes a plethora of disadvantages onto foes. Step 1 of build: be a race that gives you misty step as a bonus action, Step 2: be a Echo knight fighter, Step 3: purchase as many handcuffs ropes, and bags as possible with starting equipment money Step 4: min max your athletics proficiency, Step 5: run into opponents melee range, change your attack for a grapple, use your second attack to either cuff, use bag on their head, or throw a net on them, and then next turn do the other two, or action surge and do it right now. you can also action surge in the middle of 4 people and grapple all four of them.
Now lets venture into the echo knight class. If you have a spare turn to summon your echo knight then you can also use your echo knight to grapple people, and furthermore increase the number of people you grapple.
The reason you would want to be a race that gives you misty step is so you can get into the range of people on elevated terrain or someone who holds attack of opportunities, or for any other reason you would need a 30 ft range teleport with this build, but you could also be a grung or something of the sort that is poisonous or that does damage for being close, so that this build may actually be able to incapacitate someone for real.
According to the rules in the dungeon masters guide about breaking a net, grapple or any other restraining device is that it takes your action to do so, and with the conditions such as being blinded, handcuffed, grappled, pinned and netted, you have 5 disadvantages to each of your rolls even though only one applies at any given time. you have made sure to pin down 1 to 2 people for the rest of the fight. (p.s. this build does approximately 5 points of damage each round if you successfully hit, so don't plan on being the damage, unless you are playing a grung.)
You have now successfully build the most annoying fighter to ever walk the face of the earth, you are a casters worst nightmare because if you restrain their hands they can't cast 1/3rd of their spells and if you gag and bag them they can't cast 2/3rds of their spells, and if they can't see what they are targeting then they can't cast 3/3rds of their spells. this could also be the most offensive pacifist to ever exist.
For those of you who are a fan of crafting the strangest, most ridiculous characters, I WANT TO SEE THEM!
Share your favorite bizarre character concept here, as Todd Kenreck and I are going to feature the most amazing submissions, and a few of our own, on this week's Builds Character! We're not looking for optimized, we're looking for the strange, the silly, the weird, and the fantastic!
Find me on Twitter: @OboeLauren
I don't know if he's what you're looking for, but I have a Bard I've always been fond of, even though I never get a chance to use him. He's a reporter for a city broadsheet and he's optimized for getting into trouble, but not so much to get out. His STR is 9 and he never carries weapons, so he averages 0hp/round damage. But he has expertise in Deception and Persuasion, disguise self, minor illusion, and nondetection, so he can get in anywhere to follow a story and usually talk his way out, later. I thought of him while I was watching Fletch one time, and I'd love to use him more often, but D&D just doesn't work that way and the rest of the party turned out not to be a fan of me hogging all the talking and then jumping out the window at the first sign of violence.
I had a hilarious concept for a Giff Arcane Archer who used Firearms instead of bows. Thick British accent with a lot of "pip pip" and "cheerio". Big dopey looking lumbering Hippo-man who is also an arcano-technological genius. An interesting character who can shoot the wings of a fly at 30 feet while eating a whole head of lettuce in one bite.
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
https://www.youtube.com/channel/UCPPmyTI0tZ6nM-bzY0IG3ww
True Svirfneblin Warlock(The Fiend)/Barbarian/Bard/Cleric/Druid/Fighter/Paladin/Ranger/Rogue/Sorcerer(Ashen Wolf)/Wizard
Somewhere in my bloodline, one of my ancestors made a pact with a powerful spirit of flame and predation, known as the Ashen Wolf. This elemental creature is neither fiend nor fey, but something primal and otherworldly. It is honored with ritualistic immolation and sacrifices of meat and metal. While the Wolf may have no hold over me, it may be interested in my affairs nevertheless, and my very existence could draw the ire of the Wolf’s eternal foe: the frost-bound Wild Huntsman. With smoke and cinders pouring from my hands with each spell I cast and a layer of ash gradually creeping over my body, I am the incarnation of a smoldering ember thrown upon a dry forest.
playing since 1986
My character builds and backstories are rather straight forward as I prefer to start at level 1 (3 at the very most) and work my character forward to becoming a hero rather than being one from the start. (What can I say? I'm a huge fan of the "anyone can be a hero if they take action" trope.)
The weirdest thing I did was successfully argue that the horns of a Manx Loaghtan ram count as a "pair" of horns for a Tiefling since the rules state it's a pair of horns of any kind. I agreed that the character couldn't wear headwear, that there were possible size issues in certain situations while still considered Medium for most of the time, and that blending in was totally impossible. The horns of a Tiefling aren't considered much in the rules, but it made sense to allow those additions.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
My all-time favorite character I have made, I give you a character I made for Storm Kings Thunder. Not sure how much detail you want, so I can add more if needed.
Chuk-Chuk, the Goblin Artificer (Acolyte)
He was raised in a temple of Deneir by a priest who found him in the underdark after his warren collapsed. Chuk-Chuk was very naive of the outside world as a result. Imagine the hopeful optimism of a 8 year old, complete with stream of consciousness rambling and the willingness to talk to absolutely anyone. With no filter on what they should or should not say.
To help with my RP (which was usually pretty poor until this adventure) I made a prop note in Google Docs that Chuk-Chuk carries with him as a Letter of Recommendation to keep people from trying to kill him for being a goblin. The best way to know that this is a good goblin of course, is that they can count. Cue many a groan of Oh no, not the note whenever we met a new NPC and I just start blasting word salad at them and counting to 10. As an example early interaction, when we met the Storm Sorcerer after rescuing them in a cave:
[audio of it here] Hi I'm Chuk-Chuk I'm from the temple of Deneir and its really nice to meet you we should probably get out of this cave before more goblins show up by the way do you know what happened in the town there were all these boulders that looked like they fell from the sky oh yeah I should probably count so you know its me 1 ... 2 ... 3 ... 4 ...
The note in question:
Later on in the campaign there is a big meeting between all of the factions to determine what the next move will be. Chuk-Chuk is of course a Harper. Rather than just sidebar with the other Harpers or withold information (from the Zhentarim that are sort of evil, or the Lord's Alliance who are incompetent), Chuk-Chuk just walks into the middle of the room and full on exposition dumps everything the party knows to everyone in the room.
One of my favorite things to do in combat was to use the grease spell. Towards the end of Storm Kings there is an optional cinematic fight where movement can be a bit limited. Using grease, our fighter ended up having a field day as the big bad couldn't move past him because of the terrain and they routinely failed their saving throw.
Chuk-Chuk has now become a recurring NPC, as after SKT, I ran Waterdeep: Dragon Heist, but replaced Mirt with Chuk-Chuk as the Harper quest giver (the only Harper in our group was a Kobold, so it just made more sense that another "monstrous race" would be assigned as their liason). The oh my god from the party as I described the first encounter with him at Trollskull was priceless.
Here is some art that I ended up commissioning of him from a friend (which you are free to share on stream if you decide to use this character). Credit goes to pangolinart
The portrait / token
And a full scene of him being caught in the city while investigating something
Site Info: Wizard's ToS | Fan Content Policy | Forum Rules | Physical Books | Content Not Working | Contact Support
How To: Homebrew Rules | Create Homebrew | Snippet Codes | Tool Tips (Custom) | Rollables (Generator)
My Homebrew: Races | Subclasses | Backgrounds | Feats | Spells | Magic Items
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And some other shorter characters:
My second favorite character, and the one half the group would die for, is Wurt, a bugbear echo knight fighter with the volstrucker agent background. Except he didn't realize he was an agent. He thought that his echo was his invisible friend that every else just happened to be able to see and that the letters he got as an agent were his echo writing to him, since the letters would just materialize out of the air. The echo's name is Eric of course.
Another character I enjoyed was ZimBrimble TurboBlaster, a mountain gnome wizard of the school of more firepower. He believed every problem could be solved by applying more explosives. I used a very annoying high pitched used car salesman voice for him. My wife was very relieved when I retired him after only a few sessions.
Site Info: Wizard's ToS | Fan Content Policy | Forum Rules | Physical Books | Content Not Working | Contact Support
How To: Homebrew Rules | Create Homebrew | Snippet Codes | Tool Tips (Custom) | Rollables (Generator)
My Homebrew: Races | Subclasses | Backgrounds | Feats | Spells | Magic Items
Other: Beyond20 | Page References | Other Guides | Entitlements | Dice Randomization | Images Fix | FAQ
Me and my boyfriend have a habit of playing a big strong character and a little smart character when we play together . In one game I played a dwarf barbarian and he played a gnome artificer, in another we're playing a gnome wizard and a half-orc fighter. I once proposed to him, semi-jokingly, that we play a Tecmo Knight/Wild Fang based duo compromised of a goliath Moon druid (so they can shift between big muscle man and tiger, and occasionally a dragon) and a halfing fighter. The halfling rides on the goliath.
Hombrew: Way of Wresting, Circle of Sacrifice
Hi
Was there any links to the characters created in the video?
Thanks
M-BUR the warforged Draconic Bloodline Sorcerer.
He gonna become a mechadragon with true polymorph.
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
The characters that Todd and I built for the show are linked in the video description: https://youtu.be/My2iNgnNehE
Find me on Twitter: @OboeLauren
That link 404s (its the  )
Correct link is: https://youtu.be/My2iNgnNehE
Here is the list:
Lauren's Characters
Sarah Fimm
High Trip
Level Twenty Cantrip Master
Observer
Gotta GO Fast
Todd's Characters
Apple Grapple (Todd)
Apple Grapple Destroyer of Worlds
Dr. Edgelord
Shadow the Bold
Site Info: Wizard's ToS | Fan Content Policy | Forum Rules | Physical Books | Content Not Working | Contact Support
How To: Homebrew Rules | Create Homebrew | Snippet Codes | Tool Tips (Custom) | Rollables (Generator)
My Homebrew: Races | Subclasses | Backgrounds | Feats | Spells | Magic Items
Other: Beyond20 | Page References | Other Guides | Entitlements | Dice Randomization | Images Fix | FAQ
Thanks Houligan! Looks like I had an accidental bit of extra stuff on the end of my link! Edited it to fix it just in case, but I appreciate you pulling all the links over here!
Find me on Twitter: @OboeLauren
I haven't had a chance to use them yet, but I drafted a gender fluid changeling who would shift at random. After a long rest, I would roll for their preferred pronouns that adventuring day as well as their "race," though that would be more heavily weighted toward human (their preferred race to copy). But to top it off, they actively wanted to be a Hero. So, they would shift forms from normal, walking around the city as a smallish unassuming human, and when trouble struck or while on a quest, they would adopt a much more muscled physique. They are a Oath of Heroism (UA for Oath of Glory) Paladin who is just dedicated to the path of being a hero. Saving the world one smite and smile at a time.
For RP, only their team mates would really know their identity , but at the beginning of adventures, they would try to hide their transformation and the voice would change from a much more heroic voice with a basic american english accent to a small and rough cockney.
Their name, Alexander/Alexandre. Lex for short.
My absolute favorite gimmicky character that’s loads of fun is Open Hand Monk 18 / Chronurgy or Divination Wizard 2. The primary draw of the combo is being able to make an opponent fail the save for Quivering Palm using the Wizard features, quite literally resulting in a one-punch build.
Call your character Saitama for fun.
An example build is here: https://www.dndbeyond.com/profile/PlumPie/characters/37037715
Using Divination Wizard’s Portent ability, depending on your roll, you can choose to replace a target’s saving throw with your roll. Using your Quivering Palm feature from Open Hand, you would immediately punch them, replace their Constitution save, and they would immediately die.
Fear the mighty Woodshroom. A reborn druid of the spore. He is not really undead but more a fungus that used this body.
https://ddb.ac/characters/45956182/VJGkiF
The spell list is more flavor. But in some testruns he turned out to be a quite useful support
A little late to the party here, but I am currently playing a Tabaxi Warlock(genie Dhinni). He was locked in his vessel for over a century and is now a little crazy, but wants to experience everything. He is just as apt to watch the fight as he is to join, summoning a fey or aberration to do his fighting for him. The DM has also allowed him to us Galder's Speedy Currier to send his vessel (with him in it) to anyone that he knows, making him the party taxi. (unseen servant to close the chest) Truly a blast to play, never laughed so hard at a table at his recklessness and naivety at the same time.
Riznick Glockenspiel, a Rock Gnome Artificer - well at least initially. At 1st level he came upon a Halfling Druid fighting a 3-armed Troll. Riznick, being Riznick, ran in to try and save said Halfling from being killed. The next thing he knew, he woke up in a little clearing, with the Halfling standing over him, and the HELLISH Sun blazing into his eyes!!! Turns out, he was swiftly smashed by the Troll, and was later Reincarnated by the Druid after he had dispatched the Troll. Unfortunately, Riznick came back as a stupid Drow - having lost his Gnomish intelligence. Too stupid, as a matter of fact, to continue his carrier as an Artificer, and was therefore forced to turn to Wizardry instead.
He had a beloved Fire Starter that no longer works, because he doesn't remember how to repair it, but is still fascinated by Gnomish gadgets - and sparkles (gems)... Oh, and bright and flamboyant cloths. The more that he stands out in a crowd, the better! He does still remember how to tinker around with mundane objects, though. He has a rock that glows, and another rock that continually plays thunderstorms. He likes to sleep with that one next to his bedroll each night.
It does take a while for other Gnomes to warm up to Riznick, because well - he doesn't look like a Gnome, and well, his story IS a bit far-fetched about waking up as a Drow... Even for other Gnomes to swallow. While visiting some city, Riznick was able to eventually cultivate a bit of good will with a group of local Gnomes who had developed a remarkable new device called and "umbrella" that they thought might help him combat the evil Hell known as the Sun, during the day. He is currently stuck on volume 1 of a 20 volume set of instruction manuals on how to properly deploy, use, and undeploy said "umbrella". Damn STUUUPID Drow body!
Oh! And Druids are like dentists - He's not met one yet that he has liked.
And he does not like Halflings - at ALL! The entire race is dead to him. He'd rather go without, than take even a scrap of food from ANY Halfling...
Halfling Druids are the absolute WORST!!! Unfortunately, he runs into them quite frequently. Riznick is like the strongest Halfling Druid magnet in the entire Multiverse, and he doesn't understand why it had to be him...
Lately I've been wanting to add a vegan vampire...
My favorite character i ever build has only been theory and never actually played, but I'd love to play it some day. let me introduce my magnum opus of builds, The Warden, the entire point behind this character is to lock you down, and keep you there. this character is able to be built at lvl 5 and does almost no damage, but imposes a plethora of disadvantages onto foes. Step 1 of build: be a race that gives you misty step as a bonus action, Step 2: be a Echo knight fighter, Step 3: purchase as many handcuffs ropes, and bags as possible with starting equipment money Step 4: min max your athletics proficiency, Step 5: run into opponents melee range, change your attack for a grapple, use your second attack to either cuff, use bag on their head, or throw a net on them, and then next turn do the other two, or action surge and do it right now. you can also action surge in the middle of 4 people and grapple all four of them.
Now lets venture into the echo knight class. If you have a spare turn to summon your echo knight then you can also use your echo knight to grapple people, and furthermore increase the number of people you grapple.
The reason you would want to be a race that gives you misty step is so you can get into the range of people on elevated terrain or someone who holds attack of opportunities, or for any other reason you would need a 30 ft range teleport with this build, but you could also be a grung or something of the sort that is poisonous or that does damage for being close, so that this build may actually be able to incapacitate someone for real.
According to the rules in the dungeon masters guide about breaking a net, grapple or any other restraining device is that it takes your action to do so, and with the conditions such as being blinded, handcuffed, grappled, pinned and netted, you have 5 disadvantages to each of your rolls even though only one applies at any given time. you have made sure to pin down 1 to 2 people for the rest of the fight. (p.s. this build does approximately 5 points of damage each round if you successfully hit, so don't plan on being the damage, unless you are playing a grung.)
You have now successfully build the most annoying fighter to ever walk the face of the earth, you are a casters worst nightmare because if you restrain their hands they can't cast 1/3rd of their spells and if you gag and bag them they can't cast 2/3rds of their spells, and if they can't see what they are targeting then they can't cast 3/3rds of their spells. this could also be the most offensive pacifist to ever exist.