@FireCat5. With the current lore for the Genasi, a +1 to Charisma makes sense, as all genies have a high Charisma. It still does matter with the changes in Tasha's, because those are optional rules that won't be used at every table. While I personally will use them, I know a lot of people who despise their existence and will ban them once they come out. Thus, for them, it would matter for the ASIs to be changed.
Have you looked at the genies in 5e? The only one that doesn't look like a strangely-colored human is the Marid. Dao, Efreeti, and Djinni all have the same general shape as that of typical humanoids, with no anatomical reason for them to have flight. I don't see why it wouldn't make sense for their children to have the same flying mechanism.
No, genetics is not that simple. Sure, my "half-and-half" explanation is an oversimplification, but most of the time, it is more accurate than that of your explanation. And, there are no examples in 5e of darkvision being a recessive gene, so that has no real bearing on this. In fact, Half-Elves get the same darkvision as their elven parents, and the same applies for Half-Orcs and Orcs. If anything, Darkvision is a dominant gene. I just recommended giving them 60 feet of darkvision for balance purposes. Also, why do you think that no one else should get darkvision? It seems to fit water and earth genasi as well as it does for fire genasi.
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Please check out my homebrew, I would appreciate feedback:
I think a Tome of Foes type book that talks about the different planes would help them the most. I would like to see a cold genasi, or maybe a steam one. I do agree that fire genasi are more ability loaded than earth or air. I do think the base genasi stats are good and the casting stat being con is great for melee classes like barbarian or fighters to get spells they can cast with an ability they actually use.
I found a google doc I had made a while ago that had some changes to different races and this included the Genasi.
Air Genasi
Genasi (Air) Ability Scores: Con +2; Dex +1 Size: Medium Speed: 30 ft.
Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.
Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Unending Breath. You can hold your breath indefinitely while you're not incapacitated.
Lightning Resistances. You have resistance to lightning damage.
Mastery of the Wind. You know the Gust cantrip. Once you reach 3rd level, you can cast the Dust Devil spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the Gust of Wind spell; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
Earth Genasi
Genasi (Earth) Ability Scores: Con +2; Str +1 Size: Medium Speed: 30 ft.
Age.Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment.Independent and self-reliant, genasi tend toward a neutral alignment.
Size.Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages.You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Earth Walk.You can move across difficult terrain made of earth or stone without expending extra movement.
Poison Resistance. You have resistance to poison damage.
Mastery of Stone.You know the Mold Earth cantrip. Once you reach 3rd level, you can cast the Earth Tremor spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the spell Maximilian's Earthen Grasp; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
Fire Genasi
Genasi (Fire) Ability Scores: Con +2; Int +1 Size: Medium Speed: 30 ft.
Age.Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment.Independent and self-reliant, genasi tend toward a neutral alignment.
Size.Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages.You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Darkvision.You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Fire Resistance.You have resistance to fire damage.
Mastery of the Blaze.You know the Control Flames cantrip. Once you reach 3rd level, you can cast the Burning Hands spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the spell Scorching Ray; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
Water Genasi
Genasi (Water) Ability Scores: Con +2; Wis +1 Size: Medium Speed: 30 ft, swim 30 ft.
Age.Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment.Independent and self-reliant, genasi tend toward a neutral alignment.
Size.Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages.You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Acid Resistance.You have resistance to acid damage.
Amphibious.You can breathe air and water.
Swim.You have a swimming speed of 30 feet.
Mastery of the Wave.You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Once you reach 5th level, you can also cast the spell Tidal Wave; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
I was following the logic of the Genasi being more based on elementals and the elemental chaos in general instead of genies but still figured I'd share this. I don't know if this really makes them on par with some of the more solid races but I felt that I at least accomplished making them all relatively equal to each other while not changing too much. I don't' know.
I found a google doc I had made a while ago that had some changes to different races and this included the Genasi.
Air Genasi
Genasi (Air) Ability Scores: Con +2; Dex +1 Size: Medium Speed: 30 ft.
Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.
Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Unending Breath. You can hold your breath indefinitely while you're not incapacitated.
Lightning Resistances. You have resistance to lightning damage.
Mastery of the Wind. You know the Gust cantrip. Once you reach 3rd level, you can cast the Dust Devil spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the Gust of Wind spell; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
Earth Genasi
Genasi (Earth) Ability Scores: Con +2; Str +1 Size: Medium Speed: 30 ft.
Age.Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment.Independent and self-reliant, genasi tend toward a neutral alignment.
Size.Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages.You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Earth Walk.You can move across difficult terrain made of earth or stone without expending extra movement.
Poison Resistance. You have resistance to poison damage.
Mastery of Stone.You know the Mold Earth cantrip. Once you reach 3rd level, you can cast the Earth Tremor spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the spell Maximilian's Earthen Grasp; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
Fire Genasi
Genasi (Fire) Ability Scores: Con +2; Int +1 Size: Medium Speed: 30 ft.
Age.Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment.Independent and self-reliant, genasi tend toward a neutral alignment.
Size.Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages.You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Darkvision.You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Fire Resistance.You have resistance to fire damage.
Mastery of the Blaze.You know the Control Flames cantrip. Once you reach 3rd level, you can cast the Burning Hands spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the spell Scorching Ray; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
Water Genasi
Genasi (Fire) Ability Scores: Con +2; Int +1 Size: Medium Speed: 30 ft.
Age.Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment.Independent and self-reliant, genasi tend toward a neutral alignment.
Size.Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages.You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Darkvision.You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Fire Resistance.You have resistance to fire damage.
Mastery of the Blaze.You know the Control Flames cantrip. Once you reach 3rd level, you can cast the Burning Hands spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the spell Scorching Ray; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
I was following the logic of the Genasi being more based on elementals and the elemental chaos in general instead of genies but still figured I'd share this. I don't know if this really makes them on par with some of the more solid races but I felt that I at least accomplished making them all relatively equal to each other while not changing too much. I don't' know.
This is very much in line with what I was thinking, although I'd put darkvision in the shared traits they all get. I think you double-pasted Fire in the Water spoiler though.
I found a google doc I had made a while ago that had some changes to different races and this included the Genasi.
Air Genasi
Genasi (Air) Ability Scores: Con +2; Dex +1 Size: Medium Speed: 30 ft.
Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.
Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Unending Breath. You can hold your breath indefinitely while you're not incapacitated.
Lightning Resistances. You have resistance to lightning damage.
Mastery of the Wind. You know the Gust cantrip. Once you reach 3rd level, you can cast the Dust Devil spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the Gust of Wind spell; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
Earth Genasi
Genasi (Earth) Ability Scores: Con +2; Str +1 Size: Medium Speed: 30 ft.
Age.Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment.Independent and self-reliant, genasi tend toward a neutral alignment.
Size.Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages.You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Earth Walk.You can move across difficult terrain made of earth or stone without expending extra movement.
Poison Resistance. You have resistance to poison damage.
Mastery of Stone.You know the Mold Earth cantrip. Once you reach 3rd level, you can cast the Earth Tremor spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the spell Maximilian's Earthen Grasp; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
Fire Genasi
Genasi (Fire) Ability Scores: Con +2; Int +1 Size: Medium Speed: 30 ft.
Age.Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment.Independent and self-reliant, genasi tend toward a neutral alignment.
Size.Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages.You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Darkvision.You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Fire Resistance.You have resistance to fire damage.
Mastery of the Blaze.You know the Control Flames cantrip. Once you reach 3rd level, you can cast the Burning Hands spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the spell Scorching Ray; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
Water Genasi
Genasi (Fire) Ability Scores: Con +2; Int +1 Size: Medium Speed: 30 ft.
Age.Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment.Independent and self-reliant, genasi tend toward a neutral alignment.
Size.Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages.You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Darkvision.You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Fire Resistance.You have resistance to fire damage.
Mastery of the Blaze.You know the Control Flames cantrip. Once you reach 3rd level, you can cast the Burning Hands spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the spell Scorching Ray; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
I was following the logic of the Genasi being more based on elementals and the elemental chaos in general instead of genies but still figured I'd share this. I don't know if this really makes them on par with some of the more solid races but I felt that I at least accomplished making them all relatively equal to each other while not changing too much. I don't' know.
This is very much in line with what I was thinking, although I'd put darkvision in the shared traits they all get. I think you double-pasted Fire in the Water spoiler though.
You are correct, I did. Hopefully fixed now.
Darkvision I think would be fine for them all instead of just the Fire Genasi, I just didn’t think about that when tweaking the Genasi.
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Maybe there could be two variant "genasi" races. One could be a Half-Genie genasi (pronounced jee-nah-see), and the other could just be an "elemental touched" race, maybe pronounced "Geh-nuh-sye". The Half-Genie could have the features I recommended, and the elemental-touched one could have more generic elemental spells.
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Please check out my homebrew, I would appreciate feedback:
Okay, I put together an expanded spell list for the genie-descent genasi. It's just an idea that I think could help make them more unique, but my current opinion is that this would help them. Similar to the Genie Warlock, they get added spells to their spell lists dependent on their element type.
Any thoughts on this? I couldn't really think of a cantrip or 5th level spell that would work for the Water Genasi. I don't think most of these would be an issue, but maybe the fire genasi would.
Acid Splash seems like the best fit to me. I would have also said reincarnate if I had to choose a 5th level since healing is often associated with water.
Thanks for the suggestion, for some reason my brain blanked out of that spell. I think that fits the best. (There really aren't a lot of water spells.)
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Please check out my homebrew, I would appreciate feedback:
With the ability to move stats around, I like fire genasi as a str based, con secondary martial. I hate not having a ranged attack option, and produce flame is a reasonable fall back for those times when I can't get into melee range.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I do think they are underpowered and I basically agree with the general sentiment going on in this thread... However while I can see the reason to simply add a bunch more free spells to each type.. isn't that still kind of boring? I don't know about you guys, but I really like it when races get an ability that's a lil unique.. Loxodons's Con based natural armor.. or the changeling's ability to phyiscally alter appearence... Simply giving the Genasi a bunch more spells is fine for power, but it doesn't capture a unique connectino to their elemen imo..
So... I think we should still add an elemental cantrip to each type, but give them a unique upgrade, similar to how the telekinetic feat feat upgrades the mage hand cantrip.
For example, the Air genasi would gain gust, and the ability to knock someone prone with it.. or perhaps target more than one creature.. maybe they can use it to jump higher... Something flavorful you know.
I think that ontop of all them getting resistance and dark vision would be neat.
For buffing my air genasi I decided to give him a weapon that is related to the elements so i home-brewed my own and i ended up with dagger of the djinn its just a dagger that the modifier is constitution instead of dexterity (because a djinni’s highest stat is constitution) and can cast a more powerful version of the spell gust but the campaign its for hasn't started yet so i cant tell you if it works
So no idea if people are still talking about this topic but I wanted to throw my hand in at trying to address this problem. Im still new to dnd overall but I love making homebrew races and I thought Genasi needed some love, so I decided to improve them since I saw no improvements for the base genasi in the community homebrews.
That's a link to a google doc I made about improvements in the typical dnd race format for all genasi and I would love if someone would read over and balance it as I wanna make it public.
I dont really think they are underpowered, so I don't think they need any kind of help.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
They are really weak compared to other races and the abilities they get aren’t even similar between sub races they all have different random stuff and its like each one was worked on by a different person and all the different people didnt confer at all when making them and all of them where scared to make it too powerful so they made them really weak even in past editions they where better they used to have crosses where they had more then one element
I read it and it does look a lot better and more even than before but I’m not really an expert at all but it does look way better but i still think the d&d team should relook the genasi because they are made very poorly
So no idea if people are still talking about this topic but I wanted to throw my hand in at trying to address this problem. Im still new to dnd overall but I love making homebrew races and I thought Genasi needed some love, so I decided to improve them since I saw no improvements for the base genasi in the community homebrews.
That's a link to a google doc I made about improvements in the typical dnd race format for all genasi and I would love if someone would read over and balance it as I wanna make it public.
I read it and it does look a lot better and more even than before but I’m not really an expert at all but it does look way better but i still think the d&d team should relook the genasi because they are made very poorly (sorry the first time i posted I forgot to click quote)
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@FireCat5. With the current lore for the Genasi, a +1 to Charisma makes sense, as all genies have a high Charisma. It still does matter with the changes in Tasha's, because those are optional rules that won't be used at every table. While I personally will use them, I know a lot of people who despise their existence and will ban them once they come out. Thus, for them, it would matter for the ASIs to be changed.
Have you looked at the genies in 5e? The only one that doesn't look like a strangely-colored human is the Marid. Dao, Efreeti, and Djinni all have the same general shape as that of typical humanoids, with no anatomical reason for them to have flight. I don't see why it wouldn't make sense for their children to have the same flying mechanism.
No, genetics is not that simple. Sure, my "half-and-half" explanation is an oversimplification, but most of the time, it is more accurate than that of your explanation. And, there are no examples in 5e of darkvision being a recessive gene, so that has no real bearing on this. In fact, Half-Elves get the same darkvision as their elven parents, and the same applies for Half-Orcs and Orcs. If anything, Darkvision is a dominant gene. I just recommended giving them 60 feet of darkvision for balance purposes. Also, why do you think that no one else should get darkvision? It seems to fit water and earth genasi as well as it does for fire genasi.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I think a Tome of Foes type book that talks about the different planes would help them the most. I would like to see a cold genasi, or maybe a steam one. I do agree that fire genasi are more ability loaded than earth or air. I do think the base genasi stats are good and the casting stat being con is great for melee classes like barbarian or fighters to get spells they can cast with an ability they actually use.
The fly speed could be handled like the Protector Aasimar ability, but instead of getting the damage boost, it can be used per short rest.
I found a google doc I had made a while ago that had some changes to different races and this included the Genasi.
Air Genasi
Genasi (Air)
Ability Scores: Con +2; Dex +1
Size: Medium
Speed: 30 ft.
Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.
Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Unending Breath. You can hold your breath indefinitely while you're not incapacitated.
Lightning Resistances. You have resistance to lightning damage.
Mastery of the Wind. You know the Gust cantrip. Once you reach 3rd level, you can cast the Dust Devil spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the Gust of Wind spell; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
Earth Genasi
Genasi (Earth)
Ability Scores: Con +2; Str +1
Size: Medium
Speed: 30 ft.
Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.
Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement.
Poison Resistance. You have resistance to poison damage.
Mastery of Stone. You know the Mold Earth cantrip. Once you reach 3rd level, you can cast the Earth Tremor spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the spell Maximilian's Earthen Grasp; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
Fire Genasi
Genasi (Fire)
Ability Scores: Con +2; Int +1
Size: Medium
Speed: 30 ft.
Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.
Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Fire Resistance. You have resistance to fire damage.
Mastery of the Blaze. You know the Control Flames cantrip. Once you reach 3rd level, you can cast the Burning Hands spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the spell Scorching Ray; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
Water Genasi
Genasi (Water)
Ability Scores: Con +2; Wis +1
Size: Medium
Speed: 30 ft, swim 30 ft.
Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.
Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Acid Resistance. You have resistance to acid damage.
Amphibious. You can breathe air and water.
Swim. You have a swimming speed of 30 feet.
Mastery of the Wave. You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Once you reach 5th level, you can also cast the spell Tidal Wave; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
I was following the logic of the Genasi being more based on elementals and the elemental chaos in general instead of genies but still figured I'd share this. I don't know if this really makes them on par with some of the more solid races but I felt that I at least accomplished making them all relatively equal to each other while not changing too much. I don't' know.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
This is very much in line with what I was thinking, although I'd put darkvision in the shared traits they all get. I think you double-pasted Fire in the Water spoiler though.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
You are correct, I did. Hopefully fixed now.
Darkvision I think would be fine for them all instead of just the Fire Genasi, I just didn’t think about that when tweaking the Genasi.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Maybe there could be two variant "genasi" races. One could be a Half-Genie genasi (pronounced jee-nah-see), and the other could just be an "elemental touched" race, maybe pronounced "Geh-nuh-sye". The Half-Genie could have the features I recommended, and the elemental-touched one could have more generic elemental spells.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Okay, I put together an expanded spell list for the genie-descent genasi. It's just an idea that I think could help make them more unique, but my current opinion is that this would help them. Similar to the Genie Warlock, they get added spells to their spell lists dependent on their element type.
Any thoughts on this? I couldn't really think of a cantrip or 5th level spell that would work for the Water Genasi. I don't think most of these would be an issue, but maybe the fire genasi would.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Acid Splash seems like the best fit to me. I would have also said reincarnate if I had to choose a 5th level since healing is often associated with water.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Thanks for the suggestion, for some reason my brain blanked out of that spell. I think that fits the best. (There really aren't a lot of water spells.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Reincarnate is pretty odd. I'd say that Maelstrom from Xanathar's Guide fits better, unless you don't want to give them an outright combat spell.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
With the ability to move stats around, I like fire genasi as a str based, con secondary martial. I hate not having a ranged attack option, and produce flame is a reasonable fall back for those times when I can't get into melee range.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I do think they are underpowered and I basically agree with the general sentiment going on in this thread... However while I can see the reason to simply add a bunch more free spells to each type.. isn't that still kind of boring? I don't know about you guys, but I really like it when races get an ability that's a lil unique.. Loxodons's Con based natural armor.. or the changeling's ability to phyiscally alter appearence... Simply giving the Genasi a bunch more spells is fine for power, but it doesn't capture a unique connectino to their elemen imo..
So... I think we should still add an elemental cantrip to each type, but give them a unique upgrade, similar to how the telekinetic feat feat upgrades the mage hand cantrip.
For example, the Air genasi would gain gust, and the ability to knock someone prone with it.. or perhaps target more than one creature.. maybe they can use it to jump higher... Something flavorful you know.
I think that ontop of all them getting resistance and dark vision would be neat.
Maelstrom is perfect IMO, can't believe I missed it.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
For buffing my air genasi I decided to give him a weapon that is related to the elements so i home-brewed my own and i ended up with dagger of the djinn its just a dagger that the modifier is constitution instead of dexterity (because a djinni’s highest stat is constitution) and can cast a more powerful version of the spell gust but the campaign its for hasn't started yet so i cant tell you if it works
So no idea if people are still talking about this topic but I wanted to throw my hand in at trying to address this problem. Im still new to dnd overall but I love making homebrew races and I thought Genasi needed some love, so I decided to improve them since I saw no improvements for the base genasi in the community homebrews.
https://docs.google.com/document/d/1OpSlBhI0hIaPqAJCt4L57nuJ3tcOtqhbsiuxhjzwyTI/edit?usp=sharing
That's a link to a google doc I made about improvements in the typical dnd race format for all genasi and I would love if someone would read over and balance it as I wanna make it public.
I dont really think they are underpowered, so I don't think they need any kind of help.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
They are really weak compared to other races and the abilities they get aren’t even similar between sub races they all have different random stuff and its like each one was worked on by a different person and all the different people didnt confer at all when making them and all of them where scared to make it too powerful so they made them really weak even in past editions they where better they used to have crosses where they had more then one element
I read it and it does look a lot better and more even than before but I’m not really an expert at all but it does look way better but i still think the d&d team should relook the genasi because they are made very poorly
I read it and it does look a lot better and more even than before but I’m not really an expert at all but it does look way better but i still think the d&d team should relook the genasi because they are made very poorly (sorry the first time i posted I forgot to click quote)