Also remember people that adventure modules are typically not written by the same designers as content modules. Just like Wildemount, I doubt this has taken up all of their development time if you’re still itching for more content.
It has taken up the Q1 slot, though.
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I've been assuming that the framing device is that these are all mystery books that can be found at Candlekeep, like the Mystery section at a library, so they can be about anything and set anywhere.
I love this idea. Maybe it could have some sarcastic graffiti from readers like Xanathar's or Volo's notes in their books.
That could be fun. But could also mean you get an Athas or Sigil or Mystara adventure so Wizards can gauge interest and maybe lean into a whole campaign setting book. Use this anthology to put feelers out.
It also has a poster map of Candlekeep (hell yeah!), magic items and monster stat blocks (including "a variety of NPCs"), and detailed descriptions of Candlekeep and its inhabitants.
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Yeah, the more I hear about this, the more I'm into it. I'm down for CSI: Faerun or whatever. I even built a detective character last night just as practice for the mystery stuff. Pallid Elf Rogue Inquisitive is...ludicrously well suited for this.
i was wondering the same thing...huge names in that pub including Ed Greenwood and MT Black. I can only imagine WotC had at least one eye on that pub at some point during the production of the new book...otherwise it'd be kind of a slap in the face to both of them if the new book conflicts significantly with that one (let alone potential lore conflicts with a lore creator) . The Companion isn't official, but its as official as unofficial gets (...imo...). I feel like maybe its like what we saw with Eberron where a pdf came out ahead of a full book (although that pdf was official where this one is unofficial). I like the little glowglobes.
A collection of 5e mystery shorts would be potentially enticing if the base D&D 5e ruleset wasn't absolutely god-*******-awful at dealing with Mystery games. "Roll Investigation until you find the next clue in the sequence" is not a mystery game, it's Yahtzee with weird trappings. Most players are not prepared to play any sort of actual mystery game, most DMs are not prepared to run one, and D&D 5e is not even in the slightest prepared to enable one.
Disappointing yawn. Highly skippable book, unless they do something utterly gobsmack fantastic that probably has no business being in the book to start with.
A collection of 5e mystery shorts would be potentially enticing if the base D&D 5e ruleset wasn't absolutely god-****ing-awful at dealing with Mystery games. "Roll Investigation until you find the next clue in the sequence" is not a mystery game, it's Yahtzee with weird trappings.
maybe they'll address that...you know, throw in a perception check or something
I know people have divisive attitudes on the guy, but AngryGM really summarized why your Mystery games always fail as perfectly as anyone could want in his Investigative Resolution article. Highly recommend giving it a check if you want to run mystery games and have them suck less. Just brace your keister for comedic abrasiveness. It's kinda his thing.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Also remember people that adventure modules are typically not written by the same designers as content modules. Just like Wildemount, I doubt this has taken up all of their development time if you’re still itching for more content.
It has taken up the Q1 slot, though.
What does this even mean? You’re aware that if they have a work stream capable of developing two sourcebooks per year, and another work stream that can develop two adventure books per year... this doesn’t take up a “slot”. It just means they’ve staggered the releases based on team development.
New article on the front page. 17 all-new adventures written by up-and-comers from outside WotC, not all set in Candlekeep, but using it as a framing device. They are all one-shots, explicitly designed not to be played through campaign-style, but as 1-2 session short adventures.
This is maybe the best possible version of this idea, and I am into it.
A collection of 5e mystery shorts would be potentially enticing if the base D&D 5e ruleset wasn't absolutely god-*******-awful at dealing with Mystery games. "Roll Investigation until you find the next clue in the sequence" is not a mystery game, it's Yahtzee with weird trappings. Most players are not prepared to play any sort of actual mystery game, most DMs are not prepared to run one, and D&D 5e is not even in the slightest prepared to enable one.
Disappointing yawn. Highly skippable book, unless they do something utterly gobsmack fantastic that probably has no business being in the book to start with.
“Mystery games” are only as viable as the DM is able to develop them. Your reductionist take of “roll investigation until you find the next clue in a sequence” is probably why most mystery games have never worked for you - it’s droll and boring and any DM that adopted that should probably not run mysteries either.
Your gripes about the groups you’ve played with don’t really count as any sort of argument against DnD, but about demotivated players and DMs trying to cram a skill check into a plot device.
DnD as a “Role” playing game is highly adaptable to mystery scenarios. Just because whatever group you’ve played with can’t seem to figure it out doesn’t reflect poorly on DnD at all.
Also remember people that adventure modules are typically not written by the same designers as content modules. Just like Wildemount, I doubt this has taken up all of their development time if you’re still itching for more content.
It has taken up the Q1 slot, though.
What does this even mean? You’re aware that if they have a work stream capable of developing two sourcebooks per year, and another work stream that can develop two adventure books per year... this doesn’t take up a “slot”. It just means they’ve staggered the releases based on team development.
They don't always do two adventure books each year, it's often just the Q3 slot that is filled with the annual Campaign-Adventure book. Last year we had one adventure book, two settings, and one player-options book. They could have done the same thing this year and have had this book be a setting or monster book instead of this one-shot compilation.
I'm going to buy it, as I buy every official D&D 5e book, but I would have preferred something else. This takes up a slot that could have been something more interesting (IMO).
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Please check out my homebrew, I would appreciate feedback:
New article on the front page. 17 all-new adventures written by up-and-comers from outside WotC, not all set in Candlekeep, but using it as a framing device. They are all one-shots, explicitly designed not to be played through campaign-style, but as 1-2 session short adventures.
This is maybe the best possible version of this idea, and I am into it.
And further puts to rest any concept that this was somehow taking up development time from any other projects. Nice find, I’m into it too 🙂
A collection of 5e mystery shorts would be potentially enticing if the base D&D 5e ruleset wasn't absolutely god-*******-awful at dealing with Mystery games. "Roll Investigation until you find the next clue in the sequence" is not a mystery game, it's Yahtzee with weird trappings. Most players are not prepared to play any sort of actual mystery game, most DMs are not prepared to run one, and D&D 5e is not even in the slightest prepared to enable one.
Disappointing yawn. Highly skippable book, unless they do something utterly gobsmack fantastic that probably has no business being in the book to start with.
“Mystery games” are only as viable as the DM is able to develop them. Your reductionist take of “roll investigation until you find the next clue in a sequence” is probably why most mystery games have never worked for you - it’s droll and boring and any DM that adopted that should probably not run mysteries either.
Your gripes about the groups you’ve played with don’t really count as any sort of argument against DnD, but about demotivated players and DMs trying to cram a skill check into a plot device.
DnD as a “Role” playing game is highly adaptable to mystery scenarios. Just because whatever group you’ve played with can’t seem to figure it out doesn’t reflect poorly on DnD at all.
Counterpoint: if the DM has to invent absolutely everything about how to run the Mystery Game, from the plot, setting, and mystery itself to all of the extra mechanics and gameplay systems needed to make it work, and gets absolutely no help whatsoever from the game devs or the books to do so...
How is that not "D&D handling Mystery poorly"? The fact that an exceptionally talented DM can do mysteries anyways is not praise of the game, it's praise of that specific DM. Furthermore, the game itself is designed in such a way as to prevent or discourage players from engaging with a mystery properly. Most players will default to throwing dice at the problem until it goes away, or casting "Locate Answer" however they have to. Very little investigation, i.e. examination of the mystery and deductive logic and reasoning concerning what one's search says about it, happens in a typical mystery game.
The DM needs to think differently about building the game, the players need to think differently about playing the game, and in both cases the DMG/PHB actively teach both the DM and the players to do it wrongly/poorly/badly. Primarily because 5e is very little save a combat engine that had some extraneous trappings of noncombat fluffery bolted onto it after the fact, and Wizards bloody well knows that's exactly what they did.
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It has taken up the Q1 slot, though.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I love this idea. Maybe it could have some sarcastic graffiti from readers like Xanathar's or Volo's notes in their books.
That could be fun. But could also mean you get an Athas or Sigil or Mystara adventure so Wizards can gauge interest and maybe lean into a whole campaign setting book. Use this anthology to put feelers out.
Amazon says that each of the adventures are tied to a book. The adventures span level 1 to level 16.
https://www.amazon.com/March-Title-Wizards-RPG-Team/dp/0786967226/ref=sr_1_1?dchild=1&keywords=d&d march title&qid=1610424999&sr=8-1
It also has a poster map of Candlekeep (hell yeah!), magic items and monster stat blocks (including "a variety of NPCs"), and detailed descriptions of Candlekeep and its inhabitants.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yeah, the more I hear about this, the more I'm into it. I'm down for CSI: Faerun or whatever. I even built a detective character last night just as practice for the mystery stuff. Pallid Elf Rogue Inquisitive is...ludicrously well suited for this.
https://www.dndbeyond.com/profile/SemanticAvenger/characters/42676183
i was wondering the same thing...huge names in that pub including Ed Greenwood and MT Black. I can only imagine WotC had at least one eye on that pub at some point during the production of the new book...otherwise it'd be kind of a slap in the face to both of them if the new book conflicts significantly with that one (let alone potential lore conflicts with a lore creator) . The Companion isn't official, but its as official as unofficial gets (...imo...). I feel like maybe its like what we saw with Eberron where a pdf came out ahead of a full book (although that pdf was official where this one is unofficial). I like the little glowglobes.
Guide to the Five Factions (PWYW)
Deck of Decks
I actually think 5e needs more short adventures. It needs actual modules, not while campaigns that they call “modules.”
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
A collection of 5e mystery shorts would be potentially enticing if the base D&D 5e ruleset wasn't absolutely god-*******-awful at dealing with Mystery games. "Roll Investigation until you find the next clue in the sequence" is not a mystery game, it's Yahtzee with weird trappings. Most players are not prepared to play any sort of actual mystery game, most DMs are not prepared to run one, and D&D 5e is not even in the slightest prepared to enable one.
Disappointing yawn. Highly skippable book, unless they do something utterly gobsmack fantastic that probably has no business being in the book to start with.
Please do not contact or message me.
maybe they'll address that...you know, throw in a perception check or something
Guide to the Five Factions (PWYW)
Deck of Decks
I know people have divisive attitudes on the guy, but AngryGM really summarized why your Mystery games always fail as perfectly as anyone could want in his Investigative Resolution article. Highly recommend giving it a check if you want to run mystery games and have them suck less. Just brace your keister for comedic abrasiveness. It's kinda his thing.
Please do not contact or message me.
Ah, it's just going to be in FR. That's too bad.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
I agree 100%.
Modules in the old days could be easily fit into or slotted into any world, campaign, etc.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I hope some of them would work as One-Shots, too. We need some official one-shots.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
What does this even mean? You’re aware that if they have a work stream capable of developing two sourcebooks per year, and another work stream that can develop two adventure books per year... this doesn’t take up a “slot”. It just means they’ve staggered the releases based on team development.
New article on the front page. 17 all-new adventures written by up-and-comers from outside WotC, not all set in Candlekeep, but using it as a framing device. They are all one-shots, explicitly designed not to be played through campaign-style, but as 1-2 session short adventures.
This is maybe the best possible version of this idea, and I am into it.
“Mystery games” are only as viable as the DM is able to develop them. Your reductionist take of “roll investigation until you find the next clue in a sequence” is probably why most mystery games have never worked for you - it’s droll and boring and any DM that adopted that should probably not run mysteries either.
Your gripes about the groups you’ve played with don’t really count as any sort of argument against DnD, but about demotivated players and DMs trying to cram a skill check into a plot device.
DnD as a “Role” playing game is highly adaptable to mystery scenarios. Just because whatever group you’ve played with can’t seem to figure it out doesn’t reflect poorly on DnD at all.
They don't always do two adventure books each year, it's often just the Q3 slot that is filled with the annual Campaign-Adventure book. Last year we had one adventure book, two settings, and one player-options book. They could have done the same thing this year and have had this book be a setting or monster book instead of this one-shot compilation.
I'm going to buy it, as I buy every official D&D 5e book, but I would have preferred something else. This takes up a slot that could have been something more interesting (IMO).
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
And further puts to rest any concept that this was somehow taking up development time from any other projects. Nice find, I’m into it too 🙂
I'm sure people will still find a way to complain about it, though.
Counterpoint: if the DM has to invent absolutely everything about how to run the Mystery Game, from the plot, setting, and mystery itself to all of the extra mechanics and gameplay systems needed to make it work, and gets absolutely no help whatsoever from the game devs or the books to do so...
How is that not "D&D handling Mystery poorly"? The fact that an exceptionally talented DM can do mysteries anyways is not praise of the game, it's praise of that specific DM. Furthermore, the game itself is designed in such a way as to prevent or discourage players from engaging with a mystery properly. Most players will default to throwing dice at the problem until it goes away, or casting "Locate Answer" however they have to. Very little investigation, i.e. examination of the mystery and deductive logic and reasoning concerning what one's search says about it, happens in a typical mystery game.
The DM needs to think differently about building the game, the players need to think differently about playing the game, and in both cases the DMG/PHB actively teach both the DM and the players to do it wrongly/poorly/badly. Primarily because 5e is very little save a combat engine that had some extraneous trappings of noncombat fluffery bolted onto it after the fact, and Wizards bloody well knows that's exactly what they did.
Please do not contact or message me.