I can get that other people might think it's cool, but for the life of me I do not understand what the Clockwork Soul for Sorcerers is supposed to be for. It doesn't match the tone or vibe of any other sorcerer subclass we've gotten, to the point where I just don't get why it's here. Can anyone who likes it explain to me why it makes sense?
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Hey y'all, I'm Okashido and I'm super into D&D. I like making characters(to the point where I have a doc about 100 pages long filled with character ideas.), am an aspiring actor in college, and also consider myself a storyteller and actor at the table. I enjoy making characters with backstories and watching them play off of other people. I roll with the punches and am a great Improviser. I can DM, but think my strengths lay in being a Player most. Hope we can all have fun and maybe play some games.
The Shadow Sorcerer seems to have a connection to the shadowy magics of the Shadowfell. The Aberrant Mind Sorcerer's powers can be from the influence of the Far Realms and/or it's denizens. The Divine Sorcerer can be attuned to the celestial powers of the Astral Sea and the various homes of the deities that exist within. The Storm Sorcerer can be magically charged from the energies of the Elemental Plane of Air (or Elemental Chaos). The Wild Magic Sorcerer can potentially be touched to the chaotic forces of Limbo (or the Elemental planes of the Far Realms).
So I don't think it's out of the ordinary for there to be a Sorcerer who's magical origins is in relation to the Lawful Neutral Plane of Mechanus.
Mechanus is the embodiment of Order, hailing all the way back to 1st edition. It might be tempting to dismiss it in the same wave as Artificer as steampunk fan service, but it's actually rooted pretty deeply in the eternal struggle of Law vs Chaos in D&D.
I can get that other people might think it's cool, but for the life of me I do not understand what the Clockwork Soul for Sorcerers is supposed to be for. It doesn't match the tone or vibe of any other sorcerer subclass we've gotten, to the point where I just don't get why it's here. Can anyone who likes it explain to me why it makes sense?
Hey y'all, I'm Okashido and I'm super into D&D. I like making characters(to the point where I have a doc about 100 pages long filled with character ideas.), am an aspiring actor in college, and also consider myself a storyteller and actor at the table. I enjoy making characters with backstories and watching them play off of other people. I roll with the punches and am a great Improviser. I can DM, but think my strengths lay in being a Player most. Hope we can all have fun and maybe play some games.
I assume it's the counterpart to the Wild Magic sorcerer.
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Because it's something that's different from other sorcerer bloodline origins. Not much point in putting out a bunch of material that's all the same.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The Shadow Sorcerer seems to have a connection to the shadowy magics of the Shadowfell. The Aberrant Mind Sorcerer's powers can be from the influence of the Far Realms and/or it's denizens. The Divine Sorcerer can be attuned to the celestial powers of the Astral Sea and the various homes of the deities that exist within. The Storm Sorcerer can be magically charged from the energies of the Elemental Plane of Air (or Elemental Chaos). The Wild Magic Sorcerer can potentially be touched to the chaotic forces of Limbo (or the Elemental planes of the Far Realms).
So I don't think it's out of the ordinary for there to be a Sorcerer who's magical origins is in relation to the Lawful Neutral Plane of Mechanus.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Mechanus is the embodiment of Order, hailing all the way back to 1st edition. It might be tempting to dismiss it in the same wave as Artificer as steampunk fan service, but it's actually rooted pretty deeply in the eternal struggle of Law vs Chaos in D&D.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm