In response to Pock's answer, Gale says "Oh, so you just need a Bag of Holding. You can probably get that in the forest. Also, I need a jar that holds over 5 lbs of liquid, preferably 10, but only ways 5 lbs, which would probably be magically enchanted."
"Well I can make the bag of holding myself by just infusing a bag with magic. That way I don't have to worry to much, cause bags of holding are probably expensive, and dangerous to try and get. Especially to a rookie adventurer like me. And for your Jug, your right, it would have to be enchanted for it to be able to work the way you want it. Although I only now of measuring liquids i gallons. A regular Jug can hold around a gallon of liquid, but when you include the weight of the actual item, it ways over twelve pounds..." Pock says going deep into thought. "That's it!" Pock exclaims, stopping Kyoko, "What you need is a magic container capable of holding around 1.2 gallons of liquid, but only weigh five pounds. Then the item you would want to probably look at would have to be similar to an Alchemy Jug , but lighter in its own weight... that might have to be something you get specially ordered." Pock says, having Kyko continue on. Shortly after Pock sees the best item he can work with, a sack. "Oh, I can use that," He says, rushing over to buy it. Once Pock returns, he sets all his stuff down, pulling out some tools he infuses magic into the sack, changing it into a bag of holding. "Phew, now I'm just about ready." Pock says, preparing to put all his items into the bag. Once he and finished putting almost all of his things into the bag, he thought to himself for a moment before getting back on Kyoko, and heading towards a smithy. "I have some extra funds, it might be smart to buy a bolt case." He says out loud to himself.After securing the bolt case, pock realizes that he has mostly been dragging Gale around with him, and instantly felt bad. "Sorry for dragging you with me, I can sometimes get lost in thought to the point where I forget the world around me. Especially if my thoughts include an item I know it's an item that I don't have the skills to craft yet."
This post has potentially manipulated dice roll results.
Still waiting on twig for combat round. Just to give context, the party started 30 feet away from the bandits. That way people with range attacks can use them and squishys can try and hide lol. Initiative (bandits): 19
Initiative (thug): 6
The thug will try to escape the grapple attempt. Strength check 22. He will then look at Gordon with a snarl. Oh, I’m gonna enjoy mounting your head on my wall. BOYS GET THEM. He will swing twice at Gordon with a mace.
To hit: 11. Damage: 7
To hit: 7. Damage: 7
The bandit in front of Dorian will swing his scimitar at him with a devilish smile on his face.
To hit: 18. Damage: 3
The last bandit, who is out of reach of Dorian and Gordon, will step to the side and shoot either Twig or Boomi with his crossbow. 1 and 2 hits Twig, 3 and 4 hits Boomi. 3
Initiative order: Gordon (attacked and grappled), Thug (got absolutely destroyed and returned a cut to Gordon lol), Dorian (attacked) , bandits (scimitar and crossbow attacks), Boomi (casted blessed on the party) still waiting on Twig
Hp stats. Gordon (28/31), Thug (14 /32), Dorian (35/35), Bandit 1 (11/11), Bandit 2 (11/11), I don’t have stats for Boomi so I don’t know.
To make things easier can everyone post their ac and max hp if they are not on the dnd campaign link. That way I can help track combat rounds for everyone.
This post has potentially manipulated dice roll results.
Initiative 17
Twig will run up to the guy that just attacked Boomi with a roar, jump and as a bonus action manifest his astral fists and slams them on the ground in front of the bandit : 4 force damage if he fails a DC 14 Dex save (If I can get within 10 feet of 2 of them I'll do that, if not then just the one)
He will then make 2 attacks with his astral fists against the bandit
Twig will run up to the guy that just attacked Boomi with a roar, jump and as a bonus action manifest his astral fists and slams them on the ground in front of the bandit : 7 force damage if he fails a DC 14 Dex save (If I can get within 10 feet of 2 of them I'll do that, if not then just the one)
He will then make 2 attacks with his astral fists against the bandit
The second bandit tries to get away and take a shot at Boomi but before he can Twig punches him with astral fists, knocking him unconscious. Dex save for bandit 1 14
With that bandit 1 manages to avoid this shockwave of force. So that wraps up round 1. Feel free to post again for round 2. Here is a summary.
Initiative order: Gordon (attacked and grappled), Thug (got absolutely destroyed and returned a cut to Gordon lol), Twig (punched bandit 2) Dorian (attacked) , bandits (scimitar and crossbow attacks), Boomi (casted blessed on the party)
Hp: Gordon (28/31), Thug (14/32), Twig (21/21), Dorian (35/35), bandit 1 (11/11), bandit 2 (0/11), Boomi (30/30).
Playerzero123 I’m a bit confused on something. Are you using a ki point to do a flurry of blows? If so then that’s fine. I’m just making sure that this is the case.
Playerzero123 I’m a bit confused on something. Are you using a ki point to do a flurry of blows? If so then that’s fine. I’m just making sure that this is the case.
As a level 3 monk you have 1 attack action and 1 bonus attack action. You can spend a ki point to get 2 bonus action attacks. You only get 2 action attacks at level 5. Hopefully this helps, I know monks can be difficult with all the attacks they can do.
This post has potentially manipulated dice roll results.
The thug will desperately try to avoid the sacred flame. Dex save 10.
(due to initiative the other bandit is still alive at this point. Just clarifying) He turns to the other bandit, seemingly more desperate than before. You! Help me with this oaf. He looks at Gordon. He will desperately try to get 2 more swings on him.
As a level 3 monk you have 1 attack action and 1 bonus attack action. You can spend a ki point to get 2 bonus action attacks. You only get 2 action attacks at level 5. Hopefully this helps, I know monks can be difficult with all the attacks they can do.
Ah dang... Sorry I always do this, when I create my characters I look at everything they'll be able to do then level down when I join a campaign. Then I forget what level I actually am... I once burnt my party because I thought my level 1 Evocation Wizard could "Sculpt Spells"
No worries. It’s not your fault. You just started so it is easily forgettable. But you killed him with the first two hits anyway so it doesn’t affect the outcome
This post has potentially manipulated dice roll results.
Lilgrea wanders into Dolsea, noticing various shops, in particular a magic shop catches her eye. Muttering to herself, she says "I know I can't afford anything, but it's always interesting to see what's available"
Lilgrea says to herself "A healing potion could certainly have come in useful, one day... One day I'll be able to afford something more than a cheap drink and an uncomfortable bed. One day, I'll find some treasure, and be able to buy what I need".
Leaving the store, she notices the Heros' Haven, deciding that it looks pretty nice, and besides which, they'll certainly serve beer, so what more do you need! Walking in, she goes to the bar, grabs an beer, and finds a small table in the corner of the room, slightly out of the way, hoping not to draw too much attention to herself. It's difficult though, when you've got two horns sticking out of the top of your head. Hiding them with the hood of a clock never really works but she trys anyway, having found a lot of people don't really trust her kind, the horns being a big giveaway. At least her tail is short and can be hidden!
Anyone paying attention to Lilgrea sitting at her table, would notice her clutching a crystal, muttering some words (casting Prestidigitation), and a thin layer of ice forming on the top of her beer. You'd her her moan "Damn, one day I'll get that just right first time", some more muttering, and the ice clears, leaving a nice, cold, just right beer.
In response to Pock's answer, Gale says "Oh, so you just need a Bag of Holding. You can probably get that in the forest. Also, I need a jar that holds over 5 lbs of liquid, preferably 10, but only ways 5 lbs, which would probably be magically enchanted."
-Archie
"Well I can make the bag of holding myself by just infusing a bag with magic. That way I don't have to worry to much, cause bags of holding are probably expensive, and dangerous to try and get. Especially to a rookie adventurer like me. And for your Jug, your right, it would have to be enchanted for it to be able to work the way you want it. Although I only now of measuring liquids i gallons. A regular Jug can hold around a gallon of liquid, but when you include the weight of the actual item, it ways over twelve pounds..." Pock says going deep into thought. "That's it!" Pock exclaims, stopping Kyoko, "What you need is a magic container capable of holding around 1.2 gallons of liquid, but only weigh five pounds. Then the item you would want to probably look at would have to be similar to an Alchemy Jug , but lighter in its own weight... that might have to be something you get specially ordered." Pock says, having Kyko continue on. Shortly after Pock sees the best item he can work with, a sack. "Oh, I can use that," He says, rushing over to buy it. Once Pock returns, he sets all his stuff down, pulling out some tools he infuses magic into the sack, changing it into a bag of holding. "Phew, now I'm just about ready." Pock says, preparing to put all his items into the bag. Once he and finished putting almost all of his things into the bag, he thought to himself for a moment before getting back on Kyoko, and heading towards a smithy. "I have some extra funds, it might be smart to buy a bolt case." He says out loud to himself.After securing the bolt case, pock realizes that he has mostly been dragging Gale around with him, and instantly felt bad. "Sorry for dragging you with me, I can sometimes get lost in thought to the point where I forget the world around me. Especially if my thoughts include an item I know it's an item that I don't have the skills to craft yet."
The Fall of Realms:DM,
I play Eldrin Adbella, and more in the The Tavern at the End of the World come and join.
Co-Creator of the Great Elvin King Equipment;
Great Elvin King's Bow, Great Elvin King's Quiver, Great Elvin King's Blade; Yggdrasil, Great Elvin King's Blade; Ragnarok, Great Elvin King's Cloak and Armor,
As the sands of time flow, and we etch ever closer to the end, follow the heart to find your own truth.
Still waiting on twig for combat round. Just to give context, the party started 30 feet away from the bandits. That way people with range attacks can use them and squishys can try and hide lol.
Initiative (bandits): 19
Initiative (thug): 6
The thug will try to escape the grapple attempt. Strength check 22. He will then look at Gordon with a snarl. Oh, I’m gonna enjoy mounting your head on my wall. BOYS GET THEM. He will swing twice at Gordon with a mace.
To hit: 11. Damage: 7
To hit: 7. Damage: 7
The bandit in front of Dorian will swing his scimitar at him with a devilish smile on his face.
To hit: 18. Damage: 3
The last bandit, who is out of reach of Dorian and Gordon, will step to the side and shoot either Twig or Boomi with his crossbow. 1 and 2 hits Twig, 3 and 4 hits Boomi. 3
To hit: 8. Damage: 7
To give an overview of what has happened so far.
Initiative order: Gordon (attacked and grappled), Thug (got absolutely destroyed and returned a cut to Gordon lol), Dorian (attacked) , bandits (scimitar and crossbow attacks), Boomi (casted blessed on the party) still waiting on Twig
Hp stats. Gordon (28/31), Thug (14 /32), Dorian (35/35), Bandit 1 (11/11), Bandit 2 (11/11), I don’t have stats for Boomi so I don’t know.
To make things easier can everyone post their ac and max hp if they are not on the dnd campaign link. That way I can help track combat rounds for everyone.
Boomi: AC- 18 HP:-30
Initiative 17
Twig will run up to the guy that just attacked Boomi with a roar, jump and as a bonus action manifest his astral fists and slams them on the ground in front of the bandit : 4 force damage if he fails a DC 14 Dex save (If I can get within 10 feet of 2 of them I'll do that, if not then just the one)
He will then make 2 attacks with his astral fists against the bandit
Attack: 23 Damage: 8
Attack 2: 14 Damage: 10
My mistake, 2nd attack only did 5 force damage
The second bandit tries to get away and take a shot at Boomi but before he can Twig punches him with astral fists, knocking him unconscious. Dex save for bandit 1 14
With that bandit 1 manages to avoid this shockwave of force. So that wraps up round 1. Feel free to post again for round 2. Here is a summary.
Initiative order: Gordon (attacked and grappled), Thug (got absolutely destroyed and returned a cut to Gordon lol), Twig (punched bandit 2) Dorian (attacked) , bandits (scimitar and crossbow attacks), Boomi (casted blessed on the party)
Hp: Gordon (28/31), Thug (14/32), Twig (21/21), Dorian (35/35), bandit 1 (11/11), bandit 2 (0/11), Boomi (30/30).
Twig turns to the other bandit and says "Famous or not, you all fall the same" before taking all 3 attacks at him
Attack 1: 20 Damage: 8
Attack 2: 25 Damage: 5
Attack 3: 11 Damage: 8 force damage
Playerzero123 I’m a bit confused on something. Are you using a ki point to do a flurry of blows? If so then that’s fine. I’m just making sure that this is the case.
Oh... the third attack is a bonus action, sorry
Boomi will move to stand over the unconscious Dwarf and take a defensive posture. He then turns to the bandit leader grappling with Gordon.
"Gordon hold em still for a sec..."
Boomi cast Sacred Flame. The Thig must make a DC 13 Dex save or take 1d8 radiant damage.
Damage: 2
As a level 3 monk you have 1 attack action and 1 bonus attack action. You can spend a ki point to get 2 bonus action attacks. You only get 2 action attacks at level 5. Hopefully this helps, I know monks can be difficult with all the attacks they can do.
You don’t need the third attack anyway as the bandit only has 11 hp. That means the thug is the only one left.
The thug will desperately try to avoid the sacred flame. Dex save 10.
(due to initiative the other bandit is still alive at this point. Just clarifying) He turns to the other bandit, seemingly more desperate than before. You! Help me with this oaf. He looks at Gordon. He will desperately try to get 2 more swings on him.
To hit: 6. Damage: 3
To hit: 15. Damage: 3
Ah dang... Sorry I always do this, when I create my characters I look at everything they'll be able to do then level down when I join a campaign. Then I forget what level I actually am...
I once burnt my party because I thought my level 1 Evocation Wizard could "Sculpt Spells"
No worries. It’s not your fault. You just started so it is easily forgettable. But you killed him with the first two hits anyway so it doesn’t affect the outcome
Lilgrea wanders into Dolsea, noticing various shops, in particular a magic shop catches her eye. Muttering to herself, she says "I know I can't afford anything, but it's always interesting to see what's available"
Rolls 44 41 60 on the magic items table.
Lilgrea says to herself "A healing potion could certainly have come in useful, one day... One day I'll be able to afford something more than a cheap drink and an uncomfortable bed. One day, I'll find some treasure, and be able to buy what I need".
Leaving the store, she notices the Heros' Haven, deciding that it looks pretty nice, and besides which, they'll certainly serve beer, so what more do you need!
Walking in, she goes to the bar, grabs an beer, and finds a small table in the corner of the room, slightly out of the way, hoping not to draw too much attention to herself.
It's difficult though, when you've got two horns sticking out of the top of your head. Hiding them with the hood of a clock never really works but she trys anyway, having found a lot of people don't really trust her kind, the horns being a big giveaway. At least her tail is short and can be hidden!
Anyone paying attention to Lilgrea sitting at her table, would notice her clutching a crystal, muttering some words (casting Prestidigitation), and a thin layer of ice forming on the top of her beer. You'd her her moan "Damn, one day I'll get that just right first time", some more muttering, and the ice clears, leaving a nice, cold, just right beer.