Atherna does all of the things that she usually does when she prepares for a battle. Drinking the usual potions, casting the usual spells, applying the usual oil. Except this time, she adds something new to the routine. This time, she gets into a giant metal crab, before marching it off, hatch-open, to fight the erinyes (encounter 1N) ahead of her, with an initiative of 21 (13,17 + 4) and a Stealth of giant metal crab. Oh, and her owl sits atop the lobster with an initiative of 6 (5 + 1)
Realizing that she won't be able to get much of a "sneak attack" from within the confines of the crab, Atherna quickly dashes out (in her dance-like fashion) and flicks a number of coins into the air, each shattering and unleashing a barrage of her classic hypoallergenic missiles towards the fiend. Once she's sure each has hit its mark, she dashes back into the crab and prepares for retaliation from the fury before her.
Bonus Action: Bladesong Movement: Through hatch, next to apparatus Action: Jim's magic missile (4th level):
25 (14 + 10 + 1) to hit, 7 (3 + 4) force damage 19 (7 + 10 + 2) to hit, 14 (5 + 9) force damage 20 (8 + 10 + 2) to hit, 12 (5 + 7) force damage 18 (5 + 10 + 3) to hit, 12 (6 + 6) force damage 22 (11 + 10 + 1) to hit, 15 (5 + 10) force damage 19 (5 + 10 + 4) to hit, 12 (4 + 8) force damage Movement: Back through hatch, in apparatus.
(Question: would the action granted by haste allow manipulating the apparatus? It says it allows the Use an Object action, but I'm not sure if that's what the levers use or if the levers use a special action unique to the item. Also, can spells that require line of sight be cast through the apparatus's windows?)
>> would the action granted by haste [allow me to] Use an Object Yes. I don't see why not.
>> Also, can spells that require line of sight be cast through the apparatus's windows? To cast a spell, it's typically said that you need line of sight. However, I've always ruled that this also requires line of effect, so you can't cast from underwater to the air above and vice versa. Line of Effect will be broken by any barrier or it will blast through.
The second problem with Line of Sight and Line of Effect is that if the aperture is small enough, then you have to deal with cover. If you get cover from being on the other side of a small opening, then the monster does too. The best way to eliminate all of this is to create a opening, without glass, large enough to give the monster no cover to hit you inside of the vehicle and then the monster won't benefit from cover when you try to shoot spells at it.
I hope that answers the question about cover and line of sight. The ruling is primarily to create an even playing field for both player and monster to be effective in combat.
>>Does the erinyes do anything on its turn, or is it just confounded by the giant metal crab with the bugbear magician inside of it? Apologies, I thought you needed a ruling to complete your turn. I see now that you have spent all your actions. My Turn!
The Erinyes takes 7, 14 (Parry AC 22), 12, 12, 15, 12 damage (95/153), flies 60 feet and multiattacks the hatch with three longsword attacks,
For the Tier 7 encounter I think I'll go against the Young Red Dragon.
With 20,000 more gold going up a tier
give back +2 shield (+6000) Purchase +3 shield (-24000)
Along with 1,245 gold remaining from T6 that gives me 3,245 remaining to play with
Potion of Speed: 400 Potion of Fire Resistance: 300 //and added corresponding Peter's Ring of Fire Resistance to show effect on sheet once consumed Potion of Greater Healing x2: 300 Potion of Heroism: 180 subtotal: 1,180
That should leave Hadaras with 2,065 gold
Continuing on Hadaras follows tales of a dragon. As he approaches the location he drinks a Potion of Heroism and a Potion of Fire Resistance to prepare for battle. After a casting of Thaumaturgy he yells out, "Let's fight!"
Initiative: max(15,5) + 3 = 18
young red dragon initiative 12
(
Assuming 60ft start like normal)
Taking the initiative, Hadaras downs a potion of speed, enters a rage, charges the dragon, and strikes it with his axe.
Bonus Action: Rage Elemental Infusion (on battleaxe): lightning
The young red dragon takes 16, 6 damage (156/178), uses fire breath
Make a Dexterity Save DC 17 to take half of 62 fire damage
Dex save max(15,17) + 4 + 1d4 = 21 + 1d4 >= 17 Takes half of 62 for 31 and then half again from fire resistance for 15. With 10temp hp from potion of heroism that means 70/75
He then makes his attacks, drinks a potion of flying, and then takes to the air saying, "Catch me if you can."
Atherna does all of the things that she usually does when she prepares for a battle. Drinking the usual potions, casting the usual spells, applying the usual oil. Except this time, she adds something new to the routine. This time, she gets into a giant metal crab, before marching it off, hatch-open, to fight the erinyes (encounter 1N) ahead of her, with an initiative of 21 (13,17 + 4) and a Stealth of giant metal crab. Oh, and her owl sits atop the lobster with an initiative of 6 (5 + 1)
Realizing that she won't be able to get much of a "sneak attack" from within the confines of the crab, Atherna quickly dashes out (in her dance-like fashion) and flicks a number of coins into the air, each shattering and unleashing a barrage of her classic hypoallergenic missiles towards the fiend. Once she's sure each has hit its mark, she dashes back into the crab and prepares for retaliation from the fury before her.
Bonus Action: Bladesong Movement: Through hatch, next to apparatus Action: Jim's magic missile (4th level):
25 (14 + 10 + 1) to hit, 7 (3 + 4) force damage 19 (7 + 10 + 2) to hit, 14 (5 + 9) force damage 20 (8 + 10 + 2) to hit, 12 (5 + 7) force damage 18 (5 + 10 + 3) to hit, 12 (6 + 6) force damage 22 (11 + 10 + 1) to hit, 15 (5 + 10) force damage 19 (5 + 10 + 4) to hit, 12 (4 + 8) force damage Movement: Back through hatch, in apparatus.
(Question: would the action granted by haste allow manipulating the apparatus? It says it allows the Use an Object action, but I'm not sure if that's what the levers use or if the levers use a special action unique to the item. Also, can spells that require line of sight be cast through the apparatus's windows?)
>> would the action granted by haste [allow me to] Use an Object Yes. I don't see why not.
>> Also, can spells that require line of sight be cast through the apparatus's windows? To cast a spell, it's typically said that you need line of sight. However, I've always ruled that this also requires line of effect, so you can't cast from underwater to the air above and vice versa. Line of Effect will be broken by any barrier or it will blast through.
The second problem with Line of Sight and Line of Effect is that if the aperture is small enough, then you have to deal with cover. If you get cover from being on the other side of a small opening, then the monster does too. The best way to eliminate all of this is to create a opening, without glass, large enough to give the monster no cover to hit you inside of the vehicle and then the monster won't benefit from cover when you try to shoot spells at it.
I hope that answers the question about cover and line of sight. The ruling is primarily to create an even playing field for both player and monster to be effective in combat.
>>Does the erinyes do anything on its turn, or is it just confounded by the giant metal crab with the bugbear magician inside of it? Apologies, I thought you needed a ruling to complete your turn. I see now that you have spent all your actions. My Turn!
The Erinyes takes 7, 14 (Parry AC 22), 12, 12, 15, 12 damage (95/153), flies 60 feet and multiattacks the hatch with three longsword attacks,
The first two times the erinyes attacks, the crab seems to be dented, though the third attack doesn't have quite enough force behind it. Unsurprisingly, the powerful poison that the longsword is infused with does nothing but slowly slide down the construct's metal exterior. In response to the strikes, Atherna rapidly pulls a couple levers, closing the crab's hatch with a "kthunk" and using its claws to strike out at her fiendish foe, calling spirits of good to empower her.
18 (6 + 8 + 4) to hit, 7 bludgeoning damage and 1 radiant damage
17 (5,7 + 8 + 2, burned a luck point) to hit
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
For the Tier 7 encounter I think I'll go against the Young Red Dragon.
With 20,000 more gold going up a tier
give back +2 shield (+6000) Purchase +3 shield (-24000)
Along with 1,245 gold remaining from T6 that gives me 3,245 remaining to play with
Potion of Speed: 400 Potion of Fire Resistance: 300 //and added corresponding Peter's Ring of Fire Resistance to show effect on sheet once consumed Potion of Greater Healing x2: 300 Potion of Heroism: 180 subtotal: 1,180
That should leave Hadaras with 2,065 gold
Continuing on Hadaras follows tales of a dragon. As he approaches the location he drinks a Potion of Heroism and a Potion of Fire Resistance to prepare for battle. After a casting of Thaumaturgy he yells out, "Let's fight!"
Initiative: max(15,5) + 3 = 18
young red dragon initiative 12
(
Spoiler (click to hide) Assuming 60ft start like normal)
Taking the initiative, Hadaras downs a potion of speed, enters a rage, charges the dragon, and strikes it with his axe.
Bonus Action: Rage Elemental Infusion (on battleaxe): lightning
The young red dragon takes 16, 6 damage (156/178), uses fire breath
Make a Dexterity Save DC 17 to take half of 62 fire damage
Dex save max(15,17) + 4 + 1d4 = 21 + 1d4 >= 17 Takes half of 62 for 31 and then half again from fire resistance for 15. With 10temp hp from potion of heroism that means 70/75
He then makes his attacks, drinks a potion of flying, and then takes to the air saying, "Catch me if you can."
Atherna does all of the things that she usually does when she prepares for a battle. Drinking the usual potions, casting the usual spells, applying the usual oil. Except this time, she adds something new to the routine. This time, she gets into a giant metal crab, before marching it off, hatch-open, to fight the erinyes (encounter 1N) ahead of her, with an initiative of 21 (13,17 + 4) and a Stealth of giant metal crab. Oh, and her owl sits atop the lobster with an initiative of 6 (5 + 1)
Realizing that she won't be able to get much of a "sneak attack" from within the confines of the crab, Atherna quickly dashes out (in her dance-like fashion) and flicks a number of coins into the air, each shattering and unleashing a barrage of her classic hypoallergenic missiles towards the fiend. Once she's sure each has hit its mark, she dashes back into the crab and prepares for retaliation from the fury before her.
Bonus Action: Bladesong Movement: Through hatch, next to apparatus Action: Jim's magic missile (4th level):
25 (14 + 10 + 1) to hit, 7 (3 + 4) force damage 19 (7 + 10 + 2) to hit, 14 (5 + 9) force damage 20 (8 + 10 + 2) to hit, 12 (5 + 7) force damage 18 (5 + 10 + 3) to hit, 12 (6 + 6) force damage 22 (11 + 10 + 1) to hit, 15 (5 + 10) force damage 19 (5 + 10 + 4) to hit, 12 (4 + 8) force damage Movement: Back through hatch, in apparatus.
(Question: would the action granted by haste allow manipulating the apparatus? It says it allows the Use an Object action, but I'm not sure if that's what the levers use or if the levers use a special action unique to the item. Also, can spells that require line of sight be cast through the apparatus's windows?)
>> would the action granted by haste [allow me to] Use an Object Yes. I don't see why not.
>> Also, can spells that require line of sight be cast through the apparatus's windows? To cast a spell, it's typically said that you need line of sight. However, I've always ruled that this also requires line of effect, so you can't cast from underwater to the air above and vice versa. Line of Effect will be broken by any barrier or it will blast through.
The second problem with Line of Sight and Line of Effect is that if the aperture is small enough, then you have to deal with cover. If you get cover from being on the other side of a small opening, then the monster does too. The best way to eliminate all of this is to create a opening, without glass, large enough to give the monster no cover to hit you inside of the vehicle and then the monster won't benefit from cover when you try to shoot spells at it.
I hope that answers the question about cover and line of sight. The ruling is primarily to create an even playing field for both player and monster to be effective in combat.
>>Does the erinyes do anything on its turn, or is it just confounded by the giant metal crab with the bugbear magician inside of it? Apologies, I thought you needed a ruling to complete your turn. I see now that you have spent all your actions. My Turn!
The Erinyes takes 7, 14 (Parry AC 22), 12, 12, 15, 12 damage (95/153), flies 60 feet and multiattacks the hatch with three longsword attacks,
The first two times the erinyes attacks, the crab seems to be dented, though the third attack doesn't have quite enough force behind it. Unsurprisingly, the powerful poison that the longsword is infused with does nothing but slowly slide down the construct's metal exterior. In response to the strikes, Atherna rapidly pulls a couple levers, closing the crab's hatch with a "kthunk" and using its claws to strike out at her fiendish foe, calling spirits of good to empower her.
Bonus Action: Spirit shroud (radiant)
Action: Apparatus of Kwalish: lever 10 down (close hatch), lever 5 up (attack x2)
18 (6 + 8 + 4) to hit, 7 bludgeoning damage and 1 radiant damage 17 (5,7 + 8 + 2, burned a luck point) to hit
The Erinyes takes 7 (Parry AC 22), no damage (95/153), continues to multiattack the hatch with three longsword attacks,
Atherna does all of the things that she usually does when she prepares for a battle. Drinking the usual potions, casting the usual spells, applying the usual oil. Except this time, she adds something new to the routine. This time, she gets into a giant metal crab, before marching it off, hatch-open, to fight the erinyes (encounter 1N) ahead of her, with an initiative of 21 (13,17 + 4) and a Stealth of giant metal crab. Oh, and her owl sits atop the lobster with an initiative of 6 (5 + 1)
Realizing that she won't be able to get much of a "sneak attack" from within the confines of the crab, Atherna quickly dashes out (in her dance-like fashion) and flicks a number of coins into the air, each shattering and unleashing a barrage of her classic hypoallergenic missiles towards the fiend. Once she's sure each has hit its mark, she dashes back into the crab and prepares for retaliation from the fury before her.
Bonus Action: Bladesong Movement: Through hatch, next to apparatus Action: Jim's magic missile (4th level):
25 (14 + 10 + 1) to hit, 7 (3 + 4) force damage 19 (7 + 10 + 2) to hit, 14 (5 + 9) force damage 20 (8 + 10 + 2) to hit, 12 (5 + 7) force damage 18 (5 + 10 + 3) to hit, 12 (6 + 6) force damage 22 (11 + 10 + 1) to hit, 15 (5 + 10) force damage 19 (5 + 10 + 4) to hit, 12 (4 + 8) force damage Movement: Back through hatch, in apparatus.
(Question: would the action granted by haste allow manipulating the apparatus? It says it allows the Use an Object action, but I'm not sure if that's what the levers use or if the levers use a special action unique to the item. Also, can spells that require line of sight be cast through the apparatus's windows?)
>> would the action granted by haste [allow me to] Use an Object Yes. I don't see why not.
>> Also, can spells that require line of sight be cast through the apparatus's windows? To cast a spell, it's typically said that you need line of sight. However, I've always ruled that this also requires line of effect, so you can't cast from underwater to the air above and vice versa. Line of Effect will be broken by any barrier or it will blast through.
The second problem with Line of Sight and Line of Effect is that if the aperture is small enough, then you have to deal with cover. If you get cover from being on the other side of a small opening, then the monster does too. The best way to eliminate all of this is to create a opening, without glass, large enough to give the monster no cover to hit you inside of the vehicle and then the monster won't benefit from cover when you try to shoot spells at it.
I hope that answers the question about cover and line of sight. The ruling is primarily to create an even playing field for both player and monster to be effective in combat.
>>Does the erinyes do anything on its turn, or is it just confounded by the giant metal crab with the bugbear magician inside of it? Apologies, I thought you needed a ruling to complete your turn. I see now that you have spent all your actions. My Turn!
The Erinyes takes 7, 14 (Parry AC 22), 12, 12, 15, 12 damage (95/153), flies 60 feet and multiattacks the hatch with three longsword attacks,
The first two times the erinyes attacks, the crab seems to be dented, though the third attack doesn't have quite enough force behind it. Unsurprisingly, the powerful poison that the longsword is infused with does nothing but slowly slide down the construct's metal exterior. In response to the strikes, Atherna rapidly pulls a couple levers, closing the crab's hatch with a "kthunk" and using its claws to strike out at her fiendish foe, calling spirits of good to empower her.
Bonus Action: Spirit shroud (radiant)
Action: Apparatus of Kwalish: lever 10 down (close hatch), lever 5 up (attack x2)
18 (6 + 8 + 4) to hit, 7 bludgeoning damage and 1 radiant damage 17 (5,7 + 8 + 2, burned a luck point) to hit
The Erinyes takes 7 (Parry AC 22), no damage (95/153), continues to multiattack the hatch with three longsword attacks,
Two more strikes make incisions into the hull of the mechanical beast. In response, Atherna drinks a potion, braces, and prepares to button-mash like she's never button-mashed before.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
For the Tier 7 encounter I think I'll go against the Young Red Dragon.
With 20,000 more gold going up a tier
give back +2 shield (+6000) Purchase +3 shield (-24000)
Along with 1,245 gold remaining from T6 that gives me 3,245 remaining to play with
Potion of Speed: 400 Potion of Fire Resistance: 300 //and added corresponding Peter's Ring of Fire Resistance to show effect on sheet once consumed Potion of Greater Healing x2: 300 Potion of Heroism: 180 subtotal: 1,180
That should leave Hadaras with 2,065 gold
Continuing on Hadaras follows tales of a dragon. As he approaches the location he drinks a Potion of Heroism and a Potion of Fire Resistance to prepare for battle. After a casting of Thaumaturgy he yells out, "Let's fight!"
Initiative: max(15,5) + 3 = 18
young red dragon initiative 12
(
Spoiler (click to hide) Assuming 60ft start like normal)
Taking the initiative, Hadaras downs a potion of speed, enters a rage, charges the dragon, and strikes it with his axe.
Bonus Action: Rage Elemental Infusion (on battleaxe): lightning
The young red dragon takes 16, 6 damage (156/178), uses fire breath
Make a Dexterity Save DC 17 to take half of 62 fire damage
Dex save max(15,17) + 4 + 1d4 = 21 + 1d4 >= 17 Takes half of 62 for 31 and then half again from fire resistance for 15. With 10temp hp from potion of heroism that means 70/75
He then makes his attacks, drinks a potion of flying, and then takes to the air saying, "Catch me if you can."
Atherna does all of the things that she usually does when she prepares for a battle. Drinking the usual potions, casting the usual spells, applying the usual oil. Except this time, she adds something new to the routine. This time, she gets into a giant metal crab, before marching it off, hatch-open, to fight the erinyes (encounter 1N) ahead of her, with an initiative of 21 (13,17 + 4) and a Stealth of giant metal crab. Oh, and her owl sits atop the lobster with an initiative of 6 (5 + 1)
Realizing that she won't be able to get much of a "sneak attack" from within the confines of the crab, Atherna quickly dashes out (in her dance-like fashion) and flicks a number of coins into the air, each shattering and unleashing a barrage of her classic hypoallergenic missiles towards the fiend. Once she's sure each has hit its mark, she dashes back into the crab and prepares for retaliation from the fury before her.
Bonus Action: Bladesong Movement: Through hatch, next to apparatus Action: Jim's magic missile (4th level):
25 (14 + 10 + 1) to hit, 7 (3 + 4) force damage 19 (7 + 10 + 2) to hit, 14 (5 + 9) force damage 20 (8 + 10 + 2) to hit, 12 (5 + 7) force damage 18 (5 + 10 + 3) to hit, 12 (6 + 6) force damage 22 (11 + 10 + 1) to hit, 15 (5 + 10) force damage 19 (5 + 10 + 4) to hit, 12 (4 + 8) force damage Movement: Back through hatch, in apparatus.
(Question: would the action granted by haste allow manipulating the apparatus? It says it allows the Use an Object action, but I'm not sure if that's what the levers use or if the levers use a special action unique to the item. Also, can spells that require line of sight be cast through the apparatus's windows?)
>> would the action granted by haste [allow me to] Use an Object Yes. I don't see why not.
>> Also, can spells that require line of sight be cast through the apparatus's windows? To cast a spell, it's typically said that you need line of sight. However, I've always ruled that this also requires line of effect, so you can't cast from underwater to the air above and vice versa. Line of Effect will be broken by any barrier or it will blast through.
The second problem with Line of Sight and Line of Effect is that if the aperture is small enough, then you have to deal with cover. If you get cover from being on the other side of a small opening, then the monster does too. The best way to eliminate all of this is to create a opening, without glass, large enough to give the monster no cover to hit you inside of the vehicle and then the monster won't benefit from cover when you try to shoot spells at it.
I hope that answers the question about cover and line of sight. The ruling is primarily to create an even playing field for both player and monster to be effective in combat.
>>Does the erinyes do anything on its turn, or is it just confounded by the giant metal crab with the bugbear magician inside of it? Apologies, I thought you needed a ruling to complete your turn. I see now that you have spent all your actions. My Turn!
The Erinyes takes 7, 14 (Parry AC 22), 12, 12, 15, 12 damage (95/153), flies 60 feet and multiattacks the hatch with three longsword attacks,
The first two times the erinyes attacks, the crab seems to be dented, though the third attack doesn't have quite enough force behind it. Unsurprisingly, the powerful poison that the longsword is infused with does nothing but slowly slide down the construct's metal exterior. In response to the strikes, Atherna rapidly pulls a couple levers, closing the crab's hatch with a "kthunk" and using its claws to strike out at her fiendish foe, calling spirits of good to empower her.
Bonus Action: Spirit shroud (radiant)
Action: Apparatus of Kwalish: lever 10 down (close hatch), lever 5 up (attack x2)
18 (6 + 8 + 4) to hit, 7 bludgeoning damage and 1 radiant damage 17 (5,7 + 8 + 2, burned a luck point) to hit
The Erinyes takes 7 (Parry AC 22), no damage (95/153), continues to multiattack the hatch with three longsword attacks,
Two more strikes make incisions into the hull of the mechanical beast. In response, Atherna drinks a potion, braces, and prepares to button-mash like she's never button-mashed before.
Action: Potion of Speed
The Erinyes, no damage (95/153), continues to multiattack the hatch with three longsword attacks,
For the Tier 7 encounter I think I'll go against the Young Red Dragon.
With 20,000 more gold going up a tier
give back +2 shield (+6000) Purchase +3 shield (-24000)
Along with 1,245 gold remaining from T6 that gives me 3,245 remaining to play with
Potion of Speed: 400 Potion of Fire Resistance: 300 //and added corresponding Peter's Ring of Fire Resistance to show effect on sheet once consumed Potion of Greater Healing x2: 300 Potion of Heroism: 180 subtotal: 1,180
That should leave Hadaras with 2,065 gold
Continuing on Hadaras follows tales of a dragon. As he approaches the location he drinks a Potion of Heroism and a Potion of Fire Resistance to prepare for battle. After a casting of Thaumaturgy he yells out, "Let's fight!"
Initiative: max(15,5) + 3 = 18
young red dragon initiative 12
(
Spoiler (click to hide) Assuming 60ft start like normal)
Taking the initiative, Hadaras downs a potion of speed, enters a rage, charges the dragon, and strikes it with his axe.
Bonus Action: Rage Elemental Infusion (on battleaxe): lightning
The young red dragon takes 16, 6 damage (156/178), uses fire breath
Make a Dexterity Save DC 17 to take half of 62 fire damage
Spoiler (click to hide) Dex save max(15,17) + 4 + 1d4 = 21 + 1d4 >= 17 Takes half of 62 for 31 and then half again from fire resistance for 15. With 10temp hp from potion of heroism that means 70/75
He then makes his attacks, drinks a potion of flying, and then takes to the air saying, "Catch me if you can."
For the Tier 7 encounter I think I'll go against the Young Red Dragon.
With 20,000 more gold going up a tier
give back +2 shield (+6000) Purchase +3 shield (-24000)
Along with 1,245 gold remaining from T6 that gives me 3,245 remaining to play with
Potion of Speed: 400 Potion of Fire Resistance: 300 //and added corresponding Peter's Ring of Fire Resistance to show effect on sheet once consumed Potion of Greater Healing x2: 300 Potion of Heroism: 180 subtotal: 1,180
That should leave Hadaras with 2,065 gold
Continuing on Hadaras follows tales of a dragon. As he approaches the location he drinks a Potion of Heroism and a Potion of Fire Resistance to prepare for battle. After a casting of Thaumaturgy he yells out, "Let's fight!"
Initiative: max(15,5) + 3 = 18
young red dragon initiative 12
(
Spoiler (click to hide) Assuming 60ft start like normal)
Taking the initiative, Hadaras downs a potion of speed, enters a rage, charges the dragon, and strikes it with his axe.
Bonus Action: Rage Elemental Infusion (on battleaxe): lightning
The young red dragon takes 16, 6 damage (156/178), uses fire breath
Make a Dexterity Save DC 17 to take half of 62 fire damage
Spoiler (click to hide) Dex save max(15,17) + 4 + 1d4 = 21 + 1d4 >= 17 Takes half of 62 for 31 and then half again from fire resistance for 15. With 10temp hp from potion of heroism that means 70/75
He then makes his attacks, drinks a potion of flying, and then takes to the air saying, "Catch me if you can."
Haste Action: Dash an additional 45ft in addition to base 80ft (40 normal base + 40 bonus from haste) provokes opportunity attack
Location: 205ft in air, 125ft from dragon
Rage 3/10 Haste 3/10
Taking 13, 6, 12, 3 damage (104/178)
Opportunity Attack: 18 Damage: 21 plus 6 fire damage
The flying dragon will Dash up to 160 feet to threaten in melee adjacent.
Another miss from the dragon.
With both of them high in the air (dragon was already 80ft up, so would now be at 200ft with Hadaras right? [since was dashing up to 160ft to be adjacent, right?]) Hadaras swings his axe in a reckless flury trying to Hill Strike the dragon prone and to the ground.
With Hill Strike must make a STR saving throw of 8+prof+max(STR,CON) or be knocked prone Save DC 15 STR or be knocked prone
OOC: holding off on Attack 2, haste action, bonus action, and movement until result of STR saving throw is in. (Multiple branches of what Hadaras might do.)
Atherna does all of the things that she usually does when she prepares for a battle. Drinking the usual potions, casting the usual spells, applying the usual oil. Except this time, she adds something new to the routine. This time, she gets into a giant metal crab, before marching it off, hatch-open, to fight the erinyes (encounter 1N) ahead of her, with an initiative of 21 (13,17 + 4) and a Stealth of giant metal crab. Oh, and her owl sits atop the lobster with an initiative of 6 (5 + 1)
Realizing that she won't be able to get much of a "sneak attack" from within the confines of the crab, Atherna quickly dashes out (in her dance-like fashion) and flicks a number of coins into the air, each shattering and unleashing a barrage of her classic hypoallergenic missiles towards the fiend. Once she's sure each has hit its mark, she dashes back into the crab and prepares for retaliation from the fury before her.
Bonus Action: Bladesong Movement: Through hatch, next to apparatus Action: Jim's magic missile (4th level):
25 (14 + 10 + 1) to hit, 7 (3 + 4) force damage 19 (7 + 10 + 2) to hit, 14 (5 + 9) force damage 20 (8 + 10 + 2) to hit, 12 (5 + 7) force damage 18 (5 + 10 + 3) to hit, 12 (6 + 6) force damage 22 (11 + 10 + 1) to hit, 15 (5 + 10) force damage 19 (5 + 10 + 4) to hit, 12 (4 + 8) force damage Movement: Back through hatch, in apparatus.
(Question: would the action granted by haste allow manipulating the apparatus? It says it allows the Use an Object action, but I'm not sure if that's what the levers use or if the levers use a special action unique to the item. Also, can spells that require line of sight be cast through the apparatus's windows?)
>> would the action granted by haste [allow me to] Use an Object Yes. I don't see why not.
>> Also, can spells that require line of sight be cast through the apparatus's windows? To cast a spell, it's typically said that you need line of sight. However, I've always ruled that this also requires line of effect, so you can't cast from underwater to the air above and vice versa. Line of Effect will be broken by any barrier or it will blast through.
The second problem with Line of Sight and Line of Effect is that if the aperture is small enough, then you have to deal with cover. If you get cover from being on the other side of a small opening, then the monster does too. The best way to eliminate all of this is to create a opening, without glass, large enough to give the monster no cover to hit you inside of the vehicle and then the monster won't benefit from cover when you try to shoot spells at it.
I hope that answers the question about cover and line of sight. The ruling is primarily to create an even playing field for both player and monster to be effective in combat.
>>Does the erinyes do anything on its turn, or is it just confounded by the giant metal crab with the bugbear magician inside of it? Apologies, I thought you needed a ruling to complete your turn. I see now that you have spent all your actions. My Turn!
The Erinyes takes 7, 14 (Parry AC 22), 12, 12, 15, 12 damage (95/153), flies 60 feet and multiattacks the hatch with three longsword attacks,
The first two times the erinyes attacks, the crab seems to be dented, though the third attack doesn't have quite enough force behind it. Unsurprisingly, the powerful poison that the longsword is infused with does nothing but slowly slide down the construct's metal exterior. In response to the strikes, Atherna rapidly pulls a couple levers, closing the crab's hatch with a "kthunk" and using its claws to strike out at her fiendish foe, calling spirits of good to empower her.
Bonus Action: Spirit shroud (radiant)
Action: Apparatus of Kwalish: lever 10 down (close hatch), lever 5 up (attack x2)
18 (6 + 8 + 4) to hit, 7 bludgeoning damage and 1 radiant damage 17 (5,7 + 8 + 2, burned a luck point) to hit
The Erinyes takes 7 (Parry AC 22), no damage (95/153), continues to multiattack the hatch with three longsword attacks,
Two more strikes make incisions into the hull of the mechanical beast. In response, Atherna drinks a potion, braces, and prepares to button-mash like she's never button-mashed before.
Action: Potion of Speed
The Erinyes, no damage (95/153), continues to multiattack the hatch with three longsword attacks,
Atherna moves like lightning after drinking the potion; a power she uses to operate the crab at a speed it definitely wasn't made to be operated at. She takes the fifth lever from the left in her hand and starts to move it like she's playing a fighting game she doesn't know the controls to.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
For the Tier 7 encounter I think I'll go against the Young Red Dragon.
With 20,000 more gold going up a tier
give back +2 shield (+6000) Purchase +3 shield (-24000)
Along with 1,245 gold remaining from T6 that gives me 3,245 remaining to play with
Potion of Speed: 400 Potion of Fire Resistance: 300 //and added corresponding Peter's Ring of Fire Resistance to show effect on sheet once consumed Potion of Greater Healing x2: 300 Potion of Heroism: 180 subtotal: 1,180
That should leave Hadaras with 2,065 gold
Continuing on Hadaras follows tales of a dragon. As he approaches the location he drinks a Potion of Heroism and a Potion of Fire Resistance to prepare for battle. After a casting of Thaumaturgy he yells out, "Let's fight!"
Initiative: max(15,5) + 3 = 18
young red dragon initiative 12
(
Spoiler (click to hide) Assuming 60ft start like normal)
Taking the initiative, Hadaras downs a potion of speed, enters a rage, charges the dragon, and strikes it with his axe.
Bonus Action: Rage Elemental Infusion (on battleaxe): lightning
The young red dragon takes 16, 6 damage (156/178), uses fire breath
Make a Dexterity Save DC 17 to take half of 62 fire damage
Spoiler (click to hide) Dex save max(15,17) + 4 + 1d4 = 21 + 1d4 >= 17 Takes half of 62 for 31 and then half again from fire resistance for 15. With 10temp hp from potion of heroism that means 70/75
He then makes his attacks, drinks a potion of flying, and then takes to the air saying, "Catch me if you can."
Haste Action: Dash an additional 45ft in addition to base 80ft (40 normal base + 40 bonus from haste) provokes opportunity attack
Location: 205ft in air, 125ft from dragon
Rage 3/10 Haste 3/10
Taking 13, 6, 12, 3 damage (104/178)
Opportunity Attack: 18 Damage: 21 plus 6 fire damage
The flying dragon will Dash up to 160 feet to threaten in melee adjacent.
Another miss from the dragon.
With both of them high in the air (dragon was already 80ft up, so would now be at 200ft with Hadaras right? [since was dashing up to 160ft to be adjacent, right?]) Hadaras swings his axe in a reckless flury trying to Hill Strike the dragon prone and to the ground.
With Hill Strike must make a STR saving throw of 8+prof+max(STR,CON) or be knocked prone Save DC 15 STR or be knocked prone
OOC: holding off on Attack 2, haste action, bonus action, and movement until result of STR saving throw is in. (Multiple branches of what Hadaras might do.)
The young red dragon takes, 25, 6, 4 damage (69/178),
For the Tier 7 encounter I think I'll go against the Young Red Dragon.
With 20,000 more gold going up a tier
give back +2 shield (+6000) Purchase +3 shield (-24000)
Along with 1,245 gold remaining from T6 that gives me 3,245 remaining to play with
Potion of Speed: 400 Potion of Fire Resistance: 300 //and added corresponding Peter's Ring of Fire Resistance to show effect on sheet once consumed Potion of Greater Healing x2: 300 Potion of Heroism: 180 subtotal: 1,180
That should leave Hadaras with 2,065 gold
Continuing on Hadaras follows tales of a dragon. As he approaches the location he drinks a Potion of Heroism and a Potion of Fire Resistance to prepare for battle. After a casting of Thaumaturgy he yells out, "Let's fight!"
Initiative: max(15,5) + 3 = 18
young red dragon initiative 12
(
Spoiler (click to hide) Assuming 60ft start like normal)
Taking the initiative, Hadaras downs a potion of speed, enters a rage, charges the dragon, and strikes it with his axe.
Bonus Action: Rage Elemental Infusion (on battleaxe): lightning
The young red dragon takes 16, 6 damage (156/178), uses fire breath
Make a Dexterity Save DC 17 to take half of 62 fire damage
Spoiler (click to hide) Dex save max(15,17) + 4 + 1d4 = 21 + 1d4 >= 17 Takes half of 62 for 31 and then half again from fire resistance for 15. With 10temp hp from potion of heroism that means 70/75
He then makes his attacks, drinks a potion of flying, and then takes to the air saying, "Catch me if you can."
Haste Action: Dash an additional 45ft in addition to base 80ft (40 normal base + 40 bonus from haste) provokes opportunity attack
Location: 205ft in air, 125ft from dragon
Rage 3/10 Haste 3/10
Taking 13, 6, 12, 3 damage (104/178)
Opportunity Attack: 18 Damage: 21 plus 6 fire damage
The flying dragon will Dash up to 160 feet to threaten in melee adjacent.
Another miss from the dragon.
With both of them high in the air (dragon was already 80ft up, so would now be at 200ft with Hadaras right? [since was dashing up to 160ft to be adjacent, right?]) Hadaras swings his axe in a reckless flury trying to Hill Strike the dragon prone and to the ground.
With Hill Strike must make a STR saving throw of 8+prof+max(STR,CON) or be knocked prone
Save DC 15 STR or be knocked prone
OOC: holding off on Attack 2, haste action, bonus action, and movement until result of STR saving throw is in. (Multiple branches of what Hadaras might do.)
The young red dragon takes, 25, 6, 4 damage (69/178),
Hill Strike Strength Save DC 15 vs 9
Without the hover option the young red dragon falls up to 500 feet and takes a maximum of 20d6 falling damage 74 and is knocked prone on the ground.
Atherna does all of the things that she usually does when she prepares for a battle. Drinking the usual potions, casting the usual spells, applying the usual oil. Except this time, she adds something new to the routine. This time, she gets into a giant metal crab, before marching it off, hatch-open, to fight the erinyes (encounter 1N) ahead of her, with an initiative of 21 (13,17 + 4) and a Stealth of giant metal crab. Oh, and her owl sits atop the lobster with an initiative of 6 (5 + 1)
Realizing that she won't be able to get much of a "sneak attack" from within the confines of the crab, Atherna quickly dashes out (in her dance-like fashion) and flicks a number of coins into the air, each shattering and unleashing a barrage of her classic hypoallergenic missiles towards the fiend. Once she's sure each has hit its mark, she dashes back into the crab and prepares for retaliation from the fury before her.
Bonus Action: Bladesong Movement: Through hatch, next to apparatus Action: Jim's magic missile (4th level):
25 (14 + 10 + 1) to hit, 7 (3 + 4) force damage 19 (7 + 10 + 2) to hit, 14 (5 + 9) force damage 20 (8 + 10 + 2) to hit, 12 (5 + 7) force damage 18 (5 + 10 + 3) to hit, 12 (6 + 6) force damage 22 (11 + 10 + 1) to hit, 15 (5 + 10) force damage 19 (5 + 10 + 4) to hit, 12 (4 + 8) force damage Movement: Back through hatch, in apparatus.
(Question: would the action granted by haste allow manipulating the apparatus? It says it allows the Use an Object action, but I'm not sure if that's what the levers use or if the levers use a special action unique to the item. Also, can spells that require line of sight be cast through the apparatus's windows?)
>> would the action granted by haste [allow me to] Use an Object Yes. I don't see why not.
>> Also, can spells that require line of sight be cast through the apparatus's windows? To cast a spell, it's typically said that you need line of sight. However, I've always ruled that this also requires line of effect, so you can't cast from underwater to the air above and vice versa. Line of Effect will be broken by any barrier or it will blast through.
The second problem with Line of Sight and Line of Effect is that if the aperture is small enough, then you have to deal with cover. If you get cover from being on the other side of a small opening, then the monster does too. The best way to eliminate all of this is to create a opening, without glass, large enough to give the monster no cover to hit you inside of the vehicle and then the monster won't benefit from cover when you try to shoot spells at it.
I hope that answers the question about cover and line of sight. The ruling is primarily to create an even playing field for both player and monster to be effective in combat.
>>Does the erinyes do anything on its turn, or is it just confounded by the giant metal crab with the bugbear magician inside of it? Apologies, I thought you needed a ruling to complete your turn. I see now that you have spent all your actions. My Turn!
The Erinyes takes 7, 14 (Parry AC 22), 12, 12, 15, 12 damage (95/153), flies 60 feet and multiattacks the hatch with three longsword attacks,
The first two times the erinyes attacks, the crab seems to be dented, though the third attack doesn't have quite enough force behind it. Unsurprisingly, the powerful poison that the longsword is infused with does nothing but slowly slide down the construct's metal exterior. In response to the strikes, Atherna rapidly pulls a couple levers, closing the crab's hatch with a "kthunk" and using its claws to strike out at her fiendish foe, calling spirits of good to empower her.
Bonus Action: Spirit shroud (radiant)
Action: Apparatus of Kwalish: lever 10 down (close hatch), lever 5 up (attack x2)
18 (6 + 8 + 4) to hit, 7 bludgeoning damage and 1 radiant damage 17 (5,7 + 8 + 2, burned a luck point) to hit
The Erinyes takes 7 (Parry AC 22), no damage (95/153), continues to multiattack the hatch with three longsword attacks,
Two more strikes make incisions into the hull of the mechanical beast. In response, Atherna drinks a potion, braces, and prepares to button-mash like she's never button-mashed before.
Action: Potion of Speed
The Erinyes, no damage (95/153), continues to multiattack the hatch with three longsword attacks,
Atherna moves like lightning after drinking the potion; a power she uses to operate the crab at a speed it definitely wasn't made to be operated at. She takes the fifth lever from the left in her hand and starts to move it like she's playing a fighting game she doesn't know the controls to.
Action: Apparatus of Kwalish: lever 5 down (attack x2) x2
27 (6,17 + 8 + 2) to hit, 8 bludgeoning damage, 3 radiant damage 26 (5,15 + 8 + 3, burned a luck point) to hit, 3 bludgeoning damage, 7 radiant damage 18 (7 + 8 + 3) to hit, 5 bludgeoning damage, 1 radiant damage 11 (2 + 8 + 1) to hit Haste Action: Apparatus of Kwalish: lever 5 down (attack x2) x2
25 (13 + 8 + 4) to hit, 6 bludgeoning damage, 4 radiant damage 18 (6 + 8 + 4) to hit, 5 bludgeoning damage, 3 radiant damage 17 (7 + 8 + 2) to hit 21 (9 + 8 + 4) to hit, 7 bludgeoning damage, 5 radiant damage
The Erinyes takes 8, 3, 3, 7, (5, 1, Parry AC 22), 6, 4, 5, 3, 7, 5 damage (44/153),
After taking a massive amount of damage from the metal crab, the Erinyes flies 60 feet away (this is movement that provokes, but not sure there is a lever for that) and shoots three longbow attacks,
During her downtime, Rime will study her next task, a horned devil that guards a portal to one of the nine hells. Apparently, devils are resistant to cold and don’t mind poison and fire at all, also silvered weapons appear to be of some importance when no magic is available. It seems these devils are particularly lazy for their kind but still fairly intelligent. A worthy opponent, she wagers. Still as a backup plan, she gets two 4th level scroll with Psychic Lance, just in case.
Feeling prepared for the upcoming battle, Rime travels to the portal and casts Armor of Agathys (L3) with lightning damage in form of a crackling static field around her (1 sorcery point), casts pass with out trace and creates a barrier of clockwork magic (bastion of law with 5 sorcery points). She refills the third level slot and lost sorcery points with three second and one first level slot. Then she steps through the portal and tries to get unseen to 120 feet distance to the devil.
Stealth: 32 (clockwork balance, 1/3 to cancel disadvantage)
I assume that we wait for next week with the next tier encounter, right?
Rime manages to get close to the devil, chugs a potion of speed and one of invulnerability. Then she sneaks 60 feet closer (to 60 feet distance or thereabouts). Stealth (cancel disadvantage 2/3): 18 Initiative: 9
With the dragon defeated Hadaras flies back down to the ground and takes a scale from it as a souvenir. After a brief respite he continues on his journey and comes across a Gray Render.
Level 8 ASI: +2 STR
+20,000 gold for T7->T8 Purchase half-plate: 750 +2 modification: 6,000 Potion of Sped: 400 Potion of Heroism: 180
12,670 gold left over and added to inventory
Before coming across the render he downs the potion of heroism and beats his axe against his shield to prepare himself for battle.
One of the arrows finds a weak spot in the crab's tough armor, seeping a small line of poison harmlessly onto the metal. Failing to see the "fly" lever within the mechanism, she pulls a lever to open the crab's exit, swiftly leaving the crustacean and launching a charm of drowsiness towards the fiend.
Haste Action: Apparatus of Kwalish: lever 10 up (hatch unseals) Movement: out of apparatus Action: Sleep (4th level): 51 hit points of sleepiness
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
During her downtime, Rime will study her next task, a horned devil that guards a portal to one of the nine hells. Apparently, devils are resistant to cold and don’t mind poison and fire at all, also silvered weapons appear to be of some importance when no magic is available. It seems these devils are particularly lazy for their kind but still fairly intelligent. A worthy opponent, she wagers. Still as a backup plan, she gets two 4th level scroll with Psychic Lance, just in case.
Feeling prepared for the upcoming battle, Rime travels to the portal and casts Armor of Agathys (L3) with lightning damage in form of a crackling static field around her (1 sorcery point), casts pass with out trace and creates a barrier of clockwork magic (bastion of law with 5 sorcery points). She refills the third level slot and lost sorcery points with three second and one first level slot. Then she steps through the portal and tries to get unseen to 120 feet distance to the devil.
Stealth: 32 (clockwork balance, 1/3 to cancel disadvantage)
I assume that we wait for next week with the next tier encounter, right?
Rime manages to get close to the devil, chugs a potion of speed and one of invulnerability. Then she sneaks 60 feet closer (to 60 feet distance or thereabouts). Stealth (cancel disadvantage 2/3): 18 Initiative: 9
Atherna does all of the things that she usually does when she prepares for a battle. Drinking the usual potions, casting the usual spells, applying the usual oil. Except this time, she adds something new to the routine. This time, she gets into a giant metal crab, before marching it off, hatch-open, to fight the erinyes (encounter 1N) ahead of her, with an initiative of 21 (13,17 + 4) and a Stealth of giant metal crab. Oh, and her owl sits atop the lobster with an initiative of 6 (5 + 1)
Realizing that she won't be able to get much of a "sneak attack" from within the confines of the crab, Atherna quickly dashes out (in her dance-like fashion) and flicks a number of coins into the air, each shattering and unleashing a barrage of her classic hypoallergenic missiles towards the fiend. Once she's sure each has hit its mark, she dashes back into the crab and prepares for retaliation from the fury before her.
Bonus Action: Bladesong Movement: Through hatch, next to apparatus Action: Jim's magic missile (4th level):
25 (14 + 10 + 1) to hit, 7 (3 + 4) force damage 19 (7 + 10 + 2) to hit, 14 (5 + 9) force damage 20 (8 + 10 + 2) to hit, 12 (5 + 7) force damage 18 (5 + 10 + 3) to hit, 12 (6 + 6) force damage 22 (11 + 10 + 1) to hit, 15 (5 + 10) force damage 19 (5 + 10 + 4) to hit, 12 (4 + 8) force damage Movement: Back through hatch, in apparatus.
(Question: would the action granted by haste allow manipulating the apparatus? It says it allows the Use an Object action, but I'm not sure if that's what the levers use or if the levers use a special action unique to the item. Also, can spells that require line of sight be cast through the apparatus's windows?)
>> would the action granted by haste [allow me to] Use an Object Yes. I don't see why not.
>> Also, can spells that require line of sight be cast through the apparatus's windows? To cast a spell, it's typically said that you need line of sight. However, I've always ruled that this also requires line of effect, so you can't cast from underwater to the air above and vice versa. Line of Effect will be broken by any barrier or it will blast through.
The second problem with Line of Sight and Line of Effect is that if the aperture is small enough, then you have to deal with cover. If you get cover from being on the other side of a small opening, then the monster does too. The best way to eliminate all of this is to create a opening, without glass, large enough to give the monster no cover to hit you inside of the vehicle and then the monster won't benefit from cover when you try to shoot spells at it.
I hope that answers the question about cover and line of sight. The ruling is primarily to create an even playing field for both player and monster to be effective in combat.
>>Does the erinyes do anything on its turn, or is it just confounded by the giant metal crab with the bugbear magician inside of it? Apologies, I thought you needed a ruling to complete your turn. I see now that you have spent all your actions. My Turn!
The Erinyes takes 7, 14 (Parry AC 22), 12, 12, 15, 12 damage (95/153), flies 60 feet and multiattacks the hatch with three longsword attacks,
The first two times the erinyes attacks, the crab seems to be dented, though the third attack doesn't have quite enough force behind it. Unsurprisingly, the powerful poison that the longsword is infused with does nothing but slowly slide down the construct's metal exterior. In response to the strikes, Atherna rapidly pulls a couple levers, closing the crab's hatch with a "kthunk" and using its claws to strike out at her fiendish foe, calling spirits of good to empower her.
Bonus Action: Spirit shroud (radiant)
Action: Apparatus of Kwalish: lever 10 down (close hatch), lever 5 up (attack x2)
18 (6 + 8 + 4) to hit, 7 bludgeoning damage and 1 radiant damage 17 (5,7 + 8 + 2, burned a luck point) to hit
The Erinyes takes 7 (Parry AC 22), no damage (95/153), continues to multiattack the hatch with three longsword attacks,
Two more strikes make incisions into the hull of the mechanical beast. In response, Atherna drinks a potion, braces, and prepares to button-mash like she's never button-mashed before.
Action: Potion of Speed
The Erinyes, no damage (95/153), continues to multiattack the hatch with three longsword attacks,
Atherna moves like lightning after drinking the potion; a power she uses to operate the crab at a speed it definitely wasn't made to be operated at. She takes the fifth lever from the left in her hand and starts to move it like she's playing a fighting game she doesn't know the controls to.
Action: Apparatus of Kwalish: lever 5 down (attack x2) x2
27 (6,17 + 8 + 2) to hit, 8 bludgeoning damage, 3 radiant damage 26 (5,15 + 8 + 3, burned a luck point) to hit, 3 bludgeoning damage, 7 radiant damage 18 (7 + 8 + 3) to hit, 5 bludgeoning damage, 1 radiant damage 11 (2 + 8 + 1) to hit Haste Action: Apparatus of Kwalish: lever 5 down (attack x2) x2
25 (13 + 8 + 4) to hit, 6 bludgeoning damage, 4 radiant damage 18 (6 + 8 + 4) to hit, 5 bludgeoning damage, 3 radiant damage 17 (7 + 8 + 2) to hit 21 (9 + 8 + 4) to hit, 7 bludgeoning damage, 5 radiant damage
The Erinyes takes 8, 3, 3, 7, (5, 1, Parry AC 22), 6, 4, 5, 3, 7, 5 damage (44/153),
After taking a massive amount of damage from the metal crab, the Erinyes flies 60 feet away (this is movement that provokes, but not sure there is a lever for that) and shoots three longbow attacks,
Erinyes Longbow 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Erinyes Longbow 2, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Erinyes Longbow 3, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
One of the arrows finds a weak spot in the crab's tough armor, seeping a small line of poison harmlessly onto the metal. Failing to see the "fly" lever within the mechanism, she pulls a lever to open the crab's exit, swiftly leaving the crustacean and launching a charm of drowsiness towards the fiend.
Movement: out of apparatus Action: Sleep (4th level): 51 hit points of sleepiness
After the Erinyes falls asleep, Atherna gets a full aback action on the sleeping Devil, and first hit is an auto crit, you will need to deal 44 damage.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The Erinyes takes 7, 14 (Parry AC 22), 12, 12, 15, 12 damage (95/153), flies 60 feet and multiattacks the hatch with three longsword attacks,
Erinyes, Longsword 1, Attack: 15 Damage: 10
Erinyes, Longsword 2, Attack: 28 Damage: 18
Erinyes, Longsword 3, Attack: 15 Damage: 11
Dex save
max(15,17) + 4 + 1d4 = 21 + 1d4 >= 17
Takes half of 62 for 31 and then half again from fire resistance for 15.
With 10temp hp from potion of heroism that means 70/75
He then makes his attacks, drinks a potion of flying, and then takes to the air saying, "Catch me if you can."
Action: Attack x2
Attack 1
To-Hit: 9+10+1d4 = 19 + 1d4 = hit
Damage: 1+11 = 12 slashing
Elemental Cleaver: 5 lightning
Attack 2
To-Hit: 9+10+1d4 = 19 + 1d4 = hit
Damage: 6+11 = 17 slashing
Elemental Cleaver: 6 lightning
Haste Action: Drink Potion of Flying
Movement: 80ft up (will provoke opportunity attack)
Rage 2/10
Haste 2/10
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The first two times the erinyes attacks, the crab seems to be dented, though the third attack doesn't have quite enough force behind it. Unsurprisingly, the powerful poison that the longsword is infused with does nothing but slowly slide down the construct's metal exterior. In response to the strikes, Atherna rapidly pulls a couple levers, closing the crab's hatch with a "kthunk" and using its claws to strike out at her fiendish foe, calling spirits of good to empower her.
Bonus Action: Spirit shroud (radiant)
Action: Apparatus of Kwalish: lever 10 down (close hatch), lever 5 up (attack x2)
5,7 + 8 + 2, burned a luck point) to hitLook at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Taking 12, 5, 17, 6 damage (138/178)
Opportunity Attack: 12 Damage: 16 plus 1 fire damage
Recharge Dragon Breath 5-6 1
Moving 80 feet with fly, the dragon will keep up and multitrack,
Bite Attack: 27 Damage: 22 plus 5 fire damage
Claw 1 Attack: 11 Damage: 12
Claw 2 Attack: 17 Damage: 13
The Erinyes takes 7 (Parry AC 22), no damage (95/153), continues to multiattack the hatch with three longsword attacks,
Erinyes, Longsword 1, Attack: 19 Damage: 10
Erinyes, Longsword 2, Attack: 27 Damage: 5
Erinyes, Longsword 3, Attack: 22 Damage: 6
Two more strikes make incisions into the hull of the mechanical beast. In response, Atherna drinks a potion, braces, and prepares to button-mash like she's never button-mashed before.
Action: Potion of Speed
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
All 4 attacks are misses against the 24 AC. (Base 22 +2 from haste)
With the dragon in front of him Hadaras makes two strikes with his axe before dashing another 125ft into the air.
Action: Attack x2
Attack 1
To-Hit: 7+10+3 = 20 //hit
Damage: 2+11 = 13 slashing
Elemental Cleaver: 6 lightning
Attack 2
To-Hit: 18+10+1d4 = 28+1d4 //hit
Damage: 1+11 = 12 slashing
Elemental Cleaver: 3 lightning
Haste Action: Dash an additional 45ft in addition to base 80ft (40 normal base + 40 bonus from haste)
provokes opportunity attack
Location: 205ft in air, 125ft from dragon
Rage 3/10
Haste 3/10
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The Erinyes, no damage (95/153), continues to multiattack the hatch with three longsword attacks,
Erinyes, Longsword 1, Attack: 26 Damage: 13
Erinyes, Longsword 2, Attack: 17 Damage: 7
Erinyes, Longsword 3, Attack: 9 Damage: 8
Taking 13, 6, 12, 3 damage (104/178)
Opportunity Attack: 23 Damage: 16 plus 3 fire damage
The flying dragon will Dash up to 160 feet to threaten in melee adjacent.
Another miss from the dragon.
With both of them high in the air (dragon was already 80ft up, so would now be at 200ft with Hadaras right? [since was dashing up to 160ft to be adjacent, right?]) Hadaras swings his axe in a reckless flury trying to Hill Strike the dragon prone and to the ground.
Action: Attack x2 (Reckless attack)
Attack 1
To-Hit: max(10,20) + 10 + 1d4 = CRIT!
Damage: 8+6+11 = 25 slashing
Elemental Cleaver: 2+4 = 6 lightning
Hill Strike: 2+2 = 4 slashing
Total Damage: 35
With Hill Strike must make a STR saving throw of 8+prof+max(STR,CON) or be knocked prone
Save DC 15 STR or be knocked prone
OOC: holding off on Attack 2, haste action, bonus action, and movement until result of STR saving throw is in. (Multiple branches of what Hadaras might do.)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Atherna moves like lightning after drinking the potion; a power she uses to operate the crab at a speed it definitely wasn't made to be operated at. She takes the fifth lever from the left in her hand and starts to move it like she's playing a fighting game she doesn't know the controls to.
Action: Apparatus of Kwalish: lever 5 down (attack x2) x2
6,17 + 8 + 2) to hit, 8 bludgeoning damage, 3 radiant damage5,15 + 8 + 3, burned a luck point) to hit, 3 bludgeoning damage, 7 radiant damageHaste Action: Apparatus of Kwalish: lever 5 down (attack x2) x2
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The young red dragon takes, 25, 6, 4 damage (69/178),
Hill Strike Strength Save DC 15 vs 23
Without the hover option the young red dragon falls up to 500 feet and takes a maximum of 20d6 falling damage 74 and is knocked prone on the ground.
The Erinyes takes 8, 3, 3, 7, (5, 1, Parry AC 22), 6, 4, 5, 3, 7, 5 damage (44/153),
After taking a massive amount of damage from the metal crab, the Erinyes flies 60 feet away (this is movement that provokes, but not sure there is a lever for that) and shoots three longbow attacks,
Erinyes Longbow 1, Attack: 21 Damage: 8
Erinyes Longbow 2, Attack: 27 Damage: 16
Erinyes Longbow 3, Attack: 25 Damage: 4
Reroll due to error message,
Erinyes Longbow 1, Attack: 12 Damage: 11
Erinyes Longbow 2, Attack: 8 Damage: 4
Erinyes Longbow 3, Attack: 20 Damage: 10 .
Rime manages to get close to the devil, chugs a potion of speed and one of invulnerability. Then she sneaks 60 feet closer (to 60 feet distance or thereabouts).
Stealth (cancel disadvantage 2/3): 18
Initiative: 9
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
With the dragon defeated Hadaras flies back down to the ground and takes a scale from it as a souvenir. After a brief respite he continues on his journey and comes across a Gray Render.
Level 8
ASI: +2 STR
+20,000 gold for T7->T8
Purchase half-plate: 750
+2 modification: 6,000
Potion of Sped: 400
Potion of Heroism: 180
12,670 gold left over and added to inventory
Before coming across the render he downs the potion of heroism and beats his axe against his shield to prepare himself for battle.
Initiative: max(14,10) + 3 = 17
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
One of the arrows finds a weak spot in the crab's tough armor, seeping a small line of poison harmlessly onto the metal. Failing to see the "fly" lever within the mechanism, she pulls a lever to open the crab's exit, swiftly leaving the crustacean and launching a charm of drowsiness towards the fiend.
Haste Action: Apparatus of Kwalish: lever 10 up (hatch unseals)
Movement: out of apparatus
Action: Sleep (4th level): 51 hit points of sleepiness
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Stealth (cancel disadvantage 2/3): 18
Initiative: 9
Horned Devil Perception 14
Horned Devil Initiative 18
The Horned Devil goes first, it looks around, Perception Check 9
After the Erinyes falls asleep, Atherna gets a full aback action on the sleeping Devil, and first hit is an auto crit, you will need to deal 44 damage.