Hello. It is not long until the fabled Tortle Package is upon us, and it contains an adventure within. I will be DMing this adventure for 4-5 players once it is out and characters are ready. If you wish to join in on this Tortle-filled adventure, all you need to do to apply is make a post here with your, race (and subrace if applicable), class (and planned subclass), background, a little bit of your backstory. A more interesting snippet will increase your odds of getting picked.
In addition, I would like applicants to state whether they would prefer stats to rolled using 5d6k3 six times or 4d6k3 seven times (dropping the lowest of the 7 stats).
All content made by Wizards of the Coast is permitted, except for content that has been superseded by a more recent version (e.g. the Undying Light otherworldly patron is not permitted, as it has been superseded by the Celestial patron, which you can play instead). Content from the DM's Guild can be played if I am able to review it.
If you are unfamiliar with tortles, they are a race of anthropomorphic turtles that have appeared in previous editions of the game.
Discord will be used for OOC chatter, but all IC stuff will be on these forums.
Appearance: Torrin is seven feet tall with a muscular build. His scales have a polished gold color to them. He often wears a scarlet robe with a hood, carrying a gnarled staff. His eyes have a sinister green look that conveys a sense of alien intellect.
Personality Traits: I listen to both sides of an argument before picking a side. I am often absentminded in conversation.
Ideals: Knowledge. Knowledge is power. And with the secrets of the multiverse, unlimited power.
Bonds: For my whole adventuring life, I have been trying to find the reason for being given my sorcerous powers.
Flaws: My anger often gets the better of me.
Background: Folk Hero
Backstory: Torrin had ran away from his clan as a child because his uncle Radamanth killed his father, who was the leader of the clan, and became the new Chief Dragonborn. After a near death experience with a wyvern, Torrin discovered his sorcerous powers. Turning from the burnt body of the wyvern, he returned to my clan and slew his uncle. But seeing the power Torrin wielded, his clan feared him, driving him away. He hid in the Dessarin Hills for years, honing his sorcerous powers. He soon was recruited by the Cult of the Eternal Flame after meeting the leader, Vanifer. But seeing the evil of the cult, Torrin fled for his life. He soon set out on a quest to find the reason why he was given his powers.
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
Human Variant (Crossbow Expert) Ranged Hand Crossbow Rogue (Assassin with a focus on poisons)
Backstory: He never knew his real name everyone on the street just called him Mouse. He guessed this was because of his size, stature and ability to appear and vanish seeming into nowhere. Mouse was scared of most things, however he learnt pretty early not to show it because it always got him picked on. The only way he could ever get food in his younger years was to rely on the help of others or find the scraps that others left behind. Once while perched on a roof top, he came across 2 older boys fighting in the street, one had a stick and was hitting the other one on the ground. Mouse with his keen eyes saw the boy on the ground pull out a small contraption, point it at the other and suddenly the bigger boy just fell over. The boy on the ground very intrigued, dropped his contraption and ran off. Mouse intrigued by the contraption, went and fetched it without a regard for the bigger boy lying on the ground unmoving and scurried back to his roof top to study his new contraption
Because the Tortle Package does not release until tomorrow, I cannot provide an accurate answer to most of those questions. There is likely limitations surrounding armour, and a natural armour bonus. In Mystara, Tortles were generally peaceful farmers, though their FR cousins might be different. They might lean to LN based on the Mystaran culture.
Ideals: Spread Satan's influence in this world, kill those who mock him (LE)
Personality Traits: I am extremely superstitious/extremely religious
Bonds: Unholy Power of Satan and Lucifer has led my path and are important in my life
Flaws: I an quick to anger and to slay those who insult Satan or lucifer or m
I suggest to just use standard points
Background: Elread lived a mundane life until an attempt on his life in his adolescence gave him brain damage and put him in a coma for 10 years. When he awakened Elread experienced a moment of inspiration and spent 2 years on pilgrimage to the citadel of Lucifer, where he was renamed as Satan and became a hermit. After 10 more years in pilgrimage, he reawakened as a prophet of Lucifer and set out to carry his will throughout the land.
if we start as level 3, i would like some cleric levels
Eladrin Druid of the Shepherd Circle (Outlander background)
4d6kh3 7 times sounds good for stats.
Fey Step: As a bonus action, you can teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you cannot use it again until you have finished a short or long rest. Shifting Seasons: At the end of each short or long rest, you can align yourself with the magic of one season, regardless of the season that is dominating your personality. Doing so allows you to cast a certain cantrip, as shown in the Shifting Seasons Cantrips table. When you align yourself with a season’s magic, you lose the cantrip associated with the previous season and gain the cantrip associated with the new season.Autumn – Friends Winter – Chill Touch Spring – Minor Illusion Summer – Fire Bolt (Current)
Alignment: Chaotic Good
Speed: 30 feet
Darkvision: 60 feet
You have proficiency in the Perception skill.
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Languages: Common, Elvish , Druidic, and Undercommon.
* * *
Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Tools: Herbalism kit, Lyre Saving Throws: Intelligence, Wisdom Skills: Athletics, Animal Handling, Nature, Perception, and SurvivalEquipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 gp; a wooden shield, quarterstaff, leather armor, an explorer’s pack, and a druidic focus
I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them; I’m driven by a wanderlust that led me away from home.
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic); Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
I suffer awful visions of a coming disaster and will do anything to prevent it.
There’s no room for caution in a life lived to the fullest.
SEASONAL FLAWS AND PERSONALITY TRAITS:
Autumn: You stock up on fine food and drink. You hate going without such comforts. | You spend excessively on creature comforts.
Winter: The worst case is the most likely case. | Your needs come first. In winter, all must watch out for themselves.
Spring: You do everything with enthusiasm, even the most mundane chores. | Anything worth doing is worth overdoing. (Current)
Summer: You believe that direct confrontation is the best way to solve problems. | The best option is one that is swift, unexpected, and overwhelming.
Beetle is a bit of amnesiac. She woke up in the forest with the ability to use nature magic, so she just sort of rolled with it. In terms of being an elf/Eladrin, she’s no more than a child, so that’ll be fun. She is also technically young in terms of humans, but who cares about that, right? (Effectively a magical girl)
Yuan-Ti Paladin (oath of devotion) with ancient's tenets
Knight of the order
Asutali was a trainee of a elite group of yuan-ti paladins called hinathnilia (coilshields), who were devoted to defending her city of Sinazin. however, a slave who was a former priest of Lliira started preaching, and as she listened, she was struck with a epiphany about the evilness of her society. this lead to her asking more about Lliira from the slave until it was discoverd, and the priest was killed - the first time she felt a emontion forceing her to flee and seting her on her current path of traveling to find more about Lliira.
7 rolls is preferred
In additon, she feels emontion based on her paladin Lv., so at the start, she just feels twinges of happiness or unhappyness
Sarlypsis Ariwala, Normal Tiefling Sorcerer (Wild magic subclass if content sharing is enabled, draconic bloodline if not).
Backstory: Raised in an orphanage managed by a church of Tyr, Sarlypsis was named after her deceased mother, who left her orphan at an early age. She discovered her magic blood in her late teens, after several incidentes involving her roommates floating like balloons or the curtains catching fire. She inherited her magic blood from her grandmother, yet this is still unbeknownst to her. After leaving the orphanage, she decided to make some use of her abilities, and to find out about her family's origins. She decided to travel as an adventurer to gather information and control her abilities.
Personality Traits: I’m convinced that people are always trying to steal my secrets. I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.
Ideals: Power. Knowledge is the path to power and domination
Bonds: I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
Flaws: I am easily distracted by the promise of information.
If possible, I'd like to have point buy stats, but if not, rolling seven times seems most desirable for me.
Rollback Post to RevisionRollBack
PbP Characters Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
Name: Mirrored Dream of Lightning (Dream or Light); Shattered Mountain (Clan) Race: Tabaxi Class: Monk Alignment: Chaotic Nuetral Backstory: Mirrored Dream of Lightning set off in search of new cultures, new baubles, new studies of interest that caught his attention. He didn't want to remain in with the Shattered Mountain tribe although he did always love the region it came from. Whispers about new things -- new culture, new people -- drew his attention away from his studies and off he set.
Mirrored Dream of Lightning has traveled, and traveled, and traveled. He's found interest in bits of lore and pieces of cultures, fascinating missing portions of history have caught his attention and then been shuffled off to the background as something shinier grabbed at him. He wants to return home when finally, finally he has devoured all cultures and histories of the world so that he may share them with his clan -- show them the precious things he's discovered; show them the wonders beyond their home.
Also the food is rather nice, and the coin, and oh yes that book over there. He needs that book over there too. Background: Anthropologist Personality Traits: I would rather observe then meddle. By living among violent people, I have become desensitized to violence. Tabaxi Obsession: Currently Rakshasa Ideals: Knowledge. By understanding other races and cultures, we learn to understand ourselves. Bonds: Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring. Flaws: Boats make me seasick. Tabaxi Quirk: You are a fount of random trivia from the lore and stories you have discovered.