Welcome to the Support Thread for Humblewood Campaign Setting!
If you find any issues with the content from the sourcebook, or using it on a D&D Beyond character, please search the thread (Search form) before posting in this thread.
RELEASE NOTES
Humblewood Campaign Setting is a campaign setting where you get to adventure as birds and other woodland critters. Come and discover the mystery behind all the forest fires, is it the Bandit Coalition or something even more nefarious? Humblewood Campaign Setting contains new subclasses, races, backgrounds, spells, monsters, magic items, and a compelling adventure for 1st to 5th-level characters.
Humblewood Campaign Setting is published by Hit Point Press.
This title is also supported within our Maps tool!
Syncing Entitlements
If you don’t see any of the content from the book, please be sure to resync your entitlements. You can do so by following these steps:
Once completed, your content should appear! If you experience any issues accessing your content please contact our Support Team.
ENABLING CONTENT FOR YOUR CHARACTER
To use content from Humblewood Campaign Setting in the character builder, you will need to set the character preferences to include the Humblewood source category (see the .gif below).
CHARACTER OPTIONS: RACIAL TRAITS
Glide. The Glide trait is unique to the birdfolk races (Corvum, Gallus, Luma, Raptor, Strig) and is restricted by being encumbered, carrying heavy weapons, wielding a shield, or wearing heavy armor. We are unable to enforce of this restriction.
Spiny Quills. This Hedge race trait restricts the race from wearing armor of any kind. We are unable to enforce of this restriction.
Scroungecraft. This Mapach race trait allows them to craft crude but functional versions of common items. This can be implemented by editing existing items manually in the character sheet to reflect the crafted nature of the item.
CHARACTER OPTIONS: CLASSES & SUBCLASSES
College of the Road. This new bard subclass includes the “Traveler’s Tricks” feature, allowing this bard subclass to select different abilities based on other classes:
The “Armed Combat Lessons” option enables players to select between multiple Fighting Styles for a limited period of time; we are unable to support either the selection or its temporary benefit.
"Dark Bargain" allows players to select from a Warlock's Eldritch Invocations gain its benefits for 10 minutes. We are unable to support this feature, or the selection of a spell with the 14th level update to this skill.
When choosing "Evocation Lessons," you will need to take note of the currently modified spell as the character sheet will not be able to automatically track any spell changes.
Night Domain. This new cleric subclass includes the "Veil of Dreams" feature, enabling players to add their class level to the number of dice being rolled while casting the sleep spell to determine affected HP. We are unable to support this feature.
CHARACTER OPTIONS: MAGIC ITEMS
The Borealus. This legendary artifact includes two abilities, "Breath of Winter" and "Glacial Prison." Each of these abilities has individual recharge rates. At this time, we are unable to enforce multiple recharge rates within a single item.
HUMBLESCRATCH CIPHER
Humblewood Campaign Setting includes a cipher called "Humblescratch," which is utilized in sub-headers throughout the compendium and in illustrations. In the compendium pages, a button has been created to disable the Humblescratch so that the text can be more easily read. (see the .gif below) For the illustrations, use the "View Translation" button under each image featuring the Humblescratch to view a plain text version of the illustration.
If you're using the Mobile app, the text can be translated by switching to either Dark mode or Clean mode.
ADDITIONAL RESOURCES
Appendix G: Resources has been added to D&D Beyond's version of Humblewood Campaign Setting to include a convenient place to easily access many of the additional free resources that can be used to enhance your play! Included are handouts, a key to the Humblescratch cipher, unique character sheets, a GM screen insert, and a quick reference for NPC creation.
Fighter martial archetype Scofflaw: 3rd level Bonus Proficiency only lists the 4 skills as choices and does not give an option to choose to learn Thieves' Cant.
So for whatever reason I don't have access to any of the feats on the character builder I have everything else that I'm supposed to and I'm not sure what to do. I've reloaded the app and gave it some time to see if it's processing I've even tried to resync my titles but nothing seems to be working
Fighter martial archetype Scofflaw: 3rd level Bonus Proficiency only lists the 4 skills as choices and does not give an option to choose to learn Thieves' Cant.
Can you resolve the races not working with Tasha's floating Ability Scores?
Likewise, if this could be resolved so quickly, why are so many other issues not being resolved across the site? Some look REALLY easy to fix. ESPECIALLY the Tasha's ones.
The travellers tricks don't work. You should get a choice of 2 at level 3 and then another at 6 and 14? It only let's you choose one. Then half of them don't even work properly. Why add this if so much of the content just doesn't work properly on here?
The travellers tricks don't work. You should get a choice of 2 at level 3 and then another at 6 and 14? It only let's you choose one. Then half of them don't even work properly. Why add this if so much of the content just doesn't work properly on here?
The VTT has most of their IT department occupado(Despite the fact that a user here proved a lot of it takes less than half an hour to fix, coding-wise), to the detriment and possible unaliving of the brand via gambling on a rugpull of other VTTs's licenses to have D&D on them/not allowing 2024 content on them, all to astroturf a "popular" "official" VTT mobile-style app full of microtransactions(cosmetic & otherwise), season passes and Asmodeus knows what else in the name of over-monetizing a brand that should please shareholders enough as is.
(Unless said IT people care to prove ANY of this wrong....)
But yeah, IAmSposta is proof that most of the common asks, fix-wise, are not laborious during a workday. And, IMO, a lot of these changes wouldn't break the site or the bank as long as enough IT people are allowed from the VTT by the overlords & VTT head to fix things. But we've seen past the curtain during the OGL, & know that all priorities are on the VTT app to milk whales because most of Hasbro's empire is not paying investors as much as they think they're entitled, to to the detriment of the business & their own profit.
Fix things, take a break from the VTT...just..don't use AI to get this site up-to-date. The shareholders will like & be paid well by the site being in full functioning order on a more solid bedrock.
Even when selecting a character with the “Glide” feature (any of the bird folk), none of the aerial feats are listed as an option. The other less conditional feats like Woodwise seem to be appearing properly though.
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Welcome to the Support Thread for Humblewood Campaign Setting!
If you find any issues with the content from the sourcebook, or using it on a D&D Beyond character, please search the thread (Search form) before posting in this thread.
RELEASE NOTES
Humblewood Campaign Setting is a campaign setting where you get to adventure as birds and other woodland critters. Come and discover the mystery behind all the forest fires, is it the Bandit Coalition or something even more nefarious? Humblewood Campaign Setting contains new subclasses, races, backgrounds, spells, monsters, magic items, and a compelling adventure for 1st to 5th-level characters.
Humblewood Campaign Setting is published by Hit Point Press.
This title is also supported within our Maps tool!
Syncing Entitlements
If you don’t see any of the content from the book, please be sure to resync your entitlements. You can do so by following these steps:
Once completed, your content should appear! If you experience any issues accessing your content please contact our Support Team.
ENABLING CONTENT FOR YOUR CHARACTER
To use content from Humblewood Campaign Setting in the character builder, you will need to set the character preferences to include the Humblewood source category (see the .gif below).
CHARACTER OPTIONS: RACIAL TRAITS
Glide. The Glide trait is unique to the birdfolk races (Corvum, Gallus, Luma, Raptor, Strig) and is restricted by being encumbered, carrying heavy weapons, wielding a shield, or wearing heavy armor. We are unable to enforce of this restriction.
Spiny Quills. This Hedge race trait restricts the race from wearing armor of any kind. We are unable to enforce of this restriction.
Scroungecraft. This Mapach race trait allows them to craft crude but functional versions of common items. This can be implemented by editing existing items manually in the character sheet to reflect the crafted nature of the item.
CHARACTER OPTIONS: CLASSES & SUBCLASSES
College of the Road. This new bard subclass includes the “Traveler’s Tricks” feature, allowing this bard subclass to select different abilities based on other classes:
Night Domain. This new cleric subclass includes the "Veil of Dreams" feature, enabling players to add their class level to the number of dice being rolled while casting the sleep spell to determine affected HP. We are unable to support this feature.
CHARACTER OPTIONS: MAGIC ITEMS
The Borealus. This legendary artifact includes two abilities, "Breath of Winter" and "Glacial Prison." Each of these abilities has individual recharge rates. At this time, we are unable to enforce multiple recharge rates within a single item.
HUMBLESCRATCH CIPHER
Humblewood Campaign Setting includes a cipher called "Humblescratch," which is utilized in sub-headers throughout the compendium and in illustrations. In the compendium pages, a button has been created to disable the Humblescratch so that the text can be more easily read. (see the .gif below) For the illustrations, use the "View Translation" button under each image featuring the Humblescratch to view a plain text version of the illustration.
If you're using the Mobile app, the text can be translated by switching to either Dark mode or Clean mode.
ADDITIONAL RESOURCES
Appendix G: Resources has been added to D&D Beyond's version of Humblewood Campaign Setting to include a convenient place to easily access many of the additional free resources that can be used to enhance your play! Included are handouts, a key to the Humblescratch cipher, unique character sheets, a GM screen insert, and a quick reference for NPC creation.
Custom origins asi doesn’t work on these races is that how it’s meant to be ?
Fighter martial archetype Scofflaw: 3rd level Bonus Proficiency only lists the 4 skills as choices and does not give an option to choose to learn Thieves' Cant.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
So for whatever reason I don't have access to any of the feats on the character builder I have everything else that I'm supposed to and I'm not sure what to do. I've reloaded the app and gave it some time to see if it's processing I've even tried to resync my titles but nothing seems to be working
Missing the feats in my char, content ist enabled. Feast dont need glide. The Missing feast:
Opportunistic Thief
You can run custom language scripts but can't allow Tasha's floating ability scores with Humblewood race options? Seriously?
IT needs to stop working on the VTT and fix Beyond. That upcoming trainwreck can WAIT.
The innate Spellcasting of the Vulpin Race is bugged. It gives you infestation instead of Ambush Prey.
Feats are also not showing for me.
Feats aren't showing up for me either. Everything else seems to be there though.
As others have stated, no feats appearing.
Hey folks -
Apologies for the delay with Feats; they should now be available!
Good Evening, The Vulpin's spell mapping should be fixed
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.
This has been resolved
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.
The page for the Humblewood species have lines through the images that ae supposed to separate sections of lore
Can you resolve the races not working with Tasha's floating Ability Scores?
Likewise, if this could be resolved so quickly, why are so many other issues not being resolved across the site? Some look REALLY easy to fix. ESPECIALLY the Tasha's ones.
And no Mend Plants?
Hell, where are the Luma's Racial +2 ASI?
The travellers tricks don't work. You should get a choice of 2 at level 3 and then another at 6 and 14? It only let's you choose one. Then half of them don't even work properly. Why add this if so much of the content just doesn't work properly on here?
For the College of Roads feature called, Bonus Proficiency's, it only allows you to select one option, instead of 3
The VTT has most of their IT department occupado(Despite the fact that a user here proved a lot of it takes less than half an hour to fix, coding-wise), to the detriment and possible unaliving of the brand via gambling on a rugpull of other VTTs's licenses to have D&D on them/not allowing 2024 content on them, all to astroturf a "popular" "official" VTT mobile-style app full of microtransactions(cosmetic & otherwise), season passes and Asmodeus knows what else in the name of over-monetizing a brand that should please shareholders enough as is.
(Unless said IT people care to prove ANY of this wrong....)
But yeah, IAmSposta is proof that most of the common asks, fix-wise, are not laborious during a workday. And, IMO, a lot of these changes wouldn't break the site or the bank as long as enough IT people are allowed from the VTT by the overlords & VTT head to fix things. But we've seen past the curtain during the OGL, & know that all priorities are on the VTT app to milk whales because most of Hasbro's empire is not paying investors as much as they think they're entitled, to to the detriment of the business & their own profit.
Fix things, take a break from the VTT...just..don't use AI to get this site up-to-date. The shareholders will like & be paid well by the site being in full functioning order on a more solid bedrock.
There is an issue with the formatting for the woodwise feat. The difficult terrain link doesn't show up properly.
i can pick the races, but the subclasses are not showing up for me at all. and yes my stuff is all synced
Even when selecting a character with the “Glide” feature (any of the bird folk), none of the aerial feats are listed as an option. The other less conditional feats like Woodwise seem to be appearing properly though.