In a campaign. Dungeon Master has purchased OneDND content including Player's Handbook 2024. They shared it with the campaign via Master tier. As a player, I can access 2024 Paladin, but I don't see the Oath of Glory subclass. From what I can tell, this is in Player's Handbook 2024. Is that correct? Anyone else have a similar issue?
Make sure the character you're making is actually associated with that campaign. You have to join the campaign with that character or it won't have access to options from the shared content.
19. The 2024 version of the Warlock is not able to pick options from Xanathar's Guide to Everything and Tasha's Cauldron of Everything, such as Improved Pact Weapon. (known)
The pre-req. says Pact of the Blade feature. 2024 doesn't show them as 'features' anymore They are now invocations. I don't think this 2014 invocation, or any of them with this type of pre-req., is currently legal in 2024. I know it could be semantics to some, but this wording makes them non usable.
For anyone trying to use 2014 Paladin subclasses with the 2024 base class, I believe I've found a workaround to make the Channel Divinity uses and Divine Sense appear. As others have mentioned previously, you can fix a number of other issues by creating a homebrew copy of your desired 2014 subclass tied to the 2024 base class. After doing that, I found that if I renamed the Channel Divinity feature in the subclass (I used "Legacy Channel Divinity"), the base class Channel Divinity feature and Channel Divinity: Divine Sense both reappeared.
This was a little tricky to test as there seem to be caching/syncing issues with the character sheet in some cases, but I was able to force the character sheet to refresh by swapping subclasses. If you think you've fixed it but don't see the Channel Divinity feature, try switching to another subclass and then going back to your homebrew subclass.
Also noting for completeness that to fix Oath Spells appearing on your spell list, each spell needs to be added to the Oath Spells feature with the following settings:
For anyone trying to use 2014 Paladin subclasses with the 2024 base class, I believe I've found a workaround to make the Channel Divinity uses and Divine Sense appear. As others have mentioned previously, you can fix a number of other issues by creating a homebrew copy of your desired 2014 subclass tied to the 2024 base class. After doing that, I found that if I renamed the Channel Divinity feature in the subclass (I used "Legacy Channel Divinity"), the base class Channel Divinity feature and Channel Divinity: Divine Sense both reappeared.
This was a little tricky to test as there seem to be caching/syncing issues with the character sheet in some cases, but I was able to force the character sheet to refresh by swapping subclasses. If you think you've fixed it but don't see the Channel Divinity feature, try switching to another subclass and then going back to your homebrew subclass.
Also noting for completeness that to fix Oath Spells appearing on your spell list, each spell needs to be added to the Oath Spells feature with the following settings:
Consumes Spell Slot - Yes
Counts as Known Spell - No
Always Prepared - Yes
Available at Character Level - <level from table>
Thanks for this. Saves me a ton of time. I'd noted the differences between Oath of Vengeance and Oath of the Crown paladins I've got, but hadn't experimented with a solution yet. Been tackling an updated Battle Smith.
Has anyone else run into an issue where, if you pick Potent Spellcasting from the Elemental Fury feature of 2024 Druid, that Shillelagh displays double your spellcasting modifier for the damage roll? (For example, for my level 15 Druid, it says that the damage that Shillelagh causes is 1d12+10 rather than the normal 1d12+5.) Is it supposed to apply the spellcasting ability twice upon picking Potent Spellcasting, or is this a bug?
Has anyone else run into an issue where, if you pick Potent Spellcasting from the Elemental Fury feature of 2024 Druid, that Shillelagh displays double your spellcasting modifier for the damage roll? (For example, for my level 15 Druid, it says that the damage that Shillelagh causes is 1d12+10 rather than the normal 1d12+5.) Is it supposed to apply the spellcasting ability twice upon picking Potent Spellcasting, or is this a bug?
That seems like a bug. That feature says you add your Wisdom modifier to "the damage you deal with any Druid cantrip". I don't think that should apply to Shillelagh, because this cantrip doesn't actually deal damage, it just increases the damage that an attack with a specific weapon deals. D&D Beyond does display a damage roll button for it, but that's just for convenience.
You should get +5 (because Shillelagh lets you use your Wisdom instead of Strength for the damage roll, and I assume you have a +5 Wisdom modifier) but you shouldn't get an additional +5 from Potent Spellcasting (because that damage isn't actually being dealt by a cantrip).
Has anyone else run into an issue where, if you pick Potent Spellcasting from the Elemental Fury feature of 2024 Druid, that Shillelagh displays double your spellcasting modifier for the damage roll? (For example, for my level 15 Druid, it says that the damage that Shillelagh causes is 1d12+10 rather than the normal 1d12+5.) Is it supposed to apply the spellcasting ability twice upon picking Potent Spellcasting, or is this a bug?
That seems like a bug. That feature says you add your Wisdom modifier to "the damage you deal with any Druid cantrip". I don't think that should apply to Shillelagh, because this cantrip doesn't actually deal damage, it just increases the damage that an attack with a specific weapon deals. D&D Beyond does display a damage roll button for it, but that's just for convenience.
You should get +5 (because Shillelagh lets you use your Wisdom instead of Strength for the damage roll, and I assume you have a +5 Wisdom modifier) but you shouldn't get an additional +5 from Potent Spellcasting (because that damage isn't actually being dealt by a cantrip).
Actually, I don't think it's a bug. I ruled the same for my game same as D&D Beyond when interpreting Potent Spellcasting: a druid gets double Wis bonus to damage with shillelagh. This keeps pace with the damage of other cantrips. The druid in question is currently 10th level and has Wis 18, so starry wisp inflicts 2d8 + 4 and shillelagh inflicts 1d10 + 8. Average 13 damage for both and similar maximums.
I feel that an argument that excludes shillelagh from Potent Spellcasting is splitting hairs. You could apply the same argument to the damage from starry wisp. The cantrip doesn't deal the damage: the cantrip creates a mote of light, and the mote of light does the damage. Without the shillelagh cantrip, the damage die for the weapon wouldn't increase and it couldn't deal force damage. Whether it's delivered by a melee weapon or a mote of light, the damage is created by the cantrip, and there's no reason Potent Spellcasting shouldn't apply to shillelagh. The class feature reads "... the damage you deal with any cantrip...". If the designers meant for certain cantrips to be excluded, they would have indicated so in the spell or in one of the definitions in the glossary.
Has anyone else run into an issue where, if you pick Potent Spellcasting from the Elemental Fury feature of 2024 Druid, that Shillelagh displays double your spellcasting modifier for the damage roll? (For example, for my level 15 Druid, it says that the damage that Shillelagh causes is 1d12+10 rather than the normal 1d12+5.) Is it supposed to apply the spellcasting ability twice upon picking Potent Spellcasting, or is this a bug?
That seems like a bug. That feature says you add your Wisdom modifier to "the damage you deal with any Druid cantrip". I don't think that should apply to Shillelagh, because this cantrip doesn't actually deal damage, it just increases the damage that an attack with a specific weapon deals. D&D Beyond does display a damage roll button for it, but that's just for convenience.
You should get +5 (because Shillelagh lets you use your Wisdom instead of Strength for the damage roll, and I assume you have a +5 Wisdom modifier) but you shouldn't get an additional +5 from Potent Spellcasting (because that damage isn't actually being dealt by a cantrip).
Actually, I don't think it's a bug. I ruled the same for my game same as D&D Beyond when interpreting Potent Spellcasting: a druid gets double Wis bonus to damage with shillelagh. This keeps pace with the damage of other cantrips. The druid in question is currently 10th level and has Wis 18, so starry wisp inflicts 2d8 + 4 and shillelagh inflicts 1d10 + 8. Average 13 damage for both and similar maximums.
I feel that an argument that excludes shillelagh from Potent Spellcasting is splitting hairs. You could apply the same argument to the damage from starry wisp. The cantrip doesn't deal the damage: the cantrip creates a mote of light, and the mote of light does the damage. Without the shillelagh cantrip, the damage die for the weapon wouldn't increase and it couldn't deal force damage. Whether it's delivered by a melee weapon or a mote of light, the damage is created by the cantrip, and there's no reason Potent Spellcasting shouldn't apply to shillelagh. The class feature reads "... the damage you deal with any cantrip...". If the designers meant for certain cantrips to be excluded, they would have indicated so in the spell or in one of the definitions in the glossary.
That comes down to what the source of damage is. Starry Wisp is the direct source, that spell is the source of the attack roll. Shillelagh only modifies the weapon, the weapon is the source of the attack roll. Shillelagh is no different than Magic Weapon or Holy Weapon, and neither of those benefit from similar abilities for the same reason.
The 2014 PHB has two types of rope (hemp and silk) and it gives exact length (50ft). The 2024 PHB has just one type of rope and the length of the rope is not defined, even though the price and weight is listed. What is the length of the 2024 rope? Why just one rope type?
Has anyone else run into an issue where, if you pick Potent Spellcasting from the Elemental Fury feature of 2024 Druid, that Shillelagh displays double your spellcasting modifier for the damage roll? (For example, for my level 15 Druid, it says that the damage that Shillelagh causes is 1d12+10 rather than the normal 1d12+5.) Is it supposed to apply the spellcasting ability twice upon picking Potent Spellcasting, or is this a bug?
That seems like a bug. That feature says you add your Wisdom modifier to "the damage you deal with any Druid cantrip". I don't think that should apply to Shillelagh, because this cantrip doesn't actually deal damage, it just increases the damage that an attack with a specific weapon deals. D&D Beyond does display a damage roll button for it, but that's just for convenience.
You should get +5 (because Shillelagh lets you use your Wisdom instead of Strength for the damage roll, and I assume you have a +5 Wisdom modifier) but you shouldn't get an additional +5 from Potent Spellcasting (because that damage isn't actually being dealt by a cantrip).
Actually, I don't think it's a bug. I ruled the same for my game same as D&D Beyond when interpreting Potent Spellcasting: a druid gets double Wis bonus to damage with shillelagh. This keeps pace with the damage of other cantrips. The druid in question is currently 10th level and has Wis 18, so starry wisp inflicts 2d8 + 4 and shillelagh inflicts 1d10 + 8. Average 13 damage for both and similar maximums.
I feel that an argument that excludes shillelagh from Potent Spellcasting is splitting hairs. You could apply the same argument to the damage from starry wisp. The cantrip doesn't deal the damage: the cantrip creates a mote of light, and the mote of light does the damage. Without the shillelagh cantrip, the damage die for the weapon wouldn't increase and it couldn't deal force damage. Whether it's delivered by a melee weapon or a mote of light, the damage is created by the cantrip, and there's no reason Potent Spellcasting shouldn't apply to shillelagh. The class feature reads "... the damage you deal with any cantrip...". If the designers meant for certain cantrips to be excluded, they would have indicated so in the spell or in one of the definitions in the glossary.
That comes down to what the source of damage is. Starry Wisp is the direct source, that spell is the source of the attack roll. Shillelagh only modifies the weapon, the weapon is the source of the attack roll. Shillelagh is no different than Magic Weapon or Holy Weapon, and neither of those benefit from similar abilities for the same reason.
Agree to disagree. A feature like Radiant Soul, for Celestial warlocks, specifically states that the bonus damage is inflicted to a target of the spell, and spells like shillelagh and holy weapon do not target creatures. That is why that feature would not apply, not some concept of "direct source". Unless "direct source" is defined in the glossary or somewhere else, then it's not a thing. The extra damage a weapon inflicts while empowered by shillelagh or holy weapon is caused by the spell, and thus a feature like Potent Spellcasting does apply, since it applies to "any cantrip" and shillelagh is a cantrip.
That comes down to what the source of damage is. Starry Wisp is the direct source, that spell is the source of the attack roll. Shillelagh only modifies the weapon, the weapon is the source of the attack roll. Shillelagh is no different than Magic Weapon or Holy Weapon, and neither of those benefit from similar abilities for the same reason.
Agree to disagree. A feature like Radiant Soul, for Celestial warlocks, specifically states that the bonus damage is inflicted to a target of the spell, and spells like shillelagh and holy weapon do not target creatures. That is why that feature would not apply, not some concept of "direct source". Unless "direct source" is defined in the glossary or somewhere else, then it's not a thing. The extra damage a weapon inflicts while empowered by shillelagh or holy weapon is caused by the spell, and thus a feature like Potent Spellcasting does apply, since it applies to "any cantrip" and shillelagh is a cantrip.
Agreeing to nothing here. Potent Spellcasting adds to the damage of Druid cantrips you cast. That means the damage must come from either a saving throw that a cantrip calls for or an attack roll the spell calls for. (Typically this is a spell attack roll, but Booming Blade and Green-Flame Blade are notable exceptions; with that said, both of those have the attack made as part of the effect of the cantrip, rather than adding attributes to a weapon, so they're still classified differently than Shillelagh.)
Nothing about Shillelagh has you make attack rolls or forces saving throws. It only modifies the traits of a weapon. The character is still making weapon attacks and the damage is still weapon damage. From a rules standpoint, it's clear: Shillelagh is unaffected by Potent Spellcasting.
I own (i.e. I PAID FOR) all of the 5e content and I'm playing in a 5e campaign. I don't own (or want) any of the new stuff right now. I'm trying to make a backup character and it's a truly awful experience. I couldn't readily locate the "legacy" class features in the sources by going to Game Rules > Classes, but found them without a ton of difficulty... but now I can't select The Great Old One as a warlock patreon?? What's going on? I purchased this content and expect to be able to continue to use it with ease even though you're excited about some new stuff. Or refund me the money I've spent over the years on digital rules/books if you're not going to continue to support them adequately. The new DMG and MM aren't even out yet and you're trying to force people to a new system that isn't ready. Bad business. Give me a toggle on the campaign or character sheet to disable the new rules, or at least something that doesn't break existing campaigns.
I own (i.e. I PAID FOR) all of the 5e content and I'm playing in a 5e campaign. I don't own (or want) any of the new stuff right now. I'm trying to make a backup character and it's a truly awful experience. I couldn't readily locate the "legacy" class features in the sources by going to Game Rules > Classes, but found them without a ton of difficulty... but now I can't select The Great Old One as a warlock patreon?? What's going on? I purchased this content and expect to be able to continue to use it with ease even though you're excited about some new stuff. Or refund me the money I've spent over the years on digital rules/books if you're not going to continue to support them adequately. The new DMG and MM aren't even out yet and you're trying to force people to a new system that isn't ready. Bad business. Give me a toggle on the campaign or character sheet to disable the new rules, or at least something that doesn't break existing campaigns.
I own (i.e. I PAID FOR) all of the 5e content and I'm playing in a 5e campaign. I don't own (or want) any of the new stuff right now. I'm trying to make a backup character and it's a truly awful experience. I couldn't readily locate the "legacy" class features in the sources by going to Game Rules > Classes, but found them without a ton of difficulty... but now I can't select The Great Old One as a warlock patreon?? What's going on? I purchased this content and expect to be able to continue to use it with ease even though you're excited about some new stuff. Or refund me the money I've spent over the years on digital rules/books if you're not going to continue to support them adequately. The new DMG and MM aren't even out yet and you're trying to force people to a new system that isn't ready. Bad business. Give me a toggle on the campaign or character sheet to disable the new rules, or at least something that doesn't break existing campaigns.
On Home tab of builder ensure legacy content is enabled. When choosing class, choose legacy Warlock, not Core Rules.
D&D Beyond isn't forcing the 2024 classes on you. You just chose the wrong one.
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This is the test account of Cyb3rM1nd. Posting through this because my main account is locked out of forums due to a glitch.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
That comes down to what the source of damage is. Starry Wisp is the direct source, that spell is the source of the attack roll. Shillelagh only modifies the weapon, the weapon is the source of the attack roll. Shillelagh is no different than Magic Weapon or Holy Weapon, and neither of those benefit from similar abilities for the same reason.
Agree to disagree. A feature like Radiant Soul, for Celestial warlocks, specifically states that the bonus damage is inflicted to a target of the spell, and spells like shillelagh and holy weapon do not target creatures. That is why that feature would not apply, not some concept of "direct source". Unless "direct source" is defined in the glossary or somewhere else, then it's not a thing. The extra damage a weapon inflicts while empowered by shillelagh or holy weapon is caused by the spell, and thus a feature like Potent Spellcasting does apply, since it applies to "any cantrip" and shillelagh is a cantrip.
Agreeing to nothing here. Potent Spellcasting adds to the damage of Druid cantrips you cast. That means the damage must come from either a saving throw that a cantrip calls for or an attack roll the spell calls for. (Typically this is a spell attack roll, but Booming Blade and Green-Flame Blade are notable exceptions; with that said, both of those have the attack made as part of the effect of the cantrip, rather than adding attributes to a weapon, so they're still classified differently than Shillelagh.)
Nothing about Shillelagh has you make attack rolls or forces saving throws. It only modifies the traits of a weapon. The character is still making weapon attacks and the damage is still weapon damage. From a rules standpoint, it's clear: Shillelagh is unaffected by Potent Spellcasting.
Fine then. The feature reads: Add your Wisdom modifier to the damage you deal with any Druid cantrip. Once I, a 10th level druid, cast shillelagh on my club, my club is now transformed to deal 1d10 force damage until the spell ends. This damage is only possible due to the cantrip, therefore I am dealing damage "with" a Druid cantrip when I attack with my club during the duration of the spell. It is clear from a rules standpoint that Potent Spellcasting does apply to shillelagh.
The simplest reading of the feature, which is likely to be closest to the writers' intent, is that Potent Spellcasting applies to any damage made possible by a Druid cantrip. Parsing what it means to deal damage "with" a cantrip just to invent pointless obstructions to the druids in my game is overthinking without merit. If adding double Wis bonus to damage unbalanced shillelagh from all other Druid cantrips, then maybe, but it doesn't.
None of the wording in the book states anything even close to what you are reading into the rules around when damage is considered to be dealt by a spell and when it is not. Until you can point to wording in the rules that echoes your interpretation, it remains your interpretation and not a rule. I fully understand your rationale. I just don't agree that's what the class feature intends, and until a rules errata or a writer explicitly supports your conclusion, I'm not likely to.
44. The Devil's Sight invocation doesn't grant darkvision on the character sheet. Additionally, Lessons of the First One doesn't grant an origin feat automatically nor is it repeatable. (FIXED for Lessons of the First One!)
That comes down to what the source of damage is. Starry Wisp is the direct source, that spell is the source of the attack roll. Shillelagh only modifies the weapon, the weapon is the source of the attack roll. Shillelagh is no different than Magic Weapon or Holy Weapon, and neither of those benefit from similar abilities for the same reason.
Agree to disagree. A feature like Radiant Soul, for Celestial warlocks, specifically states that the bonus damage is inflicted to a target of the spell, and spells like shillelagh and holy weapon do not target creatures. That is why that feature would not apply, not some concept of "direct source". Unless "direct source" is defined in the glossary or somewhere else, then it's not a thing. The extra damage a weapon inflicts while empowered by shillelagh or holy weapon is caused by the spell, and thus a feature like Potent Spellcasting does apply, since it applies to "any cantrip" and shillelagh is a cantrip.
Agreeing to nothing here. Potent Spellcasting adds to the damage of Druid cantrips you cast. That means the damage must come from either a saving throw that a cantrip calls for or an attack roll the spell calls for. (Typically this is a spell attack roll, but Booming Blade and Green-Flame Blade are notable exceptions; with that said, both of those have the attack made as part of the effect of the cantrip, rather than adding attributes to a weapon, so they're still classified differently than Shillelagh.)
Nothing about Shillelagh has you make attack rolls or forces saving throws. It only modifies the traits of a weapon. The character is still making weapon attacks and the damage is still weapon damage. From a rules standpoint, it's clear: Shillelagh is unaffected by Potent Spellcasting.
Fine then. The feature reads: Add your Wisdom modifier to the damage you deal with any Druid cantrip. Once I, a 10th level druid, cast shillelagh on my club, my club is now transformed to deal 1d10 force damage until the spell ends. This damage is only possible due to the cantrip, therefore I am dealing damage "with" a Druid cantrip when I attack with my club during the duration of the spell. It is clear from a rules standpoint that Potent Spellcasting does apply to shillelagh.
The simplest reading of the feature, which is likely to be closest to the writers' intent, is that Potent Spellcasting applies to any damage made possible by a Druid cantrip. Parsing what it means to deal damage "with" a cantrip just to invent pointless obstructions to the druids in my game is overthinking without merit. If adding double Wis bonus to damage unbalanced shillelagh from all other Druid cantrips, then maybe, but it doesn't.
None of the wording in the book states anything even close to what you are reading into the rules around when damage is considered to be dealt by a spell and when it is not. Until you can point to wording in the rules that echoes your interpretation, it remains your interpretation and not a rule. I fully understand your rationale. I just don't agree that's what the class feature intends, and until a rules errata or a writer explicitly supports your conclusion, I'm not likely to.
Weapon damage and spell damage are separate things. Even Booming Blade and Green-Flame Blade respect this general rule. They add their own riders onto the attack, but the weapon damage is still weapon damage, not spell damage. So unless Shillelagh has you making spell attacks (rather than just using your Wis mod for attacks) it's weapon damage, plain and simple, because the damage still comes from using it for melee weapon attacks.
A main point with this: Only spell damage is affected by Potent Spellcasting. Not weapon damage, no matter why the damage is what it is.
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This is also true of the druid.
Can we please get a new update? It's been almost a month!
That was it!
Unless WoTC has said anything about it...
19. The 2024 version of the Warlock is not able to pick options from Xanathar's Guide to Everything and Tasha's Cauldron of Everything, such as Improved Pact Weapon. (known)
The pre-req. says Pact of the Blade feature. 2024 doesn't show them as 'features' anymore They are now invocations. I don't think this 2014 invocation, or any of them with this type of pre-req., is currently legal in 2024. I know it could be semantics to some, but this wording makes them non usable.
It appears that the base class Channel Divinity isn't applied at all, since Divine Sense isn't there, either.
For anyone trying to use 2014 Paladin subclasses with the 2024 base class, I believe I've found a workaround to make the Channel Divinity uses and Divine Sense appear. As others have mentioned previously, you can fix a number of other issues by creating a homebrew copy of your desired 2014 subclass tied to the 2024 base class. After doing that, I found that if I renamed the Channel Divinity feature in the subclass (I used "Legacy Channel Divinity"), the base class Channel Divinity feature and Channel Divinity: Divine Sense both reappeared.
This was a little tricky to test as there seem to be caching/syncing issues with the character sheet in some cases, but I was able to force the character sheet to refresh by swapping subclasses. If you think you've fixed it but don't see the Channel Divinity feature, try switching to another subclass and then going back to your homebrew subclass.
Also noting for completeness that to fix Oath Spells appearing on your spell list, each spell needs to be added to the Oath Spells feature with the following settings:
Thanks for this. Saves me a ton of time. I'd noted the differences between Oath of Vengeance and Oath of the Crown paladins I've got, but hadn't experimented with a solution yet. Been tackling an updated Battle Smith.
Has anyone else run into an issue where, if you pick Potent Spellcasting from the Elemental Fury feature of 2024 Druid, that Shillelagh displays double your spellcasting modifier for the damage roll? (For example, for my level 15 Druid, it says that the damage that Shillelagh causes is 1d12+10 rather than the normal 1d12+5.)
Is it supposed to apply the spellcasting ability twice upon picking Potent Spellcasting, or is this a bug?
That seems like a bug. That feature says you add your Wisdom modifier to "the damage you deal with any Druid cantrip". I don't think that should apply to Shillelagh, because this cantrip doesn't actually deal damage, it just increases the damage that an attack with a specific weapon deals. D&D Beyond does display a damage roll button for it, but that's just for convenience.
You should get +5 (because Shillelagh lets you use your Wisdom instead of Strength for the damage roll, and I assume you have a +5 Wisdom modifier) but you shouldn't get an additional +5 from Potent Spellcasting (because that damage isn't actually being dealt by a cantrip).
pronouns: he/she/they
Actually, I don't think it's a bug. I ruled the same for my game same as D&D Beyond when interpreting Potent Spellcasting: a druid gets double Wis bonus to damage with shillelagh. This keeps pace with the damage of other cantrips. The druid in question is currently 10th level and has Wis 18, so starry wisp inflicts 2d8 + 4 and shillelagh inflicts 1d10 + 8. Average 13 damage for both and similar maximums.
I feel that an argument that excludes shillelagh from Potent Spellcasting is splitting hairs. You could apply the same argument to the damage from starry wisp. The cantrip doesn't deal the damage: the cantrip creates a mote of light, and the mote of light does the damage. Without the shillelagh cantrip, the damage die for the weapon wouldn't increase and it couldn't deal force damage. Whether it's delivered by a melee weapon or a mote of light, the damage is created by the cantrip, and there's no reason Potent Spellcasting shouldn't apply to shillelagh. The class feature reads "... the damage you deal with any cantrip...". If the designers meant for certain cantrips to be excluded, they would have indicated so in the spell or in one of the definitions in the glossary.
That comes down to what the source of damage is. Starry Wisp is the direct source, that spell is the source of the attack roll. Shillelagh only modifies the weapon, the weapon is the source of the attack roll. Shillelagh is no different than Magic Weapon or Holy Weapon, and neither of those benefit from similar abilities for the same reason.
The 2014 PHB has two types of rope (hemp and silk) and it gives exact length (50ft). The 2024 PHB has just one type of rope and the length of the rope is not defined, even though the price and weight is listed. What is the length of the 2024 rope? Why just one rope type?
Agree to disagree. A feature like Radiant Soul, for Celestial warlocks, specifically states that the bonus damage is inflicted to a target of the spell, and spells like shillelagh and holy weapon do not target creatures. That is why that feature would not apply, not some concept of "direct source". Unless "direct source" is defined in the glossary or somewhere else, then it's not a thing. The extra damage a weapon inflicts while empowered by shillelagh or holy weapon is caused by the spell, and thus a feature like Potent Spellcasting does apply, since it applies to "any cantrip" and shillelagh is a cantrip.
Agreeing to nothing here. Potent Spellcasting adds to the damage of Druid cantrips you cast. That means the damage must come from either a saving throw that a cantrip calls for or an attack roll the spell calls for. (Typically this is a spell attack roll, but Booming Blade and Green-Flame Blade are notable exceptions; with that said, both of those have the attack made as part of the effect of the cantrip, rather than adding attributes to a weapon, so they're still classified differently than Shillelagh.)
Nothing about Shillelagh has you make attack rolls or forces saving throws. It only modifies the traits of a weapon. The character is still making weapon attacks and the damage is still weapon damage. From a rules standpoint, it's clear: Shillelagh is unaffected by Potent Spellcasting.
I own (i.e. I PAID FOR) all of the 5e content and I'm playing in a 5e campaign. I don't own (or want) any of the new stuff right now. I'm trying to make a backup character and it's a truly awful experience. I couldn't readily locate the "legacy" class features in the sources by going to Game Rules > Classes, but found them without a ton of difficulty... but now I can't select The Great Old One as a warlock patreon?? What's going on? I purchased this content and expect to be able to continue to use it with ease even though you're excited about some new stuff. Or refund me the money I've spent over the years on digital rules/books if you're not going to continue to support them adequately. The new DMG and MM aren't even out yet and you're trying to force people to a new system that isn't ready. Bad business. Give me a toggle on the campaign or character sheet to disable the new rules, or at least something that doesn't break existing campaigns.
Look here:
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/207687-read-this-if-you-cannot-see-all-your-subclasses
On Home tab of builder ensure legacy content is enabled. When choosing class, choose legacy Warlock, not Core Rules.
D&D Beyond isn't forcing the 2024 classes on you. You just chose the wrong one.
This is the test account of Cyb3rM1nd. Posting through this because my main account is locked out of forums due to a glitch.
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Fine then. The feature reads: Add your Wisdom modifier to the damage you deal with any Druid cantrip. Once I, a 10th level druid, cast shillelagh on my club, my club is now transformed to deal 1d10 force damage until the spell ends. This damage is only possible due to the cantrip, therefore I am dealing damage "with" a Druid cantrip when I attack with my club during the duration of the spell. It is clear from a rules standpoint that Potent Spellcasting does apply to shillelagh.
The simplest reading of the feature, which is likely to be closest to the writers' intent, is that Potent Spellcasting applies to any damage made possible by a Druid cantrip. Parsing what it means to deal damage "with" a cantrip just to invent pointless obstructions to the druids in my game is overthinking without merit. If adding double Wis bonus to damage unbalanced shillelagh from all other Druid cantrips, then maybe, but it doesn't.
None of the wording in the book states anything even close to what you are reading into the rules around when damage is considered to be dealt by a spell and when it is not. Until you can point to wording in the rules that echoes your interpretation, it remains your interpretation and not a rule. I fully understand your rationale. I just don't agree that's what the class feature intends, and until a rules errata or a writer explicitly supports your conclusion, I'm not likely to.
Lessons of the First One is still not repeatable
Weapon damage and spell damage are separate things. Even Booming Blade and Green-Flame Blade respect this general rule. They add their own riders onto the attack, but the weapon damage is still weapon damage, not spell damage. So unless Shillelagh has you making spell attacks (rather than just using your Wis mod for attacks) it's weapon damage, plain and simple, because the damage still comes from using it for melee weapon attacks.
A main point with this: Only spell damage is affected by Potent Spellcasting. Not weapon damage, no matter why the damage is what it is.