(Short story to give an idea of what led to this....)
So I decided to try my hand at DMing and my family and friends got excited and became my party. While doing the Curse of Straud Campaign one of my players died, and another decided to ask their god for the resurrection of said player. I misinterpreted their 'F.U.' to the god and figured he didn't want to revive since he was making a new character. I WAS WRONG! And raised himself out of spite, nat 20ed it and declared war on said god.
So I decided to try my hand at creating a new OG campaign, should said character survive my next Baldur's Gate: Decent into Avernus campaign. But the thing is.....Being the baby DM I am, I need help with ideas for this War on the God. I figured use an Avatar for said god as the BBEG of sorts and maybe an apocalypse of sorts but that's all i can seem to think of.
Is there any Vets out there that may have some ideas or advise to give to a Baby DM in need??
Personally, I would caution against as the levels needed to be strong enough to take on a god in a meaningful way tend to be higher than most campaigns have staying power for. That said, if you want a really good look at what a lower-mid-level game of players fighting a god looks like, consider Icewind Dale: Rime of the Frostmaiden, where the main thrust of the adventure revolves around the party fighting and defeating Auril, a lesser god of winter.
So far they are level 11 and almost done with Straud. Figure keep their level for Decent into Averus. I will look definitely look into the Icewind Dale. Thank you!
(Short story to give an idea of what led to this....)
So I decided to try my hand at DMing and my family and friends got excited and became my party. While doing the Curse of Straud Campaign one of my players died, and another decided to ask their god for the resurrection of said player. I misinterpreted their 'F.U.' to the god and figured he didn't want to revive since he was making a new character. I WAS WRONG! And raised himself out of spite, nat 20ed it and declared war on said god.
So I decided to try my hand at creating a new OG campaign, should said character survive my next Baldur's Gate: Decent into Avernus campaign. But the thing is.....Being the baby DM I am, I need help with ideas for this War on the God. I figured use an Avatar for said god as the BBEG of sorts and maybe an apocalypse of sorts but that's all i can seem to think of.
Is there any Vets out there that may have some ideas or advise to give to a Baby DM in need??
I must be missing something. A player has a PC "declare war" on a god. One of two things happen:
a. The god does not notice, or if it notices, does not care, and nothing happens in game.
b. The PC annoys said god, which then does whatever it wants to that PC. There are no rolls involved, no negotiations. You are running that god. If you want that char dead, the char is dead. You want to turn that char into a newt, it is a newt. Players that somehow think their PC's can interact with the gods as some kind of peers simply do not understand the game.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I have a similar situation, just from another perspective. In my campaign, a PC is so fanatically religious, that he wants to become either the god himself or at least the right hand.
Since we are talking about interaction with gods, i figured, it would be a good idea to be inspired by actual mythology. So I'm heavily inspired by the nordic Edda. Other real world pantheons can be ancient roman, greek, egyptian, middle-east, indian or far-east. In terms of DnD settings, you might want to look at Mythic Odysseys of Theros. I only the setting from MtG and its heavily inspired by roman and greek mythology, but it might give you some other inspiration.
I'm definitely interested in what you come up with :) Good luck brewing :)
So, ignore folks who hop in here to tell you that PCs can’t fight gods.
some people just have an urge to tell others how to run their own tables and just generally crap on new folks.
what you do is whatever sounds like the most fun to you and the player.
so,e worlds have gods as so powerful that it as if a grain of sand were to declare war on them.
other worlds have gods who are easily slain by mortals.
there are a lot of different possibilities between those two, and you now have a reason to decide where your gods lie along that continuum.
This is a new DM. No new DM needs that kind of headache, where gods can be slain by PC's. A new DM has plenty enough concepts to juggle. No need to add another one. That also leads to precedents that later can be highly problematic.
(Short story to give an idea of what led to this....)
So I decided to try my hand at DMing and my family and friends got excited and became my party. While doing the Curse of Straud Campaign one of my players died, and another decided to ask their god for the resurrection of said player. I misinterpreted their 'F.U.' to the god and figured he didn't want to revive since he was making a new character. I WAS WRONG! And raised himself out of spite, nat 20ed it and declared war on said god.
So I decided to try my hand at creating a new OG campaign, should said character survive my next Baldur's Gate: Decent into Avernus campaign. But the thing is.....Being the baby DM I am, I need help with ideas for this War on the God. I figured use an Avatar for said god as the BBEG of sorts and maybe an apocalypse of sorts but that's all i can seem to think of.
Is there any Vets out there that may have some ideas or advise to give to a Baby DM in need??
A friend of mine actually made a very good point. How did the player raise himself from the dead? What was the mechanic? . What was the context and significance of a "nat 20"?
(Short story to give an idea of what led to this....)
So I decided to try my hand at DMing and my family and friends got excited and became my party. While doing the Curse of Straud Campaign one of my players died, and another decided to ask their god for the resurrection of said player. I misinterpreted their 'F.U.' to the god and figured he didn't want to revive since he was making a new character. I WAS WRONG! And raised himself out of spite, nat 20ed it and declared war on said god.
So I decided to try my hand at creating a new OG campaign, should said character survive my next Baldur's Gate: Decent into Avernus campaign. But the thing is.....Being the baby DM I am, I need help with ideas for this War on the God. I figured use an Avatar for said god as the BBEG of sorts and maybe an apocalypse of sorts but that's all i can seem to think of.
Is there any Vets out there that may have some ideas or advise to give to a Baby DM in need??
A friend of mine actually made a very good point. How did the player raise himself from the dead? What was the mechanic? . What was the context and significance of a "nat 20"?
I don’t understand exactly what happened there either but it doesn’t really matter. We don’t need to know the details to offer suggestions to OP. What it boils down to is coming up with level appropriate challenges. I’d do something like have representatives of the god’s church act in opposition of the character at first, refuse their services and make efforts to discredit the character, etc. Then have things become more confrontational with church champions challenging the character, church officials taking out bounties on the character, maybe some overzealous cultists taking matters into their own hands and attacking directly. Once it’s apparent the church can’t handle the situation, the god starts to take notice personally. They send planar creatures to harass the character and find other interesting way to mess with them until it escalates to the point where the character is high enough level to have the apocalyptic final battle OP envisions.
(Short story to give an idea of what led to this....)
So I decided to try my hand at DMing and my family and friends got excited and became my party. While doing the Curse of Straud Campaign one of my players died, and another decided to ask their god for the resurrection of said player. I misinterpreted their 'F.U.' to the god and figured he didn't want to revive since he was making a new character. I WAS WRONG! And raised himself out of spite, nat 20ed it and declared war on said god.
So I decided to try my hand at creating a new OG campaign, should said character survive my next Baldur's Gate: Decent into Avernus campaign. But the thing is.....Being the baby DM I am, I need help with ideas for this War on the God. I figured use an Avatar for said god as the BBEG of sorts and maybe an apocalypse of sorts but that's all i can seem to think of.
Is there any Vets out there that may have some ideas or advise to give to a Baby DM in need??
A friend of mine actually made a very good point. How did the player raise himself from the dead? What was the mechanic? . What was the context and significance of a "nat 20"?
I don’t understand exactly what happened there either but it doesn’t really matter. We don’t need to know the details to offer suggestions to OP. What it boils down to is coming up with level appropriate challenges. I’d do something like have representatives of the god’s church act in opposition of the character at first, refuse their services and make efforts to discredit the character, etc. Then have things become more confrontational with church champions challenging the character, church officials taking out bounties on the character, maybe some overzealous cultists taking matters into their own hands and attacking directly. Once it’s apparent the church can’t handle the situation, the god starts to take notice personally. They send planar creatures to harass the character and find other interesting way to mess with them until it escalates to the point where the character is high enough level to have the apocalyptic final battle OP envisions.
Actually, the mechanics matter very very much. The context of how the mechanics were applied is an indication of how that DM is running a game.
(Short story to give an idea of what led to this....)
So I decided to try my hand at DMing and my family and friends got excited and became my party. While doing the Curse of Straud Campaign one of my players died, and another decided to ask their god for the resurrection of said player. I misinterpreted their 'F.U.' to the god and figured he didn't want to revive since he was making a new character. I WAS WRONG! And raised himself out of spite, nat 20ed it and declared war on said god.
So I decided to try my hand at creating a new OG campaign, should said character survive my next Baldur's Gate: Decent into Avernus campaign. But the thing is.....Being the baby DM I am, I need help with ideas for this War on the God. I figured use an Avatar for said god as the BBEG of sorts and maybe an apocalypse of sorts but that's all i can seem to think of.
Is there any Vets out there that may have some ideas or advise to give to a Baby DM in need??
A friend of mine actually made a very good point. How did the player raise himself from the dead? What was the mechanic? . What was the context and significance of a "nat 20"?
I don’t understand exactly what happened there either but it doesn’t really matter. We don’t need to know the details to offer suggestions to OP. What it boils down to is coming up with level appropriate challenges. I’d do something like have representatives of the god’s church act in opposition of the character at first, refuse their services and make efforts to discredit the character, etc. Then have things become more confrontational with church champions challenging the character, church officials taking out bounties on the character, maybe some overzealous cultists taking matters into their own hands and attacking directly. Once it’s apparent the church can’t handle the situation, the god starts to take notice personally. They send planar creatures to harass the character and find other interesting way to mess with them until it escalates to the point where the character is high enough level to have the apocalyptic final battle OP envisions.
Actually, the mechanics matter very very much. The context of how the mechanics were applied is an indication of how that DM is running a game.
I know you are certain of that. I am just as certain that, if OP bothers to take the time to explain the details you request of them, it will not make one lick of difference to the story-based suggestions OP has requested from us. The story-based suggestions I have made could be ported into any system, regardless of the mechanics, where a character wants to eventually confront a god.
OP is not looking for a lesson in mechanics, nor do they have to justify their gameplay to you. They’re brainstorming their story with us.
There are a few things you can do, researching older editions can give you some useful info; the AD&D book called faiths and avatars for instance had stat blocks for various godly avatars which you could use to make a suitable 5e variant. Earlier editions i believe also made reference that gods, but not their avatars, are immune to everything a mortal could do and can only be harmed by a God of equal or greater power. You could also have a look at the avatar of Tiamat from Rise of Tiamat to get an idea of the power level we're talking about.
I assume the god in question is at least of a neutral alignment so if this player character will be waging a war against the followers of a particular god you could expect, on a basic level, for the authorities to get invovled with tracking down the person murdering the local priests of the faith and if he draws enough attention, such as by desecrating a shrine or temple, they might even find the god in question levies a curse on them for their transgression, an example of this would be Raishan from camapign 1 of critical role, she did something bad in a temple and the god cursed her. The character, and by extension the party if they go along with it, might also find themselves beset by powerful members/cleric/paladin of the religion or celestial avengers intent on hunting them down.
The player should realise that their characters actions have consequences and you can/should tell them this. It could make for a great closing chapter to a campaign but only if the other players are on board with it because you don't want one player going full on murderhobo and spoiling everyone elses fun.
If they want to do ingame research on the gods then that should be possible but treat all information as hearsay, nothing is black and white, stories of the gods are told, retold, embellished, edited, mis-interpreted or otherwise incorrectly translated so two different people within the same religion, or opposing religions, will have different stories/opinions.
You could have enemies of the god in question approach the PC and offer aid or assistance for a price, maybe an otherworldy patron dangles some tit-bit of information and the price is the low low cost of the characters soul.
And finally, push it back to the player and say "if you want to declare war on this god/religion, then you tell me how you are going to do it" let them work out a strategy and then build the story around their plan, this does not mean you have to make it work, it should be nigh impossible to defeat a religion single handed and there are all manner of entities more powerful than a mortal that have tried and failed to do this.
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The role of gods in your game is completely up to you which is why you will receive an extremely wide range of suggestions. There are no "rules" for gods. There are no mechanics, guidelines or stat blocks for gods.
The baseline assumption in 5e is that gods are so powerful that mere mortals aren't really significant. This is primarily due to the lack of stat blocks and that the gods provide 9th level spell magic to their followers ... including wizard spells if you have an Arcana cleric. If a god can grant a 1000 clerics a day the ability to cast Wish ... can you imagine what the god themselves can do?
That said, you can do whatever you want assuming you and your players find it fun. Fighting gods sounds cool early on in role playing .. it is usually less interesting when you actually play it just due to the mind boggling power level that is usually involved if you have mortals contend directly against gods.
Also, since you are a new DM, it's up to you how much you want to deal with. Since you are already running a level 11 game ... you are starting to get into tier 3 and the abilities of high level characters so if you and your players are enjoying it then by all means push a plot line where the PC contends against their god.
If you want a plot line something like this then you might want the god to have three artifacts that their followers worship, destruction of all three artifacts will make the god vulnerable for a year and a day. The goal of the character then becomes tracking down the artifacts, destroying them and then trying to find the god and corner them (somehow making them stay in place) long enough for the PC to kill them. (There are an infinite number of plot lines you could pick - that is only one possible suggestion).
However, what works for you might depend on what sort of homebrew rules you use and whether you even follow rules and just go with rule of cool ... for example, you mentioned:
"I misinterpreted their 'F.U.' to the god and figured he didn't want to revive since he was making a new character. I WAS WRONG! And raised himself out of spite, nat 20ed it and declared war on said god."
This sounds like a cool plot development and a neat way for a character to role play that development though it sounds like you (as DM) misinterpreted something the player said and then when it was made clear what the player meant you didn't retcon it but insisted on going ahead with your original misinterpretation, not resurrecting the character. It is unclear whether the player also thought the misinterpretation was cool and just went with it or whether it bothered them. In addition, it sounds like they succeeded in resurrecting themselves by rolling a d20. Totally up to the DM but also completely homebrew. They then declared vengeance on the other player's god (and the other player?) who refused to resurrect them?
Anyway, whatever exactly happened in that interaction might influence how serious the character is about punishing a god for not resurrecting them which is why it affects the suggestions other folks might make.
I would not handle this with just running a normal campaign where you fight up the ranks until you get to the god and then fight the god.
As others have said, gods are pinnacle of power in D&D. It's hard to get to that point in 5e and there's nowhere to go after that.
One concept I've always liked is that the strength of the gods wax and wane with the amount of faith they receive from their followers. One way to war against a god in these conditions would be to attempt to convert or otherwise disrupt all of their followers. This could involve lots of things - you could build a whole campaign around it - and would ultimately result in a god weakened enough to be confronted in a believable way.
Characters declare wars on gods all the time. It's pretty rare for a god to care or do anything about it. That said there are lots of different types of stories with gods and they can have a spectrum of power which is usually inversely proportional to the amount of direct appearance they have in the world. More actively appearing gods tend to be weaker. Gods in DnD stories vary across that power spectrum with the same gods often being both omnipotent in some cases and very human in others.
If you want you can take the ancient greek route where petty gods come up with plots to try and harm mortals which disrespect them but those gods are also very limited in power. For example they can be struck by lightning but that should be something along the line of the call lightning rather than some infinite power godly smite or the god can convince a powerful monster to fight the party but they cannot create infinite monsters from nothing. This is pretty intensive and is really it's own campaign
You can also be subtler and apply penalties to certain things that relate to that god for example you might subtract a d4 from skill checks in sight of one of their shrines or to convince one of their followers of something.You can do this secretly or you can also do nothing and let the player interpret things that go run as a result of that god.
Finally losing favor with one gods doesn't necessarily make you cursed, it may actually gain you the favor of another god and maybe that god cares more about hating the other god than the god you hate cares about you hating them. A good example would be selune and shar, seluine is not likely to smite you for hating them but shar will definitely "reward" you for hating selune. Of course shars rewards are terrible and no one should worship her.
So those are basically the three kinds of campaigns
Trials coming from the god who hates you like heracles
A hero on their own crusade with the gods influence in the background like a quest for the holy grail
Working for an anti god to strike a blow at the god
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(Short story to give an idea of what led to this....)
So I decided to try my hand at DMing and my family and friends got excited and became my party. While doing the Curse of Straud Campaign one of my players died, and another decided to ask their god for the resurrection of said player. I misinterpreted their 'F.U.' to the god and figured he didn't want to revive since he was making a new character. I WAS WRONG! And raised himself out of spite, nat 20ed it and declared war on said god.
So I decided to try my hand at creating a new OG campaign, should said character survive my next Baldur's Gate: Decent into Avernus
campaign. But the thing is.....Being the baby DM I am, I need help with ideas for this War on the God. I figured use an Avatar for said god as the BBEG of sorts and maybe an apocalypse of sorts but that's all i can seem to think of.Is there any Vets out there that may have some ideas or advise to give to a Baby DM in need??
Personally, I would caution against as the levels needed to be strong enough to take on a god in a meaningful way tend to be higher than most campaigns have staying power for. That said, if you want a really good look at what a lower-mid-level game of players fighting a god looks like, consider Icewind Dale: Rime of the Frostmaiden, where the main thrust of the adventure revolves around the party fighting and defeating Auril, a lesser god of winter.
So far they are level 11 and almost done with Straud. Figure keep their level for Decent into Averus. I will look definitely look into the Icewind Dale. Thank you!
I must be missing something. A player has a PC "declare war" on a god. One of two things happen:
a. The god does not notice, or if it notices, does not care, and nothing happens in game.
b. The PC annoys said god, which then does whatever it wants to that PC. There are no rolls involved, no negotiations. You are running that god. If you want that char dead, the char is dead. You want to turn that char into a newt, it is a newt. Players that somehow think their PC's can interact with the gods as some kind of peers simply do not understand the game.
So, ignore folks who hop in here to tell you that PCs can’t fight gods.
some people just have an urge to tell others how to run their own tables and just generally crap on new folks.
what you do is whatever sounds like the most fun to you and the player.
so,e worlds have gods as so powerful that it as if a grain of sand were to declare war on them.
other worlds have gods who are easily slain by mortals.
there are a lot of different possibilities between those two, and you now have a reason to decide where your gods lie along that continuum.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I have a similar situation, just from another perspective. In my campaign, a PC is so fanatically religious, that he wants to become either the god himself or at least the right hand.
Since we are talking about interaction with gods, i figured, it would be a good idea to be inspired by actual mythology. So I'm heavily inspired by the nordic Edda. Other real world pantheons can be ancient roman, greek, egyptian, middle-east, indian or far-east. In terms of DnD settings, you might want to look at Mythic Odysseys of Theros. I only the setting from MtG and its heavily inspired by roman and greek mythology, but it might give you some other inspiration.
I'm definitely interested in what you come up with :) Good luck brewing :)
This is a new DM. No new DM needs that kind of headache, where gods can be slain by PC's. A new DM has plenty enough concepts to juggle. No need to add another one. That also leads to precedents that later can be highly problematic.
A friend of mine actually made a very good point. How did the player raise himself from the dead? What was the mechanic? . What was the context and significance of a "nat 20"?
Luckily nobody has done this so far.
I don’t understand exactly what happened there either but it doesn’t really matter. We don’t need to know the details to offer suggestions to OP. What it boils down to is coming up with level appropriate challenges. I’d do something like have representatives of the god’s church act in opposition of the character at first, refuse their services and make efforts to discredit the character, etc. Then have things become more confrontational with church champions challenging the character, church officials taking out bounties on the character, maybe some overzealous cultists taking matters into their own hands and attacking directly. Once it’s apparent the church can’t handle the situation, the god starts to take notice personally. They send planar creatures to harass the character and find other interesting way to mess with them until it escalates to the point where the character is high enough level to have the apocalyptic final battle OP envisions.
Actually, the mechanics matter very very much. The context of how the mechanics were applied is an indication of how that DM is running a game.
I know you are certain of that. I am just as certain that, if OP bothers to take the time to explain the details you request of them, it will not make one lick of difference to the story-based suggestions OP has requested from us. The story-based suggestions I have made could be ported into any system, regardless of the mechanics, where a character wants to eventually confront a god.
OP is not looking for a lesson in mechanics, nor do they have to justify their gameplay to you. They’re brainstorming their story with us.
Apologies in advnace, this is a bit of a ramble:
There are a few things you can do, researching older editions can give you some useful info; the AD&D book called faiths and avatars for instance had stat blocks for various godly avatars which you could use to make a suitable 5e variant. Earlier editions i believe also made reference that gods, but not their avatars, are immune to everything a mortal could do and can only be harmed by a God of equal or greater power. You could also have a look at the avatar of Tiamat from Rise of Tiamat to get an idea of the power level we're talking about.
I assume the god in question is at least of a neutral alignment so if this player character will be waging a war against the followers of a particular god you could expect, on a basic level, for the authorities to get invovled with tracking down the person murdering the local priests of the faith and if he draws enough attention, such as by desecrating a shrine or temple, they might even find the god in question levies a curse on them for their transgression, an example of this would be Raishan from camapign 1 of critical role, she did something bad in a temple and the god cursed her. The character, and by extension the party if they go along with it, might also find themselves beset by powerful members/cleric/paladin of the religion or celestial avengers intent on hunting them down.
The player should realise that their characters actions have consequences and you can/should tell them this. It could make for a great closing chapter to a campaign but only if the other players are on board with it because you don't want one player going full on murderhobo and spoiling everyone elses fun.
If they want to do ingame research on the gods then that should be possible but treat all information as hearsay, nothing is black and white, stories of the gods are told, retold, embellished, edited, mis-interpreted or otherwise incorrectly translated so two different people within the same religion, or opposing religions, will have different stories/opinions.
You could have enemies of the god in question approach the PC and offer aid or assistance for a price, maybe an otherworldy patron dangles some tit-bit of information and the price is the low low cost of the characters soul.
And finally, push it back to the player and say "if you want to declare war on this god/religion, then you tell me how you are going to do it" let them work out a strategy and then build the story around their plan, this does not mean you have to make it work, it should be nigh impossible to defeat a religion single handed and there are all manner of entities more powerful than a mortal that have tried and failed to do this.
The role of gods in your game is completely up to you which is why you will receive an extremely wide range of suggestions. There are no "rules" for gods. There are no mechanics, guidelines or stat blocks for gods.
The baseline assumption in 5e is that gods are so powerful that mere mortals aren't really significant. This is primarily due to the lack of stat blocks and that the gods provide 9th level spell magic to their followers ... including wizard spells if you have an Arcana cleric. If a god can grant a 1000 clerics a day the ability to cast Wish ... can you imagine what the god themselves can do?
That said, you can do whatever you want assuming you and your players find it fun. Fighting gods sounds cool early on in role playing .. it is usually less interesting when you actually play it just due to the mind boggling power level that is usually involved if you have mortals contend directly against gods.
Also, since you are a new DM, it's up to you how much you want to deal with. Since you are already running a level 11 game ... you are starting to get into tier 3 and the abilities of high level characters so if you and your players are enjoying it then by all means push a plot line where the PC contends against their god.
If you want a plot line something like this then you might want the god to have three artifacts that their followers worship, destruction of all three artifacts will make the god vulnerable for a year and a day. The goal of the character then becomes tracking down the artifacts, destroying them and then trying to find the god and corner them (somehow making them stay in place) long enough for the PC to kill them. (There are an infinite number of plot lines you could pick - that is only one possible suggestion).
However, what works for you might depend on what sort of homebrew rules you use and whether you even follow rules and just go with rule of cool ... for example, you mentioned:
"I misinterpreted their 'F.U.' to the god and figured he didn't want to revive since he was making a new character. I WAS WRONG! And raised himself out of spite, nat 20ed it and declared war on said god."
This sounds like a cool plot development and a neat way for a character to role play that development though it sounds like you (as DM) misinterpreted something the player said and then when it was made clear what the player meant you didn't retcon it but insisted on going ahead with your original misinterpretation, not resurrecting the character. It is unclear whether the player also thought the misinterpretation was cool and just went with it or whether it bothered them. In addition, it sounds like they succeeded in resurrecting themselves by rolling a d20. Totally up to the DM but also completely homebrew. They then declared vengeance on the other player's god (and the other player?) who refused to resurrect them?
Anyway, whatever exactly happened in that interaction might influence how serious the character is about punishing a god for not resurrecting them which is why it affects the suggestions other folks might make.
I would not handle this with just running a normal campaign where you fight up the ranks until you get to the god and then fight the god.
As others have said, gods are pinnacle of power in D&D. It's hard to get to that point in 5e and there's nowhere to go after that.
One concept I've always liked is that the strength of the gods wax and wane with the amount of faith they receive from their followers. One way to war against a god in these conditions would be to attempt to convert or otherwise disrupt all of their followers. This could involve lots of things - you could build a whole campaign around it - and would ultimately result in a god weakened enough to be confronted in a believable way.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Characters declare wars on gods all the time. It's pretty rare for a god to care or do anything about it. That said there are lots of different types of stories with gods and they can have a spectrum of power which is usually inversely proportional to the amount of direct appearance they have in the world. More actively appearing gods tend to be weaker. Gods in DnD stories vary across that power spectrum with the same gods often being both omnipotent in some cases and very human in others.
Finally losing favor with one gods doesn't necessarily make you cursed, it may actually gain you the favor of another god and maybe that god cares more about hating the other god than the god you hate cares about you hating them. A good example would be selune and shar, seluine is not likely to smite you for hating them but shar will definitely "reward" you for hating selune. Of course shars rewards are terrible and no one should worship her.
So those are basically the three kinds of campaigns