Hello fellow Dungeon Masters. I'm a fairly new DM to 5e, and in my world there is a stretch of forest called Fairy's Pass (name is a work in progress) which is guarded/inhabited by Wood Elves who have floating homes. The center of their village is a tavern that looks like a giant hollowed out willow tree, with twisted bark walls, that can lift off the ground and float above the tree tops of Fairy's Pass.
My question is this; when it begins to hover the magic is so powerful you cannot notice it lifting up at all. So should the players be distracted by discussing something important with an NPC, would they know it's floating up into the air? Is there a good roll for the PCs to make? Because I feel they should get some kind of notice... Maybe? But it honestly doesn't matter either way.
Anyone else have experience making floating buildings that gently lift into the air without notice?
Even if the lifting itself is unnoticeable, if the tavern has transparent windows they could see the environment moving, if it has any exterior light at all they could notice light levels changing, if it's not completely sound insulated they could notice differences in exterior sound. In any case, it's really a DMs call -- just decide if there's something they can notice, and if there is, give it a DC.
I’d only worry if someone has a high passive perception. Or maybe the observant feat or something similar that makes them generally more aware of their surroundings. Then it’s nice for them to notice, as it gives them a chance to use their abilities and shine a little.
I don't think it's that important whether the party notices or not. Look at passive Perception scores and tell the ones with high enough rating, hey you notice the scenery outside is changing.
If I was in the game I would think it was cool that the tavern floats.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
when it begins to hover the magic is so powerful you cannot notice it lifting up at all.
What does this mean, exactly? If the magic is specifically designed to be unnoticeable, then it's fair that they wouldn't notice it and the tavern would probably be designed in other ways to maintain the illusion that it is not moving. If it wasn't, it probably wouldn't go out of its way to mask the lighter/heavier sensations we feel in elevators.
But it honestly doesn't matter either way.
Anytime you encounter this feeling, go with what's coolest. Depending on what's going on in the tavern it might be cooler for them to notice immediately, or in the middle of the scene, or at the end when they're ready to leave. Bringing it to the player's attention right after the NPC says something particularly ominous, for example, could be really effective.
Hello fellow Dungeon Masters. I'm a fairly new DM to 5e, and in my world there is a stretch of forest called Fairy's Pass (name is a work in progress) which is guarded/inhabited by Wood Elves who have floating homes. The center of their village is a tavern that looks like a giant hollowed out willow tree, with twisted bark walls, that can lift off the ground and float above the tree tops of Fairy's Pass.
My question is this; when it begins to hover the magic is so powerful you cannot notice it lifting up at all. So should the players be distracted by discussing something important with an NPC, would they know it's floating up into the air? Is there a good roll for the PCs to make? Because I feel they should get some kind of notice... Maybe? But it honestly doesn't matter either way.
Anyone else have experience making floating buildings that gently lift into the air without notice?
If "the magic is so powerful you cannot notice it lifting up at all" then there would be no roll because it's impossible to notice.
Ordinarily it would be a Perception check with a DC 30 being "nearly impossible" but you're claiming it can not be noticed at all.
Even if the lifting itself is unnoticeable, if the tavern has transparent windows they could see the environment moving, if it has any exterior light at all they could notice light levels changing, if it's not completely sound insulated they could notice differences in exterior sound. In any case, it's really a DMs call -- just decide if there's something they can notice, and if there is, give it a DC.
I’d only worry if someone has a high passive perception. Or maybe the observant feat or something similar that makes them generally more aware of their surroundings. Then it’s nice for them to notice, as it gives them a chance to use their abilities and shine a little.
I don't think it's that important whether the party notices or not. Look at passive Perception scores and tell the ones with high enough rating, hey you notice the scenery outside is changing.
If I was in the game I would think it was cool that the tavern floats.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
What does this mean, exactly? If the magic is specifically designed to be unnoticeable, then it's fair that they wouldn't notice it and the tavern would probably be designed in other ways to maintain the illusion that it is not moving. If it wasn't, it probably wouldn't go out of its way to mask the lighter/heavier sensations we feel in elevators.
Anytime you encounter this feeling, go with what's coolest. Depending on what's going on in the tavern it might be cooler for them to notice immediately, or in the middle of the scene, or at the end when they're ready to leave. Bringing it to the player's attention right after the NPC says something particularly ominous, for example, could be really effective.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm