I tried to summarize succinctly in the title, but basically I am designing a sort of relic hunter campaign. To add some functionality, I have designed an upgraded explorer's kit, resplendent with custom pieces - such as a torch that always stays lit unless you speak its command or you die. Along with this, I crafted a slightly upgraded version of a bag of holding that also contains all of the custom pieces for the kit. To make it easier for my players to locate each item and what it does, I tried to use the [magicitem]XXX[ /magic item] tag (obv without spaces) but it says [Tooltip Not Found] on the item page. I tried submitting the pieces, figuring maybe they need to be public items - I had a similar issue with a homebrew item displaying a custom spell that didn't work properly until I submitted the spell; I digress - but to no avail. I tried modifying it from a rare item tag to a mundane tag, but still did not fix the issue.
How can I resolve this? It isn't that big of a deal, I suppose, as my player's could just as easily simply look up each item for their own references at necessary intervals, but this would streamline the process. Thanks for any assistance!
I definitely have homebrew items with tooltips; unless you mean homebrew stuff can't be added as tooltips? like I could use a tooltip in homebrew as long as the applicable tooltip is existing, official content?
unless you mean homebrew stuff can't be added as tooltips? like I could use a tooltip in homebrew as long as the applicable tooltip is existing, official content?
There's no tooltip tags for homebrew, but you can create the tooltip effect on description pages, sort of a pseudo tooltip. Here's examples of non-published homebrew magic items, monsters, and spells:
Non-published homebrew magic item: DS • Armor of the Baker
<a class="magic-item-tooltip tooltip-hover" href="https://www.dndbeyond.com/magic-items/2981625-ds-armor-of-the-baker" data-tooltip-href="https://www.dndbeyond.com/magic-items/2981625-tooltip" target="_blank">DS • Armor of the Baker</a>
Non-published homebrew monster: Door Guardian (Dragon Stew)
Non-published homebrew spell: Toll the Dead if the target is missing any HP
<a class="spell-tooltip tooltip-hover" href="https://www.dndbeyond.com/spells/693076-toll-the-dead-if-the-target-is-missing-any-hp" data-tooltip-href="https://www.dndbeyond.com/spells/693076-tooltip" target="_blank">Toll the Dead if the target is missing any HP</a>
You have to edit the source of your description field to get everything you need. This also sets off the "This homebrew Feat has text that includes External Links" warning, so you will not be able to publish the homebrew that has these links in them.
I find these pseudo tooltips useful on things like the campaign page.
EDIT
Added target="_blank" to each example so links would open up in a new window and not lose your place on your character sheet if clicked from there.
I'll look into this more; for now, I simply copy&pasted the various items and effects into my discord server I use for all my campaigns. It's not the fastest resource, but it will work well enough for now
You could also embed them as ordinary hyperlinks. You won’t be able to publish those homebrews with the links, but those links do work on the character sheets.
I can't seem to get this to work? I've created a new spell based on Produce Flames, which I've called Induce Flames, and I want it to be something that my PC can activate from another homebrew item.
So, I've edited the description field of the homebrew item as such "<a class="magic-item-tooltip tooltip-hover" href="ttps://www.dndbeyond.com/spells/1302959-induce-flame" data-tooltip-href="https://www.dndbeyond.com/magic-items/1302959-tooltip">Induce Flame</a></p>", but whenever I save down the item and hover over the tooltip, it gives me a spinning wheel and when I right-click and load into new tab, it doesn't load the Induce Flame it loads the page for the homebrew item, even though that's not mentioned anywhere in the tooltip?
I can't seem to get this to work? I've created a new spell based on Produce Flames, which I've called Induce Flames, and I want it to be something that my PC can activate from another homebrew item.
So, I've edited the description field of the homebrew item as such "<a class="magic-item-tooltip tooltip-hover" href="ttps://www.dndbeyond.com/spells/1302959-induce-flame" data-tooltip-href="https://www.dndbeyond.com/magic-items/1302959-tooltip">Induce Flame</a></p>", but whenever I save down the item and hover over the tooltip, it gives me a spinning wheel and when I right-click and load into new tab, it doesn't load the Induce Flame it loads the page for the homebrew item, even though that's not mentioned anywhere in the tooltip?
I can see why someone would want to replicate the look and function of official things, pseudo tooltips vs real tooltips. For those of us with OCD, I feel it adds to the immersion for your group, albeit ever so slightly. It's the polish and shine some of us are after.
I can't seem to get this to work? I've created a new spell based on Produce Flames, which I've called Induce Flames, and I want it to be something that my PC can activate from another homebrew item.
So, I've edited the description field of the homebrew item as such "<a class="magic-item-tooltip tooltip-hover" href="ttps://www.dndbeyond.com/spells/1302959-induce-flame" data-tooltip-href="https://www.dndbeyond.com/magic-items/1302959-tooltip">Induce Flame</a></p>", but whenever I save down the item and hover over the tooltip, it gives me a spinning wheel and when I right-click and load into new tab, it doesn't load the Induce Flame it loads the page for the homebrew item, even though that's not mentioned anywhere in the tooltip?
I should note that it's a spinning wheel when I hover over it, but that's because I don't have access to the homebrew. It should work for you, though.
Edit: That took a couple tries to get right ^^;
Edit2: Could you give just the url to your homebrew spell?
You need the correct numerical code for it, that’s why we can’t make actual tooltips for homebrew. Also, the right class designation helps too, that’s what makes a monster tooltip look different from a spell, etc.
If you also want it to function on the character sheet you can turn the entire tooltip into a hyperlink as well and it’ll work both as a tooltip everywhere else on the site, and as a hyperlink from the sidebar on the character sheet.
If you also want it to function on the character sheet you can turn the entire tooltip into a hyperlink as well and it’ll work both as a tooltip everywhere else on the site, and as a hyperlink from the sidebar on the character sheet.
I haven't tried that. I'd think each one would need target="_blank" then. Otherwise.... Oooops
If you also want it to function on the character sheet you can turn the entire tooltip into a hyperlink as well and it’ll work both as a tooltip everywhere else on the site, and as a hyperlink from the sidebar on the character sheet.
I haven't tried that. I'd think each one would need target="_blank" then. Otherwise.... Oooops
It doesn't seem to work for me. Even when I directly copied it from you it didn't work. I'm doing this inside of a homebrew monster, not a character sheet.
Are you doing it in the regular description text or in the html format view? You know the little grey buttons above the description field? Find the one with the following symbol and click it:
</>
That will let you see the raw html code for the monster, you have to put the code in there and it’ll turn this:
You can’t use the version in post #12 because I added extra code to highlight those sections pink to make them more visible, but the version in this post is clean, which is why it worked. You would just need to swap out the URL for my spell with the one for your spell and it’ll work for you too. If you post back with the URL for your spell, even an unpublished one, I’ll set up the code for you one time for you to copy/paste and you should be able to duplicate it for all your spells after that. Okay?
CLOSED; Resolved
I tried to summarize succinctly in the title, but basically I am designing a sort of relic hunter campaign. To add some functionality, I have designed an upgraded explorer's kit, resplendent with custom pieces - such as a torch that always stays lit unless you speak its command or you die. Along with this, I crafted a slightly upgraded version of a bag of holding that also contains all of the custom pieces for the kit. To make it easier for my players to locate each item and what it does, I tried to use the [magicitem]XXX[ /magic item] tag (obv without spaces) but it says [Tooltip Not Found] on the item page. I tried submitting the pieces, figuring maybe they need to be public items - I had a similar issue with a homebrew item displaying a custom spell that didn't work properly until I submitted the spell; I digress - but to no avail. I tried modifying it from a rare item tag to a mundane tag, but still did not fix the issue.
How can I resolve this? It isn't that big of a deal, I suppose, as my player's could just as easily simply look up each item for their own references at necessary intervals, but this would streamline the process. Thanks for any assistance!
Homebrewed content cannot be tooltipped.
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I definitely have homebrew items with tooltips; unless you mean homebrew stuff can't be added as tooltips? like I could use a tooltip in homebrew as long as the applicable tooltip is existing, official content?
correct
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well, that's a bummer. I guess it makes sense. oh well. thanks!
There's no tooltip tags for homebrew, but you can create the tooltip effect on description pages, sort of a pseudo tooltip. Here's examples of non-published homebrew magic items, monsters, and spells:
Non-published homebrew magic item: DS • Armor of the Baker
Non-published homebrew monster: Door Guardian (Dragon Stew)
Non-published homebrew spell: Toll the Dead if the target is missing any HP
You have to edit the source of your description field to get everything you need. This also sets off the "This homebrew Feat has text that includes External Links" warning, so you will not be able to publish the homebrew that has these links in them.
I find these pseudo tooltips useful on things like the campaign page.
EDIT
Added target="_blank" to each example so links would open up in a new window and not lose your place on your character sheet if clicked from there.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
I'll look into this more; for now, I simply copy&pasted the various items and effects into my discord server I use for all my campaigns. It's not the fastest resource, but it will work well enough for now
You could also embed them as ordinary hyperlinks. You won’t be able to publish those homebrews with the links, but those links do work on the character sheets.
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I can't seem to get this to work? I've created a new spell based on Produce Flames, which I've called Induce Flames, and I want it to be something that my PC can activate from another homebrew item.
So, I've edited the description field of the homebrew item as such "<a class="magic-item-tooltip tooltip-hover" href="ttps://www.dndbeyond.com/spells/1302959-induce-flame" data-tooltip-href="https://www.dndbeyond.com/magic-items/1302959-tooltip">Induce Flame</a></p>", but whenever I save down the item and hover over the tooltip, it gives me a spinning wheel and when I right-click and load into new tab, it doesn't load the Induce Flame it loads the page for the homebrew item, even though that's not mentioned anywhere in the tooltip?
Any ideas what I'm doing wrong?
Here's what you want to use for that:
The result: Induce Flame
I should note that it's a spinning wheel when I hover over it, but that's because I don't have access to the homebrew. It should work for you, though.
Edit: That took a couple tries to get right ^^;
Edit2: Could you give just the url to your homebrew spell?
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I can see why someone would want to replicate the look and function of official things, pseudo tooltips vs real tooltips. For those of us with OCD, I feel it adds to the immersion for your group, albeit ever so slightly. It's the polish and shine some of us are after.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
You need the correct numerical code for it, that’s why we can’t make actual tooltips for homebrew. Also, the right class designation helps too, that’s what makes a monster tooltip look different from a spell, etc.
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You are an absolute star - thank you so much mate :)
If you also want it to function on the character sheet you can turn the entire tooltip into a hyperlink as well and it’ll work both as a tooltip everywhere else on the site, and as a hyperlink from the sidebar on the character sheet.
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I haven't tried that. I'd think each one would need target="_blank" then. Otherwise.... Oooops
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
I usually do that anyway.
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It doesn't seem to work for me. Even when I directly copied it from you it didn't work. I'm doing this inside of a homebrew monster, not a character sheet.
Are you doing it in the regular description text or in the html format view? You know the little grey buttons above the description field? Find the one with the following symbol and click it:
</>
That will let you see the raw html code for the monster, you have to put the code in there and it’ll turn this:
<a class="tooltip-hover spell-tooltip" href="https://www.dndbeyond.com/spells/389095-grasping-light" data-tooltip-href="www.dndbeyond.com/spells/389095-tooltip?disable-webm=1" target="_blank">grasping light</a>
Into this: grasping light
You can’t use the version in post #12 because I added extra code to highlight those sections pink to make them more visible, but the version in this post is clean, which is why it worked. You would just need to swap out the URL for my spell with the one for your spell and it’ll work for you too. If you post back with the URL for your spell, even an unpublished one, I’ll set up the code for you one time for you to copy/paste and you should be able to duplicate it for all your spells after that. Okay?
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Oh, haha, me smart I definitely read that. Thank you so much, it works now!
This is a test to see if one can use this technique to tooltip a race:
<a class="tooltip-hover race-tooltip" href="https://www.dndbeyond.com/races/13-dwarf" target="_blank" data-tooltip-href="https://www.dndbeyond.com/races/13-tooltip">Dwarf Race</a>
Dwarf Race
This is a test to see if one can use this technique to tooltip a feat:
<a class="tooltip-hover feat-tooltip" href="https://www.dndbeyond.com/feats/grappler" target="_blank" data-tooltip-href="https://www.dndbeyond.com/feats/grappler-tooltip">Grappler Feat</a>
Grappler Feat
Result:
Apparently not. 🤷♂️
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