Hi is there a way to add additional known infusions as a feat?
Not in any way that can be automated or affected on the sheet.
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Hey, sorry if this has been answered, but I'm trying to make a feature that just isn't working the way I want.
For this monk subclass, I want to give them cold resist & fire vulnerability at lvl 3, then automatically change to only cold resist at level 6, then resists to cold & fire at 11, and finally immunity to cold and fire resist by level 17. I can't seem to make it seamlessly update as my test character levels. I have it set up as a "replacement", but that requires me to check optional boxes in the creation page.
What am I missing here?
Also for another feature I'm creating, I want the range to change based on certain levels. I've used the "Level overrides" to alter the range successfully at one point, but additional "Level Overrides" aren't applying the range change at the later levels.
Hey, sorry if this has been answered, but I'm trying to make a feature that just isn't working the way I want.
For this monk subclass, I want to give them cold resist & fire vulnerability at lvl 3, then automatically change to only cold resist at level 6, then resists to cold & fire at 11, and finally immunity to cold and fire resist by level 17. I can't seem to make it seamlessly update as my test character levels. I have it set up as a "replacement", but that requires me to check optional boxes in the creation page.
What am I missing here?
Also for another feature I'm creating, I want the range to change based on certain levels. I've used the "Level overrides" to alter the range successfully at one point, but additional "Level Overrides" aren't applying the range change at the later levels.
For your monk subclass’ resistance & vulnerability adjustments, the only thing you’re missing is the fact that what you’re trying to accomplish is not possible.
As for the level overrides, after you add all of the level overrides that you want, you then must receive your entire subclass using the main [SAVE CHANGES] button under basic information. In addition, when using level overrides, you need to input all of the information for every aspect of the action as it will occur at that level. if the damage stay the same but the range goes up you need to list both. If the damage goes up but the range stays the same you need to list both. It’s a total overwrite, not an amendment.
There needs to be better organization to this. I am trying to create a magic weapon that does 1d6 Piercing and 1d6 Force damage. But I can not get the weapon to present the additional d6 Force damage as a button nor have it roll both at the same time. I have added a modifier to the shortbow to make the damage 2d6, but I can not get the weapon to display the damage correctly.
I assigned a Frost Brand weapon (from the general list of delivered magic items) to a character and it does not provide the ability to roll the additional frost damage to the player.
I have created a custom attack on the character, but it will not provide two different damage types. Why does this system suck so badly after over 4 years of development? Roll20 is just superior for ease and use.
There needs to be better organization to this. I am trying to create a magic weapon that does 1d6 Piercing and 1d6 Force damage. But I can not get the weapon to present the additional d6 Force damage as a button nor have it roll both at the same time. I have added a modifier to the shortbow to make the damage 2d6, but I can not get the weapon to display the damage correctly.
I assigned a Frost Brand weapon (from the general list of delivered magic items) to a character and it does not provide the ability to roll the additional frost damage to the player.
I have created a custom attack on the character, but it will not provide two different damage types. Why does this system suck so badly after over 4 years of development? Roll20 is just superior for ease and use.
You can't do it because it isn't supported.
The player using the weapon will need to create a custom action on their sheet for the extra damage roll. (click here for a video on how to do this).
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
There needs to be better organization to this. I am trying to create a magic weapon that does 1d6 Piercing and 1d6 Force damage. But I can not get the weapon to present the additional d6 Force damage as a button nor have it roll both at the same time. I have added a modifier to the shortbow to make the damage 2d6, but I can not get the weapon to display the damage correctly.
I assigned a Frost Brand weapon (from the general list of delivered magic items) to a character and it does not provide the ability to roll the additional frost damage to the player.
I have created a custom attack on the character, but it will not provide two different damage types. Why does this system suck so badly after over 4 years of development? Roll20 is just superior for ease and use.
This subject is covered under the Homebrew Items & Equipment FAQ, question #3 in the very first post in this thread.
How would you make it so a spell targets 3 entities (allies or enemies) to do either healing or dmg (based on if they are allies or enemies) and make that also scale with level? I've got the healing down along with its scaling, but I'm not sure how to increase the targets or set the amount of targets... (not aoe but multi hit)
How would you make it so a spell targets 3 entities (allies or enemies) to do either healing or dmg (based on if they are allies or enemies) and make that also scale with level? I've got the healing down along with its scaling, but I'm not sure how to increase the targets or set the amount of targets... (not aoe but multi hit)
To best answer you I have a few questions:
What level is the spell?
What are the scaling conditions? (Which effects at what levels?)
Does it require any attack rolls or saving throws?
Its 3rd lvl, (probably not balanced at the moment but Ill fix it later) my goal is to make it so that it goes from 3 beams when using a 3rd lvl spell slot to 4 beams when using a 5th lvl spell slot. It would require an attack roll if it was to hit an enemy but no roll needed if it hits an ally. Kinda like magic missile but different.
Its 3rd lvl, (probably not balanced at the moment but Ill fix it later) my goal is to make it so that it goes from 3 beams when using a 3rd lvl spell slot to 4 beams when using a 5th lvl spell slot. It would require an attack roll if it was to hit an enemy but no roll needed if it hits an ally. Kinda like magic missile but different.
Would it also then go to 5 beams at 7th-level, and 6 beams at 9th-level? How does the damage/healing scale? I need all the details if I’m going to tell you how I think would be best to set it up, or if it’s even possible.
Hey there Sposta, ole buddy, ole friend, ole pal... got a question. Am I blind, or is there just no way for us to make custom feats that are restricted to race like how there are certain "Elf Only" and "Half-Elf Only" or "Dwarf Only" feats? Because I'm looking and I'm just not seeing it. I suspect we don't have the ability, but I could just be having tunnel vision again...
In text box put the restriction (e.g. "Dwarf Only")
More boxes/dropdown appears.
In Prerequisite Type choose Race
In Prequisite Subtype drop down select the race. Note: only official races can be selected.
Save.
Worth noting this is only for the builder to enforce this. If your race is homebrew or your prerequisite is unsupported, you can leave everything blank except the initial textbox where you type your restriction text. This will still appear on the feat but it will be up to the player to adhere to it and DM to check.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
In text box put the restriction (e.g. "Dwarf Only")
More boxes/dropdown appears.
In Prerequisite Type choose Race
In Prequisite Subtype drop down select the race. Note: only official races can be selected.
Save.
Worth noting this is only for the builder to enforce this. If your race is homebrew or your prerequisite is unsupported, you can leave everything blank except the initial textbox where you type your restriction text. This will still appear on the feat but it will be up to the player to adhere to it and DM to check.
In addition, your homebrew must be assigned to the corresponding “race group” for the feat to use it as a prerequisite.
In text box put the restriction (e.g. "Dwarf Only")
More boxes/dropdown appears.
In Prerequisite Type choose Race
In Prequisite Subtype drop down select the race. Note: only official races can be selected.
Save.
Worth noting this is only for the builder to enforce this. If your race is homebrew or your prerequisite is unsupported, you can leave everything blank except the initial textbox where you type your restriction text. This will still appear on the feat but it will be up to the player to adhere to it and DM to check.
In addition, your homebrew must be assigned to the corresponding “race group” for the feat to use it as a prerequisite.
Thanks, both of you! I was trying that spot, but it was a custom race and it wasn't working... now I know why!
Yes to everything except on a new character. Only the one I was building it for. But I did change the race off and back to try to force update a change. I can try a new character and link it if needed.
Tried on a new character and it seems to be working fine. It's giving me 18, 10 for UAC +5 Str and +3 (I assume is proficiency bonus.)
Yes to everything except on a new character. Only the one I was building it for. But I did change the race off and back to try to force update a change. I can try a new character and link it if needed.
Tried on a new character and it seems to be working fine. It's giving me 18, 10 for UAC +5 Str and +3 (I assume is proficiency bonus.)
The 3 should be from the fixed value you entered. What’s the character’s Str score? Is the character also equipped with a shield or protective magic item?
Not in any way that can be automated or affected on the sheet.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Hey, sorry if this has been answered, but I'm trying to make a feature that just isn't working the way I want.
For this monk subclass, I want to give them cold resist & fire vulnerability at lvl 3, then automatically change to only cold resist at level 6, then resists to cold & fire at 11, and finally immunity to cold and fire resist by level 17.
I can't seem to make it seamlessly update as my test character levels. I have it set up as a "replacement", but that requires me to check optional boxes in the creation page.
What am I missing here?
Also for another feature I'm creating, I want the range to change based on certain levels. I've used the "Level overrides" to alter the range successfully at one point, but additional "Level Overrides" aren't applying the range change at the later levels.
When in doubt, go left. And don't get scared, get angry.
For your monk subclass’ resistance & vulnerability adjustments, the only thing you’re missing is the fact that what you’re trying to accomplish is not possible.
As for the level overrides, after you add all of the level overrides that you want, you then must receive your entire subclass using the main [SAVE CHANGES] button under basic information. In addition, when using level overrides, you need to input all of the information for every aspect of the action as it will occur at that level. if the damage stay the same but the range goes up you need to list both. If the damage goes up but the range stays the same you need to list both. It’s a total overwrite, not an amendment.
Creating Epic Boons on DDB
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Hardcovers, DDB & You
Content Troubleshooting
There needs to be better organization to this. I am trying to create a magic weapon that does 1d6 Piercing and 1d6 Force damage. But I can not get the weapon to present the additional d6 Force damage as a button nor have it roll both at the same time. I have added a modifier to the shortbow to make the damage 2d6, but I can not get the weapon to display the damage correctly.
I assigned a Frost Brand weapon (from the general list of delivered magic items) to a character and it does not provide the ability to roll the additional frost damage to the player.
I have created a custom attack on the character, but it will not provide two different damage types. Why does this system suck so badly after over 4 years of development? Roll20 is just superior for ease and use.
You can't do it because it isn't supported.
The player using the weapon will need to create a custom action on their sheet for the extra damage roll. (click here for a video on how to do this).
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
This subject is covered under the Homebrew Items & Equipment FAQ, question #3 in the very first post in this thread.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
How would you make it so a spell targets 3 entities (allies or enemies) to do either healing or dmg (based on if they are allies or enemies) and make that also scale with level? I've got the healing down along with its scaling, but I'm not sure how to increase the targets or set the amount of targets... (not aoe but multi hit)
To best answer you I have a few questions:
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Its 3rd lvl, (probably not balanced at the moment but Ill fix it later) my goal is to make it so that it goes from 3 beams when using a 3rd lvl spell slot to 4 beams when using a 5th lvl spell slot. It would require an attack roll if it was to hit an enemy but no roll needed if it hits an ally. Kinda like magic missile but different.
Would it also then go to 5 beams at 7th-level, and 6 beams at 9th-level? How does the damage/healing scale? I need all the details if I’m going to tell you how I think would be best to set it up, or if it’s even possible.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Hey there Sposta, ole buddy, ole friend, ole pal... got a question. Am I blind, or is there just no way for us to make custom feats that are restricted to race like how there are certain "Elf Only" and "Half-Elf Only" or "Dwarf Only" feats? Because I'm looking and I'm just not seeing it. I suspect we don't have the ability, but I could just be having tunnel vision again...
Add Prerequisite
In text box put the restriction (e.g. "Dwarf Only")
More boxes/dropdown appears.
In Prerequisite Type choose Race
In Prequisite Subtype drop down select the race. Note: only official races can be selected.
Save.
Worth noting this is only for the builder to enforce this. If your race is homebrew or your prerequisite is unsupported, you can leave everything blank except the initial textbox where you type your restriction text. This will still appear on the feat but it will be up to the player to adhere to it and DM to check.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
In addition, your homebrew must be assigned to the corresponding “race group” for the feat to use it as a prerequisite.
Creating Epic Boons on DDB
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Hardcovers, DDB & You
Content Troubleshooting
Thanks, both of you! I was trying that spot, but it was a custom race and it wasn't working... now I know why!
Happy to help.
Creating Epic Boons on DDB
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I feel like I am missing something.
Created a sub species for Minotaur in order to give an Unarmored Defense trait.
Goal was to have base 13 + Str modifier. Result was 28 AC.
I have it set the same as the FAQ.
Modifier>set>unarmored armor class>str>fixed>3
Modifier>ignore>unarmored armored class Dex mod
Result still gives me the total of 28. 10 for unarmored AC +2 Dex, +16 for the added Str modifier.
A few troubleshooting questions:
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Yes to everything except on a new character. Only the one I was building it for. But I did change the race off and back to try to force update a change. I can try a new character and link it if needed.
Tried on a new character and it seems to be working fine. It's giving me 18, 10 for UAC +5 Str and +3 (I assume is proficiency bonus.)
The 3 should be from the fixed value you entered. What’s the character’s Str score? Is the character also equipped with a shield or protective magic item?
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It's a 20, so +5 for modifier.
After I made a new character it corrected it. The +3 isn't a huge deal for us.
No shield, magic items, nor armor.