I am a fairly new DM, and my party is currently enjoying the Rime of the Frostmaiden campaign. I noticed that some of the party members could use a boost in some of the game world aspects during downtime between battles, as they either are not much into roleplaying or need to bump up some professions that are handy for survival.
Anyhoo, I got bored one morning and decided to create a homebrew system that is loosely based onProfession systems like in World of Warcraft, so there may be some similarities and differences between the two in the system I created. I am open to critique and opinions. If you like it, feel free to try it out in your campaign and lmk how it goes :)
D&D Profession System (Skill Tree)
As a variant rule, you can require characters to spend downtime training or studying before they gain the benefits of a new level. If you choose this option, once a character has earned enough experience points to attain a new level, they must train for a number of days before gaining any class features associated with the new level.
The training time required depends on the level to be gained, as shown in the Training to Gain Levels table. The training cost is for the total training time.
Profession Rank
Skill Level Tree (Extra Points per Skill check roll)
Character Level Attained
Novice
1
1-4
Apprentice
2
5-8
Journeyman
3
9-12
Expert
4
13-16
Master
5
17-20
Ascension
(Player gains Advantage on Skill Tree Rolls)
20
Profession Training System
Introduction:
In between quests and adventures, players have the opportunity to seek out NPCs who can train them further in various skills and professions during downtime activity. These skills can range from crafting and gathering to magical disciplines and more.
Finding Trainers:
Players can find trainers in towns, cities, or specialized training facilities. Trainers are skilled individuals willing to teach their expertise in exchange for a fee, a favor, or a quest completion.
Training Levels:
Each skill or profession has multiple training levels, ranging from Novice to Master. Players start as Novices and progress by completing tasks, quests, or challenges related to the chosen skill. If the plasyer has not learned a Novice skill, but can learn higher level skills, they must learn the skills in. order of the Skill Tree levels required (ex., a level 5 player wants to improve in cooking, so they must first train for skills in Novice, then afterward learn Apprentice in the Labor Maestro skill from the trainer NPC).
Training Tasks:
To advance in a skill or profession, players must complete training tasks assigned by the trainers. These tasks could involve performing feats of skill, solving puzzles, or mastering practical challenges related to the chosen skill.
Advancement Rewards:
As players progress in their chosen skills, they gain access to new abilities, techniques, or benefits. Each skill provides unique advantages that can aid players in various aspects of their adventures.
Skill Benefits:
Here are some examples of skill categories and their associated benefits:
Crafting Professions: Enhance armor, weapons, and items with unique effects or bonuses.
Gathering Skills: Find rare resources, track creatures, and identify valuable herbs or minerals.
Magical Disciplines: Learn new spells, rituals, or magical abilities associated with the chosen school of magic.
Performance Arts: Entertain and inspire others through music, storytelling, or acting, granting bonuses to social interactions.
Stealth and Skullduggery: Develop stealth techniques, lock-picking abilities, and the capacity to blend into shadows.
Outdoor Skills: Navigate the wilderness, forage for food, and survive harsh environments.
Downtime Activities:
Players can engage in skill training during downtime, such as long rests, travel, or while staying in towns or cities.
Role-Playing Opportunities:
Utilize NPCs to provide background stories, lore, and role-playing opportunities related to each skill or profession. This adds depth and immersion to the world.
Customization:
Allow players to choose from a list of available skills or professions. You can introduce unique skills or adapt existing skills to fit your campaign's setting and theme.
This expanded system provides players with a broader array of options for character development and role-playing interactions. It can help them feel more connected to the world and offer additional ways to engage with the campaign beyond combat and traditional adventuring. Wit this, they can become the polymath they always wanted to be.
—————
Leveling Professions
To level a profession, you will have to reach a certain character level within the level requirement range (ex. Character Level 1-4). Once a character has reached these requirements, they also level up once in the Skill Level Tree.
In order to partake in whatever activity is associated with your chosen profession; For any professions that use recipes of any kind, the recipes will be provided by the NPC with a number that corresponds with your skill level. (Ex., the DM will reveal the Skill Tree level, but only grant Skill Recipes that match the Skill Tree level for the player.) As you increase your skill level, lower level recipes will become readily available, for a price.
Profession Ranks
When you first learn a profession, you will be an Apprentice of that profession, able to level it up to Journeyman. In order to level it further, you will need to learn higher profession Skill Tree ranks from your profession's respective trainer.
—————
Types of Professions
There are multiple ways to categorize professions in Classic, depending on how you are assessing the criteria for categorization.
The main categories used by players are as follows.
Crafting professions — Using the materials obtained through gathering professions, will allow players to learn recipes and schematics that can create powerful equippable gear, consumables, and other usable gear.
Gathering professions — These professions are mainly used to gather items from the world, which will then be used to create items with the other professions.
"Other" professions — these professions do not fit into any other category and are either class-specific or cannot be leveled up as others can.
Primary professions — These professions take up a "primary" slot for players, of which only 2 can be learned at any single time on a character. In order to learn a new one, you will have to unlearn one of your current two.
Secondary professions — For "secondary" professions, there is no restriction on which ones you can learn. You can learn all of them, as they each have their own unique slot.
Service professions — these do not create a new item but instead will modify an existing item for a player or enhance their character. Unlike with the other professions, these require you to directly interact with a character, whether it is your own or somebody else.
I have sorted the professions into their assigned categories, depending on their status as primary or secondary professions.
—————
List of all D&D professions, including descriptions, organized into categories:
Adds a bonus to all checks per field in the Skill Level Tree. This also stacks with your Proficiency Bonus, and has a maximum of 5 additional Skill Points per roll.
Handcrafter:
Alchemist
A practitioner of alchemy who can create potions, oils, and other magical substances. They are able to extract essences from plants and animals to create magical remedies.
Armorer
An artisan who can craft jewelry and precious gems. They are experts in cutting, polishing, and setting gems and creating decorative pieces. wear, and leather accessories. in battle.
Carpenter
A woodworker who can craft furniture, buildings, and other wooden items. They are skilled at carving and assembling wooden pieces to create functional items.
Jeweler
An artisan who can craft jewelry and precious gems. They are experts in cutting, polishing, and setting gems and creating decorative pieces.
Leatherworker
A skilled craftsman who can work with leather to create clothing, armor, and other items. They are able to create protective clothing, footwear, and leather accessories.
Mason
A stoneworker who can build structures, walls, and other stone-based items. They are skilled at cutting and shaping stone to create walls and buildings.
Smith
A blacksmith who can craft weapons, tools, and other metal-based items. They are able to craft metal weapons, tools, and decorative items such as candle holders.
Tailor
A seamstress who can create clothing, armor, and other cloth-based items. They are skilled at designing and sewing functional and decorative garments.
Performer:
Actor
A performer who can act, impersonate, and deceive others. They are able to use mimicry and acting skills to take on various roles and personalities.
Artist
An individual who can paint, sculpt, or draw works of art. They are skilled at creating visual representations of people, places, and things.
Minstrel
An artisan who can craft jewelry and precious gems. They are experts in cutting, polishing, and setting gems and creating decorative pieces, wear, and leather accessories in battle.
Dancer
A performer who uses dance to tell stories and entertain others. They are skilled at using movement and expression to communicate and entertain.
Jester
A performer who uses humor and wit to entertain others. They are skilled at telling jokes and performing comedy routines to entertain crowds.
Musician
An individual who can play a musical instrument and create music. They are skilled at playing musical instruments and creating melodies to entertain or inspire.
Poet
A writer who creates poems and verse. They are able to create written works that convey emotion, tell stories, or inspire.
Singer
An individual who can sing and create songs. They are skilled at using their voice to create harmonies and melodies that entertain and inspire.
Scholar:
Archivist
A librarian or record-keeper who can research and catalog information. They are skilled at gathering and organizing information for future reference.
Historian
An individual who studies and documents history. They are able to research and document past events and make connections to the present.
Linguist
An expert in languages and communication. They are able to understand and speak multiple languages and may be able to decipher ancient texts or decipher codes.
Mathematician
An individual who studies and uses mathematical principles. They are skilled at performing complex calculations and solving problems through logic.
Philosopher
An individual who studies and writes about philosophy and ethics. They are able to think critically about ethical issues and debate complex philosophical questions.
Scholar
An individual who studies and has knowledge in a specific field or subject. They are skilled at researching and acquiring knowledge in a particular field.
Scientist
An individual who studies and experiments with the natural world and its laws. They are able to perform experiments and create hypotheses based on observations and data analysis.
Caretaker:
Apothecary
A pharmacist who creates and dispenses medicine. They are skilled at creating potions and remedies to treat ailments and conditions.
Chirurgeon
A physician or surgeon who performs medical procedures. They are able to treat injuries and perform surgical procedures to heal characters.
Healer
An individual who can use magic to heal injuries and illnesses. They are able to use magical abilities to heal wounds and cure diseases.
Herbalist
An individual who can use plants and herbs to create remedies and medicine. They are able to create natural remedies and treatments for ailments.
Nurse
An individual who cares for and treats patients. They are able to provide basic care and first aid to injured characters.
Veterinarian
A healer who specializes in caring for animals. They are able to treat and care for animals, such as horses or familiars.
Tycoon:
Art Merchant
An individual who buys and sells artwork. They are skilled at appraising, buying, and selling fine art and other artistic creations.
Banker
An individual who manages and invests money for others. They are able to manage finances, make investments, and advise clients on financial matters.
Farmer
An individual who grows crops or raises animals for food or materials. They are skilled at managing crops, raising animals, and harvesting resources.
Merchant
An individual who buys and sells goods for profit. They are able to negotiate prices and trade goods to earn a profit.
Sailor
An individual who navigates and operates ships for trade and transportation. They are skilled at navigating the seas and transporting goods or passengers via ship.
Trader
An individual who buys and sells goods or services for profit. They are able to negotiate prices and trade goods to earn a profit.
Warrior:
Guard
A member of a city or castle guard who maintains security and order. They are skilled at maintaining order, protecting people and upholding the law.
Knight
A mounted warrior who pledges allegiance to a lord or kingdom. They are skilled at fighting on horseback and are known for their chivalry and honor.
Mercenary
A soldier who fights for payment or reward. They are skilled at fighting in battles and are often hired by wealthy individuals or organizations.
Scout
An individual who gathers information and surveys terrain. They are skilled at reconnaissance and gathering information about the enemy.
Soldier
A member of an organized military force who fights in battles. They are skilled at fighting on the front lines of battles and following orders from superiors.
Labor Maestro:
Cook
An individual who prepares food for others. They are skilled at cooking and preparing food for others to eat.
Laborer
An individual who performs physical labor for wages. They are able to perform manual labor, such as construction or digging.
Maid
An individual who cleans and maintains living spaces for others. They are skilled at cleaning and maintaining living spaces.
Messenger
An individual who carries messages or packages from one location to another. They are skilled at delivering messages or packages quickly and efficiently.
Servant
An individual who performs various tasks and duties for others. They are skilled at performing a variety of tasks, such as cleaning or cooking, for others.
Innovator:
Architect
An individual who designs and oversees the construction of buildings and structures. They are skilled at designing and overseeing construction projects.
Engineer
An individual who designs and builds machines, engines, and other mechanical devices. They are skilled at designing and building complex machinery.
Mechanic
An individual who repairs and maintains mechanical devices and equipment. They are skilled at fixing and maintaining mechanical devices, such as weapons or vehicles.
Surveyor
An individual who measures and maps terrain and land features. They are skilled at mapping out terrain and providing information about land features.
Tinker
An inventor and craftsman who creates and repairs small mechanical devices. They are skilled at creating and repairing small gadgets and machines.
Miscellaneous professions
Seeker:
Bounty Hunter
An individual who tracks and captures fugitives for reward or payment. They are skilled at tracking down and capturing wanted criminals or fugitives.
Detective
An individual who investigates and solves crimes and mysteries. They are skilled at gathering evidence, interviewing suspects, and solving mysteries.
Explorer
An individual who travels to unknown or uncharted regions to discover new places and resources. They are skilled at navigating through uncharted territories and discovering new places and resources.
Fortune Teller
An individual who predicts future events through divination and fortune-telling methods. They are skilled at using divination methods, such as tarot cards or astrology, to predict future events.
Gambler
An individual who takes risks for potential rewards in games of chance or betting. They are skilled at playing games of chance or betting on the outcome of events.
Thief
An individual who steals from others for personal gain. They are skilled at picking locks, sneaking around undetected, and stealing valuable items.
Rider:
Land, Sea, and Air, Mounts and Vehicles
A person who travels by means of creatures or vehicles. (If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.)
(If there are any Professions/Categories, or anything else that may be missing, feel free to let me know and I will revise as needed.)
This seems fun, especially for tables that like to do a lot of micro-managing, but I think it's a little overly focused on just... leveling up these secondary features, but I think more valuable would be more specific rules about how to actually use these features. Crafting in 5e is really hard to utilize as-written, since it relies so heavily on the player having weeks worth of downtime to work on projects. This feature gives a flat boost to skill checks involving tools, but actually rolling skill checks is kind of the least-involved part of crafting.
All in all, I think this is a very solid base to build on. For anything that I would actually want to accomplish with this concept, I think that a core concept like this is still very necessary, and kind of the most long and "boring" part to try and create on your own. If I were to use this with my players I feel like I would use this as a concept then just flesh out whatever individual Professions my players selected in the future. But I don't think I would have the patience to build the whole thing from the ground up.
Way back, during 1e AD&D, proficiency systems were published and were a big hit at the time. They took this kind of set up and went to town, with them becoming official and then getting out of hand by the end of 3.5 to the point that the current 5e system is really just a super simplified system for that because crafting wasn’t a focus of developers.
I like this, for what it is worth, and have a similar system I use that “breaks bounded accuracy”.
the real key is if it works at the table for your players.
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Don't get me wrong, it's a cool system. But this requires a fully-developed crafting system to really provide benefits, and designing and implementing a crafting system is an insane amount of work. However much work you think it will be, double it. And be ready for it to rapidly expand and bloat as you actually start using it.
I love the concept and I've done it myself. Who doesn't like a Monster Hunter type system where you harvest pieces of magical enemies or rare woodland flowers and create cool gear from them? But this means for every enemy and every microbiome in your setting, you need to create drops and skill levels/rarity for each. For every drop, you need to create formulas, whether they be immediately known or much be researched later. For every formula, you need to set skill levels, determine costs, and create a magic item or effect. And no small part of this is balancing all of it so that crafting is worthwhile but doesn't completely invalidate adventuring but also remains fairly balanced with other downtime activities and the benefits of other professions.
This is fun as an intellectual/creative enterprise on your own time, but - in my experience - when actually implemented in an active campaign it can easily triple your workload as a DM. And I'm already running out of time and flying by the seat of my pants half the time as it is. Just fair warning from someone who's been there.
Hello everyone!
I am a fairly new DM, and my party is currently enjoying the Rime of the Frostmaiden campaign. I noticed that some of the party members could use a boost in some of the game world aspects during downtime between battles, as they either are not much into roleplaying or need to bump up some professions that are handy for survival.
Anyhoo, I got bored one morning and decided to create a homebrew system that is loosely based on Profession systems like in World of Warcraft, so there may be some similarities and differences between the two in the system I created. I am open to critique and opinions. If you like it, feel free to try it out in your campaign and lmk how it goes :)
D&D Profession System (Skill Tree)
As a variant rule, you can require characters to spend downtime training or studying before they gain the benefits of a new level. If you choose this option, once a character has earned enough experience points to attain a new level, they must train for a number of days before gaining any class features associated with the new level.
The training time required depends on the level to be gained, as shown in the Training to Gain Levels table. The training cost is for the total training time.
Profession Rank
Skill Level Tree (Extra Points per Skill check roll)
Character Level Attained
Novice
1
1-4
Apprentice
2
5-8
Journeyman
3
9-12
Expert
4
13-16
Master
5
17-20
Ascension
(Player gains Advantage on Skill Tree Rolls)
20
Profession Training System
Introduction:
In between quests and adventures, players have the opportunity to seek out NPCs who can train them further in various skills and professions during downtime activity. These skills can range from crafting and gathering to magical disciplines and more.
Finding Trainers:
Players can find trainers in towns, cities, or specialized training facilities. Trainers are skilled individuals willing to teach their expertise in exchange for a fee, a favor, or a quest completion.
Training Levels:
Each skill or profession has multiple training levels, ranging from Novice to Master. Players start as Novices and progress by completing tasks, quests, or challenges related to the chosen skill. If the plasyer has not learned a Novice skill, but can learn higher level skills, they must learn the skills in. order of the Skill Tree levels required (ex., a level 5 player wants to improve in cooking, so they must first train for skills in Novice, then afterward learn Apprentice in the Labor Maestro skill from the trainer NPC).
Training Tasks:
To advance in a skill or profession, players must complete training tasks assigned by the trainers. These tasks could involve performing feats of skill, solving puzzles, or mastering practical challenges related to the chosen skill.
Advancement Rewards:
As players progress in their chosen skills, they gain access to new abilities, techniques, or benefits. Each skill provides unique advantages that can aid players in various aspects of their adventures.
Skill Benefits:
Here are some examples of skill categories and their associated benefits:
Downtime Activities:
Players can engage in skill training during downtime, such as long rests, travel, or while staying in towns or cities.
Role-Playing Opportunities:
Utilize NPCs to provide background stories, lore, and role-playing opportunities related to each skill or profession. This adds depth and immersion to the world.
Customization:
Allow players to choose from a list of available skills or professions. You can introduce unique skills or adapt existing skills to fit your campaign's setting and theme.
This expanded system provides players with a broader array of options for character development and role-playing interactions. It can help them feel more connected to the world and offer additional ways to engage with the campaign beyond combat and traditional adventuring. Wit this, they can become the polymath they always wanted to be.
—————
Leveling Professions
To level a profession, you will have to reach a certain character level within the level requirement range (ex. Character Level 1-4). Once a character has reached these requirements, they also level up once in the Skill Level Tree.
In order to partake in whatever activity is associated with your chosen profession; For any professions that use recipes of any kind, the recipes will be provided by the NPC with a number that corresponds with your skill level. (Ex., the DM will reveal the Skill Tree level, but only grant Skill Recipes that match the Skill Tree level for the player.) As you increase your skill level, lower level recipes will become readily available, for a price.
Profession Ranks
When you first learn a profession, you will be an Apprentice of that profession, able to level it up to Journeyman. In order to level it further, you will need to learn higher profession Skill Tree ranks from your profession's respective trainer.
—————
Types of Professions
There are multiple ways to categorize professions in Classic, depending on how you are assessing the criteria for categorization.
The main categories used by players are as follows.
I have sorted the professions into their assigned categories, depending on their status as primary or secondary professions.
—————
List of all D&D professions, including descriptions, organized into categories:
Adds a bonus to all checks per field in the Skill Level Tree. This also stacks with your Proficiency Bonus, and has a maximum of 5 additional Skill Points per roll.
Handcrafter:
Alchemist
A practitioner of alchemy who can create potions, oils, and other magical substances. They are able to extract essences from plants and animals to create magical remedies.
Armorer
An artisan who can craft jewelry and precious gems. They are experts in cutting, polishing, and setting gems and creating decorative pieces. wear, and leather accessories. in battle.
Carpenter
A woodworker who can craft furniture, buildings, and other wooden items. They are skilled at carving and assembling wooden pieces to create functional items.
Jeweler
An artisan who can craft jewelry and precious gems. They are experts in cutting, polishing, and setting gems and creating decorative pieces.
Leatherworker
A skilled craftsman who can work with leather to create clothing, armor, and other items. They are able to create protective clothing, footwear, and leather accessories.
Mason
A stoneworker who can build structures, walls, and other stone-based items. They are skilled at cutting and shaping stone to create walls and buildings.
Smith
A blacksmith who can craft weapons, tools, and other metal-based items. They are able to craft metal weapons, tools, and decorative items such as candle holders.
Tailor
A seamstress who can create clothing, armor, and other cloth-based items. They are skilled at designing and sewing functional and decorative garments.
Performer:
Actor
A performer who can act, impersonate, and deceive others. They are able to use mimicry and acting skills to take on various roles and personalities.
Artist
An individual who can paint, sculpt, or draw works of art. They are skilled at creating visual representations of people, places, and things.
Minstrel
An artisan who can craft jewelry and precious gems. They are experts in cutting, polishing, and setting gems and creating decorative pieces, wear, and leather accessories in battle.
Dancer
A performer who uses dance to tell stories and entertain others. They are skilled at using movement and expression to communicate and entertain.
Jester
A performer who uses humor and wit to entertain others. They are skilled at telling jokes and performing comedy routines to entertain crowds.
Musician
An individual who can play a musical instrument and create music. They are skilled at playing musical instruments and creating melodies to entertain or inspire.
Poet
A writer who creates poems and verse. They are able to create written works that convey emotion, tell stories, or inspire.
Singer
An individual who can sing and create songs. They are skilled at using their voice to create harmonies and melodies that entertain and inspire.
Scholar:
Archivist
A librarian or record-keeper who can research and catalog information. They are skilled at gathering and organizing information for future reference.
Historian
An individual who studies and documents history. They are able to research and document past events and make connections to the present.
Linguist
An expert in languages and communication. They are able to understand and speak multiple languages and may be able to decipher ancient texts or decipher codes.
Mathematician
An individual who studies and uses mathematical principles. They are skilled at performing complex calculations and solving problems through logic.
Philosopher
An individual who studies and writes about philosophy and ethics. They are able to think critically about ethical issues and debate complex philosophical questions.
Scholar
An individual who studies and has knowledge in a specific field or subject. They are skilled at researching and acquiring knowledge in a particular field.
Scientist
An individual who studies and experiments with the natural world and its laws. They are able to perform experiments and create hypotheses based on observations and data analysis.
Caretaker:
Apothecary
A pharmacist who creates and dispenses medicine. They are skilled at creating potions and remedies to treat ailments and conditions.
Chirurgeon
A physician or surgeon who performs medical procedures. They are able to treat injuries and perform surgical procedures to heal characters.
Healer
An individual who can use magic to heal injuries and illnesses. They are able to use magical abilities to heal wounds and cure diseases.
Herbalist
An individual who can use plants and herbs to create remedies and medicine. They are able to create natural remedies and treatments for ailments.
Nurse
An individual who cares for and treats patients. They are able to provide basic care and first aid to injured characters.
Veterinarian
A healer who specializes in caring for animals. They are able to treat and care for animals, such as horses or familiars.
Tycoon:
Art Merchant
An individual who buys and sells artwork. They are skilled at appraising, buying, and selling fine art and other artistic creations.
Banker
An individual who manages and invests money for others. They are able to manage finances, make investments, and advise clients on financial matters.
Farmer
An individual who grows crops or raises animals for food or materials. They are skilled at managing crops, raising animals, and harvesting resources.
Merchant
An individual who buys and sells goods for profit. They are able to negotiate prices and trade goods to earn a profit.
Sailor
An individual who navigates and operates ships for trade and transportation. They are skilled at navigating the seas and transporting goods or passengers via ship.
Trader
An individual who buys and sells goods or services for profit. They are able to negotiate prices and trade goods to earn a profit.
Warrior:
Guard
A member of a city or castle guard who maintains security and order. They are skilled at maintaining order, protecting people and upholding the law.
Knight
A mounted warrior who pledges allegiance to a lord or kingdom. They are skilled at fighting on horseback and are known for their chivalry and honor.
Mercenary
A soldier who fights for payment or reward. They are skilled at fighting in battles and are often hired by wealthy individuals or organizations.
Scout
An individual who gathers information and surveys terrain. They are skilled at reconnaissance and gathering information about the enemy.
Soldier
A member of an organized military force who fights in battles. They are skilled at fighting on the front lines of battles and following orders from superiors.
Labor Maestro:
Cook
An individual who prepares food for others. They are skilled at cooking and preparing food for others to eat.
Laborer
An individual who performs physical labor for wages. They are able to perform manual labor, such as construction or digging.
Maid
An individual who cleans and maintains living spaces for others. They are skilled at cleaning and maintaining living spaces.
Messenger
An individual who carries messages or packages from one location to another. They are skilled at delivering messages or packages quickly and efficiently.
Servant
An individual who performs various tasks and duties for others. They are skilled at performing a variety of tasks, such as cleaning or cooking, for others.
Innovator:
Architect
An individual who designs and oversees the construction of buildings and structures. They are skilled at designing and overseeing construction projects.
Engineer
An individual who designs and builds machines, engines, and other mechanical devices. They are skilled at designing and building complex machinery.
Mechanic
An individual who repairs and maintains mechanical devices and equipment. They are skilled at fixing and maintaining mechanical devices, such as weapons or vehicles.
Surveyor
An individual who measures and maps terrain and land features. They are skilled at mapping out terrain and providing information about land features.
Tinker
An inventor and craftsman who creates and repairs small mechanical devices. They are skilled at creating and repairing small gadgets and machines.
Miscellaneous professions
Seeker:
Bounty Hunter
An individual who tracks and captures fugitives for reward or payment. They are skilled at tracking down and capturing wanted criminals or fugitives.
Detective
An individual who investigates and solves crimes and mysteries. They are skilled at gathering evidence, interviewing suspects, and solving mysteries.
Explorer
An individual who travels to unknown or uncharted regions to discover new places and resources. They are skilled at navigating through uncharted territories and discovering new places and resources.
Fortune Teller
An individual who predicts future events through divination and fortune-telling methods. They are skilled at using divination methods, such as tarot cards or astrology, to predict future events.
Gambler
An individual who takes risks for potential rewards in games of chance or betting. They are skilled at playing games of chance or betting on the outcome of events.
Thief
An individual who steals from others for personal gain. They are skilled at picking locks, sneaking around undetected, and stealing valuable items.
Rider:
Land, Sea, and Air, Mounts and Vehicles
A person who travels by means of creatures or vehicles. (If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.)
(If there are any Professions/Categories, or anything else that may be missing, feel free to let me know and I will revise as needed.)
Thanks for reading, and happy adventuring!
This seems fun, especially for tables that like to do a lot of micro-managing, but I think it's a little overly focused on just... leveling up these secondary features, but I think more valuable would be more specific rules about how to actually use these features. Crafting in 5e is really hard to utilize as-written, since it relies so heavily on the player having weeks worth of downtime to work on projects. This feature gives a flat boost to skill checks involving tools, but actually rolling skill checks is kind of the least-involved part of crafting.
All in all, I think this is a very solid base to build on. For anything that I would actually want to accomplish with this concept, I think that a core concept like this is still very necessary, and kind of the most long and "boring" part to try and create on your own. If I were to use this with my players I feel like I would use this as a concept then just flesh out whatever individual Professions my players selected in the future. But I don't think I would have the patience to build the whole thing from the ground up.
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Way back, during 1e AD&D, proficiency systems were published and were a big hit at the time. They took this kind of set up and went to town, with them becoming official and then getting out of hand by the end of 3.5 to the point that the current 5e system is really just a super simplified system for that because crafting wasn’t a focus of developers.
I like this, for what it is worth, and have a similar system I use that “breaks bounded accuracy”.
the real key is if it works at the table for your players.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
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Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
This way madness lies.
Don't get me wrong, it's a cool system. But this requires a fully-developed crafting system to really provide benefits, and designing and implementing a crafting system is an insane amount of work. However much work you think it will be, double it. And be ready for it to rapidly expand and bloat as you actually start using it.
I love the concept and I've done it myself. Who doesn't like a Monster Hunter type system where you harvest pieces of magical enemies or rare woodland flowers and create cool gear from them? But this means for every enemy and every microbiome in your setting, you need to create drops and skill levels/rarity for each. For every drop, you need to create formulas, whether they be immediately known or much be researched later. For every formula, you need to set skill levels, determine costs, and create a magic item or effect. And no small part of this is balancing all of it so that crafting is worthwhile but doesn't completely invalidate adventuring but also remains fairly balanced with other downtime activities and the benefits of other professions.
This is fun as an intellectual/creative enterprise on your own time, but - in my experience - when actually implemented in an active campaign it can easily triple your workload as a DM. And I'm already running out of time and flying by the seat of my pants half the time as it is. Just fair warning from someone who's been there.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm