Speaking of random homebrews, do you folks think the following idea for a cantrip would be balanced? It would take an action, have a short range, and force an Int save. Doesn't do damage, but makes the target unable to see the caster until the end of the caster's next turn or until the caster does anything of substance (attack, force a save, etc.). Maybe it scales up to affect multiple targets within close range of each other. The visual is Obi-Wan Kenobi causing a distraction to avoid some stormtroopers after tampering with the tractor beam controls in ep. 4.
Stuck in development hell with a monk subclass based on meteors. I can’t think of a really good capstone.
Isn't it obvious?
Already have it unfortunately 😔
“At 6th level, you gain the ability to mold your body into the perfect meteorite, launching into the air with force and falling to the earth to make a crater of destruction. Whenever you use your Step of the Wind, your jump distance is quadrupled, rather than doubled.
Additionally, whenever you use your Slow Fall reaction, you can create a meteoric impact. When you do, each creature within 15 feet of you must make a Dexterity saving throw. On a failed save, they take bludgeoning damage equal to half the amount you reduced the fall damage by. A creature takes half that number on a successful save. The ground in that area becomes difficult terrain, which can be cleared with 1 minute of work per space.
You can create a meteoric impact a number of times equal to your proficiency bonus. You regain all expended uses whenever you finish a long rest.”
I am working on an one-shot taking place in the aftermath of BG3, where level 20 characters will have to take down a Dark Urge who successfully executed their plan and is now in control of the Netherbrain.
Also, I am working on a Metal domain cleric (together with some homebrew spells), because Metal is a religion :-) And on a bard version of that class, as a friend of mine is planning a bard-only oneshot and I want to play a metal-themed character there.
Stuck in development hell with a monk subclass based on meteors. I can’t think of a really good capstone.
Isn't it obvious?
Already have it unfortunately 😔
“At 6th level, you gain the ability to mold your body into the perfect meteorite, launching into the air with force and falling to the earth to make a crater of destruction. Whenever you use your Step of the Wind, your jump distance is quadrupled, rather than doubled.
Additionally, whenever you use your Slow Fall reaction, you can create a meteoric impact. When you do, each creature within 15 feet of you must make a Dexterity saving throw. On a failed save, they take bludgeoning damage equal to half the amount you reduced the fall damage by. A creature takes half that number on a successful save. The ground in that area becomes difficult terrain, which can be cleared with 1 minute of work per space.
You can create a meteoric impact a number of times equal to your proficiency bonus. You regain all expended uses whenever you finish a long rest.”
This sounds like a cool subclass. You should tell us when you're finished with it, I'd like to see it.
Stuck in development hell with a monk subclass based on meteors. I can’t think of a really good capstone.
Isn't it obvious?
Already have it unfortunately 😔
“At 6th level, you gain the ability to mold your body into the perfect meteorite, launching into the air with force and falling to the earth to make a crater of destruction. Whenever you use your Step of the Wind, your jump distance is quadrupled, rather than doubled.
Additionally, whenever you use your Slow Fall reaction, you can create a meteoric impact. When you do, each creature within 15 feet of you must make a Dexterity saving throw. On a failed save, they take bludgeoning damage equal to half the amount you reduced the fall damage by. A creature takes half that number on a successful save. The ground in that area becomes difficult terrain, which can be cleared with 1 minute of work per space.
You can create a meteoric impact a number of times equal to your proficiency bonus. You regain all expended uses whenever you finish a long rest.”
I hate to point out the obvious, but what about something to do with Melf’s minute meteors?
Stuck in development hell with a monk subclass based on meteors. I can’t think of a really good capstone.
Isn't it obvious?
Already have it unfortunately 😔
“At 6th level, you gain the ability to mold your body into the perfect meteorite, launching into the air with force and falling to the earth to make a crater of destruction. Whenever you use your Step of the Wind, your jump distance is quadrupled, rather than doubled.
Additionally, whenever you use your Slow Fall reaction, you can create a meteoric impact. When you do, each creature within 15 feet of you must make a Dexterity saving throw. On a failed save, they take bludgeoning damage equal to half the amount you reduced the fall damage by. A creature takes half that number on a successful save. The ground in that area becomes difficult terrain, which can be cleared with 1 minute of work per space.
You can create a meteoric impact a number of times equal to your proficiency bonus. You regain all expended uses whenever you finish a long rest.”
Maybe you could make your opponent become the meteor. Like the bad guy in the video was going to do before the good guy jumped onto the eagle and tore off his shirt and unlocked the super duper mega kill move.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
“At 6th level, you gain the ability to mold your body into the perfect meteorite, launching into the air with force and falling to the earth to make a crater of destruction. Whenever you use your Step of the Wind, your jump distance is quadrupled, rather than doubled.
Additionally, whenever you use your Slow Fall reaction, you can create a meteoric impact. When you do, each creature within 15 feet of you must make a Dexterity saving throw. On a failed save, they take bludgeoning damage equal to half the amount you reduced the fall damage by. A creature takes half that number on a successful save. The ground in that area becomes difficult terrain, which can be cleared with 1 minute of work per space.
You can create a meteoric impact a number of times equal to your proficiency bonus. You regain all expended uses whenever you finish a long rest.”
There were two abilities from older editions that come to mind.
There was a 3.5 feat called Cometary Collision. Basic idea: if an enemy charges toward you, you can interrupt and charge at them and deal a ton of damage with your attack.
Some of the abilities in the 3.5 Book of Nine Swords may also be relevant. I'm thinking of the throwing abilities, where you'd take an enemy and toss them in a damaging line.
(FYI: If anybody thinks I'm good at homebrewing or creative, it's actually just that I have a very good memory of 3e and 4e.)
I am working on an one-shot taking place in the aftermath of BG3, where level 20 characters will have to take down a Dark Urge who successfully executed their plan and is now in control of the Netherbrain.
Also, I am working on a Metal domain cleric (together with some homebrew spells), because Metal is a religion :-) And on a bard version of that class, as a friend of mine is planning a bard-only oneshot and I want to play a metal-themed character there.
I haven't had a chance to play BG3 yet, but it sounds evocative. When you say metal, do you mean like iron and steel or like AC/DC?
Nice, can you suggest any threads on here to follow, I've had 2 really cool concepts for a one-shot/module but I'm not sure where to start.
If this was directed at me… I’m not sure!
All of my work on Oz is done via my knowledge of the books, the adaptation the musical took, and my own personal opinions of what goes in Oz. Start with the free quickstart guide from the Kickstarter and try to find a preview of the setting book and those should get you going!
I am working on an one-shot taking place in the aftermath of BG3, where level 20 characters will have to take down a Dark Urge who successfully executed their plan and is now in control of the Netherbrain.
Also, I am working on a Metal domain cleric (together with some homebrew spells), because Metal is a religion :-) And on a bard version of that class, as a friend of mine is planning a bard-only oneshot and I want to play a metal-themed character there.
I haven't had a chance to play BG3 yet, but it sounds evocative. When you say metal, do you mean like iron and steel or like AC/DC?
To say it with your words, like AC/DC. Or rather like Powerwolf, Wind Rose or Sabaton
I am working on an one-shot taking place in the aftermath of BG3, where level 20 characters will have to take down a Dark Urge who successfully executed their plan and is now in control of the Netherbrain.
Also, I am working on a Metal domain cleric (together with some homebrew spells), because Metal is a religion :-) And on a bard version of that class, as a friend of mine is planning a bard-only oneshot and I want to play a metal-themed character there.
I haven't had a chance to play BG3 yet, but it sounds evocative. When you say metal, do you mean like iron and steel or like AC/DC?
To say it with your words, like AC/DC. Or rather like Powerwolf, Wind Rose or Sabaton
Mighty Axe, legendary, requires attunement by a bard Up to Eleven: When you use bardic inspiration, add an amount of thunder damage equal to a roll of your bardic inspiration die to each damage roll you make for the next minute. Shred: When you succesfully deal damage, reduce the creature's AC by 1d4 for one minute. One at a time.
I can only attest to what has been said on the PM room, as I am not Dragon_Shark. Progress seems to be being made: all themes have at least a basic idea, and at least, the copy & pasted template for the competition has been communicated.
I expect (no guarantee) it should be ready by the 25th at the latest.
I can only attest to what has been said on the PM room, as I am not Dragon_Shark. Progress seems to be being made: all themes have at least a basic idea, and at least, the copy & pasted template for the competition has been communicated.
I expect (no guarantee) it should be ready by the 25th at the latest.
I can hardly wait to see what the next set of themes are.
Good morning, thank you all for your patience so far. We're pretty much there with XIX, I've posted a draft in the chat with MilestoGo_24 & ZomblesKlein for a quick proof read before I post it live.
Something I would welcome your collective options on, before going live, is the deadline. Noting the holiday season is rapidly approaching and that people will have other priorities, do we want to give a longer window to this competition?
Glad to hear; I'm sure you'll do fine. We bumped up the submission window to a month and a half in this round. If people want more time, that's fine by me, but I personally don't need it. Worst case scenario is I take a round off.
Glad to hear; I'm sure you'll do fine. We bumped up the submission window to a month and a half in this round. If people want more time, that's fine by me, but I personally don't need it. Worst case scenario is I take a round off.
Yeah, a month and a half was fine by me, gave me plenty of time to playtest without feeling rushed.
Speaking of random homebrews, do you folks think the following idea for a cantrip would be balanced? It would take an action, have a short range, and force an Int save. Doesn't do damage, but makes the target unable to see the caster until the end of the caster's next turn or until the caster does anything of substance (attack, force a save, etc.). Maybe it scales up to affect multiple targets within close range of each other. The visual is Obi-Wan Kenobi causing a distraction to avoid some stormtroopers after tampering with the tractor beam controls in ep. 4.
Isn't it obvious?
Already have it unfortunately 😔
“At 6th level, you gain the ability to mold your body into the perfect meteorite, launching into the air with force and falling to the earth to make a crater of destruction. Whenever you use your Step of the Wind, your jump distance is quadrupled, rather than doubled.
Additionally, whenever you use your Slow Fall reaction, you can create a meteoric impact. When you do, each creature within 15 feet of you must make a Dexterity saving throw. On a failed save, they take bludgeoning damage equal to half the amount you reduced the fall damage by. A creature takes half that number on a successful save. The ground in that area becomes difficult terrain, which can be cleared with 1 minute of work per space.
You can create a meteoric impact a number of times equal to your proficiency bonus. You regain all expended uses whenever you finish a long rest.”
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I am working on an one-shot taking place in the aftermath of BG3, where level 20 characters will have to take down a Dark Urge who successfully executed their plan and is now in control of the Netherbrain.
Also, I am working on a Metal domain cleric (together with some homebrew spells), because Metal is a religion :-) And on a bard version of that class, as a friend of mine is planning a bard-only oneshot and I want to play a metal-themed character there.
This sounds like a cool subclass. You should tell us when you're finished with it, I'd like to see it.
I hate to point out the obvious, but what about something to do with Melf’s minute meteors?
Creating Epic Boons on DDB
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Maybe you could make your opponent become the meteor. Like the bad guy in the video was going to do before the good guy jumped onto the eagle and tore off his shirt and unlocked the super duper mega kill move.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
There were two abilities from older editions that come to mind.
There was a 3.5 feat called Cometary Collision. Basic idea: if an enemy charges toward you, you can interrupt and charge at them and deal a ton of damage with your attack.
Some of the abilities in the 3.5 Book of Nine Swords may also be relevant. I'm thinking of the throwing abilities, where you'd take an enemy and toss them in a damaging line.
(FYI: If anybody thinks I'm good at homebrewing or creative, it's actually just that I have a very good memory of 3e and 4e.)
I haven't had a chance to play BG3 yet, but it sounds evocative. When you say metal, do you mean like iron and steel or like AC/DC?
If this was directed at me… I’m not sure!
All of my work on Oz is done via my knowledge of the books, the adaptation the musical took, and my own personal opinions of what goes in Oz. Start with the free quickstart guide from the Kickstarter and try to find a preview of the setting book and those should get you going!
To say it with your words, like AC/DC. Or rather like Powerwolf, Wind Rose or Sabaton
Mighty Axe, legendary, requires attunement by a bard
Up to Eleven: When you use bardic inspiration, add an amount of thunder damage equal to a roll of your bardic inspiration die to each damage roll you make for the next minute.
Shred: When you succesfully deal damage, reduce the creature's AC by 1d4 for one minute. One at a time.
Any news on XIX? No rush, just curious. Lemme know if you need help setting things up.
I can only attest to what has been said on the PM room, as I am not Dragon_Shark. Progress seems to be being made: all themes have at least a basic idea, and at least, the copy & pasted template for the competition has been communicated.
I expect (no guarantee) it should be ready by the 25th at the latest.
MilestoGo_24's alt.
Come participate in the Competition of the Finest Brews, Edition XXI, and share your work!
Be not afraid.
Wait. Actually, be very afraid.
I can hardly wait to see what the next set of themes are.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Dragon Shark will be hosting, Miles and I are giving aid where needed.
I am also here.
Am snek.
Good morning, thank you all for your patience so far. We're pretty much there with XIX, I've posted a draft in the chat with MilestoGo_24 & ZomblesKlein for a quick proof read before I post it live.
Something I would welcome your collective options on, before going live, is the deadline. Noting the holiday season is rapidly approaching and that people will have other priorities, do we want to give a longer window to this competition?
I'd say so, yes, the holidays are definitely a thing to account for
I am also here.
Am snek.
Glad to hear; I'm sure you'll do fine. We bumped up the submission window to a month and a half in this round. If people want more time, that's fine by me, but I personally don't need it. Worst case scenario is I take a round off.
Yeah, a month and a half was fine by me, gave me plenty of time to playtest without feeling rushed.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
For those that missed it
Dragon Shark posted the new competition!
I am also here.
Am snek.
Hey, i once entered a homebrew, but for unmentioned reasons i was not able to participate, can i use that old homebrew?
Bang! Bang! Maxwell's silver hammer came down upon her head
Clang! Clang! Maxwell's silver hammer made sure that she was dead