Currently, when I give spells to a character as a subclass feature it gives me the option the set “Minimum/Maximum Charges,” but there is currently no way to add those charges to the character. Without that ability, there is no way to give characters multiple spells that all draw from the same pool of uses. If I want a character to be able to cast spells “X” and “Y” and have the character able to cast them a combined total of times equal to characters ability modifier I have to put it into a magic item instead which makes designing subclass features a bit clangy. If there were a “Modifier = Bonus,” “Modifier Subtype = Charges” that could solve the problem. Thank you!
I had an idea, if the ability to add “charges” to a class feature is too big of a pain, maybe just some way to specifically link those spells to the Action to cast them included in the feature. That way it could just use the “Limited Uses” mechanic already there? I case I was unclear, lemme give an example:
As it stands you can only choose from existing options, such as "Choose a Centaur Skill", or from a category, such as "Choose a Skill", and I'm not sure what you were referring to by "both" things as I only said one thing (To clarify, I am talking about making your own list without having to create each one as a separate option or something clunky like that).
Another thing I might add is a completed selection for choosing ability scores as we have most but not all possible selections in the creator.
I agree. I have the same issue. Unless you have the race or class purchased you're stuck with an either all or nothing choice list. You can't customize the selection pool.. Unless you have the race/class and it gives you the option "choose blood hunter skill" etc. Great for duplicating. Not great for actual original homebrew... Unless it happens to align 100%
Okay, well I have never been able to do so. I would love if you could share how you do it as I may have simply missed a feature.
Okay, no problemo. Say you want to make a race that can choose proficiency in any two of the following skills as an example: Stealth, Deception, or Slight of Hand
“Create” the Race
“Add Racial Trait” name it anything and put anything you want in the “description” field as a placeholder. Check “hide in sheet” because you won’t want that cluttering things up. In the “Character Levels where Options Known” field put “1,1” SAVE
Scroll down to “Options,” click the blue plus sign, click “Add Option” name it whatever and fill in the description. SAVE
Scroll down to “Modifiers,” click the blue plus sign, click “Add Modifier” “Modifier”=“Proficiency;” “Modifier Subtype”=“Stealth” Add one "Option” for each of the three skills.
When the player is building their character, as soon as they add one level of any class, if they go back to the Race tab they should be able to select proficiency in any two of those three Skills.
Let me be clear, I wasn’t saying that your idea was a bad one at all! I was simply attempting to inform you that there is in fact a workaround that you could use in the meantime. I wasn’t talking (typing?) down to you, I was trying to let you know that even if it takes them a while to implement your idea you can still accomplish what you want.
Thanks, I am actually aware of the method you suggested (I mentioned it briefly in my last post: "To clarify, I am talking about making your own list without having to create each one as a separate option or something clunky like that"), but was hoping for something that took less time as I want to spend hours messing with the mechanics, flavour and wording, not figuring out how to recreate a feature that is clearly available to whoever creates the official races for dndbeyond. That's why I made the request here, but I appreciate you offering an alternative and clarifying your intentions (I honestly was worried initially that the conversation might go sour).
Anyhow, I hope that they work out the small things like this soon, but for now I'll stick with my method of either just giving my races skills with no choice at all, or giving them a choice of all the skills with a specification about which they should be choosing from (i.e choose any skill if you want but the guideline for this race is stealth, acrobatics, perception or investigation)
As it stands you can only choose from existing options, such as "Choose a Centaur Skill", or from a category, such as "Choose a Skill", and I'm not sure what you were referring to by "both" things as I only said one thing (To clarify, I am talking about making your own list without having to create each one as a separate option or something clunky like that).
Another thing I might add is a completed selection for choosing ability scores as we have most but not all possible selections in the creator.
Hi! I’d really love to be able to do two things as modifiers for a magic item.
Make a shield that leaves your hand free.
Make a magic weapon property that Changes the basic damage dice of the weapon, such as making a longsword deal 2d4 (versatile: 2d6) damage, instead of the normal damage.
The ability to change weapon properties- i.e. A longbow with increased range, replacing the base damage dice of a weapon, changing the category (simple, martial)
You mean like an animated shield? You don't really need modifiers for that.
I think he means like what people mistakenly think a buckler was. A buckler never “left a hand free IRL”, they were held by a center grip, but most people don’t understand that.
You mean like an animated shield? You don't really need modifiers for that.
I think he means like what people mistakenly think a buckler was. A buckler never “left a hand free IRL”, they were held by a center grip, but most people don’t understand that.
Whatever they mean, what would the mechanical benefit of the modifier be?
Currently? None. Unless wearing a shield tells the Character sheet to no longer let you dual wield? But once DDB implements the VTT that they are clearly working towards who knows?
No, I mean like the arm-shields that pop up in fantasy stuff sometimes. I know all about historical shields, and that knowledge has no impact whatsoever on what I want from a fantasy game.
No, I mean like the arm-shields that pop up in fantasy stuff sometimes. I know all about historical shields, and that knowledge has no impact whatsoever on what I want from a fantasy game.
But everyone's point remains; what mechanical or modifier change are you looking for? You can already dual wield & equip a 2h weapon. There's nothing stopping you from casting spells... At least not on the character sheet..
We're just trying to figure out what you're asking for
No, I mean like the arm-shields that pop up in fantasy stuff sometimes. I know all about historical shields, and that knowledge has no impact whatsoever on what I want from a fantasy game.
All you have to do is write it into the description. There is no modifier required for what you want.
I had an idea, if the ability to add “charges” to a class feature is too big of a pain, maybe just some way to specifically link those spells to the Action to cast them included in the feature. That way it could just use the “Limited Uses” mechanic already there? I case I was unclear, lemme give an example:
Then that Total uses by Int mod could create that shared pool of uses for the character to mix and match those each day. Wadaya say?
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Choosing your own list of skills for racial traits (such as Hunter’s Lore) when making your own races would be awesome XD.
You can already do both of those things.
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As it stands you can only choose from existing options, such as "Choose a Centaur Skill", or from a category, such as "Choose a Skill", and I'm not sure what you were referring to by "both" things as I only said one thing (To clarify, I am talking about making your own list without having to create each one as a separate option or something clunky like that).
Another thing I might add is a completed selection for choosing ability scores as we have most but not all possible selections in the creator.
I have never had any issues making custom lists of skills for racial features.
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Okay, well I have never been able to do so. I would love if you could share how you do it as I may have simply missed a feature.
I agree. I have the same issue. Unless you have the race or class purchased you're stuck with an either all or nothing choice list. You can't customize the selection pool.. Unless you have the race/class and it gives you the option "choose blood hunter skill" etc. Great for duplicating. Not great for actual original homebrew... Unless it happens to align 100%
Okay, no problemo. Say you want to make a race that can choose proficiency in any two of the following skills as an example: Stealth, Deception, or Slight of Hand
“Create” the Race
“Add Racial Trait” name it anything and put anything you want in the “description” field as a placeholder. Check “hide in sheet” because you won’t want that cluttering things up. In the “Character Levels where Options Known” field put “1,1” SAVE
Scroll down to “Options,” click the blue plus sign, click “Add Option” name it whatever and fill in the description. SAVE
Scroll down to “Modifiers,” click the blue plus sign, click “Add Modifier” “Modifier”=“Proficiency;” “Modifier Subtype”=“Stealth” Add one "Option” for each of the three skills.
When the player is building their character, as soon as they add one level of any class, if they go back to the Race tab they should be able to select proficiency in any two of those three Skills.
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Let me be clear, I wasn’t saying that your idea was a bad one at all! I was simply attempting to inform you that there is in fact a workaround that you could use in the meantime. I wasn’t talking (typing?) down to you, I was trying to let you know that even if it takes them a while to implement your idea you can still accomplish what you want.
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Thanks, I am actually aware of the method you suggested (I mentioned it briefly in my last post: "To clarify, I am talking about making your own list without having to create each one as a separate option or something clunky like that"), but was hoping for something that took less time as I want to spend hours messing with the mechanics, flavour and wording, not figuring out how to recreate a feature that is clearly available to whoever creates the official races for dndbeyond. That's why I made the request here, but I appreciate you offering an alternative and clarifying your intentions (I honestly was worried initially that the conversation might go sour).
Anyhow, I hope that they work out the small things like this soon, but for now I'll stick with my method of either just giving my races skills with no choice at all, or giving them a choice of all the skills with a specification about which they should be choosing from (i.e choose any skill if you want but the guideline for this race is stealth, acrobatics, perception or investigation)
Seconded.
And seconded.
Hi! I’d really love to be able to do two things as modifiers for a magic item.
Make a shield that leaves your hand free.
Make a magic weapon property that Changes the basic damage dice of the weapon, such as making a longsword deal 2d4 (versatile: 2d6) damage, instead of the normal damage.
We do bones, motherf***ker!
Seconded.
We do bones, motherf***ker!
You mean like an animated shield? You don't really need modifiers for that.
I think he means like what people mistakenly think a buckler was. A buckler never “left a hand free IRL”, they were held by a center grip, but most people don’t understand that.
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Whatever they mean, what would the mechanical benefit of the modifier be?
Currently? None. Unless wearing a shield tells the Character sheet to no longer let you dual wield? But once DDB implements the VTT that they are clearly working towards who knows?
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No, I mean like the arm-shields that pop up in fantasy stuff sometimes. I know all about historical shields, and that knowledge has no impact whatsoever on what I want from a fantasy game.
We do bones, motherf***ker!
But everyone's point remains; what mechanical or modifier change are you looking for? You can already dual wield & equip a 2h weapon. There's nothing stopping you from casting spells... At least not on the character sheet..
We're just trying to figure out what you're asking for
All you have to do is write it into the description. There is no modifier required for what you want.
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