I just need a simple display of the Charmed status (or any status effect really). I just haven't figured out how to make the normal word into the fancy hyperlink that has a small preview of the effects when you hover over the word.
How do you make a flying speed equal to the character’s walking speed?
That is not done with a snippet. Snippets don’t actually “do” anything, they just display calculations or other numerical data. To make a flying speed equal to walking speed requires a Modifier.
{{fixedvalue+modifier:int}} this code keeps saying invalid symbol.. am i missing anything? the fixedvalue is the amount of dice + the modifier intelligence
{{fixedvalue+modifier:int}} this code keeps saying invalid symbol.. am i missing anything? the fixedvalue is the amount of dice + the modifier intelligence
You probably need to be using the scalevalue variable if you're using level scaling; fixedvalue either doesn't work at all, or doesn't work where we expect. So even if your level scaling consists of only a fixed value, you still want to put scalevalue and not fixedvalue; nice and completely unintuitive. 😉
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Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I have a couple questions regarding the snippets. I am attempting to add the Living Shadow Dark Gift to a players character sheet, and am wondering what I should use for the tick boxes for the Shadow Strike feature? How I can let the player roll the dice included in the description for Ominous Will (a d4)? figured out the d4 thing
The tick boxes are probably the Limited Use part of Actions. Snippets are the text just above the tick boxes you want.
The Limited Use part of an Action can only be added using homebrew, like a feat or a race or subclass feature. Now you may need a snippet code to show how many uses you're going for, which should be reflected with the same number of those tick boxes if set up correctly.
How would I set that up? Trying to give the player a tick box to show that the resource is used up and will be cleared on a long rest. The Shadow Strike feature has an amount of uses equal to the proficiency onus and recharges on a long rest
How would I set that up? Trying to give the player a tick box to show that the resource is used up and will be cleared on a long rest. The Shadow Strike feature has an amount of uses equal to the proficiency onus and recharges on a long rest
Check out this FAQ, Subclasses & Races FAQ question #4 and/or Spell, Feats, & Monsters FAQs question #3
Can you use those snippets in items that will be used my players
Magic items don't have any snippet boxes; only feats plus racial traits and sub-class features have snippets you can enter codes into, as well as any actions that these things add.
If your magic item grants an action, your players can add it as a custom action to their character sheet, in which case they can enter a snippet there (this is good for testing as well, though certain keywords aren't supported, like classlevel).
Sadly we still can't add actions to items; it's supposedly planned but there has been no update on progress for a while (at least, none I'm aware of).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I'm trying to create an ability similar to a Dragonborn's breathe attack. The enemy would need to make an Intelligence Saving throw. The DC would be 8 + int mod + proficiency bonus.
I can get the DC to display properly in the snippet/description of the attack but on its action section (where you roll the damage). It displays the dc without the proficiency bonus.
Anyone know what I need to do? I've tried copying the breathe weapon from dragonborns to the letter but I can't figure it out.
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What snippet code are you using?
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
I just need a simple display of the Charmed status (or any status effect really). I just haven't figured out how to make the normal word into the fancy hyperlink that has a small preview of the effects when you hover over the word.
Sounds like you're looking for tooltips, not snippets.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Thanks so much!!
How do you make a flying speed equal to the character’s walking speed?
That is not done with a snippet. Snippets don’t actually “do” anything, they just display calculations or other numerical data. To make a flying speed equal to walking speed requires a Modifier.
Modifier: Set->Subtype: Innate Speed (Flying).
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Oh okay, I’ll try that out. But how would you make that calculation to show in the snippet? Is there any way to just show what the walking speed is?
No. For the snippet simply write that the flying speed is the same as the walking speed, most players will know what it is.
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There isn't a snippet code for speeds, no.
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Okay, thank you very much!
{{fixedvalue+modifier:int}} this code keeps saying invalid symbol.. am i missing anything? the fixedvalue is the amount of dice + the modifier intelligence
You probably need to be using the scalevalue variable if you're using level scaling; fixedvalue either doesn't work at all, or doesn't work where we expect. So even if your level scaling consists of only a fixed value, you still want to put scalevalue and not fixedvalue; nice and completely unintuitive. 😉
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I have a couple questions regarding the snippets. I am attempting to add the Living Shadow Dark Gift to a players character sheet, and am wondering what I should use for the tick boxes for the Shadow Strike feature?
How I can let the player roll the dice included in the description for Ominous Will (a d4)?figured out the d4 thingThe tick boxes are probably the Limited Use part of Actions. Snippets are the text just above the tick boxes you want.
The Limited Use part of an Action can only be added using homebrew, like a feat or a race or subclass feature. Now you may need a snippet code to show how many uses you're going for, which should be reflected with the same number of those tick boxes if set up correctly.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
How would I set that up? Trying to give the player a tick box to show that the resource is used up and will be cleared on a long rest. The Shadow Strike feature has an amount of uses equal to the proficiency onus and recharges on a long rest
Check out this FAQ, Subclasses & Races FAQ question #4 and/or Spell, Feats, & Monsters FAQs question #3
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Can you use those snippets in items that will be used my players
Magic items don't have any snippet boxes; only feats plus racial traits and sub-class features have snippets you can enter codes into, as well as any actions that these things add.
If your magic item grants an action, your players can add it as a custom action to their character sheet, in which case they can enter a snippet there (this is good for testing as well, though certain keywords aren't supported, like classlevel).
Sadly we still can't add actions to items; it's supposedly planned but there has been no update on progress for a while (at least, none I'm aware of).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Thank you so much
I'm trying to create an ability similar to a Dragonborn's breathe attack. The enemy would need to make an Intelligence Saving throw. The DC would be 8 + int mod + proficiency bonus.
I can get the DC to display properly in the snippet/description of the attack but on its action section (where you roll the damage). It displays the dc without the proficiency bonus.
Anyone know what I need to do? I've tried copying the breathe weapon from dragonborns to the letter but I can't figure it out.