what should be written for adding darkvision to a homebrew speices
Nothing. Snippets do not add things to species.
You would need the Modifier in the Species homebrew tool (type: sense, subtype: darkvision, fixed value: the distance in ft). The snippet would just be text.
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Solved it. Counterintuitively, wrapping the expression in parentheses was the issue. Here is the functioning snippet: {{4+(classlevel/5)@max:1,rounddown*2+(classlevel/11)@max:1,rounddown*2+(classlevel/17)@max:1,rounddown*2}}
Why does a nested parenthesis work here, but not in the solution for comment #3? It might be related to how the snippet modifiers are implemented. This example has @min and #unsigned outside of the nested parenthesis, but my first try in comment #3 had the @max and @rounddown on the inside some nested parenthesis before applying the next bit of math. Maybe the snippet modifiers can't be inside a set of parenthesis when applying later calculations. Knowing this could be useful when building snippets.
Do these snippet codes work in homebrewed magic item descriptions? I want to have the description show the actual intelligence spell save DC, without having to look elsewhere.
But when I tried (DC {{savedc:int}}) it did not show properly, instead just showing the text of the snippet code.
Snippet codes only work in the Snippet code box not in Description boxes.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I'm trying to make a gauntlet item for one of my players that gives +1 AC and a 1d6 + Strength modifier Slashing Unarmed Strike that can follow up a weapon attack and apply disadvantage to the target's next attack roll on a hit. The AC bonus is going to be tied to a magic item being equipped and unequipped, and the attack is an action granted by a feat. Is there any way to apply the Light and Sap properties to the attack, or will that just have to be a note in the description?
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Nothing. Snippets do not add things to species.
You would need the Modifier in the Species homebrew tool (type: sense, subtype: darkvision, fixed value: the distance in ft). The snippet would just be text.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I've explored this a bit. From this comment:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
I'm trying to make a subclass right now, and I have the pet's stats under an action as a snippet. How would I add text at certain levels?
I don't believe there is a way to dynamically change the snippet text the way you're wanting.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Do these snippet codes work in homebrewed magic item descriptions? I want to have the description show the actual intelligence spell save DC, without having to look elsewhere.
But when I tried (DC {{savedc:int}}) it did not show properly, instead just showing the text of the snippet code.
Snippet codes only work in the Snippet code box not in Description boxes.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Hi friends! Minor (but super useful) snippet update: {{scalevalue}} now works for Class Feature Options!
{{scalevalue}} still isn't working for me in Class Feature Options. Has anyone else got it to work?Edit: Nevermind, appears to be working now!
I'm trying to make a gauntlet item for one of my players that gives +1 AC and a 1d6 + Strength modifier Slashing Unarmed Strike that can follow up a weapon attack and apply disadvantage to the target's next attack roll on a hit. The AC bonus is going to be tied to a magic item being equipped and unequipped, and the attack is an action granted by a feat. Is there any way to apply the Light and Sap properties to the attack, or will that just have to be a note in the description?