what should be written for adding darkvision to a homebrew speices
Nothing. Snippets do not add things to species.
You would need the Modifier in the Species homebrew tool (type: sense, subtype: darkvision, fixed value: the distance in ft). The snippet would just be text.
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Solved it. Counterintuitively, wrapping the expression in parentheses was the issue. Here is the functioning snippet: {{4+(classlevel/5)@max:1,rounddown*2+(classlevel/11)@max:1,rounddown*2+(classlevel/17)@max:1,rounddown*2}}
Why does a nested parenthesis work here, but not in the solution for comment #3? It might be related to how the snippet modifiers are implemented. This example has @min and #unsigned outside of the nested parenthesis, but my first try in comment #3 had the @max and @rounddown on the inside some nested parenthesis before applying the next bit of math. Maybe the snippet modifiers can't be inside a set of parenthesis when applying later calculations. Knowing this could be useful when building snippets.
Do these snippet codes work in homebrewed magic item descriptions? I want to have the description show the actual intelligence spell save DC, without having to look elsewhere.
But when I tried (DC {{savedc:int}}) it did not show properly, instead just showing the text of the snippet code.
Snippet codes only work in the Snippet code box not in Description boxes.
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I'm trying to make a gauntlet item for one of my players that gives +1 AC and a 1d6 + Strength modifier Slashing Unarmed Strike that can follow up a weapon attack and apply disadvantage to the target's next attack roll on a hit. The AC bonus is going to be tied to a magic item being equipped and unequipped, and the attack is an action granted by a feat. Is there any way to apply the Light and Sap properties to the attack, or will that just have to be a note in the description?
Can I somehow add Wisdom modifier to Constitution saving throw modifier in a snippet (that automatically calculates proficiency in if character is proficient in Con saves)?
Can I somehow add Wisdom modifier to Constitution saving throw modifier in a snippet (that automatically calculates proficiency in if character is proficient in Con saves)?
There's no IF in snippets. Its either {{modifier:wis+modifier:con}} or its {{modifier:wis+modifier:con+proficiency}}
I have a question regarding snippet code logic (if it is possible). I am working on a subclass and one feature allows them to select a number of creatures equal to their wisdom modifier. So I am using {{modifier:wis#unassigned}} this works great.
Where I am stumped is that at level 14 they have a feature that would double the this. I have no idea how to build out that logic into the snippet code? I was hoping there would be support for an IF THEN style statement. like classlevel>=14 then 2*modifier:wis else modifier:wis.
I am I completely off base? Is this even possible? or is there a better way to handle this?
I have a question regarding snippet code logic (if it is possible). I am working on a subclass and one feature allows them to select a number of creatures equal to their wisdom modifier. So I am using {{modifier:wis#unassigned}} this works great.
Where I am stumped is that at level 14 they have a feature that would double the this. I have no idea how to build out that logic into the snippet code? I was hoping there would be support for an IF THEN style statement. like classlevel>=14 then 2*modifier:wis else modifier:wis.
I am I completely off base? Is this even possible? or is there a better way to handle this?
Thank you for all any answers you can provide
As Mairondil points out just a few posts above yours there are no IF statements in snippets.
Your feature would just have:
You can select up to {{modifier:wis#unsigned}} creatures. At 14th level the number of creatures you can select increases to {{modifier:wis*2#unsigned}}.
This would mean if their Wisdom modifier was +4 then on the sheet the feature says:
You can select up to 4 creatures. At 14th level the number of creatures you can select increases to 8.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I have a question regarding snippet code logic (if it is possible). I am working on a subclass and one feature allows them to select a number of creatures equal to their wisdom modifier. So I am using {{modifier:wis#unassigned}} this works great.
Where I am stumped is that at level 14 they have a feature that would double the this. I have no idea how to build out that logic into the snippet code? I was hoping there would be support for an IF THEN style statement. like classlevel>=14 then 2*modifier:wis else modifier:wis.
I am I completely off base? Is this even possible? or is there a better way to handle this?
Thank you for all any answers you can provide
As Mairondil points out just a few posts above yours there are no IF statements in snippets.
Your feature would just have:
You can select up to {{modifier:wis#unsigned}} creatures. At 14th level the number of creatures you can select increases to {{modifier:wis*2#unsigned}}.
This would mean if their Wisdom modifier was +4 then on the sheet the feature says:
You can select up to 4 creatures. At 14th level the number of creatures you can select increases to 8.
Actually this is something that could be interpreted as a IF kinda thing. I refer to it as level switch. I go into several examples here. Basically you're adding things based off of character or class level. If you're not at that a particular character or class level, then you're adding a 0, if you are at the level you're adding a 1, and then you can multiply that 0 or 1 by something.
"You can select {{modifier:wis+modifier:wis*(classlevel/14)@rounddown#unsigned}} creatures to summon."
Breaking that down: modifier:wis + modifier:wis * (classlevel/14)@rounddown #unsigned
modifier:wis
Your Wisdom modifier, simple
modifier:wis * (classlevel/14)@rounddown
Your Wisdom modifier multiplied by a level switch
If your classlevel is less than 14, this portion of the snippet will rounddown to 0. 0 times anything is 0, so you're adding 0 to the previous amount.
If your classlevel is more than 14, this portion of the snippet will rounddown to 1. 1 times modifier:wis is whatever modifier:wis is.
Side note, if your level switch is checking level 10 or below the snippet needs to include max:1.
Example, if the feature OP suggested is at level 8, the snippet needs to be {{modifier:wis+modifier:wis*(classlevel/8)@max:1,rounddown#unsigned}}, that way once you hit level 16 and above, it doesn't triple the result.
#unsigned
Removes the + or - sign
The snippet provided is for subclasses only. It cannot be used in any other form of homebrew or in a custom action. You can only rely on {{classlevel}} in subclasses, everywhere else you have to use {{characterlevel}}
Granted there isn't an IF / THEN / ELSE logic in snippets, but using available snippets to add 0 * something or 1 * something, there are workarounds using math.
Yeah, but maybe if there was a snippet for saving throws it would just take the current modifier, however it's calculated in character sheet.
Been out of the game, forgot they had this. {{savedc:wis + savedc:con}}
this is still not what im looking for - i simply want the character's constitution saving throw modifier which he may or may not be proficient in (NOT the ability modifier and NOT the save DC which takes ability and adds 8 and proficiency) from what i gather there isnt a way of doing that
Nothing. Snippets do not add things to species.
You would need the Modifier in the Species homebrew tool (type: sense, subtype: darkvision, fixed value: the distance in ft). The snippet would just be text.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I've explored this a bit. From this comment:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
I'm trying to make a subclass right now, and I have the pet's stats under an action as a snippet. How would I add text at certain levels?
I don't believe there is a way to dynamically change the snippet text the way you're wanting.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Do these snippet codes work in homebrewed magic item descriptions? I want to have the description show the actual intelligence spell save DC, without having to look elsewhere.
But when I tried (DC {{savedc:int}}) it did not show properly, instead just showing the text of the snippet code.
Snippet codes only work in the Snippet code box not in Description boxes.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Hi friends! Minor (but super useful) snippet update: {{scalevalue}} now works for Class Feature Options!
{{scalevalue}} still isn't working for me in Class Feature Options. Has anyone else got it to work?Edit: Nevermind, appears to be working now!
I'm trying to make a gauntlet item for one of my players that gives +1 AC and a 1d6 + Strength modifier Slashing Unarmed Strike that can follow up a weapon attack and apply disadvantage to the target's next attack roll on a hit. The AC bonus is going to be tied to a magic item being equipped and unequipped, and the attack is an action granted by a feat. Is there any way to apply the Light and Sap properties to the attack, or will that just have to be a note in the description?
Thank you for this!
a big brain ꁅꂦꌃ꒒ꀤꈤ
you could even say a Brobdingnagian brain ꁅꂦꌃ꒒ꀤꈤ
🫡😜
Hey, is there any way I could make a saving throw check for my homebrew monster?
Thanks much!
-Sydney
I don't believe snippets work on monster stat blocks.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Can I somehow add Wisdom modifier to Constitution saving throw modifier in a snippet (that automatically calculates proficiency in if character is proficient in Con saves)?
There's no IF in snippets. Its either {{modifier:wis+modifier:con}} or its {{modifier:wis+modifier:con+proficiency}}
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Yeah, but maybe if there was a snippet for saving throws it would just take the current modifier, however it's calculated in character sheet.
Been out of the game, forgot they had this. {{savedc:wis + savedc:con}}
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Good Afternoon All and happy Friday.
I have a question regarding snippet code logic (if it is possible). I am working on a subclass and one feature allows them to select a number of creatures equal to their wisdom modifier.
So I am using {{modifier:wis#unassigned}} this works great.
Where I am stumped is that at level 14 they have a feature that would double the this. I have no idea how to build out that logic into the snippet code?
I was hoping there would be support for an IF THEN style statement. like classlevel>=14 then 2*modifier:wis else modifier:wis.
I am I completely off base? Is this even possible? or is there a better way to handle this?
Thank you for all any answers you can provide
As Mairondil points out just a few posts above yours there are no IF statements in snippets.
Your feature would just have:
You can select up to {{modifier:wis#unsigned}} creatures. At 14th level the number of creatures you can select increases to {{modifier:wis*2#unsigned}}.
This would mean if their Wisdom modifier was +4 then on the sheet the feature says:
You can select up to 4 creatures. At 14th level the number of creatures you can select increases to 8.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Actually this is something that could be interpreted as a IF kinda thing. I refer to it as level switch. I go into several examples here. Basically you're adding things based off of character or class level. If you're not at that a particular character or class level, then you're adding a 0, if you are at the level you're adding a 1, and then you can multiply that 0 or 1 by something.
For Josephturner86's question:
"You can select {{modifier:wis+modifier:wis*(classlevel/14)@rounddown#unsigned}} creatures to summon."
Breaking that down: modifier:wis + modifier:wis * (classlevel/14)@rounddown #unsigned
The snippet provided is for subclasses only. It cannot be used in any other form of homebrew or in a custom action. You can only rely on {{classlevel}} in subclasses, everywhere else you have to use {{characterlevel}}
Granted there isn't an IF / THEN / ELSE logic in snippets, but using available snippets to add 0 * something or 1 * something, there are workarounds using math.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
this is still not what im looking for - i simply want the character's constitution saving throw modifier which he may or may not be proficient in (NOT the ability modifier and NOT the save DC which takes ability and adds 8 and proficiency) from what i gather there isnt a way of doing that