Wanted to share this with people who run into the same problem but can't find any help. I want to show the Strength modifier, unsigned, with a minimum of 1. If you get an error: "Unknown post process type: unsigned@min" it means that you have put the #unsigned and the @min backwards. Min/Max/Round need to be first, and then #signed/unsigned.
Can snippet code display the description of a skill like insight or something like a spell description? Like what you can do in the description box with [skill] [ /skill]?
Can {{scalevalue}} be used to modify two different things in the same feature?
I'm trying to do an updated version of the Twilight Domain, and I want to increase the emanation range from 15-ft to 30-ft at level 9 and also increase the temp hp option from 1d6+wis to 2d6+wis at level 13. I'm pretty new to using snippets, and there is a lot of info to dig through here. I was just going to use an optional feature to replace the original at level 9, but the {{scalevalue}} doesn't seem to work for optional features. I feel like it's either really easy and I'm missing it or it's impossible. I'm hoping someone with more experience can help out.
for my homebrew i need to calculate hit dice + your constitution modifier + (your level/2)@rounddown,
Is this the correct calculation? or how do i do it {{(modifier:con*characterlevel+characterlevel-maxhp-1)*(2-4)/(characterlevel + 1)#unsigned}} + {{modifier:con}} + {{(characterlevel/2) @rounddown}}
Can {{scalevalue}} be used to modify two different things in the same feature?
I'm trying to do an updated version of the Twilight Domain, and I want to increase the emanation range from 15-ft to 30-ft at level 9 and also increase the temp hp option from 1d6+wis to 2d6+wis at level 13. I'm pretty new to using snippets, and there is a lot of info to dig through here. I was just going to use an optional feature to replace the original at level 9, but the {{scalevalue}} doesn't seem to work for optional features. I feel like it's either really easy and I'm missing it or it's impossible. I'm hoping someone with more experience can help out.
I'd probably leave {{scalevalue}} out of this since I believe you're right that it does not work with options.
Not sure of your exact snippet verbiage, but the first part could be "... emanation rage of {{15+(classlevel/9)@max:1,rounddown)*2}}-ft ... " and the second part could be "... {{1+(classlevel/13)@rounddown}}<strong>d6</strong> temp HP ..."
for my homebrew i need to calculate hit dice + your constitution modifier + (your level/2)@rounddown,
Is this the correct calculation? or how do i do it {{(modifier:con*characterlevel+characterlevel-maxhp-1)*(2-4)/(characterlevel + 1)#unsigned}} + {{modifier:con}} + {{(characterlevel/2) @rounddown}}
I've looked that example up a few times and still have not explored the math behind it. I will say the extra spaces need to be taken out of the original snippet and your additions for this:
Attempting to create a snippet that maps die increase to classlevel for levels 5, 11, and 17. The following snippet produces the error Max value modifier is not a number: {{4+(2*(classlevel/5)@rounddown,max:1)+(2*(classlevel/11)@rounddown,max:1)+(2*(classlevel/17)@rounddown,max:1)}}
I've tried a number of variations with no success, looking for insights or solutions.
Solved it. Counterintuitively, wrapping the expression in parentheses was the issue. Here is the functioning snippet: {{4+(classlevel/5)@max:1,rounddown*2+(classlevel/11)@max:1,rounddown*2+(classlevel/17)@max:1,rounddown*2}}
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hey i know this is from super long ago but wondering if anyone can help me since i got a similar issue.
trying to scale an arcane archer type subclass so cant use {{scalevalue}} since its a options feature.
im trying to get my damage dice scaling at 10th level and 14th level.
cant really figure out how/ if its possible to get this as a snippet
{{(classlevel-10/4)@rounddown,max2}}<strong>d6</strong>
this is what i had..
How many d6 is it supposed to have at each level?
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Wanted to share this with people who run into the same problem but can't find any help. I want to show the Strength modifier, unsigned, with a minimum of 1. If you get an error: "Unknown post process type: unsigned@min" it means that you have put the #unsigned and the @min backwards. Min/Max/Round need to be first, and then #signed/unsigned.
PLEASE PLEASE PLEASE update magic item modifiers fixed value to allow these formulas
Please check out my home-brewed Races, Spells, Feats, Magic Items, Backgrounds, and Subclasses.
Can snippet code display the description of a skill like insight or something like a spell description? Like what you can do in the description box with [skill] [ /skill]?
Can snippet codes display a characters walking speed?
Can {{scalevalue}} be used to modify two different things in the same feature?
I'm trying to do an updated version of the Twilight Domain, and I want to increase the emanation range from 15-ft to 30-ft at level 9 and also increase the temp hp option from 1d6+wis to 2d6+wis at level 13. I'm pretty new to using snippets, and there is a lot of info to dig through here. I was just going to use an optional feature to replace the original at level 9, but the {{scalevalue}} doesn't seem to work for optional features. I feel like it's either really easy and I'm missing it or it's impossible. I'm hoping someone with more experience can help out.
Not sure if this right spot to ask this
using arcane trickster as template, but havely modified but need add extra cantrip slot at 3rd level ? What coding need for this.
I would just have mage hand not count as a chosen spell. You should be able to configure that in the spell edit form towards the bottom of the form. This is the thread I’d recommend in the future: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq
for my homebrew i need to calculate hit dice + your constitution modifier + (your level/2)@rounddown,
Is this the correct calculation? or how do i do it
{{(modifier:con*characterlevel+characterlevel-maxhp-1)*(2-4)/(characterlevel + 1)#unsigned}} + {{modifier:con}} + {{(characterlevel/2) @rounddown}}
I was referring to this https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/58229-tip-displaying-hit-dice-for-a-character-in-snippet?srsltid=AfmBOopQoKuBv0TGnTWVSeeNdZCXc-mHxpI3rttxWeG9DQ2KNAO_10t2
How do i implement this trait?
As you are covered by plates of metal, you do not see the need for armor. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier.
I'd probably leave {{scalevalue}} out of this since I believe you're right that it does not work with options.
Not sure of your exact snippet verbiage, but the first part could be "... emanation rage of {{15+(classlevel/9)@max:1,rounddown)*2}}-ft ... " and the second part could be "... {{1+(classlevel/13)@rounddown}}<strong>d6</strong> temp HP ..."
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
I've looked that example up a few times and still have not explored the math behind it. I will say the extra spaces need to be taken out of the original snippet and your additions for this:
{{(modifier:con*characterlevel+characterlevel-maxhp-1)*(2-4)/(characterlevel+1)+modifier:con+(characterlevel/2)@rounddown#unsigned}}
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
"As you are covered by plates of metal, you do not see the need for armor. When unarmored, your Armor Class is {{12+modifier:dex#unsigned}}."
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Please check out my home-brewed Races, Spells, Feats, Magic Items, Backgrounds, and Subclasses.
Attempting to create a snippet that maps die increase to classlevel for levels 5, 11, and 17. The following snippet produces the error Max value modifier is not a number:
{{4+(2*(classlevel/5)@rounddown,max:1)+(2*(classlevel/11)@rounddown,max:1)+(2*(classlevel/17)@rounddown,max:1)}}
I've tried a number of variations with no success, looking for insights or solutions.
Solved it. Counterintuitively, wrapping the expression in parentheses was the issue. Here is the functioning snippet: {{4+(classlevel/5)@max:1,rounddown*2+(classlevel/11)@max:1,rounddown*2+(classlevel/17)@max:1,rounddown*2}}
what should be written for adding darkvision to a homebrew speices
What does <em>something</em> do?
HTML code for "emphasis" although in most cases it does the same as <i>something</i> to make something in italics.
Using em : something
Using i : something
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.