Can I create a pool for a subclass (like the limited use option) that pulls str + prof or dex + prof depending on which is higher? I tried creating a limited use
Level 3 Strength score + Proficiency Bonus
and
Level 3 Dexterity score + Proficiency Bonus
but it only pulls the strength based one even if the dex score is higher.
Can I create a pool for a subclass (like the limited use option) that pulls str + prof or dex + prof depending on which is higher? I tried creating a limited use
Level 3 Strength score + Proficiency Bonus
and
Level 3 Dexterity score + Proficiency Bonus
but it only pulls the strength based one even if the dex score is higher.
Several snippet codes allow you to specify an ability score. You can actually specify multiple ability scores, and the snippet will use the highest of them for the calculation. E.g. {{modifier:str,dex}} returns the larger modifier out of strength and dexterity for the character.
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Can I create a pool for a subclass (like the limited use option) that pulls str + prof or dex + prof depending on which is higher? I tried creating a limited use
Level 3 Strength score + Proficiency Bonus
and
Level 3 Dexterity score + Proficiency Bonus
but it only pulls the strength based one even if the dex score is higher.
For creating a snippet code, use Cyb3rM1nd suggesting {{proficiency+modifier:str,dex}}
But for creating the actual limited use mechanics in the Action:
That's not a snippet code thing, so this is the wrong thread to ask in.
It's not possible to do that. It's either 1 or the other.
Can I create a pool for a subclass (like the limited use option) that pulls str + prof or dex + prof depending on which is higher? I tried creating a limited use
Level 3 Strength score + Proficiency Bonus
and
Level 3 Dexterity score + Proficiency Bonus
but it only pulls the strength based one even if the dex score is higher.
Is there a snippet code that points to hit die? I want to tie an ability's use to the expenditure of hit die. Also an aside, but do you have another guide explaining custom class creation? You seem super knowledgeable and I can't get my ability's snippet description to show in the actions menu but it works in the features tab. Thanks!
Is there a snippet code that points to hit die? I want to tie an ability's use to the expenditure of hit die. Also an aside, but do you have another guide explaining custom class creation? You seem super knowledgeable and I can't get my ability's snippet description to show in the actions menu but it works in the features tab. Thanks!
There's no snippet code for hit die. You can't make custom classes.
What snippet is working in features & traits, but not actions?
It was a snippet for a custom subclass I created, for a gained ability at lvl 3. It wasn't working, but now is, but it includes only part of the text. It's really weird, as if the web app doesn't update the feature for some undescribed period of time, because it didn't change as I made changes to the subclass feature, even after reloading the page entirely, but it was there the next day.
Also, someone did manage to make some custom snippet code to point to hit die, but it's messy and not easy and direct like those in your guide; it's derived from several snippet codes combined into one, like this:
It was a snippet for a custom subclass I created, for a gained ability at lvl 3. It wasn't working, but now is, but it includes only part of the text. It's really weird, as if the web app doesn't update the feature for some undescribed period of time, because it didn't change as I made changes to the subclass feature, even after reloading the page entirely, but it was there the next day.
Also, someone did manage to make some custom snippet code to point to hit die, but it's messy and not easy and direct like those in your guide; it's derived from several snippet codes combined into one, like this:
Found here, from user DekuDirk on these fourms. I figured you'd like this, since it seem to be your jam!
Sometimes when you make changes to homebrew it takes time to propagate out to be used. Usually like 20-30 minutes
I'm trying that snippet and its throwing an error. It had spaces in it. So it's just to display what your hit die is. I guess that's useful even if it limited to single class only. But if you're making a subclass, what's the point? You know what your hit die type is.
True! I do know what the hit die are, but it's a good way to have a reminder in the snippet text for the ability, that way you remember not only that the ability takes a hit die to activate, but that you actively have to keep track of those hit die activations. I have a TBI or three, so I can miss details unless I give my self reminders like that. I know it's not as good as having the little check boxes like you do with spell slots, but I'll take any help I can get. Lol It also just helps to have the reminder text there for the subclass to be fully fleshed out and lookin proper.
The subclass I made is an ethereal rogue subclass that let's you enter a ghost-like state that offers several abilities as you level up, and most of the ability's activations rely on hit die. I thought it would be cool to make you feel powerful, but also force you to sacrifice healing during short rests to regain hit die for your ability. I'll make a public version and share it, but it'll take some time; the version I have now is customized for a specific campaign I'm participating in and doesn't use the normal rogue subclass levels for when you level up the ability, so it can't be publicly shared. Let me know if you're interested and I'll make the public version and share it with you.
True! I do know what the hit die are, but it's a good way to have a reminder in the snippet text for the ability, that way you remember not only that the ability takes a hit die to activate, but that you actively have to keep track of those hit die activations. I have a TBI or three, so I can miss details unless I give my self reminders like that. I know it's not as good as having the little check boxes like you do with spell slots, but I'll take any help I can get. Lol It also just helps to have the reminder text there for the subclass to be fully fleshed out and lookin proper.
The subclass I made is an ethereal rogue subclass that let's you enter a ghost-like state that offers several abilities as you level up, and most of the ability's activations rely on hit die. I thought it would be cool to make you feel powerful, but also force you to sacrifice healing during short rests to regain hit die for your ability. I'll make a public version and share it, but it'll take some time; the version I have now is customized for a specific campaign I'm participating in and doesn't use the normal rogue subclass levels for when you level up the ability, so it can't be publicly shared. Let me know if you're interested and I'll make the public version and share it with you.
Thanks for all your help!
The ddb character sheet isn't good about using hit die to track a resource. If you tick them off, they don't stay ticked off unless you click the confirm short rest button. Clicking the short rest button resets all features that reset on a short rest. I haven't heard if they fixed this behavior.
They haven't. As a result, this had to be a super carefully built subclass that no abilities were reset on short rest except the ethereal state and its activated abilities that the class relies on. I'll post it here when I've made the level-correct version that allows me to make it public. I hope y'all like it!
With any other items that I pick up along the way, or other abilities I might gain along the way that use a short rest, I'll just have to remember to re-tick the marker for it in the character sheet.
Hey all! Is there any way to point to a warlock's number of known invocations? I was just using classlevel/2@roundup but noticed that's exactly when you get invocations just only up to 8. I thought a max:8 would be a way to brute force it, but if you take eldritch adept you can go above 8 soooooooo idk 🤷🏼♀️
**edit: I guess I was wrong about the progression, so that invalidates my current idea. I set up leveled gains, but can't account for eldritch adept.
I keep seeing you pop up everywhere so I'm just gonna ask you here lol, but is there a way to point to a specific class for {{classlevel}} if it's a custom action on the character sheet?
I keep seeing you pop up everywhere so I'm just gonna ask you here lol, but is there a way to point to a specific class for {{classlevel}} if it's a custom action on the character sheet?
{{classlevel}} only works for me when it’s used in a subclass feature, but may work in a feat if chosen instead of taking an asi, though I have not tested this. But definitely not if trying to relate it to an item or something completely unrelated to a class. {{characterlevel}} would be the only option that works in those cases.
I keep seeing you pop up everywhere so I'm just gonna ask you here lol, but is there a way to point to a specific class for {{classlevel}} if it's a custom action on the character sheet?
{{classlevel}} only works for me when it’s used in a subclass feature, but may work in a feat if chosen instead of taking an asi, though I have not tested this. But definitely not if trying to relate it to an item or something completely unrelated to a class. {{characterlevel}} would be the only option that works in those cases.
I can confirm that {{classlevel}} will only work when used in a subclass. It does not work on races/species or feats, and there is nowhere to put snippets on magic items or spells so absolutely no snippets will work on those.
this one isnt working either its saying the same thing
Can I create a pool for a subclass (like the limited use option) that pulls str + prof or dex + prof depending on which is higher? I tried creating a limited use
Level 3 Strength score + Proficiency Bonus
and
Level 3 Dexterity score + Proficiency Bonus
but it only pulls the strength based one even if the dex score is higher.
Literally from the first post of this thread:
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
For creating a snippet code, use Cyb3rM1nd suggesting {{proficiency+modifier:str,dex}}
But for creating the actual limited use mechanics in the Action:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
You would have to add two different Options to the feature, one for Str and one for Dex, and then the player would have to choose the correct Option for their character. You can learn all about Options in the Homebrew Subclasses & Species FAQ, question #1: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq#HomebrewSubclasses&SpeciesFAQ).
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Is there a snippet code that points to hit die? I want to tie an ability's use to the expenditure of hit die. Also an aside, but do you have another guide explaining custom class creation? You seem super knowledgeable and I can't get my ability's snippet description to show in the actions menu but it works in the features tab. Thanks!
There's no snippet code for hit die. You can't make custom classes.
What snippet is working in features & traits, but not actions?
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
It was a snippet for a custom subclass I created, for a gained ability at lvl 3. It wasn't working, but now is, but it includes only part of the text. It's really weird, as if the web app doesn't update the feature for some undescribed period of time, because it didn't change as I made changes to the subclass feature, even after reloading the page entirely, but it was there the next day.
Also, someone did manage to make some custom snippet code to point to hit die, but it's messy and not easy and direct like those in your guide; it's derived from several snippet codes combined into one, like this:
{{(modifier:con*characterlevel+characterlevel-maxhp-1)*(2-4)/(characterlevel + 1)#unsigned}}
Found here, from user DekuDirk on these fourms. I figured you'd like this, since it seem to be your jam!
Sometimes when you make changes to homebrew it takes time to propagate out to be used. Usually like 20-30 minutes
I'm trying that snippet and its throwing an error.It had spaces in it. So it's just to display what your hit die is. I guess that's useful even if it limited to single class only. But if you're making a subclass, what's the point? You know what your hit die type is.How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
True! I do know what the hit die are, but it's a good way to have a reminder in the snippet text for the ability, that way you remember not only that the ability takes a hit die to activate, but that you actively have to keep track of those hit die activations. I have a TBI or three, so I can miss details unless I give my self reminders like that. I know it's not as good as having the little check boxes like you do with spell slots, but I'll take any help I can get. Lol It also just helps to have the reminder text there for the subclass to be fully fleshed out and lookin proper.
The subclass I made is an ethereal rogue subclass that let's you enter a ghost-like state that offers several abilities as you level up, and most of the ability's activations rely on hit die. I thought it would be cool to make you feel powerful, but also force you to sacrifice healing during short rests to regain hit die for your ability. I'll make a public version and share it, but it'll take some time; the version I have now is customized for a specific campaign I'm participating in and doesn't use the normal rogue subclass levels for when you level up the ability, so it can't be publicly shared. Let me know if you're interested and I'll make the public version and share it with you.
Thanks for all your help!
The ddb character sheet isn't good about using hit die to track a resource. If you tick them off, they don't stay ticked off unless you click the confirm short rest button. Clicking the short rest button resets all features that reset on a short rest. I haven't heard if they fixed this behavior.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
They haven't. As a result, this had to be a super carefully built subclass that no abilities were reset on short rest except the ethereal state and its activated abilities that the class relies on. I'll post it here when I've made the level-correct version that allows me to make it public. I hope y'all like it!
With any other items that I pick up along the way, or other abilities I might gain along the way that use a short rest, I'll just have to remember to re-tick the marker for it in the character sheet.
Hey all! Is there any way to point to a warlock's number of known invocations? I was just using classlevel/2@roundup but noticed that's exactly when you get invocations just only up to 8. I thought a max:8 would be a way to brute force it, but if you take eldritch adept you can go above 8 soooooooo idk 🤷🏼♀️
**edit: I guess I was wrong about the progression, so that invalidates my current idea. I set up leveled gains, but can't account for eldritch adept.
No, there is no snippet for that.
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Rip. I went with something different anyway, but good to know!
I keep seeing you pop up everywhere so I'm just gonna ask you here lol, but is there a way to point to a specific class for {{classlevel}} if it's a custom action on the character sheet?
{{classlevel}} only works for me when it’s used in a subclass feature, but may work in a feat if chosen instead of taking an asi, though I have not tested this. But definitely not if trying to relate it to an item or something completely unrelated to a class. {{characterlevel}} would be the only option that works in those cases.
That's unfortunate. I just wrote it in, I multiclass too much to use character level lol
I can confirm that {{classlevel}} will only work when used in a subclass. It does not work on races/species or feats, and there is nowhere to put snippets on magic items or spells so absolutely no snippets will work on those.
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I'm writing out the wild companion optional thing/find familiar and just wanted to put the number of hours it can exist lol. It's nothing big