I am working on a homebrew subclass that offers unarmored defense. I have the modifiers added correctly, but I can't get the snippet to suppress the + sign. Here's the text I've used.
While not wearing armor, your base AC equals {{10+modifier:dex+modifier:wis#unsigned}} + any Shield bonus.
The character sheet still shows the + in the features and traits summary.
While not wearing armor, your base AC equals +18 + any Shield bonus.
As far as I can tell, I've coded the snippet text correctly, but it's not doing what I want in the character sheet. Is this a coding problem or a refresh problem?
I am working on a homebrew subclass that offers unarmored defense. I have the modifiers added correctly, but I can't get the snippet to suppress the + sign. Here's the text I've used.
While not wearing armor, your base AC equals {{10+modifier:dex+modifier:wis#unsigned}} + any Shield bonus.
The character sheet still shows the + in the features and traits summary.
While not wearing armor, your base AC equals +18 + any Shield bonus.
As far as I can tell, I've coded the snippet text correctly, but it's not doing what I want in the character sheet. Is this a coding problem or a refresh problem?
That should do it, but you may need to wait a bit before it updates. Or switch the character to a different subclass and switch it back.
That should do it, but you may need to wait a bit before it updates. Or switch the character to a different subclass and switch it back.
Changing the subclass and switching back did the trick. Thanks for confirming I did it right. I'm glad it was a refresh problem and not something I did to break the subclass.
How do I add weapon properies to text? I am making a homebrew magic polearm and one of it's abilities is turning into any other polearm basically all weapons with the Heavy and Reach properties (it's intended for a character with the Polearm Master feat).
I tried "[property]Heavy[/property]" and "[weapon property]Heavy[/weapon property]" already, but those did not work.
How do I add weapon properies to text? I am making a homebrew magic polearm and one of it's abilities is turning into any other polearm basically all weapons with the Heavy and Reach properties (it's intended for a character with the Polearm Master feat).
I tried "[property]Heavy[/property]" and "[weapon property]Heavy[/weapon property]" already, but those did not work.
Hi there, I'm trying to homebrew a spell. I'm finding a common problem whenever I'm doing this, the spells aren't scaling with the levels. I'm adding modifiers (for example: spell deals 4d6 lightning damage) and I'm adding scaling (for example: for each level above 2nd increase the damage by 1d6). But the scaling isn't happening and I'm not sure what I'm doing wrong. I've tried different scaling variations; spell level, character level and spell scale, none of which seem to make it work. Are there any tooltips I should be adding somewhere that will allow for my scaling to work or am I just using all the wrong combinations by sheer misfortune?
This is the spell in mention:
Your movement speed for one round doubles and as you move a trail of lightning follows you that remains for that round. Attacks of opportunity have disadvantage against you as you move at high speed. Each creature that attempts to pass through your trail of lightning must succeed a Dexterity saving throw against your spell save DC or take 4d6 lightning damage, taking half on a successful save. Creatures who end their turn in the trail automatically fail the Dexterity saving throw and take full damage.
At Higher Levels.You gain an additional 10ft. of movement and an additional 1d6 of damage for each spell slot you use above 3rd level.
Hi there, I'm trying to homebrew a spell. I'm finding a common problem whenever I'm doing this, the spells aren't scaling with the levels. I'm adding modifiers (for example: spell deals 4d6 lightning damage) and I'm adding scaling (for example: for each level above 2nd increase the damage by 1d6). But the scaling isn't happening and I'm not sure what I'm doing wrong. I've tried different scaling variations; spell level, character level and spell scale, none of which seem to make it work. Are there any tooltips I should be adding somewhere that will allow for my scaling to work or am I just using all the wrong combinations by sheer misfortune?
This is the spell in mention:
Your movement speed for one round doubles and as you move a trail of lightning follows you that remains for that round. Attacks of opportunity have disadvantage against you as you move at high speed. Each creature that attempts to pass through your trail of lightning must succeed a Dexterity saving throw against your spell save DC or take 4d6 lightning damage, taking half on a successful save. Creatures who end their turn in the trail automatically fail the Dexterity saving throw and take full damage.
At Higher Levels.You gain an additional 10ft. of movement and an additional 1d6 of damage for each spell slot you use above 3rd level.
Any help would be greatly appreciated!!!
"Spell Scale" is the scaling type you want for this. If you hover over the little ? icon next to it, you can see the descriptions of the types.
What exactly did you add in the "At Higher Levels" section below? You would need two things there for this, one for the damage (with modifier set to the damage and scale effect set to "additional points") and another for the speed increase (which would need to be "Special" for the scale effect since there's no direct support for this).
Hi there, I'm trying to homebrew a spell. I'm finding a common problem whenever I'm doing this, the spells aren't scaling with the levels. I'm adding modifiers (for example: spell deals 4d6 lightning damage) and I'm adding scaling (for example: for each level above 2nd increase the damage by 1d6). But the scaling isn't happening and I'm not sure what I'm doing wrong. I've tried different scaling variations; spell level, character level and spell scale, none of which seem to make it work. Are there any tooltips I should be adding somewhere that will allow for my scaling to work or am I just using all the wrong combinations by sheer misfortune?
This is the spell in mention:
Your movement speed for one round doubles and as you move a trail of lightning follows you that remains for that round. Attacks of opportunity have disadvantage against you as you move at high speed. Each creature that attempts to pass through your trail of lightning must succeed a Dexterity saving throw against your spell save DC or take 4d6 lightning damage, taking half on a successful save. Creatures who end their turn in the trail automatically fail the Dexterity saving throw and take full damage.
At Higher Levels.You gain an additional 10ft. of movement and an additional 1d6 of damage for each spell slot you use above 3rd level.
Any help would be greatly appreciated!!!
You might want to give this thread a read through. Specifically comment #9.
{{classlevel}} Is not working for me on a 2024 character sheet. I switched the subclass and then back again several times. I even waited overnight. Nada. It works on a 2014 character sheet.
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I am working on a homebrew subclass that offers unarmored defense. I have the modifiers added correctly, but I can't get the snippet to suppress the + sign. Here's the text I've used.
While not wearing armor, your base AC equals {{10+modifier:dex+modifier:wis#unsigned}} + any Shield bonus.The character sheet still shows the + in the features and traits summary.
As far as I can tell, I've coded the snippet text correctly, but it's not doing what I want in the character sheet. Is this a coding problem or a refresh problem?
- Darauk
That should do it, but you may need to wait a bit before it updates. Or switch the character to a different subclass and switch it back.
pronouns: he/she/they
Changing the subclass and switching back did the trick. Thanks for confirming I did it right. I'm glad it was a refresh problem and not something I did to break the subclass.
- Darauk
Has anybody asked or figured out how to make the spell snippet code read for 2024 versions of spells? Especially for homebrew monsters?
Are you maybe talking about the tooltip tags? Use the “spells” tag instead of “spell”.
pronouns: he/she/they
How do I add weapon properies to text?
I am making a homebrew magic polearm and one of it's abilities is turning into any other polearm basically all weapons with the Heavy and Reach properties (it's intended for a character with the Polearm Master feat).
I tried "[property]Heavy[/property]" and "[weapon property]Heavy[/weapon property]" already, but those did not work.
The tag you want for those is "wprop".
You can find a list of all the tooltip tags here: https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/11983-how-to-add-tooltips?page=3#c59
This thread is about snippet codes, which are a different thing.
pronouns: he/she/they
Hi there, I'm trying to homebrew a spell. I'm finding a common problem whenever I'm doing this, the spells aren't scaling with the levels. I'm adding modifiers (for example: spell deals 4d6 lightning damage) and I'm adding scaling (for example: for each level above 2nd increase the damage by 1d6). But the scaling isn't happening and I'm not sure what I'm doing wrong. I've tried different scaling variations; spell level, character level and spell scale, none of which seem to make it work. Are there any tooltips I should be adding somewhere that will allow for my scaling to work or am I just using all the wrong combinations by sheer misfortune?
This is the spell in mention:
Your movement speed for one round doubles and as you move a trail of lightning follows you that remains for that round. Attacks of opportunity have disadvantage against you as you move at high speed. Each creature that attempts to pass through your trail of lightning must succeed a Dexterity saving throw against your spell save DC or take 4d6 lightning damage, taking half on a successful save. Creatures who end their turn in the trail automatically fail the Dexterity saving throw and take full damage.
At Higher Levels. You gain an additional 10ft. of movement and an additional 1d6 of damage for each spell slot you use above 3rd level.
Any help would be greatly appreciated!!!
"Spell Scale" is the scaling type you want for this. If you hover over the little ? icon next to it, you can see the descriptions of the types.
What exactly did you add in the "At Higher Levels" section below? You would need two things there for this, one for the damage (with modifier set to the damage and scale effect set to "additional points") and another for the speed increase (which would need to be "Special" for the scale effect since there's no direct support for this).
pronouns: he/she/they
You might want to give this thread a read through. Specifically comment #9.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
{{classlevel}} Is not working for me on a 2024 character sheet. I switched the subclass and then back again several times. I even waited overnight. Nada. It works on a 2014 character sheet.