I'm trying to get this subclass feature to display the limited use on level up number and the level override dice on level up. It starts at 4d8 and goes up to 6d12. I tried using {{limitedvalue}} but that only shows the 6, not the d12 that I need. I tried {{scalevalue}} like the base (non-subclass) feature, but that just came up with an error about no scaling data or scaling values being available. Any idea on what I'm doing wrong?
I'm trying to get this subclass feature to display the limited use on level up number and the level override dice on level up. It starts at 4d8 and goes up to 6d12. I tried using {{limitedvalue}} but that only shows the 6, not the d12 that I need. I tried {{scalevalue}} like the base (non-subclass) feature, but that just came up with an error about no scaling data or scaling values being available. Any idea on what I'm doing wrong?
There is no snippet {{limitedvalue}}. Your screenshot says "Invalid keyword: leveloverrides" There is no snippet {{leveloverrides}} either. You're probably thinking of {{limiteduse}}.
{{limiteduse}} pulls its information from the LIMITED USE section of an action. It only works in an action's snippet (regular action, bonus action, reaction, etc). It does not work on the Features and Traits tab.
{{scalevalue}} pulls its information from the LEVEL SCALING section of a feature.
Read this comment where I explain each snippet code and give examples for each one when used in the feature's snippet and the action's snippet.
This makes me feel stupid. I don't know how to code and I guess I don't know math neither!
I read this like 3 times! and I STILL don't know how to use Snippets, this is so confusing for me!
PLUS I'm still new to DnD and just started a major homebrewing project!
Look on your character sheet on any of the action tabs or any of the features and traits tabs. Those short blurbs of text for each different thing are snippets. Any text in those blurbs that shows up as bold is probably the result of a snippet code. If you mouse over it a little tooltip will show up that displays what snippet code is being used to display the result.
I'm trying to get this subclass feature to display the limited use on level up number and the level override dice on level up. It starts at 4d8 and goes up to 6d12. I tried using {{limitedvalue}} but that only shows the 6, not the d12 that I need. I tried {{scalevalue}} like the base (non-subclass) feature, but that just came up with an error about no scaling data or scaling values being available. Any idea on what I'm doing wrong?
There is no snippet {{limitedvalue}}. Your screenshot says "Invalid keyword: leveloverrides" There is no snippet {{leveloverrides}} either. You're probably thinking of {{limiteduse}}.
{{limiteduse}} pulls its information from the LIMITED USE section of an action. It only works in an action's snippet (regular action, bonus action, reaction, etc). It does not work on the Features and Traits tab.
{{scalevalue}} pulls its information from the LEVEL SCALING section of a feature.
Read this comment where I explain each snippet code and give examples for each one when used in the feature's snippet and the action's snippet.
I needed to add dice both to the Limited Use/Level Overrides to make sure the action had the right dice to use, but also had to load the changing dice to the Level Scaling feature to make sure that the snippet could read the right dice as they changed. That fixed my problem. Thank you!
I'm trying to get this subclass feature to display the limited use on level up number and the level override dice on level up. It starts at 4d8 and goes up to 6d12. I tried using {{limitedvalue}} but that only shows the 6, not the d12 that I need. I tried {{scalevalue}} like the base (non-subclass) feature, but that just came up with an error about no scaling data or scaling values being available. Any idea on what I'm doing wrong?
There is no snippet {{limitedvalue}}. Your screenshot says "Invalid keyword: leveloverrides" There is no snippet {{leveloverrides}} either. You're probably thinking of {{limiteduse}}.
{{limiteduse}} pulls its information from the LIMITED USE section of an action. It only works in an action's snippet (regular action, bonus action, reaction, etc). It does not work on the Features and Traits tab.
{{scalevalue}} pulls its information from the LEVEL SCALING section of a feature.
Read this comment where I explain each snippet code and give examples for each one when used in the feature's snippet and the action's snippet.
I needed to add dice both to the Limited Use/Level Overrides to make sure the action had the right dice to use, but also had to load the changing dice to the Level Scaling feature to make sure that the snippet could read the right dice as they changed. That fixed my problem. Thank you!
I was wondering if there's any way to scale damage similar to a cantrip, but the damage die goes from a 1d6 to 1d8 at 5th level, 1d10 at 11th level, and 1d12 at 17th level. This is for a "Claws" trait i have for a species I'm working on. Does it work similarly if it was from 1d6 or 2d6 and going up for example?
I was wondering if there's any way to scale damage similar to a cantrip, but the damage die goes from a 1d6 to 1d8 at 5th level, 1d10 at 11th level, and 1d12 at 17th level. This is for a "Claws" trait i have for a species I'm working on. Does it work similarly if it was from 1d6 or 2d6 and going up for example?
The number immediately after the {{ is the starting number. Top example: 6 in 1d6. Bottom example: 1 in 1d6.
This is what I refer to as a levelswitch: (characterlevel/level_where_change_happens)@minmax:1,rounddown*amount_of_change
The "min:1" "max:1" is only necessary if level_where_change_happens is 10 or less.
The *amount_of_change is only necessary if the change is more than 1.
You can replace characterlevel with classlevel if you're making a subclass and the levelswitch is based on class levels, not character levels.
The reason this works is (characterlevel/level_where_change_happens)@minmax:1,rounddown is going to evaluate to 0 or 1. Multiply that by amount_of_change and you're left with 0 or amount_of_change. It's simple left to right addition (or subtraction if you have complicated stuff) after that.
I got pretty close with one. {{((proficiency/2))+(savedc:wis)}} but it doesn't inherently add bonuses you get from items. Is there anyway to add that if it's applicable?
Update: I use this exact snippet and now it's staring me 1d8 instead of 1d6 when I tried it for Level 1 via Quick Build. How should I troubleshoot this? Please and thank you. P.S. I was also trying to simplify the code because I thought it was redundant after the "{{6+(characterlevel/5)@min:1,rounddown*2" part
I got pretty close with one. {{((proficiency/2))+(savedc:wis)}} but it doesn't inherently add bonuses you get from items. Is there anyway to add that if it's applicable?
That's an awful lot of parenthesis, I'm surprised it works at all. Not sure if snippet codes take into account bonuses from items. You'd think they work.
Update: I use this exact snippet and now it's staring me 1d8 instead of 1d6 when I tried it for Level 1 via Quick Build. How should I troubleshoot this? Please and thank you. P.S. I was also trying to simplify the code because I thought it was redundant after the "{{6+(characterlevel/5)@min:1,rounddown*2" part
The only way to simplify the code would be if the levels where changes happen are multiples of each other, like 5, 10, 15, or 3,6,9,12,15,18, etc.
The (characterlevel/5)@max:1,rounddown*2 part is just going to be 0 if your level is less than 5 or 2 if your level is more than 5, that's it.
If you do want to simplify that at all and your levels where change happens are multiples of each other:
This works because I left off the min:1max:1 part, so it'll iterate at levels that are multiples of 5. For levels 5-9 (characterlevel/5)@rounddown is 1, levels 10-14 (characterlevel/5)@rounddown is 2, etc. Add those results to the starting 1 which is the default for levels 1-4.
If you want to see how this looks at each level:
Replace characterlevel with a number
Resolve math in parenthesis
Rounddown and solve
{{1+(1/5)@rounddown}}
{{1+(0.2)@rounddown}}
{{1+0}} = 1
{{1+(2/5)@rounddown}}
{{1+(0.4)@rounddown}}
{{1+0}} = 1
{{1+(3/5)@rounddown}}
{{1+(0.6)@rounddown}}
{{1+0}} = 1
{{1+(4/5)@rounddown}}
{{1+(0.8)@rounddown}}
{{1+0}} = 1
{{1+(5/5)@rounddown}}
{{1+(1)@rounddown}}
{{1+1}} = 2
{{1+(6/5)@rounddown}}
{{1+(1.2)@rounddown}}
{{1+1}} = 2
{{1+(7/5)@rounddown}}
{{1+(1.4)@rounddown}}
{{1+1}} = 2
{{1+(8/5)@rounddown}}
{{1+(1.6)@rounddown}}
{{1+1}} = 2
{{1+(9/5)@rounddown}}
{{1+(1.8)@rounddown}}
{{1+1}} = 2
{{1+(10/5)@rounddown}}
{{1+(2)@rounddown}}
{{1+2}} = 3
{{1+(11/5)@rounddown}}
{{1+(2.2)@rounddown}}
{{1+2}} = 3
{{1+(12/5)@rounddown}}
{{1+(2.4)@rounddown}}
{{1+2}} = 3
{{1+(13/5)@rounddown}}
{{1+(2.6)@rounddown}}
{{1+2}} = 3
{{1+(14/5)@rounddown}}
{{1+(2.8)@rounddown}}
{{1+2}} = 3
{{1+(15/5)@rounddown}}
{{1+(3)@rounddown}}
{{1+3}} = 4
{{1+(16/5)@rounddown}}
{{1+(3.2)@rounddown}}
{{1+3}} = 4
{{1+(17/5)@rounddown}}
{{1+(3.4)@rounddown}}
{{1+3}} = 4
{{1+(18/5)@rounddown}}
{{1+(3.6)@rounddown}}
{{1+3}} = 4
{{1+(19/5)@rounddown}}
{{1+(3.8)@rounddown}}
{{1+3}} = 4
{{1+(20/5)@rounddown}}
{{1+(4)@rounddown}}
{{1+4}} = 5
Or if you want to iterate the die type from a d4 through a d12:
This works because for the same reason as above. By leaving off the min:1 max:1, it'll iterate the changes at those same levels which are multiples of 5. We're multiplying that by 2 since the difference from d4 to d6 and d6 to d8, etc, is 2.
Seeing it at every level:
Replace characterlevel with a number
Resolve math in parenthesis
Rounddown and solve
{{4+(1/5)@rounddown*2}}
{{4+(0.2)@rounddown*2}}
{{4+0*2}} = {{4+0}} = 4
{{4+(2/5)@rounddown*2}}
{{4+(0.4)@rounddown*2}}
{{4+0*2}} = {{4+0}} = 4
{{4+(3/5)@rounddown*2}}
{{4+(0.6)@rounddown*2}}
{{4+0*2}} = {{4+0}} = 4
{{4+(4/5)@rounddown*2}}
{{4+(0.8)@rounddown*2}}
{{4+0*2}} = {{4+0}} = 4
{{4+(5/5)@rounddown*2}}
{{4+(1)@rounddown*2}}
{{4+1*2}} = {{4+2}} = 6
{{4+(6/5)@rounddown*2}}
{{4+(1.2)@rounddown*2}}
{{4+1*2}} = {{4+2}} = 6
{{4+(7/5)@rounddown*2}}
{{4+(1.4)@rounddown*2}}
{{4+1*2}} = {{4+2}} = 6
{{4+(8/5)@rounddown*2}}
{{4+(1.6)@rounddown*2}}
{{4+1*2}} = {{4+2}} = 6
{{4+(9/5)@rounddown*2}}
{{4+(1.8)@rounddown*2}}
{{4+1*2}} = {{4+2}} = 6
{{4+(10/5)@rounddown*2}}
{{4+(2)@rounddown*2}}
{{4+2*2}} = {{4+4}} = 8
{{4+(11/5)@rounddown*2}}
{{4+(2.2)@rounddown*2}}
{{4+2*2}} = {{4+4}} = 8
{{4+(12/5)@rounddown*2}}
{{4+(2.4)@rounddown*2}}
{{4+2*2}} = {{4+4}} = 8
{{4+(13/5)@rounddown*2}}
{{4+(2.6)@rounddown*2}}
{{4+2*2}} = {{4+4}} = 8
{{4+(14/5)@rounddown*2}}
{{4+(2.8)@rounddown*2}}
{{4+2*2}} = {{4+4}} = 8
{{4+(15/5)@rounddown*2}}
{{4+(3)@rounddown*2}}
{{4+3*2}} = {{4+6}} = 10
{{4+(16/5)@rounddown*2}}
{{4+(3.2)@rounddown*2}}
{{4+3*2}} = {{4+6}} = 10
{{4+(17/5)@rounddown*2}}
{{4+(3.4)@rounddown*2}}
{{4+3*2}} = {{4+6}} = 10
{{4+(18/5)@rounddown*2}}
{{4+(3.6)@rounddown*2}}
{{4+3*2}} = {{4+6}} = 10
{{4+(19/5)@rounddown*2}}
{{4+(3.8)@rounddown*2}}
{{4+3*2}} = {{4+6}} = 10
{{4+(20/5)@rounddown*2}}
{{4+(4)@rounddown*2}}
{{4+4*2}} = {{4+8}} = 12
If the levels you want to make changes are not multiples of the lowest one, like your previous examples of levels 5, 11, and 17, you cannot simplify the math on it and have to put a level switch on each level you want to make a change.
Oh ok. Thank You. But even if I used a level switch for my previous example of levels 5, 11, and 17, it didn't give it to me correctly. I appreciate the examples and thorough explanations very much
Oh ok. Thank You. But even if I used a level switch for my previous example of levels 5, 11, and 17, it didn't give it to me correctly. I appreciate the examples and thorough explanations very much
I got pretty close with one. {{((proficiency/2))+(savedc:wis)}} but it doesn't inherently add bonuses you get from items. Is there anyway to add that if it's applicable?
That's an awful lot of parenthesis, I'm surprised it works at all. Not sure if snippet codes take into account bonuses from items. You'd think they work.
It was to categorize each snippet, because for some reason @rounddown isn't working. But one problem at a time.
Just to see which is helping with my progression correctly - just so I don't get a 1d14 at level 20
(I'm starting at a 1d6. Then going into 1d8 at Level 5, 1d10 at Level 11, and 1d12 at Level 17.)
Edit: the following snippet is working ok: <strong>1d</strong>{{6+(characterlevel/5)@rounddown*2}} but its always reaching 1d14 at Level 20.
I now see where I led you astray. I had this multi paragraph response as to why your solution was not working correctly and you probably gave up and tried to simplify it which resulted in 1d14 at level 20.
I didn't go back to my original examples and gave you bad information in comment #1198. The tiny little change that fixes all of this is changing @min:1 to @max:1
I'm surprised a game played by nerds didn't call out my typo and ridicule me endlessly and I apologize. To be fair, it took me dropping my snippet in chat gpt to see if our robot overlords could simplify it and reading its reasoning noticed I used the min modifier where I should have used the max modifier:
Me: @min:1 means the result can be no larger than 1
Chat GPT: Then @min:1 is actually shorthand for maximum 1, not minimum — that’s a bit counterintuitive, but we’ll work with your definition.
Thanks homebrew forum bums, I had to have Mr Robot tell me I'm being dumb!
That's ok. I didn't blame ya or anything. I just didn't thought it was gonna work after this change. So I'll test it out if it works or if I'll stop using it. Thank you
Ive been trying to learn how to use this for a while and i still don't quite have the hang of it. Im working on a feature that gives temp hp but i cant figure out how to get the total calculation to show on the sheet. What would i type to get it to show the result of proficiency + charisma modifier? Would it be {{proficiency + modifier:cha}}?
I'm trying to get this subclass feature to display the limited use on level up number and the level override dice on level up. It starts at 4d8 and goes up to 6d12. I tried using {{limitedvalue}} but that only shows the 6, not the d12 that I need. I tried {{scalevalue}} like the base (non-subclass) feature, but that just came up with an error about no scaling data or scaling values being available. Any idea on what I'm doing wrong?
Drink water. Take a nap. Pray about it.
There is no snippet {{limitedvalue}}. Your screenshot says "Invalid keyword: leveloverrides" There is no snippet {{leveloverrides}} either. You're probably thinking of {{limiteduse}}.
{{limiteduse}} pulls its information from the LIMITED USE section of an action. It only works in an action's snippet (regular action, bonus action, reaction, etc). It does not work on the Features and Traits tab.
{{scalevalue}} pulls its information from the LEVEL SCALING section of a feature.
Read this comment where I explain each snippet code and give examples for each one when used in the feature's snippet and the action's snippet.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Look on your character sheet on any of the action tabs or any of the features and traits tabs. Those short blurbs of text for each different thing are snippets. Any text in those blurbs that shows up as bold is probably the result of a snippet code. If you mouse over it a little tooltip will show up that displays what snippet code is being used to display the result.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
I needed to add dice both to the Limited Use/Level Overrides to make sure the action had the right dice to use, but also had to load the changing dice to the Level Scaling feature to make sure that the snippet could read the right dice as they changed. That fixed my problem. Thank you!
Drink water. Take a nap. Pray about it.
Glad I could point you in the right direction.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
I was wondering if there's any way to scale damage similar to a cantrip, but the damage die goes from a 1d6 to 1d8 at 5th level, 1d10 at 11th level, and 1d12 at 17th level. This is for a "Claws" trait i have for a species I'm working on. Does it work similarly if it was from 1d6 or 2d6 and going up for example?
CORRECTED MY RESPONSE:
Give this a read.
TLDR:
or for your last question:
minmax:1,rounddown*amount_of_change"min:1""max:1" is only necessary if level_where_change_happens is 10 or less.The reason this works is (characterlevel/level_where_change_happens)@
minmax:1,rounddown is going to evaluate to 0 or 1. Multiply that by amount_of_change and you're left with 0 or amount_of_change. It's simple left to right addition (or subtraction if you have complicated stuff) after that.How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
All good now. Thank You
I got pretty close with one.
{{((proficiency/2))+(savedc:wis)}} but it doesn't inherently add bonuses you get from items. Is there anyway to add that if it's applicable?
Update: I use this exact snippet and now it's staring me 1d8 instead of 1d6 when I tried it for Level 1 via Quick Build. How should I troubleshoot this? Please and thank you. P.S. I was also trying to simplify the code because I thought it was redundant after the "{{6+(characterlevel/5)@min:1,rounddown*2" part
That's an awful lot of parenthesis, I'm surprised it works at all. Not sure if snippet codes take into account bonuses from items. You'd think they work.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
The only way to simplify the code would be if the levels where changes happen are multiples of each other, like 5, 10, 15, or 3,6,9,12,15,18, etc.
The (characterlevel/5)@max:1,rounddown*2 part is just going to be 0 if your level is less than 5 or 2 if your level is more than 5, that's it.
If you do want to simplify that at all and your levels where change happens are multiples of each other:
This would be:
This works because I left off the
min:1max:1 part, so it'll iterate at levels that are multiples of 5. For levels 5-9 (characterlevel/5)@rounddown is 1, levels 10-14 (characterlevel/5)@rounddown is 2, etc. Add those results to the starting 1 which is the default for levels 1-4.If you want to see how this looks at each level:
Or if you want to iterate the die type from a d4 through a d12:
This would be:
This works because for the same reason as above. By leaving off the
min:1max:1, it'll iterate the changes at those same levels which are multiples of 5. We're multiplying that by 2 since the difference from d4 to d6 and d6 to d8, etc, is 2.Seeing it at every level:
If the levels you want to make changes are not multiples of the lowest one, like your previous examples of levels 5, 11, and 17, you cannot simplify the math on it and have to put a level switch on each level you want to make a change.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Oh ok. Thank You. But even if I used a level switch for my previous example of levels 5, 11, and 17, it didn't give it to me correctly. I appreciate the examples and thorough explanations very much
What's the full snippet code you're trying?
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
I was trying the following snippets:
<strong>1d</strong>{{6+(characterlevel/5)@min:1,rounddown*2}}
<strong>1d</strong>{{6+(characterlevel/5)@rounddown*2}}
<strong>1d</strong>{{6+(characterlevel/5)@min:1,rounddown*2+(characterlevel/11)@rounddown*2+(characterlevel/17)@rounddown*2}}
Just to see which is helping with my progression correctly - just so I don't get a 1d14 at level 20
(I'm starting at a 1d6. Then going into 1d8 at Level 5, 1d10 at Level 11, and 1d12 at Level 17.)
Edit: the following snippet is working ok: <strong>1d</strong>{{6+(characterlevel/5)@rounddown*2}} but its always reaching 1d14 at Level 20.
It was to categorize each snippet, because for some reason @rounddown isn't working. But one problem at a time.
I now see where I led you astray. I had this multi paragraph response as to why your solution was not working correctly and you probably gave up and tried to simplify it which resulted in 1d14 at level 20.
The snippet you want is:
I didn't go back to my original examples and gave you bad information in comment #1198. The tiny little change that fixes all of this is changing @min:1 to @max:1
I'm surprised a game played by nerds didn't call out my typo and ridicule me endlessly and I apologize. To be fair, it took me dropping my snippet in chat gpt to see if our robot overlords could simplify it and reading its reasoning noticed I used the min modifier where I should have used the max modifier:
Thanks homebrew forum bums, I had to have Mr Robot tell me I'm being dumb!
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
That's ok. I didn't blame ya or anything. I just didn't thought it was gonna work after this change. So I'll test it out if it works or if I'll stop using it. Thank you
Edit: it looks fixed. Thanks
Ive been trying to learn how to use this for a while and i still don't quite have the hang of it. Im working on a feature that gives temp hp but i cant figure out how to get the total calculation to show on the sheet. What would i type to get it to show the result of proficiency + charisma modifier? Would it be {{proficiency + modifier:cha}}?
It should be {{proficiency+modifier:cha}} with no spaces. If you want to leave off the + or -, it'll be {{proficiency+modifier:cha#unsigned}}
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)