@LyncineShadows Can you look at the Post Number #146 on Page 8? It is a post i made that should help you regarding scalevalue, just change the fields to what you would need in them instead.
@LyncineShadows Can you look at the Post Number #145 on Page 7? It is a post i made that should help you regarding scalevalue, just change the fields to what you would need in them instead.
So I've been trying to follow the rules for making a snippet for a class trait, but every time I look at the snippet it will not calculate the result I just see the formula I tried to make. Here's what I've made, can anyone spot the issue with the code?
Ex:{{(classlevel/2)@rounddown+modifier:cha}} Test level is 14 and cha modifier is +3, so the math should come out to be +10, but I just get the full snippet formula.
I'm looking for a way to resolve a fairly common homebrew option for critical damage (judging by the number of times I see it listed in these forums). Instead of doubling the damage dice, simply roll the damage once with normal bonuses, and then add the maximum value of the normal damage dice. This goes for anything that requires an attack roll--weapons, abilities, spells, class features (e.g., sneak attack). The idea is that your worst critical hit should always hit at least 1 hp per damage die harder than your best non-critical hit could achieve.
5e RAW critical damage for level 1 fighter with a greataxe: 2d12+STR.
Homebrew variant critical damage for level 1 fighter with a greataxe: 1d12+STR+12.
I would prefer a global option in the campaign settings that would affect all attack rolls by all players and monsters in a given campaign, but I'll settle for a snippet code that could be used in custom attacks that duplicate the standard attacks in all ways except the critical damage.
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
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Sorry if this has been asked already, but how do you use snippets to get Sneak Attack for a Homebrew rogue subclass?
Looking for a campaign.
So do not need to as Sneak Attack is a base class feature and already programmed by DDB Staff.
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You’re looking to use {{ scalevalue }} to show the current value of said ability.
Side note: I’m having issues with @rounddown and @min:1 is this a known bug atm? Trying to do {{ classlevel/2 @min:1 @rounddown }}
Ahah, I misunderstood.
{{(classlevel/2)@rounddown@min:1}} (you might have to switch the rounddown and the min:1, I forget)
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Actually, neither
{{(classlevel/2)@rounddown@min:1} [that states 'Unknown value modifier type: rounddown@min']
nor {{(classlevel/2)@min:1@rounddown}} [that states 'Value modifier cannot be used at current location: @rounddown']
Moreover, only adding paranthesis with {{((classlevel/2)@rounddown)@min:1}} does not work; it states 'Unknown value modifier type: rounddown)@min'
But you can trick it with {{((classlevel/2)@rounddown+0)@min:1}} :-)
Yes, but how do you use {{scalevalue}}? I tried {{scalevalue:sneakattack}} and the system didn't like that.
Looking for a campaign.
Nope, just {{scalevalue}}
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Ahah!!
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Sweet Baby Yoda you did it! Thanks!!!!
Don’t thank me! Lol, MesmerMeus did it, they deserve the thanks.
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What is the exact code for Sneak Attack as a scale value? I’ve tried several different versions and the character builder didn’t like any of them.
Looking for a campaign.
There isn’t one. There is only {{scalevalue}}.
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I tried that and it just says
Looking for a campaign.
@LyncineShadows Can you look at the Post Number #146 on Page 8? It is a post i made that should help you regarding scalevalue, just change the fields to what you would need in them instead.
🤷♂️
Thank you! I shall learn from this too.
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So I've been trying to follow the rules for making a snippet for a class trait, but every time I look at the snippet it will not calculate the result I just see the formula I tried to make. Here's what I've made, can anyone spot the issue with the code?
Ex:{{(classlevel/2)@rounddown+modifier:cha}} Test level is 14 and cha modifier is +3, so the math should come out to be +10, but I just get the full snippet formula.
Try {{((classlevel/2)@rounddown)+modifier:cha}}
Creating Epic Boons on DDB
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I'm looking for a way to resolve a fairly common homebrew option for critical damage (judging by the number of times I see it listed in these forums). Instead of doubling the damage dice, simply roll the damage once with normal bonuses, and then add the maximum value of the normal damage dice. This goes for anything that requires an attack roll--weapons, abilities, spells, class features (e.g., sneak attack). The idea is that your worst critical hit should always hit at least 1 hp per damage die harder than your best non-critical hit could achieve.
I would prefer a global option in the campaign settings that would affect all attack rolls by all players and monsters in a given campaign, but I'll settle for a snippet code that could be used in custom attacks that duplicate the standard attacks in all ways except the critical damage.
QUESTION- been trying to work out how to add +1 racial bonus to there( spell save DC)
I thought it be {{savedc:+1}} but that’s not working . Any help.
First off, races don’t have a built in spell save DC. They aren’t a class so they don’t get spellcasting with cantrips and the table and what not.
Secondly, you have to specify an ability score. Is it 8+prof+charisma (savedc:cha) or 8+prof+wisdom (savedc:wis)?
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"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett