You should remove the options. Below, in the Spells drop down, create two identical “things”. Make it say “cantrip.” Add any other restrictions you want. Congrats
You should remove the options. Below, in the Spells drop down, create two identical “things”. Make it say “cantrip.” Add any other restrictions you want. Congrats
I actually figured out how to get it working right after you replied, but thank you! I'll keep that in mind if I have another feature in the future requiring that step.
Not sure if this is the rigth place to ask, but here's my question anyways:
Currently there's no homebrew way to have all damage types of your spells or weapons switched to another one with one click/button right? e.g. the UA 'Mage of Witherbloom' lvl 1 feature 'Essence Tap', specifically 'Withering strike: When you deal damage, you can change the damage type to necrotic, and you ignore resistance to necrotic damage.'
I’m trying to add a bonus to unarmed damage rolls for an item I’m making, but it only lets me add the bonus to unarmed attack rolls. Can someone help me please?
I’m trying to add a bonus to unarmed damage rolls for an item I’m making, but it only lets me add the bonus to unarmed attack rolls. Can someone help me please?
I’m trying to add a bonus to unarmed damage rolls for an item I’m making, but it only lets me add the bonus to unarmed attack rolls. Can someone help me please?
Did you check how Insignia of Claws does it?
Not yet. I built my item from scratch, but I’ll check how the IoC does it right now. Thank you
I’m trying to add a bonus to unarmed damage rolls for an item I’m making, but it only lets me add the bonus to unarmed attack rolls. Can someone help me please?
Did you check how Insignia of Claws does it?
Not yet. I built my item from scratch, but I’ll check how the IoC does it right now. Thank you
Just figured it out and applied the changes to my items. Thank you for your help.
The race I’m trying to create has different mods at different levels. Now I’ve given it a claw attack, but I figured out how to change that for different levels. The problem I’m having is, at level one it gets fire resistance but I want to change that to fire immunity at a different level but I can’t figure out how to change it. Plus I want to give it a fly speed at a different level but can’t get that either. Can someone help?
Hi, need some advise on how to modify something. I created a guitar like weapon that uses the spell shocking grasp but it does thunder damage.
How can I change the damage type from lighting to thunder of this spell when used thru this item? Is the only option writing that caption on the description of the action or can I change it so it's seen in the character sheet?
Hi, need some advise on how to modify something. I created a guitar like weapon that uses the spell shocking grasp but it does thunder damage.
How can I change the damage type from lighting to thunder of this spell when used thru this item? Is the only option writing that caption on the description of the action or can I change it so it's seen in the character sheet?
I think you would need to homebrew a version of shocking grasp that does thunder damage, and add that spell to your magic item. But someone with more homebrew expertise than I have may suggest a better option.
I just created a homebrew magic item for one of my characters. When I go to add it to his sheet, it doesn't come up in green colored text like the other magic items. It's merely cosmetic but I do like the look of special items being colored on the character sheet. Is there something I can do to address this?
Thanks in advance. Sorry if this is addressed elsewhere. I searched this forum for "green" thinking that might find me an answer to my question and got a lot of green flame blade stuff. Probably not the cleverest search.
I just created a homebrew magic item for one of my characters. When I go to add it to his sheet, it doesn't come up in green colored text like the other magic items. It's merely cosmetic but I do like the look of special items being colored on the character sheet. Is there something I can do to address this?
Thanks in advance. Sorry if this is addressed elsewhere. I searched this forum for "green" thinking that might find me an answer to my question and got a lot of green flame blade stuff. Probably not the cleverest search.
The colour depends on rarity.
Black - common. Green - uncommon. Blue - rare. Purple - very rare. Orange - Legendary. Dark Orange - Artifact.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Thanks, @Cyb3rM1nd. I selected unknown for rarity, so that must = no color. Really I wanted to select Unique, but that's not an option. I'll just go with rare, reflecting that it is uncommon, with a subtle tweek.
Creating a magic item that can cast spells and expend charges to cast at a higher level. The problem is, using the Min/Max charges settings, the character sheet automatically increments the cost to upcast by 1 charge. I want to be able to increment by 2 or 3 charges for each level, depending on the spell.
For example: Charm Person costs 1 charge for level 1 but 3 charges for level 2, 5 for level 3, etc. Setting the min/max to 1/17 doesn't achieve the desired result.
Is there a way to ban/replace certain spells from a class spell list using a subclass homebrew? I am building a pacifist druid circle that offers certain spells from other class lists at the expense of banning others, but I am having trouble figuring out how to remove those banned spells.
Is there a way to ban/replace certain spells from a class spell list using a subclass homebrew? I am building a pacifist druid circle that offers certain spells from other class lists at the expense of banning others, but I am having trouble figuring out how to remove those banned spells.
Nope.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Hi, need some advise on how to modify something. I created a guitar like weapon that uses the spell shocking grasp but it does thunder damage.
How can I change the damage type from lighting to thunder of this spell when used thru this item? Is the only option writing that caption on the description of the action or can I change it so it's seen in the character sheet?
I think you would need to homebrew a version of shocking grasp that does thunder damage, and add that spell to your magic item. But someone with more homebrew expertise than I have may suggest a better option.
Hi, I'm currently trying to make a Ashari/Outlander hybrid background, and want to add Prestidigitation as a spell. I've added the text in the description section, and added it on the Additional Spell List section, but it doesn't show up on the character's spell list when choosing the background. Am I missing a step?
Edit: Reading the whole description would probably have saved me a little, however I see that it just gets added to pre-existing spell lists as a spell to chose from. Is there a way that I can add it to a character without having to make a separate subclass of the race my player has chosen?
You should remove the options. Below, in the Spells drop down, create two identical “things”. Make it say “cantrip.” Add any other restrictions you want. Congrats
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I actually figured out how to get it working right after you replied, but thank you! I'll keep that in mind if I have another feature in the future requiring that step.
How do I add spells to my monster and have them link?
You mean like this: magic missile? Those are called tooltips, you can learn about them here: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/9811-how-to-add-tooltips).
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Not sure if this is the rigth place to ask, but here's my question anyways:
Currently there's no homebrew way to have all damage types of your spells or weapons switched to another one with one click/button right?
e.g. the UA 'Mage of Witherbloom' lvl 1 feature 'Essence Tap', specifically 'Withering strike: When you deal damage, you can change the damage type to necrotic, and you ignore resistance to necrotic damage.'
I’m trying to add a bonus to unarmed damage rolls for an item I’m making, but it only lets me add the bonus to unarmed attack rolls. Can someone help me please?
Did you check how Insignia of Claws does it?
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Not yet. I built my item from scratch, but I’ll check how the IoC does it right now. Thank you
Just figured it out and applied the changes to my items. Thank you for your help.
The race I’m trying to create has different mods at different levels. Now I’ve given it a claw attack, but I figured out how to change that for different levels. The problem I’m having is, at level one it gets fire resistance but I want to change that to fire immunity at a different level but I can’t figure out how to change it. Plus I want to give it a fly speed at a different level but can’t get that either. Can someone help?
Hi, need some advise on how to modify something. I created a guitar like weapon that uses the spell shocking grasp but it does thunder damage.
How can I change the damage type from lighting to thunder of this spell when used thru this item? Is the only option writing that caption on the description of the action or can I change it so it's seen in the character sheet?
I think you would need to homebrew a version of shocking grasp that does thunder damage, and add that spell to your magic item. But someone with more homebrew expertise than I have may suggest a better option.
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Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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I just created a homebrew magic item for one of my characters. When I go to add it to his sheet, it doesn't come up in green colored text like the other magic items. It's merely cosmetic but I do like the look of special items being colored on the character sheet. Is there something I can do to address this?
Thanks in advance. Sorry if this is addressed elsewhere. I searched this forum for "green" thinking that might find me an answer to my question and got a lot of green flame blade stuff. Probably not the cleverest search.
The colour depends on rarity.
Black - common.
Green - uncommon.
Blue - rare.
Purple - very rare.
Orange - Legendary.
Dark Orange - Artifact.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Thanks, @Cyb3rM1nd. I selected unknown for rarity, so that must = no color. Really I wanted to select Unique, but that's not an option. I'll just go with rare, reflecting that it is uncommon, with a subtle tweek.
Creating a magic item that can cast spells and expend charges to cast at a higher level. The problem is, using the Min/Max charges settings, the character sheet automatically increments the cost to upcast by 1 charge. I want to be able to increment by 2 or 3 charges for each level, depending on the spell.
For example: Charm Person costs 1 charge for level 1 but 3 charges for level 2, 5 for level 3, etc. Setting the min/max to 1/17 doesn't achieve the desired result.
Any suggestions?
Is there a way to ban/replace certain spells from a class spell list using a subclass homebrew? I am building a pacifist druid circle that offers certain spells from other class lists at the expense of banning others, but I am having trouble figuring out how to remove those banned spells.
Nope.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Thx, for the idea.
Hi, I'm currently trying to make a Ashari/Outlander hybrid background, and want to add Prestidigitation as a spell. I've added the text in the description section, and added it on the Additional Spell List section, but it doesn't show up on the character's spell list when choosing the background. Am I missing a step?
Edit: Reading the whole description would probably have saved me a little, however I see that it just gets added to pre-existing spell lists as a spell to chose from. Is there a way that I can add it to a character without having to make a separate subclass of the race my player has chosen?
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