What does the 'is granted' checkbox in options do? Does it grant the option the moment you meet the prerequisite? If You check the 'is granted box', do you need to check the 'has options' box on the thing you're adding the option to? Does 'is granted' count against available options?
This has a lot of good facts, but I was looking around for help to figure out is the differences between "Granted", "Additional", and "Replacement" when you're creating a class feature, as in a general sense. It's a given that replacement actually replaces a feature for the one you create, but I was wondering what the differences between the other two is. I've always just selected granted, lol.
This has a lot of good facts, but I was looking around for help to figure out is the differences between "Granted", "Additional", and "Replacement" when you're creating a class feature, as in a general sense. It's a given that replacement actually replaces a feature for the one you create, but I was wondering what the differences between the other two is. I've always just selected granted, lol.
For the vast majority of people, 100% of everything will be “Granted” in that regard. The other two, “Additional” and “Replacement” features and how to program things like the “Optional Class Features” from Tasha’s Cauldron for your homebrews. Remember, “Optional Class Features” are completely different from “Class Feature Options.”
Class Feature Options are things like Metamagic and Eldritch Invocations and Fighting Styles. When used with subclasses one can make features that work like the Battle Master’s Maneuvers, and the Elemental Disciplines for the Way of the Four Elements Monk.
A “Replacement” Optional Class Feature replace a class’s standard feature, and “Additional” features are just free, additional features. Rangers for example can take the Deft Explorer feature which replaces their standard Natural Explorer feature; Favored Foe, which replaces the Favored Enemy feature; Primal Awareness, which replaces Primeval Awareness, and Nature’s Veil, which replaces Hide in Plain Sight. They can also take have Additional Ranger Spells to choose from, access additional Fighting Style Options they could take, the ability to use a Spellcasting Focus, and Martial Versatility all for free in addition to their other features for free. The only official example of what that looks like for a subclass is how the Ranger Beastmaster subclass can opt for the Primal Companion feature, which replaces their Ranger’s Companion feature.
To the best of my knowledge, the only homebrewer masochistic enough to program such options into their own homebrews is me. I’m sore others do, but I don’t know about it. And I mostly only do it for my “FIFY” rewrites of official stuff, for example, whenever a player at my table chooses to play a Berserker Barbarian, they have two features they can consider as possible “replacement” options for the standard Frenzy feature that makes it a little less punishing to use. But for my actual homebrews… I usually just write those as standard class feature options and save myself the hassle.
This has a lot of good facts, but I was looking around for help to figure out is the differences between "Granted", "Additional", and "Replacement" when you're creating a class feature, as in a general sense. It's a given that replacement actually replaces a feature for the one you create, but I was wondering what the differences between the other two is. I've always just selected granted, lol.
My apologies neighbor, had I seen this sooner I would have responded then.
Say for example you want to make an option tree, where they choose from among options A, B, and C for a feature at 3rd level. And then at 6th level you have another feature and want them to get either AA, BB, or CC automatically “granted” to them based on their choice at 3rd level. That’s what “is granted” does.
What does the 'is granted' checkbox in options do? Does it grant the option the moment you meet the prerequisite? If You check the 'is granted box', do you need to check the 'has options' box on the thing you're adding the option to? Does 'is granted' count against available options?
I explain that stuff here:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/67361-subclass-help#c4
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I have read that linked post 10x and still cannot understand what "is granted does.
This has a lot of good facts, but I was looking around for help to figure out is the differences between "Granted", "Additional", and "Replacement" when you're creating a class feature, as in a general sense. It's a given that replacement actually replaces a feature for the one you create, but I was wondering what the differences between the other two is. I've always just selected granted, lol.
For the vast majority of people, 100% of everything will be “Granted” in that regard. The other two, “Additional” and “Replacement” features and how to program things like the “Optional Class Features” from Tasha’s Cauldron for your homebrews. Remember, “Optional Class Features” are completely different from “Class Feature Options.”
Class Feature Options are things like Metamagic and Eldritch Invocations and Fighting Styles. When used with subclasses one can make features that work like the Battle Master’s Maneuvers, and the Elemental Disciplines for the Way of the Four Elements Monk.
A “Replacement” Optional Class Feature replace a class’s standard feature, and “Additional” features are just free, additional features. Rangers for example can take the Deft Explorer feature which replaces their standard Natural Explorer feature; Favored Foe, which replaces the Favored Enemy feature; Primal Awareness, which replaces Primeval Awareness, and Nature’s Veil, which replaces Hide in Plain Sight. They can also take have Additional Ranger Spells to choose from, access additional Fighting Style Options they could take, the ability to use a Spellcasting Focus, and Martial Versatility all for free in addition to their other features for free. The only official example of what that looks like for a subclass is how the Ranger Beastmaster subclass can opt for the Primal Companion feature, which replaces their Ranger’s Companion feature.
To the best of my knowledge, the only homebrewer masochistic enough to program such options into their own homebrews is me. I’m sore others do, but I don’t know about it. And I mostly only do it for my “FIFY” rewrites of official stuff, for example, whenever a player at my table chooses to play a Berserker Barbarian, they have two features they can consider as possible “replacement” options for the standard Frenzy feature that makes it a little less punishing to use. But for my actual homebrews… I usually just write those as standard class feature options and save myself the hassle.
Creating Epic Boons on DDB
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My apologies neighbor, had I seen this sooner I would have responded then.
Say for example you want to make an option tree, where they choose from among options A, B, and C for a feature at 3rd level. And then at 6th level you have another feature and want them to get either AA, BB, or CC automatically “granted” to them based on their choice at 3rd level. That’s what “is granted” does.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting