Unless someone pulls the other lever first, Ollie is commanded by Rellahne to take the rope off of lever 1, put it around lever 2, and Rellahne herself would pull it with the rope to the other side to open the other pit door.
With that done, Rellahne snaps her owl out of the material plan while picking up the rope herself to give it back to Alben, the actual owner of the rope. After hearing Oreus, she decides to turn to him and respond. "Oh, that was hard? I'm glad to see we made it through, then. I was scared I overestimated myself coming with you here, after hearing what you all had to say on our first meeting, but this just further proves that I can indeed be helpful. I just need a bit more training so I can make complicated situations like these become easier to achieve."
Unless someone pulls the other lever first, Ollie is commanded by Rellahne to take the rope off of lever 1, put it around lever 2, and Rellahne herself would pull it with the rope to the other side to open the other pit door.
I went ahead and fast forwarded through that. Sorry about that.
Shadow examines the double doors to the south, looking for any traps. While you don't find any traps, you do find a small hole on each door. The holes are located in the center of the door, about head high.
This post has potentially manipulated dice roll results.
Shadow looks through the the eye holes and sees...
Four malachite pillars support the twenty-foot-high ceiling of this grand chamber. Hanging from an iron brace mounted near the top of each pillar is a cylindrical iron cage containing a giant beetle that sheds an infernal orange light. The southern half of the chamber rises five feet, and a wide black staircase leads up to the raised floor. Just past the top of the stairs, an eight-foot-tall iron post erupts from the floor. Iron shackles hang from the top of the post. Five narrow windows carved into the south wall stand open to the darkness beyond. A 5-foot-tall muscular figure clad in black plate armor stands on the staircase, his face hidden beneath a visor. In one gauntlet, he clutches a wicked Dwarven Urgrosh. In the other, he grasps a chain ending in an iron ring clamped aro3a human boy's neck. He is haggling with an ash-skinned dwarf with sharply pointed esrs and yellow eyes. The dwarf wears robes encrusted with mold,and he holds a bone box. Crouched ar the top of the stairs is some sort of beast. Shackled to the slave posts in the room are three children.
About this time two more hobgoblin burst through the eastern door.
Everyone roll initiatives again.
Hobgoblins initiative 7
Fario's initiative 11
Fellian's initiative 8
Alben's initiative 15 (I'm going to play Alben as an NPC for a few months, he has a new job and is working 10 to 12 hours a day. He think he should be able to play again in 2 to 3 months.)
(No, that's a bug... The only thing Dndpro did was write "initiative" and make a die roll for that initiative but D&D Beyond didn't work properly, and because of that it responded with that automatic message: "Dice rolls not yet available for this section." All that Dndpro needs to do is edit that post adding something to make it work or just roll again.)
This post has potentially manipulated dice roll results.
As the group seems to take the ever so small break that took for Oreus to put his armor back on and Shadow to begin examining the next room, Rellahne spends the time just lightly reading her spellbook, slowly passing through the pages until the sound of a door opening comes from her left.
She's about to wonder what to do about them, but Shadow's movement and arrow fired immediately tell her what that is. She closes and pockets her spellbook using only her hands and voice to cast Ray of Frost at H2. Her movement entails moving right by Oreus' side just so she can fire with nothing on the way before going back to the place she was and even 5 more feet north just in case.
Attack:18 Damage:5 Cold Damage (If hit, the enemy loses 10 ft. of movement for the round.)
Ok, what do you guys want to do? Shadow do you want to try any of the doors?
Oreus takes a lot of time to get up and put his armor on
Compaining with himself
Oh, damn, that was hard!
Unless someone pulls the other lever first, Ollie is commanded by Rellahne to take the rope off of lever 1, put it around lever 2, and Rellahne herself would pull it with the rope to the other side to open the other pit door.
With that done, Rellahne snaps her owl out of the material plan while picking up the rope herself to give it back to Alben, the actual owner of the rope. After hearing Oreus, she decides to turn to him and respond. "Oh, that was hard? I'm glad to see we made it through, then. I was scared I overestimated myself coming with you here, after hearing what you all had to say on our first meeting, but this just further proves that I can indeed be helpful. I just need a bit more training so I can make complicated situations like these become easier to achieve."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
"Since we killed all from the bridge we probably are safe behind us, or I would assume any more help would have arrived. I suggest we continue south."
Shadow will check the doors south for traps
20
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
I went ahead and fast forwarded through that. Sorry about that.
Shadow examines the double doors to the south, looking for any traps. While you don't find any traps, you do find a small hole on each door. The holes are located in the center of the door, about head high.
Shadow will look through the holes
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Oreus smile at Rellahne
You surely beahved great, no doubt. Let's wait for famouse Shadow's craft...
Shadow looks through the the eye holes and sees...
Four malachite pillars support the twenty-foot-high ceiling of this grand chamber. Hanging from an iron brace mounted near the top of each pillar is a cylindrical iron cage containing a giant beetle that sheds an infernal orange light. The southern half of the chamber rises five feet, and a wide black staircase leads up to the raised floor. Just past the top of the stairs, an eight-foot-tall iron post erupts from the floor. Iron shackles hang from the top of the post. Five narrow windows carved into the south wall stand open to the darkness beyond. A 5-foot-tall muscular figure clad in black plate armor stands on the staircase, his face hidden beneath a visor. In one gauntlet, he clutches a wicked Dwarven Urgrosh. In the other, he grasps a chain ending in an iron ring clamped aro3a human boy's neck. He is haggling with an ash-skinned dwarf with sharply pointed esrs and yellow eyes. The dwarf wears robes encrusted with mold,and he holds a bone box. Crouched ar the top of the stairs is some sort of beast. Shackled to the slave posts in the room are three children.
About this time two more hobgoblin burst through the eastern door.
Everyone roll initiatives again.
Hobgoblins initiative 7
Fario's initiative 11
Fellian's initiative 8
Alben's initiative 15 (I'm going to play Alben as an NPC for a few months, he has a new job and is working 10 to 12 hours a day. He think he should be able to play again in 2 to 3 months.)
Anyone who has a 7 or higher initiative can act.
Initiative 19
I'm not sure what you are saying? Is the dice roller not working or do you want to keep your old initiative order or something else?
(No, that's a bug... The only thing Dndpro did was write "initiative" and make a die roll for that initiative but D&D Beyond didn't work properly, and because of that it responded with that automatic message: "Dice rolls not yet available for this section." All that Dndpro needs to do is edit that post adding something to make it work or just roll again.)
Initiative: 8
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Initiative 9
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow will move to the west wall near O and fire his shortbow at H1
Attack: 17 Damage: 5
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
As the group seems to take the ever so small break that took for Oreus to put his armor back on and Shadow to begin examining the next room, Rellahne spends the time just lightly reading her spellbook, slowly passing through the pages until the sound of a door opening comes from her left.
She's about to wonder what to do about them, but Shadow's movement and arrow fired immediately tell her what that is. She closes and pockets her spellbook using only her hands and voice to cast Ray of Frost at H2. Her movement entails moving right by Oreus' side just so she can fire with nothing on the way before going back to the place she was and even 5 more feet north just in case.
Attack: 18 Damage: 5 Cold Damage (If hit, the enemy loses 10 ft. of movement for the round.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
iNIT 9
Oreus puffs heavily, he is clearly wary but he wants to get rid of these two before they call for help.
He watches an arrow fliying at one of them
Surely Shadow...
and so he runs to attack H1 from 10 feet away and then retreat 5 feet
MOVE: 15 FEET VS H1 THEN 5 FEET BACK
ATTACK: Attack: 22 Damage: 6
bonus ATTACK: Attack: 16 Damage: 8
re-rolling first damage because of great weapon style 6
Initiative: 20
Tyris whirls to face the new threat, picks one to mark as his prey, and launches an arrow.
(Same target as the others if it's still alive)
Attack: 21 Damage: 9 + 6