Doozey again, if but for a brief moment, considers stopping by Brother Keefe's grave. And yet, his response to Villonah is a smile of his own alongside a nod, before following after Villonah. There would be time enough another day and with the Redfoot more prepared to leave behind something while at it.
If Villonah took Doozey hand again along the way, he would certainly not complain! But, without her taking that initiative, several minutes passes into the journey before the halfling facepalms out of nowhere, before with a prominent blush staining his cheeks, he makes dismissive mumbled excuses if Villionah took any notice.
When at last the pair return to the Leadstopper Manor, Biscuit is the first to greet the pair with doggy kisses for both halfling and gnome, before bounding inside ahead of them and announce their arrival. That is, if the door wasn't locked. And if it was, then he pad at it until Doozey wrestles the mastiff away, laughing and urging Villonah to quickly get the door open! Such antics aside, Doozey lets out a relieved sigh once finally inside the building prior to meeting up with everyone else. "So, how things go? He take it well? Oh, and, uhh, Utar? Mind getting message out to Dornal? I mean, I guess it could technically wait until we've actually collected the bounties, but... well, me and Villie were talking, and even if only as a stop gap measure, he'd have the better connections we'd need to start getting word out on the road being more or less cleared up."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(OOC: If you'd like, we can retroactively get the message to Dornal. For now, let's move on to the evening meeting.)
(@Ori: I'll leave it up to you whether Villonah took Doozey's hand again.)
Harper and Sirge arrived punctually at the agreed time. Sagin opened the door for them, invited them in, and proceeded to direct them to another door. This second door stood right in the middle of the room, not attached to any walls or thresholds. From within, Raist opens it and invites the two faction agents inside his fantastical mansion. Giving Sagin the night off, Raist has ordered his many invisible servants in the mansion to prepare a meal for CRAP and their Harpers guests.
(@Red: Please feel free to describe the offered meal here if you'd like.)
During dinner, the older half-elf, whose name matches that of the faction he represents, speaks up: "It is always a pleasure visiting you and exchanging pleasantries, especially when you level up your wizard game and whip up such a marvelous abode. Don't get me wrong, there is nothing wrong with your quaint residence, but this... this is just marvelous!"Sirge agrees with a nod. The younger half-elf has been bandaged up and certainly has taken a bath since the last time you saw him.
After offering a sincere and quite handsome smile, Harper invites you to speak next: "Now, don't be shy. Why don't you tell us the reason for inviting us over. Sirge here shared what he has seen and experienced at King's Pyre, but I understand he left the party a bit early... such a bore." Harper smiles, Sirge scowls.
REFRESHERS:
- Sirge Wintermelt is a half-elf agent of the Harpers. He is young-ish but experience, and wears the leathers and fabrics of someone who spends most of his working hours scouting outside. He also wears an outdoors cloak which is held together by a silver pin fashioned in the shape of the Harpers' crest. For those who are familiar with the secretive but benign society, his alliagence is plain to see.
- Harper (last name unknown; is that even his real first name?) is also a half-elf, but he is clearly older than Sirge. His clothes are those of someone who spends most of their time schmoozing in an urban setting. He wears a hood over his head that always obscures part of his face, making it difficult to garner his facial features and expressions in full. That said, CRAP has met and collaborated with Harper enough times so that a friendship has formed (especially with Utar) and a trusting relationship has evolved. You can certainly recognize Harper by now. He is the more senior Harper agent among the two currently in this meeting, but you know he takes orders from another: Olisara Lightsong.
Doozey again, if but for a brief moment, considers stopping by Brother Keefe's grave. And yet, his response to Villonah is a smile of his own alongside a nod, before following after Villonah. There would be time enough another day and with the Redfoot more prepared to leave behind something while at it.
If Villonah took Doozey hand again along the way, he would certainly not complain! But, without her taking that initiative, several minutes passes into the journey before the halfling facepalms out of nowhere, before with a prominent blush staining his cheeks, he makes dismissive mumbled excuses if Villionah took any notice.
When at last the pair return to the Leadstopper Manor, Biscuit is the first to greet the pair with doggy kisses for both halfling and gnome, before bounding inside ahead of them and announce their arrival. That is, if the door wasn't locked. And if it was, then he pad at it until Doozey wrestles the mastiff away, laughing and urging Villonah to quickly get the door open! Such antics aside, Doozey lets out a relieved sigh once finally inside the building prior to meeting up with everyone else. "So, how things go? He take it well? Oh, and, uhh, Utar? Mind getting message out to Dornal? I mean, I guess it could technically wait until we've actually collected the bounties, but... well, me and Villie were talking, and even if only as a stop gap measure, he'd have the better connections we'd need to start getting word out on the road being more or less cleared up."
When you realize you're doing too much: Signature.
(OOC: If you'd like, we can retroactively get the message to Dornal. For now, let's move on to the evening meeting.)
(@Ori: I'll leave it up to you whether Villonah took Doozey's hand again.)
Harper and Sirge arrived punctually at the agreed time. Sagin opened the door for them, invited them in, and proceeded to direct them to another door. This second door stood right in the middle of the room, not attached to any walls or thresholds. From within, Raist opens it and invites the two faction agents inside his fantastical mansion. Giving Sagin the night off, Raist has ordered his many invisible servants in the mansion to prepare a meal for CRAP and their Harpers guests.
(@Red: Please feel free to describe the offered meal here if you'd like.)
During dinner, the older half-elf, whose name matches that of the faction he represents, speaks up: "It is always a pleasure visiting you and exchanging pleasantries, especially when you level up your wizard game and whip up such a marvelous abode. Don't get me wrong, there is nothing wrong with your quaint residence, but this... this is just marvelous!" Sirge agrees with a nod. The younger half-elf has been bandaged up and certainly has taken a bath since the last time you saw him.
After offering a sincere and quite handsome smile, Harper invites you to speak next: "Now, don't be shy. Why don't you tell us the reason for inviting us over. Sirge here shared what he has seen and experienced at King's Pyre, but I understand he left the party a bit early... such a bore." Harper smiles, Sirge scowls.