That number is growing currently with Merkas Dump of loot at Buckeran. If I get a chance I will go through the posts and find the total collected. Then we need to decide how much we are spending on the guild hall, town support, temple cleansing, and such.
Also, I found a resource on Bastions and such. We'll use that. There was a rule system for building temples, shrines, altars etc. Smaller structures, like shrines and altars or even hallowed rest stops, will be easier to build that the type of quest you're undertaking.
What Zahir is offering to do is restore the holy grounds to its former glory. At its full power, you could commune with the gods. It offered sanctuary (no harm can be done on the sacred grounds), healing, and even the ability to remove curses. You can offer to dumb it down to a non-magical site to have it built much cheaper and quicker. But either way, the grounds will need to be consecrated and the labyrinth cleared before his workers will move on the project.
So these Bastion rules are set up for each player to have their own, are we going to run a single bastion as guild then?
Dawnbound currently has only 1 Bastion. You can run that as a council of Assumptive Dawns, or assign a leader to make the decisions for the group. That leader may be one of you, or a Patron. You get a new Bastion turn every week. It happens behind the scenes, and gives you little treats at the end of the Bastion Turn. The Guild Hall currently has 2 Bastion turns. Since your facilities are limited, you can only use some of the Orders options:
Craft. Hirelings in the special facility begin crafting an item that can be made in that facility. You can also do the work yourself, but if you do so, the work is suspended when you leave the Bastion until you return. During the time required to Craft an item, the facility can't be used to Craft anything else, even if a special ability allows the facility to carry out two orders at once.
Maintain. All the Bastion's hirelings focus on mantaining the Bastion rather than executing orders in Special Facilities. Issuing this order prohibits other orders from being issued to the Bastion on the current Bastion turn. Each time the Maintain order is issued, the character who issued the order gains 1d4 Bastion Points for each Special Facility in their Bastion (in lieu of Bastion Points they would normally earn by issuing orders to their Special Facilities), and the DM rolls on the Bastion Events table. Bastion events are resolved before the next Bastion turn.
Recruit. Hirelings recruit creatures to your Bastion.
Trade. Hirelings buy and sell goods or services stored or produced in this Special Facility.
If you improve your Guild Hall (Bastion) with add ons or upgrades, you can perform more types of Orders, like Empower, Harvest, and Research. NPCs who have joined Dawnbound are considered hirelings. Patrons may also perform hireling work, but their main role is to oversee your Guild Hall while you are away. Currently, Amelista and Buckeran are your Patrons. You don't really need a lot of them. They'll help you find quests, negotiate to get your Guild Hall funded by Santekh (if your renoun is high enough), and sometimes hook you up with special loot.
Add-ons you can currently make are: Arcane Study, Armory, Garden, Library, Sanctuary, Workshop
You currently have: Barracks, Smithy, Storehouse.
At level 9, you can add: Greenhouse, Laboratory, Sacristy, Scriptorium, Stable.
Because you can live at the Guild Hall, you no longer have to pay a price for lodging, not that you really ever had to. But if you travel to another town, your living expenses will come out of you Stl reserves. Because the Dwarven smiths are using Bucky for magical fire, they've agreed to stable Bucky for the time being. But if you get a stable, Buckeran can purchase, and care for, mounts for each of you. A hireling will need to be procured as a stablemaster, who can also train your mounts for you.
You can hire NPC hirelings to recruit for you, or you can rely on Ororana and Kasi to do that. But Kasi can Craft, and Ororana can Train troops, and they can't travel with you while they're doing this, nor can they perform their primary functions. Their success in recruiting is determined by their Charisma and by their local popularity. While Kasi will soon be in a postion of power (which will improve her influence in town), Ororana is defintely more popular and more likely to recruit hirelings. The hirelings will need to be paid though. They'll mostly be Commoners or Experts, with no real skill in combat until Ororana trains them, or you drag them along on an adventure, since most of the NPCs with any combat skill are either in the Santekh military/guard, or in Tekels mercenary guild. But hirelings will help your Guild Hall in many ways. Especially when it comes to fulfilling Orders on your Bastion Turn.
I also lost track of the treasure. How many steel pieces to each character?
That's up to Dawnbound to distribute as desired. Merkas, the little theif, definitely has his own cluster of treasure. 23,522.75 Steel worth has already been appraised (plus a book worth 500,000 Stl that Buckeran can't/won't trade. Plus, Merkas dumped another pile of loot that has yet to be appraised. The Stl is currently thought of as credit, because it hasn't been traded or sold. If you use the Trade order with one of your Bastion turns, you'll have the value in coin.
Any treasure you don't wish to carry with you is currently being stored in the Guild Hall. Kasi can use that to purchase materials to make and/or enchant weapons if you wish. Ororana can use it to train NPCs. Or, you can just horde it to make a bigger purchase later.
I've lost track of who all has what, specifically, but here's the rundown of loot you got in the dungeon:
Sera took the Cavalier shield, javeling of lightning, wand of magic missiles, deck of illusions, ring of swimming, potion of clairvoyance, scroll of protection vs undead
Can’t really blame Sera. Hastos’ rump is like two round hams wrapped in Corinthian leather. Now, whenever you go to the grocery store and see a ham, you’re gonna think of Hastos’ ass. You’re welcome.
I feel like you try influence the DM here to give some special ability. This is a very sneaky way to influence the game.
Hastos bum of attraction Level 0 cantrip Anyone that see his teasing need to roll Wis save DC 20 or smack that naughty butt! this give Hastos a confidence boost and +1 on his next action
How is it the kender is the one that seems to be the most clear headed, Sera is overcome with passion being amplified by the living armour, Nare and Lenny are are barely this side of sane, and Hastos seema taken by whoever gives him affection.
Sera took the Cavalier shield, javeling of lightning, wand of magic missiles, deck of illusions, ring of swimming, potion of clairvoyance, scroll of protection vs undead
I feel like Merkas also took the Oil of Sharpness, but I'm not certain. Ororana might take some magic armor, and Kasi will too, if she ends up going on more missions. You still have crafting materials on you to make splint armor and other weapons from your Letni Inhelk bounty too.
Can’t really blame Sera. Hastos’ rump is like two round hams wrapped in Corinthian leather. Now, whenever you go to the grocery store and see a ham, you’re gonna think of Hastos’ ass. You’re welcome.
And here the poor DM try to make us build a empire with guilds, bastions and a list of possibilities..and what we DO?
talk about butts and such stuff :D ( pearls for swine...we are sometimes mature...I think)
Is it really a DND campagin if it doesn't devolve into potty humor?
The campaign went off the rails ages ago. But I always keep a dozen story arcs in my back pocket for those types of situations. Instead of focusing on the titular scythe, we're focusing on building an empire, and the Bastion mechanic helps with that. Dawnbound can currently have a maximum of 12 members within the Guild Hall. If you expand the guild hall, you can have more. But if the Guild Hall gets overcrowded, your members will drop in loyalty until they leave. Expanding, or setting up satellite locations will give all the Defenders a place to live and work. In Santekh, you can only expand so much. It's just a small fortress. Build or buy another Bastion in a nearby city, like Khuri-Khan, Alek-Khan (west of the Khalkist Mountains), or Ak-Chat, and you might be able to build larger Bastions that can hold even more Defenders. Without your leadership, NPCs won't gain class levels (because I don't want to do that much bookkeeping). Your HQ is where your NPCs will gain class levels and level up, but only if they Train, are deployed, or adventure with you. Ororana cannot train an NPC to be a higher level than herself, and she can really only train martial combat skills. So, levelling her up helps level up the other Defenders. Once your Mage becomes a Wizard and your Commoner becomes a Druid, they can Train other Wizards and Druids, which might come in handy for certain missions. Of course, while they're out on missions, they can't perform Bastion Orders.
I'm doing the heavy lifting on the Bastion mechanic, because it's a lot of paperwork, and I don't mind. But as you become more confident in how it works, you're welcome to take on more of the responsibilities. If you don't like the Bastion mechanic, that's ok too. We can simplify it, or drop it entirely. It can run in the background, or you can just return to your lives as murder hobos. It's your advenure! Live it how you like!
And here the poor DM try to make us build a empire with guilds, bastions and a list of possibilities..and what we DO?
talk about butts and such stuff :D ( pearls for swine...we are sometimes mature...I think)
DM, you didn’t get players you deserved, you got the players you needed.
I've got the BEST players. It's been a delight playing with you. The game is supposed to take you to level 12. But I already have a spinoff quest planned, if you're all still here for it!
How is it the kender is the one that seems to be the most clear headed, Sera is overcome with passion being amplified by the living armour, Nare and Lenny are are barely this side of sane, and Hastos seema taken by whoever gives him affection.
Merkas is growing up so fast! And you have a fan in the guild. As far as Ringmar is concerned, you're the real brains behind the operation. The others are your faithful lackeys. ☺️
The Downtime will also give me a chance to update Campaign Notes. I've added a cheet sheet on what the Bastion can, and can potentially, do. I'll update the NPC dossier later, when I have the time.
I'm torn on one of my decisions though:
Adding a bunch of DMPCs to the campaign is going to clutter my campaign notes and take a lot of time building them. I was just going to use basic templates, and add levels as necessary. But, I'm beginning to think that's too much bookkeeping to take on right now.
I might just level up DMPCs that you travel with, and ones that you specifically have Ororana train. That way we can keep the paperwork simple. Since their success on the mission is almost guaranteed, it's not like they need the class levels. And I tend to overthink builds, which is why I prefer to DM, and use plain old stat blocks. So I have a few propositions:
Short hand their progress. NPC guildees who go on bounties (in the background) or train with Ororana level up once per week.
NPCs don't take class levels or level up at all unless Ororana trains them or you take them on missions.
Each player can take up to three NPCs under their wing as a secondary character and manage their classes, levels, and loot-share. They'll travel with you on missions, like an understudy. Upon attaining 100 XP, they can take on their first class level.
If you don't like any of those options, we can keep the status quo. I'll build up the DMPCs, manage their earnings and gear, and add them to the character roster. Thoughts?
I’m good with either of the first two options, ultimately whichever makes this game more enjoyable for you as much as us, micromanaging multiple things in the background that have no bearing on the main story just sounds like tedium that you don’t need. So you would have to decide which of the options allows you more enjoyment along with us. Managing 3 extra turns per turn would slow things down a bunch for sure and combat, as always with DND, is sluggish enough.
I also lost track of the treasure. How many steel pieces to each character?
That number is growing currently with Merkas Dump of loot at Buckeran. If I get a chance I will go through the posts and find the total collected. Then we need to decide how much we are spending on the guild hall, town support, temple cleansing, and such.
Loyalty Begets Honour
Dawnbound currently has only 1 Bastion. You can run that as a council of Assumptive Dawns, or assign a leader to make the decisions for the group. That leader may be one of you, or a Patron. You get a new Bastion turn every week. It happens behind the scenes, and gives you little treats at the end of the Bastion Turn. The Guild Hall currently has 2 Bastion turns. Since your facilities are limited, you can only use some of the Orders options:
Craft. Hirelings in the special facility begin crafting an item that can be made in that facility. You can also do the work yourself, but if you do so, the work is suspended when you leave the Bastion until you return. During the time required to Craft an item, the facility can't be used to Craft anything else, even if a special ability allows the facility to carry out two orders at once.
Maintain. All the Bastion's hirelings focus on mantaining the Bastion rather than executing orders in Special Facilities. Issuing this order prohibits other orders from being issued to the Bastion on the current Bastion turn. Each time the Maintain order is issued, the character who issued the order gains 1d4 Bastion Points for each Special Facility in their Bastion (in lieu of Bastion Points they would normally earn by issuing orders to their Special Facilities), and the DM rolls on the Bastion Events table. Bastion events are resolved before the next Bastion turn.
Recruit. Hirelings recruit creatures to your Bastion.
Trade. Hirelings buy and sell goods or services stored or produced in this Special Facility.
If you improve your Guild Hall (Bastion) with add ons or upgrades, you can perform more types of Orders, like Empower, Harvest, and Research. NPCs who have joined Dawnbound are considered hirelings. Patrons may also perform hireling work, but their main role is to oversee your Guild Hall while you are away. Currently, Amelista and Buckeran are your Patrons. You don't really need a lot of them. They'll help you find quests, negotiate to get your Guild Hall funded by Santekh (if your renoun is high enough), and sometimes hook you up with special loot.
Add-ons you can currently make are:
Arcane Study, Armory, Garden, Library, Sanctuary, Workshop
You currently have:
Barracks, Smithy, Storehouse.
At level 9, you can add:
Greenhouse, Laboratory, Sacristy, Scriptorium, Stable.
Because you can live at the Guild Hall, you no longer have to pay a price for lodging, not that you really ever had to. But if you travel to another town, your living expenses will come out of you Stl reserves. Because the Dwarven smiths are using Bucky for magical fire, they've agreed to stable Bucky for the time being. But if you get a stable, Buckeran can purchase, and care for, mounts for each of you. A hireling will need to be procured as a stablemaster, who can also train your mounts for you.
You can hire NPC hirelings to recruit for you, or you can rely on Ororana and Kasi to do that. But Kasi can Craft, and Ororana can Train troops, and they can't travel with you while they're doing this, nor can they perform their primary functions. Their success in recruiting is determined by their Charisma and by their local popularity. While Kasi will soon be in a postion of power (which will improve her influence in town), Ororana is defintely more popular and more likely to recruit hirelings. The hirelings will need to be paid though. They'll mostly be Commoners or Experts, with no real skill in combat until Ororana trains them, or you drag them along on an adventure, since most of the NPCs with any combat skill are either in the Santekh military/guard, or in Tekels mercenary guild. But hirelings will help your Guild Hall in many ways. Especially when it comes to fulfilling Orders on your Bastion Turn.
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
That's up to Dawnbound to distribute as desired. Merkas, the little theif, definitely has his own cluster of treasure. 23,522.75 Steel worth has already been appraised (plus a book worth 500,000 Stl that Buckeran can't/won't trade. Plus, Merkas dumped another pile of loot that has yet to be appraised. The Stl is currently thought of as credit, because it hasn't been traded or sold. If you use the Trade order with one of your Bastion turns, you'll have the value in coin.
Any treasure you don't wish to carry with you is currently being stored in the Guild Hall. Kasi can use that to purchase materials to make and/or enchant weapons if you wish. Ororana can use it to train NPCs. Or, you can just horde it to make a bigger purchase later.
I've lost track of who all has what, specifically, but here's the rundown of loot you got in the dungeon:
Amongst the other magic items you find some armor as well. The two most powerful in the room are:
You find a sack of rings. In the sack, the three most powerful rings are:
You find a pile of wands. The two most powerful are:
You find a rod near the wands:
You find a pile of weapons as well. The rarest amongst them are:
You find a pile of Wondrous Items. The rarest amongst them are:
You also find several potions:
You also find six Scrolls of Protection.
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
Sera took the Cavalier shield, javeling of lightning, wand of magic missiles, deck of illusions, ring of swimming, potion of clairvoyance, scroll of protection vs undead
I do not mind we play out like ONE night at the tavern /town before we head out towards the dragon cave
Same, and unless anyone else wants the Pariah shield, Hastos will take that one.
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread
Can’t really blame Sera. Hastos’ rump is like two round hams wrapped in Corinthian leather.
Now, whenever you go to the grocery store and see a ham, you’re gonna think of Hastos’ ass. You’re welcome.
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread
I feel like you try influence the DM here to give some special ability. This is a very sneaky way to influence the game.
Hastos bum of attraction
Level 0 cantrip
Anyone that see his teasing need to roll Wis save DC 20 or smack that naughty butt! this give Hastos a confidence boost and +1 on his next action
And here the poor DM try to make us build a empire with guilds, bastions and a list of possibilities..and what we DO?
talk about butts and such stuff :D ( pearls for swine...we are sometimes mature...I think)
Getting some knowledge about the resources gained I we can talk more about setting developing for the characters. ;)
LOL! Bum of Attraction! Hilarious!!
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread
DM, you didn’t get players you deserved, you got the players you needed.
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread
How is it the kender is the one that seems to be the most clear headed, Sera is overcome with passion being amplified by the living armour, Nare and Lenny are are barely this side of sane, and Hastos seema taken by whoever gives him affection.
Loyalty Begets Honour
Updated checklist:
Shield of the Cavalier(Sera)Pariah's Shield(Hastos)Amongst the other magic items you find some armor as well. The two most powerful in the room are:
Living Armor(Sera)Antimagic Spiked Armor(Ne'Haredowell)You find a sack of rings. In the sack, the three most powerful rings are:
9(8) more rings in the sack of lesser rarity. (Ring of Swimming - Sera)You find a pile of wands. The two most powerful are:
three2 other wands of lesser rarity. (Wand of Magic Missiles- Sera)You find a rod near the wands:
You find a pile of weapons as well. The rarest amongst them are:
seven6 other weapons of lesser rarity. (Javelin of Lightning- Sera)You find a pile of Wondrous Items. The rarest amongst them are:
Efreeti Bottle(Merkas)Horn of Blasting(Destroyed)three2 other Wondrous Items of lesser rarirty. (Deck of Illusions - Sera)You also find several potions:
54 (1 - Sera)six(3) other potions of lesser rarity. (3 - Ororana)You also find
six5 Scrolls of Protection. (1 - Sera)I feel like Merkas also took the Oil of Sharpness, but I'm not certain. Ororana might take some magic armor, and Kasi will too, if she ends up going on more missions. You still have crafting materials on you to make splint armor and other weapons from your Letni Inhelk bounty too.
I think of Hastos every time leather squeaks. 🤭
Is it really a DND campagin if it doesn't devolve into potty humor?
The campaign went off the rails ages ago. But I always keep a dozen story arcs in my back pocket for those types of situations. Instead of focusing on the titular scythe, we're focusing on building an empire, and the Bastion mechanic helps with that. Dawnbound can currently have a maximum of 12 members within the Guild Hall. If you expand the guild hall, you can have more. But if the Guild Hall gets overcrowded, your members will drop in loyalty until they leave. Expanding, or setting up satellite locations will give all the Defenders a place to live and work. In Santekh, you can only expand so much. It's just a small fortress. Build or buy another Bastion in a nearby city, like Khuri-Khan, Alek-Khan (west of the Khalkist Mountains), or Ak-Chat, and you might be able to build larger Bastions that can hold even more Defenders. Without your leadership, NPCs won't gain class levels (because I don't want to do that much bookkeeping). Your HQ is where your NPCs will gain class levels and level up, but only if they Train, are deployed, or adventure with you. Ororana cannot train an NPC to be a higher level than herself, and she can really only train martial combat skills. So, levelling her up helps level up the other Defenders. Once your Mage becomes a Wizard and your Commoner becomes a Druid, they can Train other Wizards and Druids, which might come in handy for certain missions. Of course, while they're out on missions, they can't perform Bastion Orders.
I'm doing the heavy lifting on the Bastion mechanic, because it's a lot of paperwork, and I don't mind. But as you become more confident in how it works, you're welcome to take on more of the responsibilities. If you don't like the Bastion mechanic, that's ok too. We can simplify it, or drop it entirely. It can run in the background, or you can just return to your lives as murder hobos. It's your advenure! Live it how you like!
In one more day, Sera will be trained in Herbalism. So that works well for you as well.
I've got the BEST players. It's been a delight playing with you. The game is supposed to take you to level 12. But I already have a spinoff quest planned, if you're all still here for it!
Merkas is growing up so fast! And you have a fan in the guild. As far as Ringmar is concerned, you're the real brains behind the operation. The others are your faithful lackeys. ☺️
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
As for the items:
Oil of Sharpness- Merkas (used in Splinter)
Sixth armour set - Hastos has (Adamantine I believe??)
Ring of Amity-Merkas (attuned to himself and Barkly)
Ring of water walking - Merkas (One of the lesser rings)
Wand of the War Mage- Nare
Rod of Absorption- Nare
Flame tongue Greataxe- Hastos
The other potions are in the bag of holding
Loyalty Begets Honour
The Downtime will also give me a chance to update Campaign Notes. I've added a cheet sheet on what the Bastion can, and can potentially, do. I'll update the NPC dossier later, when I have the time.
I'm torn on one of my decisions though:
Adding a bunch of DMPCs to the campaign is going to clutter my campaign notes and take a lot of time building them. I was just going to use basic templates, and add levels as necessary. But, I'm beginning to think that's too much bookkeeping to take on right now.
I might just level up DMPCs that you travel with, and ones that you specifically have Ororana train. That way we can keep the paperwork simple. Since their success on the mission is almost guaranteed, it's not like they need the class levels. And I tend to overthink builds, which is why I prefer to DM, and use plain old stat blocks. So I have a few propositions:
If you don't like any of those options, we can keep the status quo. I'll build up the DMPCs, manage their earnings and gear, and add them to the character roster. Thoughts?
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
I’m good with either of the first two options, ultimately whichever makes this game more enjoyable for you as much as us, micromanaging multiple things in the background that have no bearing on the main story just sounds like tedium that you don’t need. So you would have to decide which of the options allows you more enjoyment along with us.
Managing 3 extra turns per turn would slow things down a bunch for sure and combat, as always with DND, is sluggish enough.
Loyalty Begets Honour
I agree with Hroth, for sure.
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread
Agree with Hroth .