Backstory: Valeria had always possessed a restless spirit, a yearning for something beyond the hallowed halls of the church. While she excelled in her studies, mastering complex arcane formulas and demonstrating a natural affinity for magic, she felt a growing disconnect from the structured, predictable life laid out before her. The endless recitations and controlled ceremony felt stifling, a cage for her adventurous soul. She longed to test her skills in the real world, to face unpredictable challenges and use her abilities to make a tangible difference, not just in theological exercises. The whispers of ancient ruins, forgotten treasures, and monstrous threats lurking beyond the seminary walls called to her, a siren song promising a life of excitement and purpose.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
This post has potentially manipulated dice roll results.
I would be keen to join.
Ability scores: 131311121613
I'm not sure why it's showing the warning about the rolls. I'm happy to redo them if there's any concern. But in any case, here is my character!
Name: Aimon Perynor Race: High Elf Class: Sorcerer (Draconic) Background: Merchant Concept: A merchant in Greenest who got his hands on an item he shouldn't have that has given him power but put him on the wrong side of the Cult of the Dragon
Backstory and image:
Aimon Perynor was born into the comfort of coin, the son of a prosperous merchant family in Nashkel. His mother oversaw a thriving logistics trade, managing the flow of goods along the Uldoon Trail deep into Amn, while his father brokered the choicest wares directly in the markets of Nashkel. From an early age, Aimon was steeped in the principles of commerce, and when he came of age, he was dispatched to oversee the family’s outpost in Greenest.
There, he quickly earned a reputation as a sharp dealer—adept at unearthing rare and curious items prized by scholars and wealthy collectors alike. It was one such treasure, spoken of in hushed tones, that brought the rise of his mercantile star to an abrupt and strange end.
Whispers reached him of a goblet crafted from the scales of a dragon—a relic cloaked in legend, irresistible in both beauty and mystery. He had to possess it. Surely someone would pay a king’s ransom for such a thing. Though he failed to acquire it outright, he was granted the lucrative task of transporting it inland by an enigmatic patron who offered little and demanded much. She warned him not to touch the goblet, and to follow her instructions without deviation.
And so he did. Almost.
If he could not claim the goblet, he would at least drink from it—once, just once, to mark the occasion. One quiet evening, he poured a modest glass of wine and raised the vessel in triumph. But what passed his lips was no wine. It was something ancient and potent—the very arcane essence of the dragon whose scales had forged the cup. The power roared through him, searing his veins, threatening to unravel his form. And then, slowly, it subsided. But the energy remained, coiled in his blood, awakening a new and vivid sensitivity to the Weave.
Yet even as the power thrilled him, dread followed. The goblet had disintegrated to dust in the wake of his transformation, and his patron would soon come calling. What Aimon did not yet know was that the woman served a darker purpose—she was a member of the Cult of the Dragon.
Eve's first family was taken from her in a raid - of this night she remembers very little, save for the flames that seemed to consume everything around her. She remembers the cold irons clamped around her wrists and being put in the damp hold of a ship with others. And she remembers the ferocious storm that took the ship at sea, and being pulled onto the docks at Waterdeep.
Her second family she found on the streets of the so-called City of Splendors. Bren. Miri. Finnian. Jasper. Nadiya. And of course, Pip. There were others of course, but these were the ones she has continued to carry with her. One by one, she lost this family too until only Finnian remained. Some endings were happy, most weren't.
With Finn she's found something resembling a purpose, working with the Harper organization. Mostly it was an excuse to remain close to the last connection she had. Although she would never admit it, some part of her reveled in the pride that came with saving someone else the pain wrought by an evil. Their latest duty has sent them to the southern end of the Sword Coast, to help another Harper investigate cultist activity.
Backstory: Anen was raised in a monastery located in the sunset mountains. For most of his life he was stuck in the library learning. In his free time he would attempt to break out of the monastery or hunt in the mountains. When he was 25 he left the monastery and lived by hunting or stealing.
Backstory: Born and raised in Greenest, Maelie belongs to a family with an infamous legacy of illicit criminality. But that proud birthright has sadly dwindled in recent years, such that Maelie grew up both idolizing the daring tales of her adventurous ancestors, while also fearing that their rich heritage of lawless trickery was in danger of being lost forever. Instead of the dashing scoundrels and schemers of old, the Quickboughs of Maelie's generation are soft, lazy, and unimaginative. The Quickboughs are still thieves, but with the influx of wealthy visitors to Greenest providing easy and ample access to opportunities for profitable theft, their trade has become rote, tired, and uninspired. Maelie's parents forced her to spend her childhood and youth posing as a vacation-house servant, who in secret moments would rifle idly through over-laden jewelry boxes for fancy pieces that would likely never be missed. To Maelie, it was boring and insulting to the good name of Quickbough. So she was determined to leave the family business as soon as she was able, and strike out on her own, perhaps with a traveling band of like-minded adventurers, to find fame, fortune, and, most importantly, fun in the wide world of the Sword Coast.
I probably should have bumped the thread shouldn't I? Yes, we're actively recruiting again. Honestly it's kind of funny that you even found it.
The party is currently dealing with a raid on the town of Greenest. My plan was to have the new player character join at the next major stop in the campaign...Which depends on what the party decides to do. There's a fairly obvious next destination for them, but these weirdos had an honest discussion about throwing a snake-shifted druid over a wall so who knows with them. The main point is that the new player who joins will be waiting for a bit to start playing. Our posting is fairly consistent when I'm not swamped with work, and we definitely have our moments where we get going, everyone is online around the same time, and we blow through a lot of content.
If you're interested, feel free to roll your stats and start building out a character concept. I'll be available in this thread to answer any questions you have.
I might be interested in this. I started this adventure campaign once but we didn't get as far as leaving Greenest. I have a few concepts that I would like to try but I need more details on what is allowed.
How strict you are with the 2024 rules. I mean do you only want to use material published after the PHB came out or do you accept material that is regarded as Extended?
You're looking for level 2 or will the party be level 3 when the new applicant joins?
What will be starting equipment, just Level 1 things or anything in addition to that, like a few coins extra?
Backstory: Rhys was an unremarkable sage. For hundreds of years he sat in his tower studying magic and documenting his findings. He was friendly with the other villagers but had become detached after witnessing the passing of multiple generations. For an elf attachment seemed foolish but Rhys would travel with the hunters of the village to get food when he needed. This became his only connection for an elf that lived among humans. As all things in life this had to come to an end. The Cult of the Dragon came without warning and within hours the small village was set ablaze. Rhys was lucky that his tower was far enough away from the main force. By the time Rhys noticed that there was an attack it was too late. He managed to help a few villagers but running seemed like the only option. All of the people and places Rhys knew were gone and all of his work was destroyed. Now Rhys finds himself in Baldur's Gate or Waterdeep hoping to help stop the evils that he witnessed.
I rolled stats in post #46. Let me know if you want me to re-roll.
1) For the most part, I'm trying to stick with the 2024 PHB content - particularly for character creation. So things like species/background/class/subclass. Really it's just a case-by-case basis thing - as an example I've ok'd SCAG cantrips. Things from other settings (Strixhaven, Eberron, etc...) are a no-go. I'm not sure what counts as Extended...Tasha's?
2) Party is sort of an accelerated leveling curve for this adventure. Right now they're level 2, soon to be 3. I'd plan for level 4.
3) I would take starting gold to begin with and flesh out your equipment. From there we'll see where the party is when they character joins up and bring them up to par in terms of wealth/items.
`` I was browsing threads specifically with the Recruiting tag. For one I was trying to find campaigns to join, and for two I as looking at other player applications to kind of see how they're supposed to come together. Yours was on the second page and I just saw the big red text at the top. I am kind of new to this, do you have a sort of level of experience you're looking for in a player?
Rollback Post to RevisionRollBack
New to DnD - Excited to learn and join the roleplay community!
I might be interested in this. I started this adventure campaign once but we didn't get as far as leaving Greenest. I have a few concepts that I would like to try but I need more details on what is allowed.
How strict you are with the 2024 rules. I mean do you only want to use material published after the PHB came out or do you accept material that is regarded as Extended?
You're looking for level 2 or will the party be level 3 when the new applicant joins?
What will be starting equipment, just Level 1 things or anything in addition to that, like a few coins extra?
Is multiclassing allowed?
Ability scores: 171714131310
I'd consider one of two concepts based on whether Extended rules, specifically the Sword Coast Adventurer's Guide, is allowed. If so:
Minqys Fircos grew up beneath the towering canopy of the old forests, the only child of a gnome family renowned as guides and scouts. From an early age, he was trained to slip unseen through the underbrush, read the silent signs of the woods, and lead wanderers safely home. Yet while most of his kin were content to master the art of stealth and survival, Minqys was always the one to linger by moonlit clearings, tracing patterns in the air and peppering his elders with questions about the strange tingling he sometimes felt—what he now knows as the pulse of magic.
As he came of age, the clan’s wise folk saw that his curiosity ran deeper than most, and so they arranged for Minqys to apprentice with a kindly cleric devoted to Mystra, goddess of magic. Under this mentor’s gentle tutelage, Minqys discovered not just the rituals of faith, but the living wonder of the Weave itself. He approached every lesson with wide-eyed delight, treating even the most routine spell as a conversation with the world’s hidden mysteries. Whenever a spell succeeded, he would blurt out a prayer of thanks to Mystra, often following up with a quick note in his ever-present journal, which he fills with theories about how magic feels in different places.
Minqys carries this sense of marvel into every aspect of his life. He collects curious pebbles and knotted roots on his travels, convinced that anything could hold a scrap of secret power. When confronted with something new—be it a magical glyph, a peculiar animal, or an unfamiliar stew—he can’t help but poke, prod, and ask endless questions, often to the amusement or exasperation of his companions. To Minqys, every day is another opportunity to uncover the wonders of the world, and sharing that awe is as important as any prayer or ritual.
@cyreon: Arcana Cleric from SCAG should be fine. Was there anything else you were wanting to pull from it?
Not currently. I might consider feats but haven't planned anything yet, I guess, we can talk about it when/if time comes. I'm quite bad in tracking sources of spells and often use just everything available. I checked a little bit for this character and one potentially interesting one would be Green-Flame Blade from SCAG.
@j_ess: I would say I'm fine with players that have any experience level. For myself and at least one other player, this is our first time with the 2024 ruleset. We do have a player that seems really experienced, and willing to offer up helpful information or corrections from time to time, so I would say don't worry if you don't have the rules/mechanics locked down. Are you completely new to DnD or have you played in a campaign at all so far?
@cyreon: Arcana Cleric from SCAG should be fine. Was there anything else you were wanting to pull from it?
I would be keen to join.
Ability scores: 18 12 13 16 14 13
Ability scores: 12 14 11 16 13 17
Name: Valeria
Species: Goliath
Class: Cleric
https://www.dndbeyond.com/characters/145112164/FVnVJR
Backstory: Valeria had always possessed a restless spirit, a yearning for something beyond the hallowed halls of the church. While she excelled in her studies, mastering complex arcane formulas and demonstrating a natural affinity for magic, she felt a growing disconnect from the structured, predictable life laid out before her. The endless recitations and controlled ceremony felt stifling, a cage for her adventurous soul. She longed to test her skills in the real world, to face unpredictable challenges and use her abilities to make a tangible difference, not just in theological exercises. The whispers of ancient ruins, forgotten treasures, and monstrous threats lurking beyond the seminary walls called to her, a siren song promising a life of excitement and purpose.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ability scores: 14 10 9 13 10 13
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
I'm not sure why it's showing the warning about the rolls. I'm happy to redo them if there's any concern. But in any case, here is my character!
Name: Aimon Perynor
Race: High Elf
Class: Sorcerer (Draconic)
Background: Merchant
Concept: A merchant in Greenest who got his hands on an item he shouldn't have that has given him power but put him on the wrong side of the Cult of the Dragon
Backstory and image:
Aimon Perynor was born into the comfort of coin, the son of a prosperous merchant family in Nashkel. His mother oversaw a thriving logistics trade, managing the flow of goods along the Uldoon Trail deep into Amn, while his father brokered the choicest wares directly in the markets of Nashkel. From an early age, Aimon was steeped in the principles of commerce, and when he came of age, he was dispatched to oversee the family’s outpost in Greenest.
There, he quickly earned a reputation as a sharp dealer—adept at unearthing rare and curious items prized by scholars and wealthy collectors alike. It was one such treasure, spoken of in hushed tones, that brought the rise of his mercantile star to an abrupt and strange end.
Whispers reached him of a goblet crafted from the scales of a dragon—a relic cloaked in legend, irresistible in both beauty and mystery. He had to possess it. Surely someone would pay a king’s ransom for such a thing. Though he failed to acquire it outright, he was granted the lucrative task of transporting it inland by an enigmatic patron who offered little and demanded much. She warned him not to touch the goblet, and to follow her instructions without deviation.
And so he did. Almost.
If he could not claim the goblet, he would at least drink from it—once, just once, to mark the occasion. One quiet evening, he poured a modest glass of wine and raised the vessel in triumph. But what passed his lips was no wine. It was something ancient and potent—the very arcane essence of the dragon whose scales had forged the cup. The power roared through him, searing his veins, threatening to unravel his form. And then, slowly, it subsided. But the energy remained, coiled in his blood, awakening a new and vivid sensitivity to the Weave.
Yet even as the power thrilled him, dread followed. The goblet had disintegrated to dust in the wake of his transformation, and his patron would soon come calling. What Aimon did not yet know was that the woman served a darker purpose—she was a member of the Cult of the Dragon.
~ Evelyn, a Moony Druid ~
Eve's first family was taken from her in a raid - of this night she remembers very little, save for the flames that seemed to consume everything around her. She remembers the cold irons clamped around her wrists and being put in the damp hold of a ship with others. And she remembers the ferocious storm that took the ship at sea, and being pulled onto the docks at Waterdeep.
Her second family she found on the streets of the so-called City of Splendors. Bren. Miri. Finnian. Jasper. Nadiya. And of course, Pip. There were others of course, but these were the ones she has continued to carry with her. One by one, she lost this family too until only Finnian remained. Some endings were happy, most weren't.
With Finn she's found something resembling a purpose, working with the Harper organization. Mostly it was an excuse to remain close to the last connection she had. Although she would never admit it, some part of her reveled in the pride that came with saving someone else the pain wrought by an evil. Their latest duty has sent them to the southern end of the Sword Coast, to help another Harper investigate cultist activity.
Name: Anen
Class: Ranger/Rogue
Background:Sage
Backstory: Anen was raised in a monastery located in the sunset mountains. For most of his life he was stuck in the library learning. In his free time he would attempt to break out of the monastery or hunt in the mountains. When he was 25 he left the monastery and lived by hunting or stealing.
Ability scores: 15 10 15 9 12 12
Name: Maelie Quickbough
Species: Halfling
Class: Rogue
Background: Criminal
Backstory: Born and raised in Greenest, Maelie belongs to a family with an infamous legacy of illicit criminality. But that proud birthright has sadly dwindled in recent years, such that Maelie grew up both idolizing the daring tales of her adventurous ancestors, while also fearing that their rich heritage of lawless trickery was in danger of being lost forever. Instead of the dashing scoundrels and schemers of old, the Quickboughs of Maelie's generation are soft, lazy, and unimaginative. The Quickboughs are still thieves, but with the influx of wealthy visitors to Greenest providing easy and ample access to opportunities for profitable theft, their trade has become rote, tired, and uninspired. Maelie's parents forced her to spend her childhood and youth posing as a vacation-house servant, who in secret moments would rifle idly through over-laden jewelry boxes for fancy pieces that would likely never be missed. To Maelie, it was boring and insulting to the good name of Quickbough. So she was determined to leave the family business as soon as she was able, and strike out on her own, perhaps with a traveling band of like-minded adventurers, to find fame, fortune, and, most importantly, fun in the wide world of the Sword Coast.
And closed again as the party is now full up once more. Thank you for the speedy replies!
Is this actively recruiting or is the 5/27/2025 date in the first message a typo?
New to DnD - Excited to learn and join the roleplay community!
I probably should have bumped the thread shouldn't I? Yes, we're actively recruiting again. Honestly it's kind of funny that you even found it.
The party is currently dealing with a raid on the town of Greenest. My plan was to have the new player character join at the next major stop in the campaign...Which depends on what the party decides to do. There's a fairly obvious next destination for them, but these weirdos had an honest discussion about throwing a snake-shifted druid over a wall so who knows with them. The main point is that the new player who joins will be waiting for a bit to start playing. Our posting is fairly consistent when I'm not swamped with work, and we definitely have our moments where we get going, everyone is online around the same time, and we blow through a lot of content.
If you're interested, feel free to roll your stats and start building out a character concept. I'll be available in this thread to answer any questions you have.
I might be interested in this. I started this adventure campaign once but we didn't get as far as leaving Greenest. I have a few concepts that I would like to try but I need more details on what is allowed.
How strict you are with the 2024 rules. I mean do you only want to use material published after the PHB came out or do you accept material that is regarded as Extended?
You're looking for level 2 or will the party be level 3 when the new applicant joins?
What will be starting equipment, just Level 1 things or anything in addition to that, like a few coins extra?
Is multiclassing allowed?
Ability scores: 17 17 14 13 13 10
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Ability scores: 13 17 12 11 17 9
Will concept up once I get an idea of stats...
Interested in joining
Name: Rhys
Class: Ranger/Cleric
Background: Sage
Race:Elf
Backstory: Rhys was an unremarkable sage. For hundreds of years he sat in his tower studying magic and documenting his findings. He was friendly with the other villagers but had become detached after witnessing the passing of multiple generations. For an elf attachment seemed foolish but Rhys would travel with the hunters of the village to get food when he needed. This became his only connection for an elf that lived among humans. As all things in life this had to come to an end. The Cult of the Dragon came without warning and within hours the small village was set ablaze. Rhys was lucky that his tower was far enough away from the main force. By the time Rhys noticed that there was an attack it was too late. He managed to help a few villagers but running seemed like the only option. All of the people and places Rhys knew were gone and all of his work was destroyed. Now Rhys finds himself in Baldur's Gate or Waterdeep hoping to help stop the evils that he witnessed.
I rolled stats in post #46. Let me know if you want me to re-roll.
1) For the most part, I'm trying to stick with the 2024 PHB content - particularly for character creation. So things like species/background/class/subclass. Really it's just a case-by-case basis thing - as an example I've ok'd SCAG cantrips. Things from other settings (Strixhaven, Eberron, etc...) are a no-go. I'm not sure what counts as Extended...Tasha's?
2) Party is sort of an accelerated leveling curve for this adventure. Right now they're level 2, soon to be 3. I'd plan for level 4.
3) I would take starting gold to begin with and flesh out your equipment. From there we'll see where the party is when they character joins up and bring them up to par in terms of wealth/items.
4) Yep.
`` I was browsing threads specifically with the Recruiting tag. For one I was trying to find campaigns to join, and for two I as looking at other player applications to kind of see how they're supposed to come together. Yours was on the second page and I just saw the big red text at the top. I am kind of new to this, do you have a sort of level of experience you're looking for in a player?
New to DnD - Excited to learn and join the roleplay community!
I'd consider one of two concepts based on whether Extended rules, specifically the Sword Coast Adventurer's Guide, is allowed. If so:
Name: Minqys Fircos (Link)
Class: Cleric (Arcana)
Background: Guide
Race: Gnome
Backstory:
Minqys Fircos grew up beneath the towering canopy of the old forests, the only child of a gnome family renowned as guides and scouts. From an early age, he was trained to slip unseen through the underbrush, read the silent signs of the woods, and lead wanderers safely home. Yet while most of his kin were content to master the art of stealth and survival, Minqys was always the one to linger by moonlit clearings, tracing patterns in the air and peppering his elders with questions about the strange tingling he sometimes felt—what he now knows as the pulse of magic.
As he came of age, the clan’s wise folk saw that his curiosity ran deeper than most, and so they arranged for Minqys to apprentice with a kindly cleric devoted to Mystra, goddess of magic. Under this mentor’s gentle tutelage, Minqys discovered not just the rituals of faith, but the living wonder of the Weave itself. He approached every lesson with wide-eyed delight, treating even the most routine spell as a conversation with the world’s hidden mysteries. Whenever a spell succeeded, he would blurt out a prayer of thanks to Mystra, often following up with a quick note in his ever-present journal, which he fills with theories about how magic feels in different places.
Minqys carries this sense of marvel into every aspect of his life. He collects curious pebbles and knotted roots on his travels, convinced that anything could hold a scrap of secret power. When confronted with something new—be it a magical glyph, a peculiar animal, or an unfamiliar stew—he can’t help but poke, prod, and ask endless questions, often to the amusement or exasperation of his companions. To Minqys, every day is another opportunity to uncover the wonders of the world, and sharing that awe is as important as any prayer or ritual.
Not currently. I might consider feats but haven't planned anything yet, I guess, we can talk about it when/if time comes. I'm quite bad in tracking sources of spells and often use just everything available. I checked a little bit for this character and one potentially interesting one would be Green-Flame Blade from SCAG.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
@j_ess: I would say I'm fine with players that have any experience level. For myself and at least one other player, this is our first time with the 2024 ruleset. We do have a player that seems really experienced, and willing to offer up helpful information or corrections from time to time, so I would say don't worry if you don't have the rules/mechanics locked down. Are you completely new to DnD or have you played in a campaign at all so far?
@cyreon: Arcana Cleric from SCAG should be fine. Was there anything else you were wanting to pull from it?
I’d like to throw my hat back into the ring. Scrapping my previous entry and instead bringing in a barbarian to complement the current party.
Ability scores: 11 12 16 12 8 9