Backstory: Dinen was part of an Elven warband, but they were ambushed and Dinen taken captive. While others were fighting a war, he was forced to entertain the sick and perverted desires of rich patrons in a fighting pit. When he wasn't figthing he was chained to the wall in his cell. For over a century Dinen waited for a chance to escape.
Years ago he met Garret Greenbottle a young Halfing thief who provided the prelude to his fights and taught him the tools of the trade. Together they managed to escape the mansion of Thomas Dunkelberg amidst the turmoils of war. Together they fled into the city of Sharn where their ways parted.
Now he needs to find out what happened to his family and he contacted a changeling named Yug. But that sleazy bastard charges premium for this Information.
Debt: Dinen owns money big time to Yug for the Information he provided.
Faith: Undying Court
Common Item: Clockwork Amulet
Uncommon Item: Revenant Blade of Warning
Lifestyle: Poor
Phobia: Merinthophobia- Fear of being bound or tied up
Random NPC: Yug, changeling information gatherer, member of the Tyrants
Bonus Feat: Skilled [GM Note: Added in sheet via houseruling a racial bonus feat, no other houserule material]
Backstory: Born into a dying family in House Phiarlan a few years before the Last War, scheming and strife has always been a part of Lorasatra’s life. House membership mattered little, as the Aloro family hadn’t sired a Dragonmarked heir in ages. Their status, influence and wealth had diminished to the point where the family had been reduced to a wandering clan of entertainers where once they had been one of the most affluent families in the House. No longer viewed as of much use to the Phiarlan dragonmarked lineage, the House leaders allowed the Aloro family to keep their affiliation only for as long as they were able to provide a modicum of information gathering.
But this all changed when Lorasatra’s Dragonmark manifested some time during the early days of the Last War. The timing was ominous, but at the same time welcome. Lorasatra and her father risked traveling across Khorvaire in the brooding war, but they were caught in the middle of a skirmish that soon turned into a deadly battle. Father and daughter were quickly separated. Although Lorastatra was young, her mark allowed her to escape the battle and make her way to Sharn, where they were headed. She never saw her father or the rest of her family again, their fates still unknown to her even after a century.
Upon arriving in Sharn, Lorasatra eventually met Maeral, an old friend of her father’s and someone with pull within the house still. However, Maeral saw her arrival as an opportunity for his own power play. Although he presented the young heir of the Aloro family to the House leadership in for acceptance and training, he groomed her to his liking and kept close tabs on her as she grew up. As the war raged on, young Lorasatra was eventually employed as a spy and assassin. She was taught how to blend, and how to strike unseen. Then she was sent all around the continent on the House’s behalf, either to spy for the House or for or against one of the Five Nations. She became quite a notorious persona during the war. In between or during missions, she would run errands for Maeral “as a favor to her father”. But as years passed the war continued and Lorasatra’s experience grew, she learned that Maeral was playing her, but she knew not to what end.
It became clear during the Shadow Schism that split the house into Phiarlan and Thuranni. Although the exact details escape Lorasatra to this day, Maeral was part of the coup that Thuranni thwarted, with her as a possible scapegoat. Always the opportunist, Maeral switched sides and redirected Thuranni assassins to Lorasatra, but she escaped. With the tables turning the way they did during the Shadow Schism, Maeral was exiled with Thuranni, but Lorasatra’s connection to Maeral’s schemes did not go unnoticed. She had been exiled herself, had it not been for Orym Farsalor d'Phiarlan, who recognised her talent and accepted her pleads to keep the Aloro family in House Phiarlan. As such, Aloro was fully restored, and Lorasatra was reinstated into the vast spy and assassination network of the house for the remainder of the war. But once the war was over, she would have to return the favor to Orym somehow. It is her hope to someday reclaim her family's old, or perhaps forge a new, position in the House.
Debt:Orym Farsalor d'Phiarlan helped Lorasatra during the aftermath of the Shadow Schism, and allowed for the Aloro family to be allowed into the fold of House Phiarlan again, albeit with fairly low status. She’s running all sorts of missions and favors for the House and Orlym these days to regain status.
Faith: Affiliates with whatever faith is most useful for her mission. Otherwise loosely adherent to the Sovereign Host, as well as certain aspects of The Traveler and The Shadow.
Common Item:Shiftweave (Entertainer’s outfit, beggar garbs, robust darkh clothing, fine fashionable clothes, uniform)
Lifestyle: Modest (usually, depends on her cover or current job).
Phobia: Proditiophobia - fear of being betrayed by someone you love. Through her experiences and profession, Lorasatra hasn’t had many meaningful relationships - family, friends, or otherwise - in her adult life. Those she has had have either schemed against her, disappeared, or are new. Her relations are fleeting for fear of getting too attached only to be betrayed.
Random NPC:Rudibert Fairfoot - A Halfling innkeeper in Sharn, proprietor of The Jolly Jackal Food, Entertainment & Lodgings. Source of information, entertainment, the odd work and lodging. Likely affiliated with House Ghallanda.
Question: What would magic item pricing and availability be?
Name: Gaersariph (His other persona's are named Gaius Tibern, Quin Threefinger, and Calanon Narcion)
Race: Changeling
Class: Bard (College of Whispers)
Background: Charlatan
Bonus Feat: Actor
Backstory: Gaersariph was bron into a changleing crime family that worked as spies and if needed asassins for the highest bidders. Unlike some other clans, his loved their ablities to change shape and almost never let their orginal forms be seen even amongst each other. By the time Gaersariph was ten he had been taught how to use his ablities and memorized various personas to use in a myraid of situations. At age fifteen he was allowed to make his own persona and use it to complete a basic job in the lowest level of Sharn, his family's favorite place of business. This had him pose as a bard, something he found that he was both good at and rather enjoyed overall. After this assignemnt he would go on more, using his bard skills to help him.
Eventually the young shapeshifter would try to leave his life of crime behind to simply live as a bard while still helping his family by giving them any interesting information he had along the way. This worked well and he made a nice living for himself in Sharn where he played in the better taverns he could gain access to, eventually earning the favor of a Dragonmarked noble who had him become personal performer at some of their more lavish affairs. This is how he found himself working in the employ of Phiarlan.
Debt: A noble of house Phiarlan who gave him a job as both a bard and an information gatherer.
Faith: Sovereign Host
Common Item: Cloak of Billowing
Uncommon Item: Doss Lute
Lifestyle: Comfortable
Phobia: Halflongs and Dinsaurs (He had a bad run in with the barbarian halfings and one of their raptors.)
Random NPC: Methalis a changeling that makes a living by working for the city leaders as a spy.
Backstory: As the story was told to him, “There he was, just sitting on a fallen tree,looking into the pond.Boy couldn’t have been more than 5 but he was a giant back then too.I yelled out to tha boy and asked him where his daddy be?That boy just sat there, didn’t say nothin’.Found out boy had no parents... So I took him in and we have been one oversized pea and another pea in a pod.”That’s the way Reginald Ringman tells it.But as far back as I can tell I have just been in the circus.Traveling from place to place.First off it was the grunt work, even had to pull that wagons when the horses got sick or injured.But I started to pick up a few things, an act here, some fighting moves there, and then I picked up and tankard.I’ve been parting ever since.
Debt: this is debatable but Reginald is always quick to jump any chance he gets to remind me that he is the reason I’m doing so well and “not out in the forest with the wolves”.He doesn’t like his cash cow has gotten tired of the game and wants out.He always tries to find a way to keep me under his thumb.
Faith: The Sovereign Host
Common Item: Wand of Fireworks
Uncommon Item: Alchemy Jug
Lifestyle: Modest
Phobia: Ailurophobia - fear of cats
Random NPC: Reginald Ringman - owner, ringmaster of the traveling circus show : Reginald’s exhibition of Exotic Wonders.
Backstory: Lili is a orphan that was left when her family was attacked while going near the Demon Wastes, a group of traveling Ghaash'kala found her crying and abandon and brought her with them. They came to love the child and treat it like their own, as she grew she proved to me no less strong or tough as themselves and trained her as a warrior.
Debt: Owes her Orcish Father for all he has done raising her, and will send him gold to help him and her family.
Faith: The Silver Flame
Common Item: Feather Token (Feather Fall)
Uncommon Item: Bag of Holding
Lifestyle: Poor
Phobia: Heights
Random NPC: Dubok Skullcrusher, Blacksmith. (let's Lili sleep in forge room at night for small chores)
Backstory: Gruun was rasied from childhood by a Druid in the wild. Kept away from the traditional beliefs of Bugbears, Gruun does not worship their gods but instead was taught to love and cherish the forest of his home. The drudic influence was enough to change his values but the strength and nature of his blood still came through. The druid spent many years trying to find a way to tame the rage and bloodlust of this increasingly capable killer. The druid finally found the answer when poachers killed a bear leaving its den and family unprotected. It took some time to convince the bears to take him but once Gruun understood he had a family his druidic teachings came to fruition. Gruun used his stength and stealth to hunt those entering his woods. Those seeking evil found an enemy of terrible strength and rage while those with good will found nothing hindered them during their travel.
Eventually word of this 'forest beast' began to spread and was picked up by some beast tamers who sold to a traveling circus. Thinking this intelligent beast would make for a good attraction they set out to capture it. Unfortunately for Gruun he was rather easy to outsmart and ended up as one of their caged attractions, roving around with this traveling circus. This brought him to be taken to Sharn however, life in a cage did not suit Gruun and his health was very deteriorated. The circus decided to sell him off thinking he would not survive to another city. Luckily Gruun had attracted the eye of a sailor named Joeth who had stared with grim remembrance upon him. Being the only person in the area Joeth growled a story at Gruun where he had 6 of his crew killed by bugbears while bringing goods inland. After hearing the short tale Gruun gave him a look of pity and gruffly bade him an apology for his kindred.
Joeth had no idea that a Bugbear could possessed any remorse and was very startled by this. Gruun took this shocked pause and began his own tale ending with his longing for his wooded homeland and his disgust with his cage. Joeth came to his rescue later that week and purchased Gruun from the circus. Joeth got him back to health and recruited him as a guide and protector of his goods whenever they trekked across land.
Debt: He owes a Joeth a life debt and has only begun to pay back his freedom.
Name: Yoly Beebalm Race: Halfling (Ghostwise) Class: Druid – Circle of the Land (Grassland) 5 Background: Outlander Bonus Feat: Bountiful Luck Backstory: Yoly’s tribe did its best to avoid being caught up in the The Last War, having wandered the southern parts of The Talenta Plains. Though typically one to keep to themselves, this ghostwise halfling has set herself upon a quest to find an artifact that will allow her to speak with the ancestors of her tribe which would allow her help guide the tribe throughout the Plains when she returns as one of the tribal shamans. Now that peace has settled upon the lands, her elders have sent her out to scout the other nations, and to Yoly’s luck she drew Sharn. With ties to the Telenta Plains, they have asked her to determine if they could be of assistance to the Boromar Clan. Debt: Being the curious type and having never seen anything of the type, on her first day in the city she was caught stealing something - Clockwork Amulet, but she believes that she was just holding on to it for safekeeping. Perhaps luck was on her side as she was able to convince the merchant that if she could keep the item, that she would perform a task for them. Faith: Path of Light Common Item:Clockwork Amulet Uncommon Item:Sentinel Shield Lifestyle: Poor Phobia: Not being able to find her way back home to her tribe. Random NPC: Belner Tenpenny, halfling merchant and member of the Boromar Clan
Hey, it's Crispy. My friend o_Merlin_o and I would love to participate in this campaign if you'd have us. We're both great players, post regularly, and have interesting characters to contribute. Thanks for considering us! =)
Name: Cora "Crispy" Perkins
Race: Human
Class: Inquisitive Rogue 5
Background: Soldier
Bonus Feat: Lucky
Backstory: Once a successful special forces operative, Crispy thought she was above the law, and then lost everything. Now, she is a woman displaced out of time and space. Making a deal with a demon lord, she has been sent to this realm to perform an act of service. Target elimination. (Which I can flesh out once I know the actual mission.) Unable to leave this realm until her target is dead, all enemies of her patron demon lord must be destroyed. The problem is, her best friend Chubby Beersmith got sucked into going with her as well - and the two are inseparable friends.
Debt: I owe a debt of service. I am a trained and deadly assassin. I am unable to leave this realm until my contract is complete.
Faith: I will have to think about this one, Crispy is not a religious gal in the slightest.
Common Item: Moon Touched Shortsword
Uncommon Item: Short Sword +1
Lifestyle: Poor
Phobia: My dead father. He haunts me in my dreams since his murder. I am plagued by this, and have trouble sleeping with recurring night terrors. He is the one thing I fear.
Random NPC: I'd have to think about this one, too, since Crispy's never been here before.
Backstory: Elliot was born to a poor family. His mom passed away during childbirth, leaving him to his father. His father taught him how to shoot a bow, and Elliot took to it very quickly. As he got older, his father got more frail. When he was 19, his father passed away. He needed money and he needed it ASAP. He caught wind of a small job...
Debt: His debt is to himself, he wants to make his mother and father proud.
Faith: The Silver Flame
Common Item: Got 20 more arrows (paid the 20 gp for it)
Uncommon Item: Longbow +1 (paid the 50 gp for it)
Lifestyle: Poor
Phobia: Claustrophobic, he is VERY used to open environments.
Random NPC: Jeremiah Shaw, son of a small local tavern owner and Elliot's best friend
Backstory: Weasel doesn't belong here. She belongs back out in the Reaches of Eldeen. Where the Wardens work tirelessly and her clan moves about. She misses her family. She curses the keeper who sent her out, to prove her worth to the tribe. The circles wouldn't take her, the beastial barbarians says she's too weak, and the rangers want nothing to do with her mark. Cursed with a dragonmark upon her stomach, her first fatal mistake is accidently killing her mother at birth. Her magic went off during delivery, rupturing through her mother as the [spell]witch bolt[spell] went off. Although some of her tribe blame her for this accident, her father took care of her, raising her as her mother would have wanted. But if only that would be the end of it, the mark constantly talked to her, whispers to her for whole nights. And Weasel...found herself listening to it. To promises of change, to make her father proud, and to honor her mother. And she accepted, now tying herself to the patron who promised her that power. She was given that power, the power to harness the earth and to influence others. She learned more and more, somewhat impressing the other members of her tribe by her skill. Only to see that each time she did her magic, her mark would glow. Saying that it's just the mark's influence they've distanced themselves more. Although sad that she couldn't close that distance, she was happy to finally be of use to the tribe. That is until the keeper asks that she finally proves her devotion to the tribe and collect an offering outside of the woods. A pilgrimage to show that despite being thrown into the unknown, she'll survive and come back with a bounty.
She accepts the challenge, a chance to show that she is not cursed. She excitedly tells her father, who hugs her. That her father and mother met on this pilgrimage as adventurers. He brought her mother back to her tribe once it was over, marrying and having her first child with her mother. He happily gives her some gear he doesn't use anymore, along with a few odd trinkets. A mask, bearing a bestial profile, he says it helped him ease a bear from mauling him. And a staff, her mother's staff, he says that's how her mother kept him and other alive during their adventuring days. The last one handed to her, is a broom. Her father says that this will take her to where she will need to go. She needs to seek out a halfling mercenary at the city of Sharn. While a bit puzzled, she does as she is told and mounts the broom. Her father tells her to say Fly, and as she does the broom lifts her off. Weasel is amazed that her father kept all of this from his adventuring days and thanks him. She leaves the house and waves goodbye to her father and tribe as the broom soars through the air, headed to the city of Sharn.
Unfortunately, she does get lost. As her father only pointed in a general way, she thought she only need to see the towering heights of the city. She does find it, but to actually traverse in the city takes more than just a lust for adventure. She finds herself in the lower wards, walking about the shady streets as she realizes that someone just stole her coin purse. Although she tries to track the pickpocket, she sees that it is harder to discern a person's footprint than that of an animal. She loses them in the crowd and sighs, now clueless and coin less at this unknown place. A pawnshop spots her and sees her various goods upon her. He yells out to her, calling for her to come to his shop. Not knowing where else to go, she listens and follows the man. The man tells her that he's interested in buying something off her, offering her gold in return. Weasel says that she can't really part with anything but does falter as the man mentions gold. Noticing this, the man makes a deal. If she sells it, he's willing to sell it back to her once she has the gold. She thinks about it for a moment before accepting, handing the man her broom of flying. The man hands her a sack of gold, with about two hundred gold pieces inside. She happily leaves the store, now with gold as the man sets a price for the broom, a thousand gold.
She begins her search for the halfling in the lower wards, eventually following talk of a strong halfling fighting in an arena at the Menthis section. She finds the tavern with the arena, having to spend a few gold to open a few mouths. She joins at the arena's side, spectating as a halfling fights a warforged juggernaut barehanded. Weasel is aghast with horrer as the towering warforged charges at the halfling, only to be amazed as the halfling takes the warforged's tackle. He skids a few feet before completely stopping the machination. He gives a earth shattering shout as he lifts the warforged and slam it back down to the ground. The crowd goes wild, saying another win for the Talenta barbarian, Hammertail Headsmasher. After the match, Weasel goes to meet with Hammertail. After a bit of gold is given to the bartender, she finds Hammertail emptying a tankard. As she approaches, the halfling spots her and gets up with a roar of surprise as he goes over and picks Weasel up by her legs. He talks of adventures and close calls and he's thankful to see her well. But as the halfling looks closer, he realizes that it is not the same person. Hammertail sets her down and apologizes, says he reminds Weasel of a companion he once traveled with. She asks if she looked like her and was a druid from the Eldeen Reaches. He says yes, she and another of his companions, a rogue, left the life to be married and settle with their tribe once more. Weasel happily says that she's their child. Hammerstone surprised again, picks her up once more, happily asking what he can do for her. She tells him that she is out on a pilgrimage for her tribe like her parents and her father told her to seek Hammerstone out to help her. The halfling asks of her mother's say in all this. She goes quiet for a bit before asking to be let down. Hammerstone does and waits for her to answer. Somewhat choking on if she should tell the man about her mark, she steels herself as she lies to the man. Telling him that her mother died giving birth to her. Hammerstone apologizes for being crass and tells her that he has a good job for her.
Debt:
You own an uncommon magic item, but you had to sell it to a pawn shop. If you can’t reclaim it within the month, they’ll sell it off.
Name: Zyx (Usually goes as their persona Mordecai Creed)
Race: Changeling
Class: Paladin (Oath of the Ancients) 5
Background: Folk Hero
Bonus Feat: Aberrant Dragonmark
Backstory: After their Mark manifested itself, Zyx was not outright expelled from their family but their relatives grew distant. Zyx decided to leave and seek for answers what the mark could mean and to define themselves. A firm believer that your deeds are what define you, Zyx became a self-appointed defender of the downtrodden.
Debt: They still owe a lot of money to Miranda Zhal, the former proprietor of the brewery Zyx worked for. Zyx had burned down the brewery after their mark manifested.
Name:Ghen would rather go by one of their many Personas (see below)
Race: Changeling
Class: Rogue Swashbuckler
Background: House Agent (Thuranni)
Bonus Feat: Dual Wielder
Backstory: Born to a minor family of changelings of House Thuranni, Ghen was raised to be both an assassin and performer, as many members of their family was, and has developed their personas to match. Of their personas, Ekemon and Akra are the assassins, while Daina and Anastrianna are the performers. When not involved with either of these tasks, Oloric enjoys practicing blacksmithing to wind down.
Debt: Ghen owns a Rapier, +1, but had to sell it to a pawn shop. If they can’t reclaim it within the month, they’ll sell it off.
Phobia: Apotemnophobia- Fear of persons with amputations.
Random NPC: Threna d’Tarkanan is a female shifter who acts as a premier assassin for House Tarkanan. House Thuranni has placed a Tharashk bounty on her head, though neither house knows any more than her name.
Personas:
Akra: Akra is a tall dragonborn (easily 6’8”) woman met by Ghen’s grandfather. Her scales are mottled green, her eyes onyx black, and she tends to wear simple clothes. She takes nonsense from no-one and is involved in the more brutal assassinations Ghen is given. Akra feels far more comfortable around animals than people. Anastrianna: Anastrianna is a dark-skinned elf, with sapphire blue eyes, invented by Ghen’s mother. Ana tends to wear clothes that accentuate her beauty and allow her to dance. Ana is a hopeless romantic, always searching for that “special someone.” Daina: Daina is Ghen’s other performer persona, though Daina tends to sing rather than dance. Daina, a human Ghen’s uncle once met, is almost perfectly average without make-up and costumes, so much so that their silver eyes are their only distinguishing trait when they wear even fine clothes. Daina likes to ask lots of questions. Ekemon: This Fernian Tiefling is the silent assassin of Ghen’s brotherhood of personas. His eyes glowing embers and his horns rather sharp-looking, he’s also Ghen’s go-to for intimidation. The best way to get Ekemon to do something is to tell him he can’t do it. Ekemon also has slight pyromaniacal tendancies, though he’s usually able to keep them in check. Oloric: Oloric Rumnaheim the dwarf, brown of hair and emerald of eye, is a keen blacksmith. Created by Ghen, Oloric is 143 years of age, and rather tall (for a dwarf) at 4’8”. He has a cheerful personality (for a dwarf), and he’s known for not parting with his money easily and haggling tirelessly to get the best deal possible. Oloric is Ghen's Divergent Persona.
My Warlock Idea is mainly held back by the fact that I don't have access to Pact of the Great Old One on this site. If I did, I could write up a sheet of ideas no problem. I'm just too cheap to buy it twice. That's the main issue. I have the idea, but not access to the content. It's a recurring problem.
I would very much like to give PbP a go. Seems like a lot of fun. Thought I'd throw my hat in for your campaign. I made my character on here, so here's the link. I'll also post everything to easily be read.
Backstory: As a young firbolg, Tarhorn was always most at peace when deep in the trees and surrounded by animals. He never had a pet, instead he was always surrounded by his animal friends. He set out at a young age on his own, to live with nature and lead a full life with the animals. He had many friends, one was a Half Elf named Luthor. Tarhorn and Luthor were inseparable for years. One day, a darkness had taken hold of a pack of wolves near the forest where Tarhorn was living, near Sharn. He and Luthor were attacked. Luthor ended up giving his life saving Tarhorn. His last wish was to find a cure for the sickness that was killing his sister. Tarnhorn knew he would need to set out from his home, and took his first steps into the city to find this cure.
Debt: A friend gave his life saving mine. His last wish was for me to help his sister. She's living in the outskirts of Sharn, and is very sick.
Hi! I've been looking for an Eberron game ever since I first read some of the homebrew 5e conversions of older material on another site, and now that it's out officially I'm really excited. I'd love a chance to play! Before I get started on the character, though, I was wondering: you said it might be possible to play an artificer if the interested player discussed it with you first. Would you be up for having that discussion/what would you need to know?
If you'd like to hear the concept pitch first, I was thinking of a human alchemist artificer who was a displaced House Cannith member from Cyre. Still working out most of the personality/backstory, but the basic idea would be that they were in danger of being kicked out of their local enclave for something like theft or racking up some kind of debt/misbehavior that made the family look bad (probably swiping materials for experiments and such), and were about to have to deal with that when Cyre, y'know, blew up. They fled to Sharn for safety and hoping that they'd find a chance to start anew with the Canniths in that city, and frankly are secretly relieved that the Mourning at least appears to have erased all of their prior problems. Which, of course, promptly turns out not to be the case when some surviving Cannith/whoever's trying to resolve this mess turns up in Sharn as well :)
I'm aware that the artificer is scheduled to go up for more playtesting for eventual inclusion in WGtE, and I'm totally okay with the fact that the class may change as official updates warrant (or if there's anything you want to homebrew about it in the meantime if you think it needs balance refinements now). Obviously I can't use DDB sheets for this for now, but I can create a sheet somewhere else and share it with you until the class is finally added to the site, at which point I'd happily port it over if I've still got character slots left.
If you'd rather not allow an artificer after all, that's fine! I've got other ideas I can try and throw together, and if nothing else this could probably be reskinned as an invention wizard. Either way, thanks for hearing me out!
Backstory: Daejor grew up on the streets since escaping the orphanage at the age of 5. Scrapping for the means of its survival for years, it learned all its mischievous tricks from an older kid named Aleric... well, not all... some it learned while asleep. Visited in its dreams often by the fey, Daejor begun to show talent with magic about the time of its escape from the orphanage, although it knows not what the dreams mean, or who has bestowed it with this arcane inclination. Due to its lack of understanding, Daejor has developed a fear of falling asleep, its best chance of not seeing the fey, although it is often reminded of doing so by an annoying sprite that shows up every so often, named Leej (Daejor's familiar). Daejor keeps changing its appearance almost on a daily basis to escape any consequences it might face from its shady ways (I use the neutral pronoun here to avoid hinting at Daejor's gender while in its natural form, a closely guarded secret).
Debt: Daejor owes its survival during its younger years to a 'friend' called Aleric. Although this 'friend' is not part of Daejor's daily life anymore, the changeling could never deny Aleric a favor or request. Aleric understands this well, and tends to abuse this relationship when it suits him.
Faith: The Traveler
Common Item:Dark Shard Amulet, once pilfered from a street merchant.
Uncommon Item:Rod of the Pact Keeper, +1, a prized possession that appeared next to Daejor one morning following one of its dreams.
Lifestyle: Poor
Phobia: Hypnophobia (fear of falling asleep)
Random NPC: Gremmur Solecutter, dwarf street cobbler in Sharn whose appearance and skills Daejor's regularly imitates.
Not to worry, just fill in the little questionnaire like the others have been. You don't need to worry about building it on here, so long as you have your character concept down. When we've got the group together, we'll worry about it then. There's ways around it.
Hey there, as mentioned in the character creation rules on post #1 if people want to play artificers they may do so. Feel free to pop down your character concept in the format like the others and I'll give it a look through when going through the thread. If/when the revised version of artificer is released to the public, we'll work on transitioning etc. if anyone is playing an artificer.
I've got Hayden more or less-pre built, would I have to remove him for my other one to work? Or am I allowed to post two characters for your consideration.
Backstory: The warforged that calls itself Sojourner awoke in a Cannith workshop (from what they were able to piece together) shortly before The Mourning and it's creator exulted upon Sojourner that it was unique and important, that he had a special purpose for it, but never actually explained said purpose. A few days later the Creator returned in a frenzy screaming at Sojourner to get out, that its purpose was now unimportant that all the work he had put into its design no longer mattered. Sojourner begged for the Creator to tell them their purpose, but the Creator refused and again told them to get out. Eventually Sojourner left the workshop in defeat and began to wander the nearby lands without any purpose and any idea of what to do next...
They encountered a group of kalashtar that introduced Sojourner to The Path of Light in hopes and giving them a sense of purpose; however, while the warforged seemed to have a good dose of worldly wisdom, they had a difficult time understanding the more complex topics. Sojourner spent the next several years traveling and studying with the kalashtar, journeying all over Khourvaire and seeing much of the world before recently ending up in Sharn. During their travel they found a magical amulet that greatly enhanced their intellect and ability to understand or recall knowledge.
Debt: Sojourner was doing a bit of gambling with their Charlatan die and was unfortunately discovered to be cheating. Instead of the situation ending in violence, the offended party provided Sojourner the opportunity of payment. They were given the information of a job that needed doing and Sojourner would do it for him, or they would be coming after the warforged with violence.
Faith: The Path of Light at least insofar as seeking out an inner peace and knowing oneself. Sojourner does not see this so much as a religious faith as a lifestyle.
Phobia: Sojourner's greatest fear is a lack of knowing or having purpose. They are constantly seeking out a reason for their existence.
Random NPC: Vishara, one of the kalashtar that Sojourner has journeyed with over the past two years.
Name: Dinen Alagos
Race: Valenar High Elf
Class: Rogue 5 (Swashbuckler)
Background: Gladiator
Bonus Feat: Revenant Blade
Backstory: Dinen was part of an Elven warband, but they were ambushed and Dinen taken captive. While others were fighting a war, he was forced to entertain the sick and perverted desires of rich patrons in a fighting pit. When he wasn't figthing he was chained to the wall in his cell. For over a century Dinen waited for a chance to escape.
Years ago he met Garret Greenbottle a young Halfing thief who provided the prelude to his fights and taught him the tools of the trade. Together they managed to escape the mansion of Thomas Dunkelberg amidst the turmoils of war. Together they fled into the city of Sharn where their ways parted.
Now he needs to find out what happened to his family and he contacted a changeling named Yug. But that sleazy bastard charges premium for this Information.
Debt: Dinen owns money big time to Yug for the Information he provided.
Faith: Undying Court
Common Item: Clockwork Amulet
Uncommon Item: Revenant Blade of Warning
Lifestyle: Poor
Phobia: Merinthophobia- Fear of being bound or tied up
Random NPC: Yug, changeling information gatherer, member of the Tyrants
Alright, here's my proposed character, which I hope you find interesting:
Name: Lorasatra Aloro d'Phiarlan
Race: Elf (Mark of Shadow, House Phiarlan)
Class: Monk 5 (Way of the Shadow)
Background: House Agent (House Phiarlan)
Bonus Feat: Skilled [GM Note: Added in sheet via houseruling a racial bonus feat, no other houserule material]
Backstory: Born into a dying family in House Phiarlan a few years before the Last War, scheming and strife has always been a part of Lorasatra’s life. House membership mattered little, as the Aloro family hadn’t sired a Dragonmarked heir in ages. Their status, influence and wealth had diminished to the point where the family had been reduced to a wandering clan of entertainers where once they had been one of the most affluent families in the House. No longer viewed as of much use to the Phiarlan dragonmarked lineage, the House leaders allowed the Aloro family to keep their affiliation only for as long as they were able to provide a modicum of information gathering.
But this all changed when Lorasatra’s Dragonmark manifested some time during the early days of the Last War. The timing was ominous, but at the same time welcome. Lorasatra and her father risked traveling across Khorvaire in the brooding war, but they were caught in the middle of a skirmish that soon turned into a deadly battle. Father and daughter were quickly separated. Although Lorastatra was young, her mark allowed her to escape the battle and make her way to Sharn, where they were headed. She never saw her father or the rest of her family again, their fates still unknown to her even after a century.
Upon arriving in Sharn, Lorasatra eventually met Maeral, an old friend of her father’s and someone with pull within the house still. However, Maeral saw her arrival as an opportunity for his own power play. Although he presented the young heir of the Aloro family to the House leadership in for acceptance and training, he groomed her to his liking and kept close tabs on her as she grew up. As the war raged on, young Lorasatra was eventually employed as a spy and assassin. She was taught how to blend, and how to strike unseen. Then she was sent all around the continent on the House’s behalf, either to spy for the House or for or against one of the Five Nations. She became quite a notorious persona during the war. In between or during missions, she would run errands for Maeral “as a favor to her father”. But as years passed the war continued and Lorasatra’s experience grew, she learned that Maeral was playing her, but she knew not to what end.
It became clear during the Shadow Schism that split the house into Phiarlan and Thuranni. Although the exact details escape Lorasatra to this day, Maeral was part of the coup that Thuranni thwarted, with her as a possible scapegoat. Always the opportunist, Maeral switched sides and redirected Thuranni assassins to Lorasatra, but she escaped. With the tables turning the way they did during the Shadow Schism, Maeral was exiled with Thuranni, but Lorasatra’s connection to Maeral’s schemes did not go unnoticed. She had been exiled herself, had it not been for Orym Farsalor d'Phiarlan, who recognised her talent and accepted her pleads to keep the Aloro family in House Phiarlan. As such, Aloro was fully restored, and Lorasatra was reinstated into the vast spy and assassination network of the house for the remainder of the war. But once the war was over, she would have to return the favor to Orym somehow. It is her hope to someday reclaim her family's old, or perhaps forge a new, position in the House.
Debt: Orym Farsalor d'Phiarlan helped Lorasatra during the aftermath of the Shadow Schism, and allowed for the Aloro family to be allowed into the fold of House Phiarlan again, albeit with fairly low status. She’s running all sorts of missions and favors for the House and Orlym these days to regain status.
Faith: Affiliates with whatever faith is most useful for her mission. Otherwise loosely adherent to the Sovereign Host, as well as certain aspects of The Traveler and The Shadow.
Common Item: Shiftweave (Entertainer’s outfit, beggar garbs, robust darkh clothing, fine fashionable clothes, uniform)
Uncommon Item: Ring of Mind Shielding
Lifestyle: Modest (usually, depends on her cover or current job).
Phobia: Proditiophobia - fear of being betrayed by someone you love. Through her experiences and profession, Lorasatra hasn’t had many meaningful relationships - family, friends, or otherwise - in her adult life. Those she has had have either schemed against her, disappeared, or are new. Her relations are fleeting for fear of getting too attached only to be betrayed.
Random NPC: Rudibert Fairfoot - A Halfling innkeeper in Sharn, proprietor of The Jolly Jackal Food, Entertainment & Lodgings. Source of information, entertainment, the odd work and lodging. Likely affiliated with House Ghallanda.
Question: What would magic item pricing and availability be?
Name: Gaersariph (His other persona's are named Gaius Tibern, Quin Threefinger, and Calanon Narcion)
Race: Changeling
Class: Bard (College of Whispers)
Background: Charlatan
Bonus Feat: Actor
Backstory: Gaersariph was bron into a changleing crime family that worked as spies and if needed asassins for the highest bidders. Unlike some other clans, his loved their ablities to change shape and almost never let their orginal forms be seen even amongst each other. By the time Gaersariph was ten he had been taught how to use his ablities and memorized various personas to use in a myraid of situations. At age fifteen he was allowed to make his own persona and use it to complete a basic job in the lowest level of Sharn, his family's favorite place of business. This had him pose as a bard, something he found that he was both good at and rather enjoyed overall. After this assignemnt he would go on more, using his bard skills to help him.
Eventually the young shapeshifter would try to leave his life of crime behind to simply live as a bard while still helping his family by giving them any interesting information he had along the way. This worked well and he made a nice living for himself in Sharn where he played in the better taverns he could gain access to, eventually earning the favor of a Dragonmarked noble who had him become personal performer at some of their more lavish affairs. This is how he found himself working in the employ of Phiarlan.
Debt: A noble of house Phiarlan who gave him a job as both a bard and an information gatherer.
Faith: Sovereign Host
Common Item: Cloak of Billowing
Uncommon Item: Doss Lute
Lifestyle: Comfortable
Phobia: Halflongs and Dinsaurs (He had a bad run in with the barbarian halfings and one of their raptors.)
Random NPC: Methalis a changeling that makes a living by working for the city leaders as a spy.
@polepaladdy
thanks, i didn’t saw the broken links, fixed now
Name: Rufus
Race: Firbolg
Class: monk way of the drunken master
Background: entertainer - juggler/wrestler
Bonus Feat: Athlete
Debt: this is debatable but Reginald is always quick to jump any chance he gets to remind me that he is the reason I’m doing so well and “not out in the forest with the wolves”. He doesn’t like his cash cow has gotten tired of the game and wants out. He always tries to find a way to keep me under his thumb.
Faith: The Sovereign Host
Common Item: Wand of Fireworks
Uncommon Item: Alchemy Jug
Lifestyle: Modest
Phobia: Ailurophobia - fear of cats
Random NPC: Reginald Ringman - owner, ringmaster of the traveling circus show : Reginald’s exhibition of Exotic Wonders.
Name: Lili
Race: Human
Class: Barbarian ( Berserker)
Background: Mercenary Veteran.
Bonus Feat: Tough
Backstory: Lili is a orphan that was left when her family was attacked while going near the Demon Wastes, a group of traveling Ghaash'kala found her crying and abandon and brought her with them. They came to love the child and treat it like their own, as she grew she proved to me no less strong or tough as themselves and trained her as a warrior.
Debt: Owes her Orcish Father for all he has done raising her, and will send him gold to help him and her family.
Faith: The Silver Flame
Common Item: Feather Token (Feather Fall)
Uncommon Item: Bag of Holding
Lifestyle: Poor
Phobia: Heights
Random NPC: Dubok Skullcrusher, Blacksmith. (let's Lili sleep in forge room at night for small chores)
Name: Gruun Dendweller
Race: Bugbear
Class: Barbarian (Totem Warrior)
Background: Outlander
Bonus Feat: Sentinel
Backstory: Gruun was rasied from childhood by a Druid in the wild. Kept away from the traditional beliefs of Bugbears, Gruun does not worship their gods but instead was taught to love and cherish the forest of his home. The drudic influence was enough to change his values but the strength and nature of his blood still came through. The druid spent many years trying to find a way to tame the rage and bloodlust of this increasingly capable killer. The druid finally found the answer when poachers killed a bear leaving its den and family unprotected. It took some time to convince the bears to take him but once Gruun understood he had a family his druidic teachings came to fruition. Gruun used his stength and stealth to hunt those entering his woods. Those seeking evil found an enemy of terrible strength and rage while those with good will found nothing hindered them during their travel.
Eventually word of this 'forest beast' began to spread and was picked up by some beast tamers who sold to a traveling circus. Thinking this intelligent beast would make for a good attraction they set out to capture it. Unfortunately for Gruun he was rather easy to outsmart and ended up as one of their caged attractions, roving around with this traveling circus. This brought him to be taken to Sharn however, life in a cage did not suit Gruun and his health was very deteriorated. The circus decided to sell him off thinking he would not survive to another city. Luckily Gruun had attracted the eye of a sailor named Joeth who had stared with grim remembrance upon him. Being the only person in the area Joeth growled a story at Gruun where he had 6 of his crew killed by bugbears while bringing goods inland. After hearing the short tale Gruun gave him a look of pity and gruffly bade him an apology for his kindred.
Joeth had no idea that a Bugbear could possessed any remorse and was very startled by this. Gruun took this shocked pause and began his own tale ending with his longing for his wooded homeland and his disgust with his cage. Joeth came to his rescue later that week and purchased Gruun from the circus. Joeth got him back to health and recruited him as a guide and protector of his goods whenever they trekked across land.
Debt: He owes a Joeth a life debt and has only begun to pay back his freedom.
Faith: Church of the Silver Flame
Common Item: Horn of Silent Alarm
Uncommon Item: Eversmoking Bottle
Lifestyle: Poor
Phobia: Cleisiophobia - Fear of being locked in an enclosed place.
Random NPC: Hollard, a tavern keeper/fence within Sharn that has been relaying jobs to Gruun.
Name: Yoly Beebalm
Race: Halfling (Ghostwise)
Class: Druid – Circle of the Land (Grassland) 5
Background: Outlander
Bonus Feat: Bountiful Luck
Backstory: Yoly’s tribe did its best to avoid being caught up in the The Last War, having wandered the southern parts of The Talenta Plains. Though typically one to keep to themselves, this ghostwise halfling has set herself upon a quest to find an artifact that will allow her to speak with the ancestors of her tribe which would allow her help guide the tribe throughout the Plains when she returns as one of the tribal shamans. Now that peace has settled upon the lands, her elders have sent her out to scout the other nations, and to Yoly’s luck she drew Sharn. With ties to the Telenta Plains, they have asked her to determine if they could be of assistance to the Boromar Clan.
Debt: Being the curious type and having never seen anything of the type, on her first day in the city she was caught stealing something - Clockwork Amulet, but she believes that she was just holding on to it for safekeeping. Perhaps luck was on her side as she was able to convince the merchant that if she could keep the item, that she would perform a task for them.
Faith: Path of Light
Common Item: Clockwork Amulet
Uncommon Item: Sentinel Shield
Lifestyle: Poor
Phobia: Not being able to find her way back home to her tribe.
Random NPC: Belner Tenpenny, halfling merchant and member of the Boromar Clan
Hey, it's Crispy. My friend o_Merlin_o and I would love to participate in this campaign if you'd have us. We're both great players, post regularly, and have interesting characters to contribute. Thanks for considering us! =)
Name: Cora "Crispy" Perkins
Race: Human
Class: Inquisitive Rogue 5
Background: Soldier
Bonus Feat: Lucky
Backstory: Once a successful special forces operative, Crispy thought she was above the law, and then lost everything. Now, she is a woman displaced out of time and space. Making a deal with a demon lord, she has been sent to this realm to perform an act of service. Target elimination. (Which I can flesh out once I know the actual mission.) Unable to leave this realm until her target is dead, all enemies of her patron demon lord must be destroyed. The problem is, her best friend Chubby Beersmith got sucked into going with her as well - and the two are inseparable friends.
Debt: I owe a debt of service. I am a trained and deadly assassin. I am unable to leave this realm until my contract is complete.
Faith: I will have to think about this one, Crispy is not a religious gal in the slightest.
Common Item: Moon Touched Shortsword
Uncommon Item: Short Sword +1
Lifestyle: Poor
Phobia: My dead father. He haunts me in my dreams since his murder. I am plagued by this, and have trouble sleeping with recurring night terrors. He is the one thing I fear.
Random NPC: I'd have to think about this one, too, since Crispy's never been here before.
Name: Elliot Prideswift
Race: Human (Variant: Sharpshooter Feat)
Class: Ranger 5
Background: Urchin
Bonus Feat: Skulker
Backstory: Elliot was born to a poor family. His mom passed away during childbirth, leaving him to his father. His father taught him how to shoot a bow, and Elliot took to it very quickly. As he got older, his father got more frail. When he was 19, his father passed away. He needed money and he needed it ASAP. He caught wind of a small job...
Debt: His debt is to himself, he wants to make his mother and father proud.
Faith: The Silver Flame
Common Item: Got 20 more arrows (paid the 20 gp for it)
Uncommon Item: Longbow +1 (paid the 50 gp for it)
Lifestyle: Poor
Phobia: Claustrophobic, he is VERY used to open environments.
Random NPC: Jeremiah Shaw, son of a small local tavern owner and Elliot's best friend
https://ddb.ac/characters/4309215/7w50iQ
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Name: Weasel, Lanna Frolop
Race: Shifter (Swiftstride)
Class: Warlock (Archfey)
Background: Outlander
Bonus Feat: Aberrant Dragonmark
Backstory: Weasel doesn't belong here. She belongs back out in the Reaches of Eldeen. Where the Wardens work tirelessly and her clan moves about. She misses her family. She curses the keeper who sent her out, to prove her worth to the tribe. The circles wouldn't take her, the beastial barbarians says she's too weak, and the rangers want nothing to do with her mark. Cursed with a dragonmark upon her stomach, her first fatal mistake is accidently killing her mother at birth. Her magic went off during delivery, rupturing through her mother as the [spell]witch bolt[spell] went off. Although some of her tribe blame her for this accident, her father took care of her, raising her as her mother would have wanted. But if only that would be the end of it, the mark constantly talked to her, whispers to her for whole nights. And Weasel...found herself listening to it. To promises of change, to make her father proud, and to honor her mother. And she accepted, now tying herself to the patron who promised her that power. She was given that power, the power to harness the earth and to influence others. She learned more and more, somewhat impressing the other members of her tribe by her skill. Only to see that each time she did her magic, her mark would glow. Saying that it's just the mark's influence they've distanced themselves more. Although sad that she couldn't close that distance, she was happy to finally be of use to the tribe. That is until the keeper asks that she finally proves her devotion to the tribe and collect an offering outside of the woods. A pilgrimage to show that despite being thrown into the unknown, she'll survive and come back with a bounty.
She accepts the challenge, a chance to show that she is not cursed. She excitedly tells her father, who hugs her. That her father and mother met on this pilgrimage as adventurers. He brought her mother back to her tribe once it was over, marrying and having her first child with her mother. He happily gives her some gear he doesn't use anymore, along with a few odd trinkets. A mask, bearing a bestial profile, he says it helped him ease a bear from mauling him. And a staff, her mother's staff, he says that's how her mother kept him and other alive during their adventuring days. The last one handed to her, is a broom. Her father says that this will take her to where she will need to go. She needs to seek out a halfling mercenary at the city of Sharn. While a bit puzzled, she does as she is told and mounts the broom. Her father tells her to say Fly, and as she does the broom lifts her off. Weasel is amazed that her father kept all of this from his adventuring days and thanks him. She leaves the house and waves goodbye to her father and tribe as the broom soars through the air, headed to the city of Sharn.
Unfortunately, she does get lost. As her father only pointed in a general way, she thought she only need to see the towering heights of the city. She does find it, but to actually traverse in the city takes more than just a lust for adventure. She finds herself in the lower wards, walking about the shady streets as she realizes that someone just stole her coin purse. Although she tries to track the pickpocket, she sees that it is harder to discern a person's footprint than that of an animal. She loses them in the crowd and sighs, now clueless and coin less at this unknown place. A pawnshop spots her and sees her various goods upon her. He yells out to her, calling for her to come to his shop. Not knowing where else to go, she listens and follows the man. The man tells her that he's interested in buying something off her, offering her gold in return. Weasel says that she can't really part with anything but does falter as the man mentions gold. Noticing this, the man makes a deal. If she sells it, he's willing to sell it back to her once she has the gold. She thinks about it for a moment before accepting, handing the man her broom of flying. The man hands her a sack of gold, with about two hundred gold pieces inside. She happily leaves the store, now with gold as the man sets a price for the broom, a thousand gold.
She begins her search for the halfling in the lower wards, eventually following talk of a strong halfling fighting in an arena at the Menthis section. She finds the tavern with the arena, having to spend a few gold to open a few mouths. She joins at the arena's side, spectating as a halfling fights a warforged juggernaut barehanded. Weasel is aghast with horrer as the towering warforged charges at the halfling, only to be amazed as the halfling takes the warforged's tackle. He skids a few feet before completely stopping the machination. He gives a earth shattering shout as he lifts the warforged and slam it back down to the ground. The crowd goes wild, saying another win for the Talenta barbarian, Hammertail Headsmasher. After the match, Weasel goes to meet with Hammertail. After a bit of gold is given to the bartender, she finds Hammertail emptying a tankard. As she approaches, the halfling spots her and gets up with a roar of surprise as he goes over and picks Weasel up by her legs. He talks of adventures and close calls and he's thankful to see her well. But as the halfling looks closer, he realizes that it is not the same person. Hammertail sets her down and apologizes, says he reminds Weasel of a companion he once traveled with. She asks if she looked like her and was a druid from the Eldeen Reaches. He says yes, she and another of his companions, a rogue, left the life to be married and settle with their tribe once more. Weasel happily says that she's their child. Hammerstone surprised again, picks her up once more, happily asking what he can do for her. She tells him that she is out on a pilgrimage for her tribe like her parents and her father told her to seek Hammerstone out to help her. The halfling asks of her mother's say in all this. She goes quiet for a bit before asking to be let down. Hammerstone does and waits for her to answer. Somewhat choking on if she should tell the man about her mark, she steels herself as she lies to the man. Telling him that her mother died giving birth to her. Hammerstone apologizes for being crass and tells her that he has a good job for her.
Debt:
Faith: Sovereign Host, Arawei
Common Item: Mask of the Beast
Uncommon Item: Staff of Healing
Lifestyle: Modest
Phobia: Exiled from tribe
Random NPC: Hammertail Headsmasher, mercenary for hire and gladiator for drinks.
No need to consider this application anymore.
Already quite the competition.
Name: Zyx (Usually goes as their persona Mordecai Creed)
Race: Changeling
Class: Paladin (Oath of the Ancients) 5
Background: Folk Hero
Bonus Feat: Aberrant Dragonmark
Backstory: After their Mark manifested itself, Zyx was not outright expelled from their family but their relatives grew distant. Zyx decided to leave and seek for answers what the mark could mean and to define themselves. A firm believer that your deeds are what define you, Zyx became a self-appointed defender of the downtrodden.
Debt: They still owe a lot of money to Miranda Zhal, the former proprietor of the brewery Zyx worked for. Zyx had burned down the brewery after their mark manifested.
Faith: The Blood of Vol
Common Item: Moon-Touched Rapier
Uncommon Item: Cloak of Protection
Lifestyle: Modest
Phobia: Their greatest fear is accidentally hurting someone with their powers.
Random NPC: Karl Vorgal, half-orc attorney who was Zyx public defender after the brewery incident.
Name: Ghen would rather go by one of their many Personas (see below)
Race: Changeling
Class: Rogue Swashbuckler
Background: House Agent (Thuranni)
Bonus Feat: Dual Wielder
Backstory: Born to a minor family of changelings of House Thuranni, Ghen was raised to be both an assassin and performer, as many members of their family was, and has developed their personas to match. Of their personas, Ekemon and Akra are the assassins, while Daina and Anastrianna are the performers. When not involved with either of these tasks, Oloric enjoys practicing blacksmithing to wind down.
Debt: Ghen owns a Rapier, +1, but had to sell it to a pawn shop. If they can’t reclaim it within the month, they’ll sell it off.
Faith: The Traveller
Common Item: Shiftweave
Uncommon Item: Ring of Mind Shielding
Lifestyle: Comfortable
Phobia: Apotemnophobia- Fear of persons with amputations.
Random NPC: Threna d’Tarkanan is a female shifter who acts as a premier assassin for House Tarkanan. House Thuranni has placed a Tharashk bounty on her head, though neither house knows any more than her name.
Personas:
Akra: Akra is a tall dragonborn (easily 6’8”) woman met by Ghen’s grandfather. Her scales are mottled green, her eyes onyx black, and she tends to wear simple clothes. She takes nonsense from no-one and is involved in the more brutal assassinations Ghen is given. Akra feels far more comfortable around animals than people.
Anastrianna: Anastrianna is a dark-skinned elf, with sapphire blue eyes, invented by Ghen’s mother. Ana tends to wear clothes that accentuate her beauty and allow her to dance. Ana is a hopeless romantic, always searching for that “special someone.”
Daina: Daina is Ghen’s other performer persona, though Daina tends to sing rather than dance. Daina, a human Ghen’s uncle once met, is almost perfectly average without make-up and costumes, so much so that their silver eyes are their only distinguishing trait when they wear even fine clothes. Daina likes to ask lots of questions.
Ekemon: This Fernian Tiefling is the silent assassin of Ghen’s brotherhood of personas. His eyes glowing embers and his horns rather sharp-looking, he’s also Ghen’s go-to for intimidation. The best way to get Ekemon to do something is to tell him he can’t do it. Ekemon also has slight pyromaniacal tendancies, though he’s usually able to keep them in check.
Oloric: Oloric Rumnaheim the dwarf, brown of hair and emerald of eye, is a keen blacksmith. Created by Ghen, Oloric is 143 years of age, and rather tall (for a dwarf) at 4’8”. He has a cheerful personality (for a dwarf), and he’s known for not parting with his money easily and haggling tirelessly to get the best deal possible. Oloric is Ghen's Divergent Persona.
Do you have difficulty fitting everything you want into your signature? Then check out the Extended Signature thread!
Here's my Extended Signature!
@pokepaladdy
My Warlock Idea is mainly held back by the fact that I don't have access to Pact of the Great Old One on this site. If I did, I could write up a sheet of ideas no problem. I'm just too cheap to buy it twice. That's the main issue. I have the idea, but not access to the content. It's a recurring problem.
Relleonard Harrowveil: Lv1 Tiefling Paladin - Hermes' Curse of Strahd PbP | Hunhow the Golden: Lv1 Gold Dragonborn Barbarian - Sunless Citadel PbP | Mikhael Frostmoon: Lv2 Half-Elf Sorcerer (Draconic) - Rescue at Rivenroar PbP | Conway Dredmor: Lv3 Half-Elf Ranger (Hunter) - Crypt of the Elf King PbP. | Hayden Cinderthrone: Lv5 Half-Elf Sorcerer (Draconic) - Trial By Fire PbP | Edric the Nightwalker: Lv5 Tiefling Warlock (The Great Old One) - Shards of Sharn Group A |
Hello,
I would very much like to give PbP a go. Seems like a lot of fun. Thought I'd throw my hat in for your campaign. I made my character on here, so here's the link. I'll also post everything to easily be read.
Tarhorn Laydbek
Name: Tarhorn Laydbek
Race: Firbolg
Class: Druid
Background: Outlander
Bonus Feat: Healer
Backstory: As a young firbolg, Tarhorn was always most at peace when deep in the trees and surrounded by animals. He never had a pet, instead he was always surrounded by his animal friends. He set out at a young age on his own, to live with nature and lead a full life with the animals. He had many friends, one was a Half Elf named Luthor. Tarhorn and Luthor were inseparable for years. One day, a darkness had taken hold of a pack of wolves near the forest where Tarhorn was living, near Sharn. He and Luthor were attacked. Luthor ended up giving his life saving Tarhorn. His last wish was to find a cure for the sickness that was killing his sister. Tarnhorn knew he would need to set out from his home, and took his first steps into the city to find this cure.
Debt: A friend gave his life saving mine. His last wish was for me to help his sister. She's living in the outskirts of Sharn, and is very sick.
Faith: Need to read a little on this.
Common Item: Healer's Kit
Uncommon Item: Bag of Holding (Charged myself 300gp)
Lifestyle: Poor. Simple clothes and food, preferring what I can forage myself, and living in the woods most of my life.
Phobia: Heights. At a young age I nearly died falling from a tree.
Random NPC: Maisie Fellow, baker.
I do hope this is along the lines of what you're looking for. If not just let me know and I can rework many parts of it.
Hi! I've been looking for an Eberron game ever since I first read some of the homebrew 5e conversions of older material on another site, and now that it's out officially I'm really excited. I'd love a chance to play! Before I get started on the character, though, I was wondering: you said it might be possible to play an artificer if the interested player discussed it with you first. Would you be up for having that discussion/what would you need to know?
If you'd like to hear the concept pitch first, I was thinking of a human alchemist artificer who was a displaced House Cannith member from Cyre. Still working out most of the personality/backstory, but the basic idea would be that they were in danger of being kicked out of their local enclave for something like theft or racking up some kind of debt/misbehavior that made the family look bad (probably swiping materials for experiments and such), and were about to have to deal with that when Cyre, y'know, blew up. They fled to Sharn for safety and hoping that they'd find a chance to start anew with the Canniths in that city, and frankly are secretly relieved that the Mourning at least appears to have erased all of their prior problems. Which, of course, promptly turns out not to be the case when some surviving Cannith/whoever's trying to resolve this mess turns up in Sharn as well :)
I'm aware that the artificer is scheduled to go up for more playtesting for eventual inclusion in WGtE, and I'm totally okay with the fact that the class may change as official updates warrant (or if there's anything you want to homebrew about it in the meantime if you think it needs balance refinements now). Obviously I can't use DDB sheets for this for now, but I can create a sheet somewhere else and share it with you until the class is finally added to the site, at which point I'd happily port it over if I've still got character slots left.
If you'd rather not allow an artificer after all, that's fine! I've got other ideas I can try and throw together, and if nothing else this could probably be reskinned as an invention wizard. Either way, thanks for hearing me out!
I've been DMing a couple of one-shots in these forums (as you may know ;) ), and would like to give being a player a go.
Name: Daejor
Race: Changeling
Class: Warlock (The Archfey) 5
Background: Urchin
Bonus Feat: Actor
Backstory: Daejor grew up on the streets since escaping the orphanage at the age of 5. Scrapping for the means of its survival for years, it learned all its mischievous tricks from an older kid named Aleric... well, not all... some it learned while asleep. Visited in its dreams often by the fey, Daejor begun to show talent with magic about the time of its escape from the orphanage, although it knows not what the dreams mean, or who has bestowed it with this arcane inclination. Due to its lack of understanding, Daejor has developed a fear of falling asleep, its best chance of not seeing the fey, although it is often reminded of doing so by an annoying sprite that shows up every so often, named Leej (Daejor's familiar). Daejor keeps changing its appearance almost on a daily basis to escape any consequences it might face from its shady ways (I use the neutral pronoun here to avoid hinting at Daejor's gender while in its natural form, a closely guarded secret).
Debt: Daejor owes its survival during its younger years to a 'friend' called Aleric. Although this 'friend' is not part of Daejor's daily life anymore, the changeling could never deny Aleric a favor or request. Aleric understands this well, and tends to abuse this relationship when it suits him.
Faith: The Traveler
Common Item: Dark Shard Amulet, once pilfered from a street merchant.
Uncommon Item: Rod of the Pact Keeper, +1, a prized possession that appeared next to Daejor one morning following one of its dreams.
Lifestyle: Poor
Phobia: Hypnophobia (fear of falling asleep)
Random NPC: Gremmur Solecutter, dwarf street cobbler in Sharn whose appearance and skills Daejor's regularly imitates.
@nederic
Not to worry, just fill in the little questionnaire like the others have been. You don't need to worry about building it on here, so long as you have your character concept down. When we've got the group together, we'll worry about it then. There's ways around it.
@KPhoenix
Hey there, as mentioned in the character creation rules on post #1 if people want to play artificers they may do so. Feel free to pop down your character concept in the format like the others and I'll give it a look through when going through the thread. If/when the revised version of artificer is released to the public, we'll work on transitioning etc. if anyone is playing an artificer.
@pokepaladdy
I've got Hayden more or less-pre built, would I have to remove him for my other one to work? Or am I allowed to post two characters for your consideration.
Relleonard Harrowveil: Lv1 Tiefling Paladin - Hermes' Curse of Strahd PbP | Hunhow the Golden: Lv1 Gold Dragonborn Barbarian - Sunless Citadel PbP | Mikhael Frostmoon: Lv2 Half-Elf Sorcerer (Draconic) - Rescue at Rivenroar PbP | Conway Dredmor: Lv3 Half-Elf Ranger (Hunter) - Crypt of the Elf King PbP. | Hayden Cinderthrone: Lv5 Half-Elf Sorcerer (Draconic) - Trial By Fire PbP | Edric the Nightwalker: Lv5 Tiefling Warlock (The Great Old One) - Shards of Sharn Group A |
Name: Sojourner
Race: Warforged (Envoy)
Class: Monk of the Open Hand
Background: Far Traveler
Bonus Feat: Mobile
Backstory: The warforged that calls itself Sojourner awoke in a Cannith workshop (from what they were able to piece together) shortly before The Mourning and it's creator exulted upon Sojourner that it was unique and important, that he had a special purpose for it, but never actually explained said purpose. A few days later the Creator returned in a frenzy screaming at Sojourner to get out, that its purpose was now unimportant that all the work he had put into its design no longer mattered. Sojourner begged for the Creator to tell them their purpose, but the Creator refused and again told them to get out. Eventually Sojourner left the workshop in defeat and began to wander the nearby lands without any purpose and any idea of what to do next...
They encountered a group of kalashtar that introduced Sojourner to The Path of Light in hopes and giving them a sense of purpose; however, while the warforged seemed to have a good dose of worldly wisdom, they had a difficult time understanding the more complex topics. Sojourner spent the next several years traveling and studying with the kalashtar, journeying all over Khourvaire and seeing much of the world before recently ending up in Sharn. During their travel they found a magical amulet that greatly enhanced their intellect and ability to understand or recall knowledge.
Debt: Sojourner was doing a bit of gambling with their Charlatan die and was unfortunately discovered to be cheating. Instead of the situation ending in violence, the offended party provided Sojourner the opportunity of payment. They were given the information of a job that needed doing and Sojourner would do it for him, or they would be coming after the warforged with violence.
Faith: The Path of Light at least insofar as seeking out an inner peace and knowing oneself. Sojourner does not see this so much as a religious faith as a lifestyle.
Phobia: Sojourner's greatest fear is a lack of knowing or having purpose. They are constantly seeking out a reason for their existence.
Random NPC: Vishara, one of the kalashtar that Sojourner has journeyed with over the past two years.
Uncommon Item: Headband of Intellect
Common Item: Charlatan's Die
Lifestyle: Comfortable
DnD Beyond Link: Character Sheet
Valaith "Rimehand" Kalukavi - Chronicles of Arden