(Sorry the last thing I read was Eiren was going go back to the room where you got transported to and then throw the White Gate to the north. I have already prepared the map, so that is how I going to proceed.)
After some discussion Eiren lead the group back through the double doors and through the White Gate to the north of the room. After letting everyone go through the gate, he takes his place at the front of the party. You see...
The walls of this massive hall are carved with reliefs of humanoid monarchs adorned with jeweled crowns and other finery, while servants bow at their feet. Huge white pillars rise to the ceiling.
Along the southern wall is a set of double doors, arranged if front of the of the doors are three golems. Two are Helmed Horrors like you fought in your very first encounter, and the third you think is a Flesh Golem. None of the golems have moved since you spotted them.
How do you want to proceed?
If you move into the room give me a ending point (map reference) and a how you got there.
This post has potentially manipulated dice roll results.
Does Eiren know anything about flesh golems?
Intelligence 10
Eiren also looks for any runes in the wall near the entrance, to see if perhaps this room has similar functions to the one he'd just blindly traversed minutes earlier.
"Well... Have you looked at these things? They don't breathe. The only difference between them being inactive or active and unmoving is whether they'll attack us or not when we get closer." Velmine explains her thoughts, looking back at the Clay Golem behind her. "Hey, you, Clay! Could you try to act like you're inactive like those others over there? Just lower your arms and stand still."
(RPing is fun! I just wanted Velmine to try and prove a point. Didn't need to really amount to anything.)
"Okay, back up again! And use the same commands as from before I asked you to fake inactivity." She says, hoping the golem will remember them. "But yes, we should approach them. Just be careful, and make sure they won't immediately attack as soon as we get close before we try anything clever like building a golem army."
"I don't think subterfuge works on these things because they don't have a brain, but you know what? I'm quick on my feet. If I'm attacked, I step back and let you all get into the action too." Velmine responds, ready to step into the action with that plan unless the group's leader has an objection. She gives an order for the golem. "Follow me, but leave a gap between us. If they attack, stand your ground and dodge their attacks."
"I don't think subterfuge works on these things because they don't have a brain, but you know what? I'm quick on my feet. If I'm attacked, I step back and let you all get into the action too." Velmine responds, ready to step into the action with that plan unless the group's leader has an objection. She gives an order for the golem. "Follow me, but leave a gap between us. If they attack, stand your ground and dodge their attacks."
So, she'll move forward first and go to U9. From there, she'll ask people to change places a little and move a bit out of the way so that the golem can actually cross until it's on (T-U, 10-11).
Then, if the constructs haven't become hostile yet, she'll start walking west on the "9" line while the golem is on the "9-10" line always 10 ft. behind her.
Her hostility check is to see if when she's on K9, the group will attack or not.
In case they remain calm, she starts walking south on the K column while the golem is on the K-L column until she's right face-to-face with them.
Finally, that's when she's convinced they're not a threat at all, and she'll call the others to also get closer.
(Sorry the last thing I read was Eiren was going go back to the room where you got transported to and then throw the White Gate to the north. I have already prepared the map, so that is how I going to proceed.)
After some discussion Eiren lead the group back through the double doors and through the White Gate to the north of the room. After letting everyone go through the gate, he takes his place at the front of the party. You see...
The walls of this massive hall are carved with reliefs of humanoid monarchs adorned with jeweled crowns and other finery, while servants bow at their feet. Huge white pillars rise to the ceiling.
Along the southern wall is a set of double doors, arranged if front of the of the doors are three golems. Two are Helmed Horrors like you fought in your very first encounter, and the third you think is a Flesh Golem. None of the golems have moved since you spotted them.
How do you want to proceed?
If you move into the room give me a ending point (map reference) and a how you got there.
Does Eiren know anything about flesh golems?
Intelligence 10
Eiren also looks for any runes in the wall near the entrance, to see if perhaps this room has similar functions to the one he'd just blindly traversed minutes earlier.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Eiren doesn't find and Runes on the walls in this room.
He knows the following facts about Flesh Golems
"If they are no active maybe we can take them over too?" Xavier muses to the group
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
"Well... Have you looked at these things? They don't breathe. The only difference between them being inactive or active and unmoving is whether they'll attack us or not when we get closer." Velmine explains her thoughts, looking back at the Clay Golem behind her. "Hey, you, Clay! Could you try to act like you're inactive like those others over there? Just lower your arms and stand still."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Eiren gives a silent "thumbs up" to Velmine, as he was about to just walk out there and see what happened.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The Clay Golem lowers it's arms and shuts down until further instructions.
(Personally I'm not sure where you are going with this?)
(RPing is fun! I just wanted Velmine to try and prove a point. Didn't need to really amount to anything.)
"Okay, back up again! And use the same commands as from before I asked you to fake inactivity." She says, hoping the golem will remember them. "But yes, we should approach them. Just be careful, and make sure they won't immediately attack as soon as we get close before we try anything clever like building a golem army."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
The Golem returns to 'life' and won't attack anything until you give the command.
Are you going to all move into the room together, or is one person going to approach the golems and see how they react?
Maybe just Velmine should approach with her golem ? A bit of subterfuge if they are active might not attack seeing ypu with another golem?
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
"I don't think subterfuge works on these things because they don't have a brain, but you know what? I'm quick on my feet. If I'm attacked, I step back and let you all get into the action too." Velmine responds, ready to step into the action with that plan unless the group's leader has an objection. She gives an order for the golem. "Follow me, but leave a gap between us. If they attack, stand your ground and dodge their attacks."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Eiren readies a chill touch, and will target the first enemy to make any aggressive moves towards Velmine.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Give me a step by step description of your path
Velmine wants to go with the golem.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Since it's almost impossible for the Reduced-threat Golem (see spoiler) to make a DC 17 Wisdom save I am going to roll it/them to save time.
Reduced Threat. This creature has -2 penalty on all ability checks and saving throws.
When the golem reaches T-U, 10-11, Wisdom save 2, it is magical transported to (18-7) S-T, 20,21, Taking 3 Lightning damage.
The the golems activate and seeing intruders get ready to attack.
(Map shows Velmine in U10, she really is in U9.)
Eiren I believe that you had a ready action. Go ahead and do that now. (Note that the pillars block LoS).
Everyone roll initiatives.
Flesh Golem's Initiative 12
Helmed Horror's Initiative 11
Baik's initiative 6
Velmine roll initiative for the golem at -1 (I haven't been counting the-2 penalty for Reduced-threat monsters on initiatives)
Everyone with a 15 or higher can act.
Anyone who moves into the room give me your exact path.
"I told you there'd be no deception," Velmine says, excited for a fight and especially happy she got it right in terms of what they were doing.
Initiative: 14
(just edited in:) Golem's Initiative: 12
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
16 initiative
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier moves to U12 and casts fire bolt at the flesh golem
Attack: 16 Damage: 11
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier moves to where he has Line of sight on the Flesh Golem and fires off a fire bolt which hits the golem.
Still waiting for Eiren and Corvin
Initiative: 19