Chubs finishes his leisurely stroll up to where Kif has the cultist pinned to the floor. Hello friend. Chubs taps the druid on the forehead with the end of his staff. I'd like to ask you a couple of questions...a pause, another tap on the forehead...Who are you? tap Why are you here? tap Who else is here with you? tap Please answer quickly as my friends here are not nearly so gentle as I am. tap... tap....
Persuasion with inspiration: Dice rolls not yet available for this section. Dice rolls not yet available for this section.
We, weeee four . . . he wheezes, and spits a little blood . . . come from Yester Hill to eliminate these - he pauses, his eyes dart around, looking up - these pests, and finish their ridiculous winery. And it is finished. The gems are gone, the fight is over. And you will perish as well! He finishes with a hiss, as you all hear the movement of many creatures on the floor above you.
You saw one in the loading dock. That one disappeared, now that you think about it, likely into the second floor of the winery.
On the main floor, you encountered and killed one cultist. The one you killed there was the same as the one pouring stuff into the vat. Upstairs, you killed one, and another killed herself. This is either the fourth or the fifth, depending on whether one of the ones upstairs was also the one you saw in the loading dock.
Yester Hill. . . Yester Hill is my home, @#%$. You will see it, or it will visit you, one day. I see the blood in your eye. He cursed, judging by the sound of it, in some foreign language. Now he spits at Kif and glares silently.
As Barnaby searches the room he discovers what Chubs had already noticed. It is very chilly toward that far wall, and also in the narrow passage between the rooms.
The noise upstairs continues. It is the shuffling of creatures, you are fairly certain.
The cultist pants and hisses, and has nothing else to say.
Nothing magic in the room. There is quite a lot of wine, most of which would have been destroyed but for Chubs’s Silence spell, and I will describe the inventory to you soon.
I'm sorry to say, I don't think my abilities will be of much use in that regard.
Though I don't need an enchantment to tell me that we are still not alone. Is there anyway to safely bind this druid while we clear the upper floor? We may have lost the whatever element of surprise, but I think we should press the advance.
(Edit: I may have missed the significance of "earthly obligations," if the druid is dead, obviously no need to waste rope).
Against the north wall in the eastern portion of the cellar rest three frosty (remember, this wall and the narrow passage are cold) barrels containing Purple Grapemash No. 3, a fact that is emblazoned on each barrel’s side. A single bottle of Purple Grapemash No. 3 lies on the flagstone floor in the western half of the cellar, which I believe you guys already discovered.
The wine rack in the eastern half of the cellar holds forty bottles, the labels of which show that the wine is the winery’s Red Dragon Crush.
There is a ramp at the southeast corner and there are stairs at the southwest corner. There is also a door leading to the south, which you can see on your map. A quick peek through it reveals stairs rising to the main floor. In the dim light, the narrow stairway appears to be empty.
We, weeee four . . . he wheezes, and spits a little blood . . . come from Yester Hill to eliminate these - he pauses, his eyes dart around, looking up - these pests, and finish their ridiculous winery. And it is finished. The gems are gone, the fight is over. And you will perish as well! He finishes with a hiss, as you all hear the movement of many creatures on the floor above you.
What gems friend? What gems are gone? Another tap, this one more gentle.
Blue: This is the third druid we’ve come across?
Asssk, ask the vermin. They know.
Noises from upstairs are getting louder.
I think this is the 5th one we've seen:
one on balcony pouring stuff into tank
she ran away
but then one came down steps and Kif killed her
One in office rooting through cabinet chubbs killed it
then two rush out into hall, we captured one, other ran away. the one we captured we questioned and we killed
followed last one to dining room she killed herself
then we see one in the cellar that we just captured
You saw one in the loading dock. That one disappeared, now that you think about it, likely into the second floor of the winery.
On the main floor, you encountered and killed one cultist. The one you killed there was the same as the one pouring stuff into the vat. Upstairs, you killed one, and another killed herself. This is either the fourth or the fifth, depending on whether one of the ones upstairs was also the one you saw in the loading dock.
we've killed 4 (well one killed themselves) and are holding one unless there is a distinction between cultist and druid
You're right! One was dead under another thing, and I lost it. I edit:
We, weeee
fourfive . . .Lucento stares blankly at the cultist, his mind preoccupied by the ominous skeletal engravings that darkened the surface of his spectral weapon.
what are the vermin, do you mean the people who worked here? and who's upstairs, more of your friends? Where is Yester Hill and why are you concerned?
Kif squeezes a little harder and casts a concerned eye toward the noises from above
Yester Hill. . . Yester Hill is my home, @#%$. You will see it, or it will visit you, one day. I see the blood in your eye. He cursed, judging by the sound of it, in some foreign language. Now he spits at Kif and glares silently.
where, and why do you care
Ritual casting of detect magic, search the room and search the druid body once AngyKif kills him.
Barnaby perception: 19
Chubs perception: 4
Oh Barnaby, I'm not angry, just trying to get answers
He turns back to the druid
Did you take some sort of gems back to Yester Hill?
As Barnaby searches the room he discovers what Chubs had already noticed. It is very chilly toward that far wall, and also in the narrow passage between the rooms.
The noise upstairs continues. It is the shuffling of creatures, you are fairly certain.
The cultist pants and hisses, and has nothing else to say.
Kif gently releases him of his earthly obligations and gets on his feet
suppose we got more stick people coming this way?
Nothing magic in the room. There is quite a lot of wine, most of which would have been destroyed but for Chubs’s Silence spell, and I will describe the inventory to you soon.
and we have a staff of some sort already, with bad mojo.
dudes, what is going on with the staff we found
I got no magic aptitude but that shit seems pretty sullen
I'm sorry to say, I don't think my abilities will be of much use in that regard.
Though I don't need an enchantment to tell me that we are still not alone. Is there anyway to safely bind this druid while we clear the upper floor? We may have lost the whatever element of surprise, but I think we should press the advance.
(Edit: I may have missed the significance of "earthly obligations," if the druid is dead, obviously no need to waste rope).
Yeah, I think Kif killed him.
Against the north wall in the eastern portion of the cellar rest three frosty (remember, this wall and the narrow passage are cold) barrels containing Purple Grapemash No. 3, a fact that is emblazoned on each barrel’s side. A single bottle of Purple Grapemash No. 3 lies on the flagstone floor in the western half of the cellar, which I believe you guys already discovered.
The wine rack in the eastern half of the cellar holds forty bottles, the labels of which show that the wine is the winery’s Red Dragon Crush.
There is a ramp at the southeast corner and there are stairs at the southwest corner. There is also a door leading to the south, which you can see on your map. A quick peek through it reveals stairs rising to the main floor. In the dim light, the narrow stairway appears to be empty.
What do you do?
Ramps, stairs, everything, goes up?