This post has potentially manipulated dice roll results.
”You’re an evil necromancer, that’s as clear as day, it doesn't take us to judge you!” Dwaye says as he rushes forward and swings at the necromancer. Attack: 18. Damage: 8 plus 4 for bless on the attack.
[Btw, are we still doing relaxed initiative, or now that people are responding faster, are we going to do proper initiative?]
The necromancer is hit, but it seems he is wearing leather armor underneath his cloak, which absorbs the blow!
"Second try's the charm," he says to himself, his hand glowing with dark necrotic energy; he tries to vampric touch Dwaye again! (Attack: 26 Damage: 19
"Ah, I feel much better now," he says with a grin.
This post has potentially manipulated dice roll results.
Soar, warhammer ready to smite him again but beaten to the punch, is similarly immediately upon the necromancer, looking for anything that gives a clue to who he is, what he was doing, where he comes from, anything. (Investigation: 8)
She also spreads out her senses (divine sense) to see if there are any undead, fiends, or celestials nearby. She'll do this as they move around once they leave.
"Thank you all -- that could have been a lot worse. This was very important to me and my order to ensure his kind leaves be those who should be at rest. Dwaye are you okay? It is certainly not your time yet."
Once they've divested the necromancer of any of his possessions, and looked for any markings or evidence or anything that would lead them to understand where he lives or came from, Soar hefts the body and a skull of one of the skeleton warriors near the first battle onto her back, and says, "well, Sir Ambrose was patrolling for this lout on the north side of the City and I think I know where he might be. He needs to know about this immediately and perhaps just as importantly, can get us any reward we deserve."
When the Necromancer uses Vampiric Touch on Dwaye, he recoils, screaming out in pain before collapsing to the ground, unconscious, but not dead. When Kierro casts Cure Wounds on Dwaye, he wakes up suddenly, breathing heavily, before turning to Kierro and speaking ”Thank you, I think you may have just saved my life...”. He stands up slowly, responding to Soar’s question ”I think I'm okay now, thanks to Kierro of course... Thanks for asking”. Dwaye tries to calm down, and regulate his breathing.
Heia will accept the staff if there are no objections.
If the party is moving on, she tells her story to Soar (since they asked) as they travel. She never knew her mom, though apparently she was a ranger that patrolled one of the great forests. Her father worked and cared for a Monastery that served as a orphanage. Heia grew up being treated as an orphan, her father rarely acknowledging her beyond another child in his care. She observed over the years that the empty feeling inside made her a more instinctual fighter. She started working with a group of spies that watched the tunnels around Menzoberranzan where she started learning how to move like the Dark Elves.
"Those caverns are not the kind of darkness I am seeking. I have heard of a realm near ours called the Shadowfell, it is there I must go. Eventually. Wisdom is the reward of patience."
She came to be in the City of the Dead today as it is the largest natural vestige in the city and usually a quiet place to meditate.
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Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
(Did Soar see Asmodai split up the gold or was that done secretly? If she sees, she'll suggest, optimistically, that perhaps Asmodai meant to split the non-tavern gold to each of the party members who risked their lives to end the necromancer threat. She's fine for others to take whichever items they wish... she just asks that if someone doesn't want something, that they sell it for tavern money.)
As Soar walks north where Sir Ambrose said he would be, necromancer body slung over her shoulder, she listens empathetically to Heia's story. "There are similarities to mine -- I experienced some tragedy and found solace in Kelemvor's embrace. Some people find that embrace cold but I find it soothing. And I hear you about the City being a quiet, peaceful place. For a time, it was almost my home. Right now, we found ourselves with the deed to an adorably haunted tavern called Trollskull Manor, which needs resources to fix up and possibly open again. It's not much, but it's been a second home to me at least. Happy to tell you more about it later, I think I see Sir Ambrose over there."
(Also, I think I tallied the last party tavern gold before we did the barrows quest, if someone had that info close at hand...)
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The necromancer ducks Erik's bullet.
Asmodai fires off an arrow, but misses.
Heia unleashes a flurry of blows, striking the necromancer once.
Soar strikes the necromancer hard, knocking him back. After catching his breath: "You have no right to judge me!"
(It is Dwaye's turn again, then the necromancer's.)
"Are you raising a skeleton army? We have every right to judge and stop you!"
”You’re an evil necromancer, that’s as clear as day, it doesn't take us to judge you!” Dwaye says as he rushes forward and swings at the necromancer. Attack: 18. Damage: 8 plus 4 for bless on the attack.
[Btw, are we still doing relaxed initiative, or now that people are responding faster, are we going to do proper initiative?]
The proud owner of over 8000 hours in Terraria.
Send help please(Relaxed initiative, yes.)
The necromancer is hit, but it seems he is wearing leather armor underneath his cloak, which absorbs the blow!
"Second try's the charm," he says to himself, his hand glowing with dark necrotic energy; he tries to vampric touch Dwaye again! (Attack: 26 Damage: 19
"Ah, I feel much better now," he says with a grin.
Asmodai tries to find a tombstone to hide behind:
Stealth: 15
He will then aim another arrow at the Necromancer.
Attack with Advantage (if hidden): 24
Attack w/o Advantage (if not hidden): 14
Damage: 6 | Sneak Attack: 3
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
(Are we in round two now?)
(Yes, sorry, should have mentioned that.)
Erik tries again to attack with the sling.
Attack: 14 Damage: 7
Games I'm in; Volcanic Prison, Qmeli gnome fighter, DM Dracophoenix55 / Karamore, Venny tiefling wizard, DM Swiftgale / LMoP, Talen human fighter, DM Novaskyr
(Is Dwaye unconscious?)
Heia will attack the Necromancer again, attempting to draw some attention away from Dwaye.
Attack: 21 Damage: 6
bonus Attack: 7 Damage: 5
To the Necromancer, "Your command of life and death is admirable, allow us to greater acquaint you with the latter."
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(Dwaye is indeed knocked unconscious.)
An arrow comes out of the darkness, striking the necromancer! Heia then runs up, finishing him off with a powerful punch to the face!
(Combat over.)
Asmodai will search the Necromancer's body.
Investigation: 5
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
Kierro rushes over to Dwaye.
”Come back to me.” he says, casting Cure Wounds and healing for 11 hp.
Soar, warhammer ready to smite him again but beaten to the punch, is similarly immediately upon the necromancer, looking for anything that gives a clue to who he is, what he was doing, where he comes from, anything. (Investigation: 8)
She also spreads out her senses (divine sense) to see if there are any undead, fiends, or celestials nearby. She'll do this as they move around once they leave.
"Thank you all -- that could have been a lot worse. This was very important to me and my order to ensure his kind leaves be those who should be at rest. Dwaye are you okay? It is certainly not your time yet."
Once they've divested the necromancer of any of his possessions, and looked for any markings or evidence or anything that would lead them to understand where he lives or came from, Soar hefts the body and a skull of one of the skeleton warriors near the first battle onto her back, and says, "well, Sir Ambrose was patrolling for this lout on the north side of the City and I think I know where he might be. He needs to know about this immediately and perhaps just as importantly, can get us any reward we deserve."
When the Necromancer uses Vampiric Touch on Dwaye, he recoils, screaming out in pain before collapsing to the ground, unconscious, but not dead. When Kierro casts Cure Wounds on Dwaye, he wakes up suddenly, breathing heavily, before turning to Kierro and speaking ”Thank you, I think you may have just saved my life...”. He stands up slowly, responding to Soar’s question ”I think I'm okay now, thanks to Kierro of course... Thanks for asking”. Dwaye tries to calm down, and regulate his breathing.
The proud owner of over 8000 hours in Terraria.
Send help pleaseHeia, upon seeing the recovery of Dwaye, says "Good to see you shant be joining the ranks of the dead today. Welcome back."
To Soar, "I will follow you to this Sir Ambrose. I do not know him, but my heart still races from battle and a walk would be nice."
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
The necromancer had leather armor +1, a quarterstaff +1, a dagger +1, and 71 gold.
You have no clue where this horrible person came from, however. There are no undead, fiends or celestials nearby.
Asmodai will ask any of the party if they need the armor, quarterstaff, or dagger, and will give Soar 50 gp for the tavern, keeping 21 gp for himself.
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
Heia will accept the staff if there are no objections.
If the party is moving on, she tells her story to Soar (since they asked) as they travel. She never knew her mom, though apparently she was a ranger that patrolled one of the great forests. Her father worked and cared for a Monastery that served as a orphanage. Heia grew up being treated as an orphan, her father rarely acknowledging her beyond another child in his care. She observed over the years that the empty feeling inside made her a more instinctual fighter. She started working with a group of spies that watched the tunnels around Menzoberranzan where she started learning how to move like the Dark Elves.
"Those caverns are not the kind of darkness I am seeking. I have heard of a realm near ours called the Shadowfell, it is there I must go. Eventually. Wisdom is the reward of patience."
She came to be in the City of the Dead today as it is the largest natural vestige in the city and usually a quiet place to meditate.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(Did Soar see Asmodai split up the gold or was that done secretly? If she sees, she'll suggest, optimistically, that perhaps Asmodai meant to split the non-tavern gold to each of the party members who risked their lives to end the necromancer threat. She's fine for others to take whichever items they wish... she just asks that if someone doesn't want something, that they sell it for tavern money.)
As Soar walks north where Sir Ambrose said he would be, necromancer body slung over her shoulder, she listens empathetically to Heia's story. "There are similarities to mine -- I experienced some tragedy and found solace in Kelemvor's embrace. Some people find that embrace cold but I find it soothing. And I hear you about the City being a quiet, peaceful place. For a time, it was almost my home. Right now, we found ourselves with the deed to an adorably haunted tavern called Trollskull Manor, which needs resources to fix up and possibly open again. It's not much, but it's been a second home to me at least. Happy to tell you more about it later, I think I see Sir Ambrose over there."
(Also, I think I tallied the last party tavern gold before we did the barrows quest, if someone had that info close at hand...)